Legend of Zelda Wii U Gameplay Demo

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Also keep in mind that this isn't the entire world map, it's just the most zoomed out view that was shown in the video. I'm guessing that the entire world map will be at least 3-4 times bigger then what was shown, if not more.

Unless there's another segment to the east or north, this seems to be the complete map. Notice how when they zoomed out for the last time, the icon on the touchscreen turned off.
 
Another clear sign of downgrade is the fact that the game dosent run on full screen anymore. The playable area is now only a small box to the left, while the rest of the screen is taken by the image of two man talking. Here´s proof

zerudatmu5h.jpg


Compare it to the footage shown at e3 and you will notice that the old version uses the full screen, instead of the terrible downgrade we see now
Holy shit lmfao.
 
First of all, it's a Zelda game.

Second of all, there were horses running around on screen in certain parts as well as enemies.

Last of all, it's still a long long ways from release.

You are just being a hater.

How is showing valid criticism being a hater? smh.

I agree that the world looks sort of lifeless. Maybe expected as it's a Zelda game, sure, but it's true nonetheless.

Also, the graphics look extremely subpar from the first trailer :/
 
Before watching this demo I saw uncharted one... Bad idea, looks bad after looking at UC xd but it's a zelda and wii U so I gues it looks cool for a wii u :o
 
Did you guys notice in the Japanese version, you can hear Link yell like he normally does, but he actually sound DEEPER in this game than Twilight Princess?
Yeah I noticed that too.
Quite wierd IMO, as this new Link looks a fair bit younger than TP Link- I would say he was around 14-15 years old judging by the E3 trailer.
He definitely doesn't seem old enough to have such a deep, fully developed voice like that.
I'm thinking maybe it's just a placeholder for now, seeing as that one sound clip was used to cover every single effort noise in the showing.
 
For the slo-mo? Hmmm.

Yeah for the slow mo.
It's the same voice they've used since TP, I think, plus I don't think he's younger I think it's just a different artstyle, I mean they said that they're drawing from Japanese animation and Link looks almost to a tee like the main character from Princess Mononoke, even has the same eye shape and eyebrow thickness that the MC from that movie does, which says a lot considering that's the only real thing they changed about Link's face.
 
PS3 wasn't running last gen hardware and no third party support.

The PS3 was also a profit-devouring disaster from a company that's hemorrhaged money for 10 years straight...yet was still supported by Sony.

Nintendo doesn't lose money on the hardware anymore and it's profit from software doesn't operate within the same 'razor thin margin' mentality that other companies operate within.
 
The sky is kind of different though. It's not really an overworld, it's a connection between the different over worlds beneath the clouds. Kind of like Peach's castle.

And yes, some ( a lot) of people did not enjoy the structure of the over world of SS, (beneath the clouds one).

Tbqh, I freakin' love SS but if I could go back in time and somehow become it's director I would actually drop the whole interactive sky overworld/bird mount concept.
There really wasn't much do in the Sky (probably thanks to the OG Wii's hardware), and the goddess cube collectibles would have been right at home in the fantastically designed untamed dungeon-like Hyrule. The game really could have gotten by on Skyloft (with Bamboo Island, The Lumpy Pumpkin, and Fun Fun Island connected to it of course) being the only "secondary" interactive overworld; the sky should have just been a thematic element.

I would basically make it so Link travels down into the overworld by dropping through some sort of pool/door on the floor (think, the entrance to Hazy Maze Cave in Mario 64) once he meets Fi inside the statue of the goddess. From then on the game would basically be the same, but you'd be stuck in Hyrule (moving from place to place through areas by traveling through hidden passage ways) until you complete the Lanayru Mine dungeon. Once he/she does that they'll be able to use the bird statues to return back to Skyloft.
 
And your point?

That no one would try to keep a flop of this proportions alive. There's some alibi support left, because what else can they say right now. But a new platform will replace this thing in 2016 and take the major titles like Zelda, even if only as multiplat (at first). It bombed so hard, not even GCN is a good comparison anymore. Most of the WiiUs sold are still from launch.
 
How is showing valid criticism being a hater? smh.

I agree that the world looks sort of lifeless. Maybe expected as it's a Zelda game, sure, but it's true nonetheless.

Also, the graphics look extremely subpar from the first trailer :/

The first trailer likely just got its second detail pass done for E3, since it was just a small area. Nintendo probably didn't feel the need to go over all possible areas Aonuma could visit in an ad-hoc gameplay session, so what you see in the video should just be the first detail pass, aka "there should be a forest here," "there should be grass here." This game is obviously still in alpha.
 
That no one would try to keep a flop of this proportions alive. There's some alibi support left, because what else can they say right now. But a new platform will replace this thing in 2016 and take the major titles like Zelda, even if only as multiplat (at first). It bombed so hard, not even GCN is a good comparison anymore. Most of the WiiUs sold are still from launch.

Wrong:

Looks like it sold 425,000 at launch.

http://www.gamasutra.com/view/news/183276/The_Wii_U_launch_by_the_numbers.php

Even if it had been doing worse this whole time and not showing improvement, you have no evidence of them dropping support after 2015. The only fact we have is that they haven't stopped supporting it yet.
 
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I know they made a point with Epona having AI that is competent enough to dodge trees...but looking at that one wild horse running along side Epona, looks like it's bee lining towards that one tree headfirst.
 
Another clear sign of downgrade is the fact that the game dosent run on full screen anymore. The playable area is now only a small box to the left, while the rest of the screen is taken by the image of two man talking. Here´s proof

zerudatmu5h.jpg


Compare it to the footage shown at e3 and you will notice that the old version uses the full screen, instead of the terrible downgrade we see now

tumblr_mdzw2gCvCg1ri5gz2o1_500.gif
 
The sky is kind of different though. It's not really an overworld, it's a connection between the different over worlds beneath the clouds. Kind of like Peach's castle.

And yes, some ( a lot) of people did not enjoy the structure of the over world of SS, (beneath the clouds one).

The sky isn't like Peach's castle. Peaches castle was full of paintings that teleport you to different worlds. In Skyward Sword the sky is literally just the sky above the surface areas. You fly over them and drop in. Mechanically it's no different from the other 3D Zelda overworlds: you have a vast empty hub that you have to cross to reach themed linear areas. All SS really did differently was that the themed linear areas actually gave you a challenge to reach your destinations.
 
Yeah, the GCN which was considered a flop, still got 5 years. You're saying that it won't even have 4.
There's a flop... and then there's WiiU.

I have admitted WiiU might have five years on the market. But I wager a successor will be out by the end of year four regardless. And it wouldn't be the first time Nintendo had a four year generation. The DS launched in GBA's fourth year. The GBA was massively successful. Still only got four years. WiiU is something not salvageable. Zelda WiiU will be lucky to have a final unit tally around Skyward Sword. I'd expect it to be much lower myself.

But this has gotten completely off track. I originally said this will be WiiU's swan song. I very much believe it. Last big game for the system, and likely the title that defines the platforms software library.

I really love my Zelda though.
 
That no one would try to keep a flop of this proportions alive. There's some alibi support left, because what else can they say right now. But a new platform will replace this thing in 2016 and take the major titles like Zelda, even if only as multiplat (at first). It bombed so hard, not even GCN is a good comparison anymore. Most of the WiiUs sold are still from launch.

Not happening imo.
If they launched a new console in 2016, it would be one of the worst console launches gamewise. Especially considering supporting the 4DS too.



Dang...what thread am I in anyway??
 
Another clear sign of downgrade is the fact that the game dosent run on full screen anymore. The playable area is now only a small box to the left, while the rest of the screen is taken by the image of two man talking. Here´s proof

zerudatmu5h.jpg


Compare it to the footage shown at e3 and you will notice that the old version uses the full screen, instead of the terrible downgrade we see now

180p eh. I guess Nintendo didn't see that other 0 :p
 
Can we have this thread for Zelda discussion and a different thread for Wii U is doomed please? Get that shit out of here. So fucking tired of it.
 
hated the forced controls in skyward sword. Especially the awful swimming.
I find the swimming unnerving because of the disconnect. Floating controls are good, underwater controls are great (best underwater swimming since Endless Ocean), but they are controlled by separate hands. Floating on the analog stick, and underwater with motion. Both work perfectly, but disconnect remains because of input differences.
I am glad this game will have the superior combat system again.
Still can't believe such a limited combat system is considered the superior one. When we had much more involved in the last release.

But motion!

Learn to arms!
 
Stop talking about hardware sales in this thread.

Please see the thread title for what should be discussed.
 
Wrong:

Looks like it sold 425,000 at launch.

http://www.gamasutra.com/view/news/183276/The_Wii_U_launch_by_the_numbers.php

Even if it had been doing worse this whole time and not showing improvement, you have no evidence of them dropping support after 2015. The only fact we have is that they haven't stopped supporting it yet.

The poster you're quoting is exaggerating but not that far off. The numbers you posted are from one month in one country. Post 2012 Wii U sales fell off a cliff and stagnated on a system that had the market to itself for a whole year. For a long time the sales from the launch period were the majority of the sales. And I think it's only some time this year that has changed. The system is below Dreamcast/Gamecube numbers. It's one thing to like Nintendo and their games but how hard the Wii U has flopped is not up for debate.

EDIT John harker's right. This isn't what I came in here for.
 
Nintendo has been giving us a lot of options for controls. I bet there will be an option for motion control and pro controller support.
 
Perhaps I'm being incredibly daft especially since I can't personally relate to the negativity concerning Skyward's lower world, but I thought it was pretty packed and linear while still having open areas and secrets all over the place-- therefore it confuses me to see people ragging on both this type of overworld and the more gameplay-oriented structure of Skyward.

I don't want to be dismissive of opinions but it doesn't make a lot of sense to me. It seems to be either too big and empty to too small and linear. Personally I think it's probably a huge challenge to justify the environmental real estate with something of interest every square foot.

I'm sure there could be a compromise of some sort I guess, but I feel like people are so hard on Zelda that I'm not sure anything could satisfy everyone, so I leave it to their instincts.
 
I am glad this game will have the superior combat system again.

Hmmm...the motion-controlled sword mechanics actually made LoZ's combat a lot more unique and engaging in SS imo; a lot of the enemy designs were really inspired and I enjoyed the ways in which they required the player to interact with them.

Another poster said that she/he saw Zelda as a simple generic action game, and tbqh if the pre-Skyward Sword fighting mechanics were the bulk of these games his opinion would be on point; while mechanically sound, the combat in Zelda is just flashy at best and bare-bones/"button mashy" at worst.
 
Still can't believe such a limited combat system is considered the superior one. When we had much more involved in the last release.

combat was never a problem in earlier zeldas. If it aint broke, dont fix it. And you can still have a deep combat system without the motion controls.
 
Not sure if I've mentioned this already, but man...I love the character models in this game. The shading looks really fantastic on them.
There were some textures that I don't think completely fit the style, overall though I'd expand that to almost all assets in the world.

Skyward Sword is still the bar for Zelda visuals in my opinion. But this game... what little we've seen, is just beautiful.

combat was never a problem in earlier zeldas. If it aint broke, dont fix it. And you can still have a deep combat system without the motion controls.
You can, not sure how that applies to Zelda though. Combat has been pretty vapid by industry standards since the GCN era. Wasn't until Skyward Sword that the combat system had any real degree of strategy to it.
 
I hope they don't bite off more than they can chew with this huge open world. I'd rather have a nice tightly designed game than a horse riding simulator
It's either the edge of the map or it's hiding other islands like in Zelda II
Or maybe it's lake Hylia and theres land on the other sides
 
There were some textures that I don't think completely fit the style, overall though I'd expand that to almost all assets in the world.

Skyward Sword is still the bar for Zelda visuals in my opinion. But this game... what little we've seen, is just beautiful.
I'm mostly talking about Link and the horse's shading. It's like the prettiest parts of Wind Waker HD but all the time. It doesn't match the terrain 100%, but I think the terrain looks pretty gorgeous too aside from some weird vertical rock textures, especially that grass. That has to be some of the nicest video game grass I've seen in awhile.
 
What if, in the ocean of the right side of the map you get a boat where you sail around the ocean, finding islands and towns on those islands? Making this game Zelda 1, 2, and Wind Waker? >:)
 
I'm mostly talking about Link and the horse's shading. It's like the prettiest parts of Wind Waker HD but all the time. It doesn't match the terrain 100%, but I think the terrain looks pretty gorgeous too aside from some weird vertical rock textures, especially that grass. That has to be some of the nicest video game grass I've seen in awhile.
Most voluminous grass I've seen in any videogame until GTAV PS4... or modded PC titles. Lacking in diversity, but more than makes up for it with volume and interactivity.
 
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