superpickleman
Member
Ganondorf origin story confirmed.Wait, I just realized that Epona is darker and her mane and tail are black. D:
Ganondorf origin story confirmed.Wait, I just realized that Epona is darker and her mane and tail are black. D:
Wait, I just realized that Epona is darker and her mane and tail are black. D:
Maybe it's not Epona?
Did they say it was her during the video? I don't remember.
Maybe it's not Epona?
Did they say it was her during the video? I don't remember.
There's no indication the scale of this game will be anywhere as small as previous 3D Zeldas. The "filled" space could be the size of Twilight Princess.
No, he said navigating the world was sorta like a puzzle in that you can enter areas from any direction and you can try to figure out the best way, but from experience I don't consider that very puzzle-like; especially not compared to well-crafted linear environment navigation.
Yep. It only took Nintendo over a decade to catch up to it.![]()
Second cut, not certain about this, but it's the area that makes the most sense:
I am not worried...
- Monolith soft is almost done with xenoblade x so that team will most likely fully join the zelda team to finish things up.
- For a early build it looks freaking nice.
- If Xenoblade X can show a lot of enemies on screen I have no doubt that the same thing wil happen here (again its a early build !)
- This and (hopefully) Xenoblade X in 2015 Good times Good times !
There's no indication that the amount of puzzles on the overworld is going to increase. Bigger world does not necessarily mean more puzzles.
This seems like the most presumptive post ever.
Darker = lower on this map. The round shape you pointed to can't be a hill.
Oh, yeah, one thing I was planning to point out: Did you notice that that hill has some kind of structure behind it that has giant dragon wings?
Yes, or course. The person I was responding to said that a bigger world means more puzzles though. I was just telling them that's not necessarily true.Larger world also doesn't necessarily mean an omission of solid and good dungeon design, either.
Is it possible to have the overworld large and sprawling with small settlements, farmers, and the occasional rock / wall that needs to destroyed with a bomb for secrets like fairy gardens or small caves with chests containing a heart piece of a bunch of rupies (Like in the previous games), and the same having no impact on the design of handcraft set pieces for dungeons.
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Well, the wait till E3 will be painful.
Can't wait for a proper trailer.
Larger world also doesn't necessarily mean an omission of solid and good dungeon design, either.
Is it possible to have the overworld large and sprawling with small settlements, farmers, and the occasional rock / wall that needs to destroyed with a bomb for secrets like fairy gardens or small caves with chests containing a heart piece of a bunch of rupies (Like in the previous games), and the same having no impact on the design of handcraft set pieces for dungeons.
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This structure sure looks interesting. They veered the camera away as soon as they got a clear view of it.
Yes, or course. The person I was responding to said that a bigger world means more puzzles though. I was just telling them that's not necessarily true.
What could have an impact is non-linear world navigation, though.
Wind Waker HD seemingly using the same lighting and being 1080p gives me hope but you're probably right that it'll be 720p.
Swan song of WiiU.
SS and Twilight Princess both had boat travel, although it was restricted to fishing and minigames on the latter.
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You can't do something that forces a player to search every corner of the massive land for major stuff like heart peaces. At most you'll find small caves with challenges that reward rupees.
Just imagine the nightmare of trying to find all 100 skulltulas. You just can't do this.
I think it will likely end up being a 2016 cross gen release title, but either way, my point stands.but it's coming in 2015..?
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This structure sure looks interesting. They veered the camera away as soon as they got a clear view of it.
I think it will likely end up being a 2016 cross gen release title, but either way, my point stands.
Man this level in SS was just...amazing.
Either their next handheld or their next home console. One or both will likely be launching in 2016.Cross gen with what? The 3DS? Nintendo isn't replacing the Wii U in 2016. Way too soon. With the new 3DS, i don't even expect a 3DS successor until 2017.
I think it will likely end up being a 2016 cross gen release title, but either way, my point stands.
You can't do something that forces a player to search every corner of the massive land for major stuff like heart peaces. At most you'll find small caves with challenges that reward rupees.
Just imagine the nightmare of trying to find all 100 skulltulas. You just can't do this.
Like I said in a previous post, I think the vast empty fields we saw yesterday have nothing substantial in them, it's just raw space much like the ocean in WW. It'll be very clear when you're in an actual area vs generic landscape, it's within those figuratively enclosed spaces you'll find meaty content.
SS and Twilight Princess both had boat travel, although it was restricted to fishing and minigames on the latter.
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Looks like a lighter colored rock formation behind it in the distance, to me. Not dragon wings.
Just a taller, lighter mountain farther off in the distance.
Cross gen with what? The 3DS? Nintendo isn't replacing the Wii U in 2016. Way too soon. With the new 3DS, i don't even expect a 3DS successor until 2017.
Why can't this be done?
Even Zelda 1 had it's share of empty screens with no enemies, but it did send you to most of the four corners of the entire map burning bushes, bombing walls, and pushing rocks to discover secrets. I believe I also went to at least every possible area in ALttP at least once with it's heart pieces and few magic items you don't find in dungeons.
Having dense content and things to do with a huge world aren't always mutually exclusive.
Swan song of WiiU duh.how does your point still stand? I'm confused here..
So, how are we getting to those island on the map? Boats return maybe?
All that pic did for me is remind me how awesome SS is going to be. The reason why the over world wasn't so acclaimed by some is because it didn't allow space for players to breathe, you are always doing something, and sometimes doing nothing is just as important. If they can include SS's design philosophy in some of the areas of ZU then it will be an exceptional game for generations to come.
As long as there are no checklists. I fucking hate checklists in open world titles.
But you can see sky between the parts of the wing:
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But you can see sky between the parts of the wing:
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I can't think of any open-world game that works that way (not counting WW). Content is normally spread out evenly across the game world to encourage exploration. Even in TP they hid secrets in the middle of the otherwise pretty barren plains
Did you know that a division of Monolith Soft did indeed help with Skyward Sword and A Link Between Worlds development. There is nothing preventing Monolith sending one of it's teams to assist EAD with Zelda U once most of their work on Xenoblade is complete.
It's definitely not fog. It's a very clear shape. Whether it's a pair of wings or not is uncertain, but it's definitely some kind of structure with gaps in it. I'm thinking it's a dungeon or a tower with giant stone dragon wings on top.It could just be hazy fog, like what's seen here:
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The fog in this game seems to have a bluish tint.
You could be right, but to me it just looks like another mountain behind that one.
Also: With a world this large... I wonder if nintendo will do DLC. I mean, I hope not, but maybe they could add post-game DLC content, like additional dungeons, or even side-stories.
If this is a remake of Zelda 1, it'd be cool if we got DLC to tell the remake version of Zelda 2, where you have to find the triforce of courage to prevent Ganon from resurrecting. Use the same overworld, master-quest-ify all the dungeons, add a new final dungeon/boss, would be amazing.
There was a ton of points you were doing nothing in the overworld in SS. It had that boring as shit sky, remember? I was under the impression that's what people hated about the overworld (well that, and all of the fetch quests), not the superbly designed areas beneath the clouds.
The sky is kind of different though. It's not really an overworld, it's a connection between the different over worlds beneath the clouds. Kind of like Peach's castle.
And yes, some ( a lot) of people did not enjoy the structure of the over world of SS, (beneath the clouds one).