No need to speculate. 343i confirmed it a couple of months ago, but they said, as is usually the case, that it might change in the full version. I believe that. Halo 3's MP beta was quite different from the final product too.
it will never be 1080p though... maybe the infamous 1360x1080 resolution or "dynamic 1080p"
Fist-pumping, head-nodding, general taunting/cockiness...
I like Sai's idea of choosing the pose. A move set like Dark Souls' has the right balance![]()
Halo 3 beta was also from a compleyely different dev and wasn't released a year before the finished game. (as you said 4 months)Halo 3 barely changed between the beta which released in May and the final release which came out 4 months later. The game was practically finished at beta
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To be fair to my tv it has a much better image than a lot of 1080p tv's. Quality over quantity?
Yyyyyyeah about that. They said the same thing about MCC back in E3 and CE runs at sub 20 even going so far as dipping below 20.
I hooe they can get it dine but I have zero expectations that we will see either 1080 native or 60 frames
Discrete vs Categorical ranking? Who knows. I like the idea, however, ranking is heavily based off wins over personal performace right now. After 30 matches I'm averaging 18 kills per match and 8 deaths with a KDA spread of 11.1 yet I just now reached Gold 1 because in my first 10 matches my back wasn't strong enough to carry the other players, meanwhile I see onyx players who are significantly negative overall.
Choosing our emotion should be part of Spartan customisation alongside helmets, shoulder-pads etc. If people want to be uber douches, let them choose. If they want something that fits along with their own RL personality, the option should be there.
I love having the different voices in Titanfall. Posh British Titan is great.As is Japanese mech voice.
They did say the aim assist was a lot lower than it's been since Halo 2.As much as I don't want to, aiming in this game(and XB1 in general) is just too loose. I'll pull off BR/DMR/Pistol every here and there but reticle goes bezerk for that final headshot.
AR and melee have to be 1 and 2 in my tools of destruction.
Trust me, best to wait a week. There is some jankyness in matchmaking, but if you get into a match it's all fine.Loving all the positive impressions, the hate in every H5 thread was quickly becoming tiresome.
Wish they'd let MCC players in now![]()
Trust me, best to wait a week. There is some jankyness in matchmaking, but if you get into a match it's all fine.
That and the game sending me back to the menu just before a match is going to start.i haven't noticed any jankyness. I played for about 4 hours yesterday. The only issues were with lobbies getting stuck.
It's a team playlist, ranks should definitely be team oriented. That's how Halo 2/3 were and how I think it should stay.
But it needs an tutorial MP intro/heats or something to try and put people of similar skill together before those 10 matches since they weigh so heavily on your initial rank. As of right now I'm going straight to people's service record to see if they are good because the ranking hasn't been indicative of skill at all.
Or decreased penalties for losses increased gains from wins based on performace
Halo 4 is water under the bridge now.
I'm sorry and thank you.
Choosing our emotion should be part of Spartan customisation alongside helmets, shoulder-pads etc. If people want to be uber douches, let them choose. If they want something that fits along with their own RL personality, the option should be there.
I love having the different voices in Titanfall. Posh British Titan is great.As is Japanese mech voice.
but saying i'm a pro doesn't mean much to me. I get hyped going after a 50. i get hyped facing 50's. I will not get the same thrill and satisfaction unless a 1-50 rank is implemented. if it isn't there I'll play Halo , but I know other games will steal me away from it. chasing after 50's and the fun of beating on them kept me on Halo 3.
That's a pretty good idea.
That and the game sending me back to the menu just before a match is going to start.
They did say the aim assist was a lot lower than it's been since Halo 2.
that may have happened twice. That isn't a problem with gameplay. It's a beta, man.
so I don't like the ranking system. You can do awesome but if your team sucks and you lose, you rank down. That's not fair or consistent with skill
So when does this end? Or does it continue on for preview members into the MCC beta period?
I won't be getting MCC until Christmas
So when does this end? Or does it continue on for preview members into the MCC beta period?
I won't be getting MCC until Christmas
The game is bad. The reticule and scope is far too large for the BR. ADS is hideous and feels tacked on, does not feel like Halo. The abilities are ridiculous and with them, the game feels more unpredictable with everyone running around instead of the tight cohesive teamwork play Halo 3 MP offered. It is pretty much what you expect. Feels like Halo 4 MP where you played and you thought, what the fuck happened to Halo and why is this here for many things? Sprint sucks, yes, you don't recharge but still it sucks. Halo 1-3 MP is better than this, which says it all about direction.
Zoom in whilst holding the sword and you can lunge further.how in the fuck do you sword lunge? every time I have it I'm just swiping at the air until I'm 5 feet from someone. When someone else is coming at me, they fly across the screen with ease.
how in the fuck do you sword lunge? every time I have it I'm just swiping at the air until I'm 5 feet from someone. When someone else is coming at me, they fly across the screen with ease.
Sounds like you came in with the mindset not to like it.
Discrete vs Categorical ranking? Who knows. I like the idea, however, ranking is heavily based off wins over personal performace right now. After 30 matches I'm averaging 18 kills per match and 8 deaths with a KDA spread of 11.1 yet I just now reached Gold 1 because in my first 10 matches my back wasn't strong enough to carry the other players, meanwhile I see onyx players who are significantly negative overall.
Not at all. Like I said a typical match does not feel like a typical Halo of a tight cohesive heavy teamwork match e.g., Counter Strike, Halo 1-3 MP, where it is a sandbox, but you're aware of what is going on and attempt to control it (hard to explain). This feels more of a COD like (not exact but for comparison) medley for many reasons. As a Halo multiplayer fan, a lot of the new things feel unnecessary/don't work/ruin game play/ruin game flow and really feel like they are missing the target/missing the goal worrying about new things instead of a teamwork match. When you play for yourself, compare a match to previous Halo.
The game is bad. The reticule and scope is far too large for the BR. ADS is hideous and feels tacked on, does not feel like Halo. The abilities are ridiculous and with them, the game feels more unpredictable with everyone running around instead of the tight cohesive teamwork play Halo 3 MP offered. It is pretty much what you expect. Feels like Halo 4 MP where you played and you thought, what the fuck happened to Halo and why is this here for many things? Sprint sucks, yes, you don't recharge but still it sucks. Halo 1-3 MP is better than this, which says it all about direction.
I would rather have 1-50 rank as well. Getting max rank in 10 games is broken,.
Agreed, the current system is too limiting. Ise the same metrics/slider visualization but instead of tiers just make it numbers 1 to 50, and even after getting to 50 you can move down by losing a bunch of games.I would rather have 1-50 rank as well. Getting max rank in 10 games is broken,.
Not at all. Like I said a typical match does not feel like a typical Halo of a tight cohesive heavy teamwork match e.g., Counter Strike, Halo 1-3 MP, where it is a sandbox, but you're aware of what is going on and attempt to control it (hard to explain). This feels more of a COD like (not exact but for comparison) medley for many reasons. As a Halo multiplayer fan, a lot of the new things feel unnecessary/don't work/ruin game play/ruin game flow and really feel like they are missing the target/missing the goal worrying about new things instead of a teamwork match. When you play for yourself, compare a match to previous Halo. Not saying it should exactly be like that but does not feel like the standard competitive match and I competed in FPS's since the original Rainbow 6 on PC.
The game is bad. The reticule and scope is far too large for the BR. ADS is hideous and feels tacked on, does not feel like Halo. The abilities are ridiculous and with them, the game feels more unpredictable with everyone running around instead of the tight cohesive teamwork play Halo 3 MP offered. It is pretty much what you expect. Feels like Halo 4 MP where you played and you thought, what the fuck happened to Halo and why is this here for many things? Sprint sucks, yes, you don't recharge but still it sucks. Halo 1-3 MP is better than this, which says it all about direction.
Not at all. Like I said a typical match does not feel like a typical Halo of a tight cohesive heavy teamwork match e.g., Counter Strike, Halo 1-3 MP, where it is a sandbox, but you're aware of what is going on and attempt to control it (hard to explain). This feels more of a COD like (not exact but for comparison) medley for many reasons. As a Halo multiplayer fan, a lot of the new things feel unnecessary/don't work/ruin game play/ruin game flow and really feel like they are missing the target/missing the goal worrying about new things instead of a teamwork match. When you play for yourself, compare a match to previous Halo. Not saying it should exactly be like that but does not feel like the standard competitive match and I competed in FPS's since the original Rainbow 6 on PC.
If you like the slow gameplay on H1-3, that s what MCC is for. Hopefully 343i fix it some day.
As for Halo 5 is a good thing they are moving the franchise forward, why would one want the same game over and over.
Couldn't disagree more with this, but to each their own I suppose.Every Halo 1 - 3 moved the franchise forward while keeping the game intact and not at all being the same game over and over. This doesn't. It is moving the franchise backwards and the game feels backwards Halo, of things that are literally backwards to what Halo is.