Legend of Zelda Wii U Gameplay Demo

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I hope the combat is as good as the Gamecube version of Twilight Princess (a.k.a. the gold standard).

The bullet time bow shooting is a little bizarre, but I'll wait to judge until I can try it.
 
I, for one, hated it. Skyward Sword was my least favorite Zelda game I've played, and that's everything that wasn't on the CD-i lol.

I liked it as it was different, can see why people missed the old style though. I'm always much more interested in the dungeons anyway.
 
I did not. Interesting. That can do nothing but help development, right?

To be perfectly honest, I think there is going to be some overlap, maybe.

Xenoblade X is coming supposedly Spring maybe early Summer 2014, so that would maybe give some of the staff Monolith sends over to EAD to help with the clean up of the overworld design such as cleaning things up, and polishing work in prep to finalize everything.

Still it will be cutting it awfully close. It's probably just going to be Monolith devs on the down time helping out to wrap things up, not provide actual substantial work to do.

Still it's better to be cautiously optimistic, rather then overhype yourself and wind up disappointed if things don't meet your expectations.

With a Zelda & Star fox games coming in 2015, the Wii U is considered a classic console already.

I only go one thing to say about this.

Where is F-Zero, if that happens all of the SNES franchises will have graced the Wii U and I can't truly consider it in the top echelon of Nintendo consoles.
 
Either their next handheld or their next home console. One or both will likely be launching in 2016.

No way are they going to be relying on these platforms until 2017.

WiiU is a system that should be lucky to have 4 years on the market. If it was any other manufacturer but Nintendo they would have already cut their losses.

Last gen was like 7+ years long. You are just asserting that X will (likely) happen with no reason at all besides: "No way they are gonna do that" which is itself an assertion. You don't know any more than the rest of us, but I would be surprised if this game was the Wii U's swan song.
 
Case-in-point! But I suppose this makes us enemies since I loved it :P

It's all good. We both like Zelda.

In my personal and unimportant opinion, just ranking the mainline console games:
OOT>LttP>Zelda2>MM>Zelda1>TP>WW>SS

Link Between Worlds was fun, but I agree with the poster before who said the open nature made the dungeon'ing, and the game in general, suffer.
 
I also hope they finally use some new sound effects. Tired of hearing the same explosion and rupee collecting sounds from every Zelda since WW.
 
All that pic did for me is remind me how awesome SS is going to be. The reason why the over world wasn't so acclaimed by some is because it didn't allow space for players to breathe, you are always doing something, and sometimes doing nothing is just as important. If they can include SS's design philosophy in some of the areas of ZU then it will be an exceptional game for generations to come.

…As long as there are no checklists. I fucking hate checklists in open world titles.

Yeah I definitely think Skyward Sword felt somewhat cramped, I think it's important to have areas in between dungeons that allow you to explore and found them by yourself.
 
It's all good. We both like Zelda.

In my personal in unimportant opinion, just ranking the mainline console games:
OOT>LttP>Zelda2>MM>Zelda1>TP>WW>SS

Link Between Worlds was fun, but I agree with the poster before who said the open nature made the dungeon'ing, and the game in general, suffer.

Every Zelda thread devolves into people listing the games, doesn't it :P

MM > WW (I hate how large the ocean is, but the rest of the game is fantastic) > OoT > LttP > SS > Zelda II > TP > LoZ
 
The sky is kind of different though. It's not really an overworld, it's a connection between the different over worlds beneath the clouds. Kind of like Peach's castle.

And yes, some ( a lot) of people did not enjoy the structure of the over world of SS, (beneath the clouds one).

I really enjoyed how complex the areas beneath the clouds were in Skyward Sword. I just felt it was a shame that they weren't all connected into a single landmass.

If the new game gives us that, I don't mind if the Overworld areas between the named locations are slightly less complex, and more empty - all be it with some hidden chests, caves, holes, and rupees - connecting all the complex areas.
 
It's definitely not fog. It's a very clear shape. Whether it's a pair of wings or not is uncertain, but it's definitely some kind of structure with gaps in it. I'm thinking it's a dungeon or a tower with giant stone dragon wings on top.

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You could be right, but i'm still not sold! Mainly because I don't want to hype myself up too much about the potential of what you're saying.
 
If Hyrule in the new Zelda just proves to be a more interesting version of the sea from WW and the sky from Skyward, with some goodies to seek out whilst travelling between landmarks and towns and navigation requiring a certain amount of puzzle-solving, that's more than fine by me. Next to nothing is known about this game yet, but already it has solved my one major issue with Skyward (frustrating, exceedingly linear navigation) and one of the minor ones too (the sunsets return!). My feeling is that Nintendo will probably take their cue from Xenoblade in terms of how to fill an enormous world with interesting stuff and, for the most part, that game did a perfectly good job.
 
What if he got every item at the start of the adventure? Something like "Link, take everything you can to help you during the adventure". You could tackle the dungeons in any order, the puzzles and dungeons could be more complex because they wouldn't have to revolve around just one or two items which would be underutilized during the rest of the adventure and you wouldn't have to backtrack or remember to get back to some area once you got the right item.
 
Every Zelda thread devolves into people listing the games, doesn't it :P

MM > WW (I hate how large the ocean is, but the rest of the game is fantastic) > OoT > LttP SS > Zelda II > TP > LoZ

Speaking of Majora's Mask, and the fact that, as others have pointed out, they use a clock in the game.... there's also Miyamoto flatout saying "Oh hey it's sunset already." It makes me think there's gonna be some important gameplay element involving the day/night cycle. I remember the Sun Song (always wanted it to be daytime) but this could be something more?
 
You could be right, but i'm still not sold! Mainly because I don't want to hype myself up too much about the potential of what you're saying.
Twilight Princess's overworld had one very cool feature that it looks like they're bringing back: The ability to see most of the dungeons as distant landmarks.
 
What if he got every item at the start of the adventure? Something like "Link, take everything you can to help you during the adventure". You could tackle the dungeons in any order, the puzzles and dungeons could be more complex because they wouldn't have to revolve around just one or two items which would be underutilized during the rest of the adventure and you wouldn't have to backtrack or remember to get back to some area once you got the right item.

As long as there isn't the "lose item upon death, rebuy item" mechanic from ALBW.

EDIT: I for one enjoy exploring and finding places I can't reach yet, but knowing that I will be able to get there eventually.
 
Last gen was like 7+ years long. You are just asserting that X will (likely) happen with no reason at all besides: "No way they are gonna do that" which is itself an assertion. You don't know any more than the rest of us, but I would be surprised if this game was the Wii U's swan song.
Last gen no system was in the precarious position of WiiU.

Each had lifetime sales in excess of 85 million units. None were looking at year four maybe hitting the 10 million unit mark. WiiU's hardware and software sales should tell you everything needed to know about its likely truncated lifespan. By my best projections WiiU could last nearly ten years on the market and still come up short against the GCN. A system that only had five years on the market.

I have no insider info to back up my assertions, but I do seem to have the common sense to know that Nintendo, just like any other developer, needs to have a vibrant market to sell their wares too, something they don't have (and never will) on WiiU.
 
Did you guys notice in the Japanese version, you can hear Link yell like he normally does, but he actually sound DEEPER in this game than Twilight Princess?
 
Last gen no system was in the precarious position of WiiU.

Each had lifetime sales in excess of 85 million units. None were looking at year four maybe hitting the 10 million unit mark. WiiU's hardware and software sales should tell you everything needed to know about its likely truncated lifespan. By my best projections WiiU could last nearly ten years on the market and still come up short against the GCN. A system that only had five years on the market.

I have no insider info to back up my assertions, but I do seem to have the common sense to know that Nintendo, just like any other developer, needs to have a vibrant market to sell their wares too, something they don't have (and never will) on WiiU.

They had 80 Million in the end.. PS3 looked like a flop for a very long time.
 
I have no insider info to back up my assertions, but I do seem to have the common sense to know that Nintendo, just like any other developer, needs to have a vibrant market to sell their wares too, something they don't have (and never will) on WiiU.

I mean, even Iwata during an investor meeting earlier this year, already suggested that there will be new videogaming platform in 2 years. And since whatever it will be, will be build upon Wii U hardware, you'll probably see many Twilight Princess situations. Afterwards, WiiU will slowly be ignored and dropped.
Wii U is over, there's no place for a platform struggling to reach 10 mil ww sold.
 
One thing I miss from the 2D games, and partly in the 3D games...

When you are outside of a dungeon, in the 2D games the dungeon/temple exteriors used special tile sets which made the entrances feel special. Dungeons where you enter a ordinary cave may make sense in the world, but there is something wonderful about approaching a dungeon entrance and being in awe of it. Skyward Sword had that when they added a short scene as Link enters.

With the new game, where everything is intended to be visible in the distance, dungeons should be impressive and scary as you get closer and enter.
 
If Hyrule in the new Zelda just proves to be a more interesting version of the sea from WW and the sky from Skyward, with some goodies to seek out whilst travelling between landmarks and towns and navigation requiring a certain amount of puzzle-solving, that's more than fine by me. Next to nothing is known about this game yet, but already it has solved my one major issue with Skyward (frustrating, exceedingly linear navigation) and one of the minor ones too (the sunsets return!). My feeling is that Nintendo will probably take their cue from Xenoblade in terms of how to fill an enormous world with interesting stuff and, for the most part, that game did a perfectly good job.

Uhh?

You mean those blue orbs arbitrarily scattered around the map that represented a randomized item, and pure combat?

That's literally all the gameplay substance a typical Xenoblade area had going for it. That would be a monumental disappointment coming from SS.
 
As long as there isn't the "lose item upon death, rebuy item" mechanic from ALBW.

EDIT: I for one enjoy exploring and finding places I can't reach yet, but knowing that I will be able to get there eventually.
Lol no, the elder would give every item to Link when leaving his village, so you could explore the world at its fullest from the start. One thing I hate in some games is to get back to inspect every nook and cranny from the start just to get some treasure.
 
I mean, even Iwata during an investor meeting earlier this year, already suggested that there will be new videogaming platform in 2 years. And since whatever it will be, will be build upon Wii U hardware, you'll probably see many Twilight Princess situations. Afterwards, WiiU will slowly be ignored and dropped.
Wii U is over, there's no place for a platform struggling to reach 10 mil ww sold.

I really hope you get paid for your posts. Would be sad otherwise.
 
I'm being cautiously optimistic on this one. I was a bit disappointment in Twilight Princess and Skyward Sword. Everything sounds good just like how the other two sounded good at first, but I can't help but feel that there's something, just SOMETHING that Nintendo is gonna fuck up and we won't see it coming til we actually play the game.
 
And the few that were actually requesting it, will probably cause a backlash, since this will most likely be Gamepad Techdemo featuring Starfox, not a SF64 level title.

I'd imagine it'd appeal to anyone wanting a space shooter too considering they're mostly non-existant these days.
 
Link being right handed isn't that weird. Maybe they just want to keep it consistent with the last two releases (Twilight Princess was released on Wii first and I think Nintendo considers that the main one) or maybe it's a Skyward Sword sequel timeline wise (like it matters) because of the Sailcloth, similar style Link and the world looks more natural. Doesn't seem like there's a lot of any towns from that map but I might be wrong in that regard.
 

Ah neat, thought someone had to have done it by now.

I'm thinking normal topography rules apply with bright = high and dark = low hence my thinking that the bright thing at the bottom might be a snowy mountain area. The lake looking like Zelda 1 is an amazing find, though!

I also find it noteworthy that the open sea has depth indicators. Deep water = dark blue and shallow water is light blue like the rivers inland.
 
They had 80 Million in the end.. PS3 looked like a flop for a very long time.
WiiU might sell 8 million units total in America by year five. PS3 by year five was around 20 million units in America.

The last directly comparable console in unit sales to WiiU is the Dreamcast. But even that system had a higher start.

I love my Nintendo. I've put more hours into Smash, Kart, and Zelda than almost any series out there... barring Bioware titles since KotOR at least, but I can see the writing on the wall. Some of the systems wares will be looked back on fondly, but WiiU itself will only really be mentioned in our circles. It's not a system that's going to last.

Hell they might still be producing the system when the next comes out, taking it to year five, but I see no way for it to be their main system with a userbase this low. Smash will sell a fourth of Brawl, and half of Melee. Kart isn't likely to hit 15% of Kart Wii, or 60% of Double Dash. 3D World won't hit Sunshine numbers, NSMBU definitely won't hit 20% of Wii's numbers.

In an era where even Nintendo budgets skyrocket, selling that little amount of software (with almost no 3rd party royalties coming in), means you've got a system not mean to last for long. GBA was a legitimate monster, and they still launched a successor at year four.

Again if this was Sony or MS, the system would have been all but shelved by now. Look at Vita. Presence in the USA was almost completely nonexistent by the end of year one.
 
Regarding Monolith Soft helping out, if they are, it's going to be the Kyoto branch primarily. They're the ones that helped on ALBW (And have done New Leaf, Pikmin 3), not the Xenoblade guys in Tokyo. The Tokyo Team did help with SS, but the Kyoto team didn't even exist then.
 
Ah neat, thought someone had to have done it by now.

I'm thinking normal topography rules apply with bright = high and dark = low hence my thinking that the bright thing at the bottom might be a snowy mountain area. The lake looking like Zelda 1 is an amazing find, though!

I also find it noteworthy that the open sea has depth indicators. Deep water = dark blue and shallow water is light blue like the rivers inland.

Although the map generally doesn't show clouds, that thing looks like a swirling storm cloud with a calm eye. Skyward Sword did the same thing with thunderhead:
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It just doesn't fade like a mountain should and looks more like clouds. Of course it's always possible that there is a mountain under the clouds.
 
Twilight Princess's overworld had one very cool feature that it looks like they're bringing back: The ability to see most of the dungeons as distant landmarks.

It reminds me of stuff like this:

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I hope we see a combination of that and what we had in Skyward sword, where visible portions of dungeons literally were nothing but the entrances leading downstairs, like in the original zelda/cartoon. I love the idea of these cave entrances above ground (with markers around them) with stairs leading below the earth into... well... dungeons.

The ABSOLUTE number ONE thing I want them to bring back that hasn't been done that often (I can't remember if the handheld games did this) is to be able to hear bosses when you're near the boss room, like in Zelda 1. There was nothing more intimidating, as a kid, to hear that noise and know that I was getting close to a boss.


Stop hyping me up, guy. If that's correct, we have room for zelda 1 + 2's maps. How amazing would it be if this game were a remake of not only zelda 1, but zelda 2 as well ;_;
 

Yeah, not sure I see the issue. Star Fox, Metroid, Pikmin seem like perfect releases for this platform. Only the hardest of the hardcore Nintendo fan owns the platform. Given the titles modest budgets and you could clean house.

edit: Damn this game is beautiful. I mean, yes offscreen, but you can feel the beauty.
 
I only go one thing to say about this.

Where is F-Zero, if that happens all of the SNES franchises will have graced the Wii U and I can't truly consider it in the top echelon of Nintendo consoles.

I love my Wii U and really like what they're doing with it, Bayonetta, Lego City and Wonderful 101 are instant classics for me, I love the great indie support and I can't wait to play Splatoon and Xenoblade...but I can't consider it a classic yet.

I need a new Metroid and F-Zero. I really want some of their B-tier franchises to grace the console as well. A new Custom Robo to compliment a line of Amiibos, a return of Wave Race and 1080 a new Sin and Punishment--I'll be needing these before I can consider the console a classic.
 
Last gen no system was in the precarious position of WiiU.

Each had lifetime sales in excess of 85 million units. None were looking at year four maybe hitting the 10 million unit mark. WiiU's hardware and software sales should tell you everything needed to know about its likely truncated lifespan. By my best projections WiiU could last nearly ten years on the market and still come up short against the GCN. A system that only had five years on the market.

I have no insider info to back up my assertions, but I do seem to have the common sense to know that Nintendo, just like any other developer, needs to have a vibrant market to sell their wares too, something they don't have (and never will) on WiiU.

Yeah, the GCN which was considered a flop, still got 5 years. You're saying that it won't even have 4.
 
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