Halo 5: Guardians Beta Thread | Hot Red on Blue Action

RBK

Banned
As much as I don't want to, aiming in this game(and XB1 in general) is just too loose. I'll pull off BR/DMR/Pistol every here and there but reticle goes bezerk for that final headshot.

AR and melee have to be 1 and 2 in my tools of destruction.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
No need to speculate. 343i confirmed it a couple of months ago, but they said, as is usually the case, that it might change in the full version. I believe that. Halo 3's MP beta was quite different from the final product too.

it will never be 1080p though... maybe the infamous 1360x1080 resolution or "dynamic 1080p"

pretty sure they said it WILL be higher in the final. i wouldnt rule out 1080p yet, i'm sure the number one priority with this was a stable 60 which is impressive nearly a year out. but yeah, i'm expecting 900p
 

abadguy

Banned
Halo 3 barely changed between the beta which released in May and the final release which came out 4 months later. The game was practically finished at beta
Halo 3 beta was also from a compleyely different dev and wasn't released a year before the finished game. (as you said 4 months)
 

Chitown B

Member
shm1.gif


To be fair to my tv it has a much better image than a lot of 1080p tv's. Quality over quantity?

Pioneer? Mine's the Pio 5010 :)
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Yyyyyyeah about that. They said the same thing about MCC back in E3 and CE runs at sub 20 even going so far as dipping below 20. :)

I hooe they can get it dine but I have zero expectations that we will see either 1080 native or 60 frames

i think we can both agree that MCC came in hot (and as a hot mess) and that 5 months is < 11 months. :)
 

Raide

Member
Choosing our emotion should be part of Spartan customisation alongside helmets, shoulder-pads etc. If people want to be uber douches, let them choose. If they want something that fits along with their own RL personality, the option should be there.

I love having the different voices in Titanfall. Posh British Titan is great.As is Japanese mech voice.
 

JaggedSac

Member
Discrete vs Categorical ranking? Who knows. I like the idea, however, ranking is heavily based off wins over personal performace right now. After 30 matches I'm averaging 18 kills per match and 8 deaths with a KDA spread of 11.1 yet I just now reached Gold 1 because in my first 10 matches my back wasn't strong enough to carry the other players, meanwhile I see onyx players who are significantly negative overall.

It's a team playlist, ranks should definitely be team oriented. That's how Halo 2/3 were and how I think it should stay.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Choosing our emotion should be part of Spartan customisation alongside helmets, shoulder-pads etc. If people want to be uber douches, let them choose. If they want something that fits along with their own RL personality, the option should be there.

I love having the different voices in Titanfall. Posh British Titan is great.As is Japanese mech voice.

i like this idea. would be pretty rad to have my entire team post-victory celebration be...

 

Sai

Member
As much as I don't want to, aiming in this game(and XB1 in general) is just too loose. I'll pull off BR/DMR/Pistol every here and there but reticle goes bezerk for that final headshot.

AR and melee have to be 1 and 2 in my tools of destruction.
They did say the aim assist was a lot lower than it's been since Halo 2.
 
I really like it although I'm not a fan of the thruster ability particularly, I don't think it adds much and I don't like the look of the new battle rifle.

Sprint is fine, ADS is fine, I use it probably more than I should although maybe thats because of my own ability rather than actually finding it beneficial.

The victory thing at the end seems a bit unnecessary too, if it didn't exist I don't think anyone would mind. Looks great, plays great overall.

For some reason its making me want to play Gears though, hmm.

Its been fine for me with regards to lag, matchmaking, teams etc, good experience so far on that side.
 

RxFiller

Neo Member
It's a team playlist, ranks should definitely be team oriented. That's how Halo 2/3 were and how I think it should stay.

But it needs an tutorial MP intro/heats or something to try and put people of similar skill together before those 10 matches since they weigh so heavily on your initial rank. As of right now I'm going straight to people's service record to see if they are good because the ranking hasn't been indicative of skill at all.

Or decreased penalties for losses increased gains from wins based on performace
 

Bread

Banned
Got into a game last night, I like the aiming with the precision weapons. Feels tough to learn which should make for a good skill gap. The ADS didn't feel all that necessary in most of the fights, but then again I was playing on midship so there wasn't a lot of long sight lines.

All in all, it was a fun match. It felt like Halo.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
But it needs an tutorial MP intro/heats or something to try and put people of similar skill together before those 10 matches since they weigh so heavily on your initial rank. As of right now I'm going straight to people's service record to see if they are good because the ranking hasn't been indicative of skill at all.

Or decreased penalties for losses increased gains from wins based on performace

give it time and it will.
 
I was expecting to hate this... And I really really love it.

Pros
-Gunplay is some of the most satisfying in the entire series, hell, even the entire genre.
-Sprint hasn't broken Halo, it's improved it. Sprinting in Halo 4 and even Reach felt tacked on, it wasn't balanced, it was just the addition of sprint to be more like other shooters. This time around, Sprint feels integrated into the game design and feels like it needs to be in there.
-The new abilities are insanely cool. Even though I haven't used the sliding mechanic much yet, Ground Pounding unsuspecting players running under me is a super satisfying kill and the shoulder charge feels brutal, like your Spartan is trying to mercilessly destroy your enemy which builds well into the whole "Competitive War Simulation" thing.
-The Assault Rifle finally feels purposeful again. It actually kills, and it does a damn fine job of it.
-Pistol. That is all.
-Grenade damage feels perfect, don't change it.
-Battle chatter is awesome and helpful, again, don't change it.
-The Battle Rifle isn't the only effective non-power weapon anymore. That's a very good thing.


Cons
-The Prophets Bane feels like your carrying the sun from Battlefield 3 in the palm of your hand. Tone the brightness waaaay down.
-While on the topic of Brightness, 343, it's okay, a brightness slider won't hurt you. Put one into the MCC too.
-The SMG is really ridiculously overpowered and it needs a nerf immediately.
-The Hover ability is sort of worthless and there haven't been many cases, if any, where it felt necessary.

Other than that, I'm pretty much in love with the game. 343i, Stinkles, I was wrong. I ranted and raved about how this game would ruin Halo once and for all and instead, you made one of the most fun Multiplayers in the entire series.
You and your team knew what was best and you have my trust.

Halo 4 is water under the bridge now.
I'm sorry and thank you.
 
The more I watch on twitch the more I am warming up to the game, but not as a halo title.

I like the fast pace, I like the power weapon management, I kind of like the new skills though I really do need to mess around with them myself when the beta starts.

However I do not think of this game as a true halo title, more of a unique blend of halo MP and dabs of quake and unreal tournament, which to me is interesting.

Halo reach and halo 3 to some degree always felt best with AR Pistol spawns, and that setup seems to work mighty fine here.

Halo 4 is water under the bridge now.
I'm sorry and thank you.

There is still the campaign stuff, it needs to be better then halo 4.
 

Sou Da

Member
Choosing our emotion should be part of Spartan customisation alongside helmets, shoulder-pads etc. If people want to be uber douches, let them choose. If they want something that fits along with their own RL personality, the option should be there.

I love having the different voices in Titanfall. Posh British Titan is great.As is Japanese mech voice.

That's a pretty good idea.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
but saying i'm a pro doesn't mean much to me. I get hyped going after a 50. i get hyped facing 50's. I will not get the same thrill and satisfaction unless a 1-50 rank is implemented. if it isn't there I'll play Halo , but I know other games will steal me away from it. chasing after 50's and the fun of beating on them kept me on Halo 3.

We'll just have to disagree -- I think this ranking system that Halo 5 is employing will be better than the 1-50 ranking system of Halo 2. The tiers still indicate skill level, but include more clarity as far as knowing how an opponent should stack up against your rank.

That's a pretty good idea.

Such a good idea that it should be put into the game. More customization (aesthetics) is always good. The poses/emotions/voices would be one of the awesome ways to let players see others' personalities with what poses/voices they choose when they are battling or win.
 

Chitown B

Member
That and the game sending me back to the menu just before a match is going to start.

that may have happened twice. That isn't a problem with gameplay. It's a beta, man.



so I don't like the ranking system. You can do awesome but if your team sucks and you lose, you rank down. That's not fair or consistent with skill
 

RBK

Banned
They did say the aim assist was a lot lower than it's been since Halo 2.

Yeah, for sure. More of a gripe with the controller more than anything.

Hopefully Truth gets a lot of work done before the final releases. So much just looks off, mainly the textures and the way the lighting reflects off of it. Empire looks way better in comparison.

1080p/60FPS is hopefully attainable with final release.
 
that may have happened twice. That isn't a problem with gameplay. It's a beta, man.



so I don't like the ranking system. You can do awesome but if your team sucks and you lose, you rank down. That's not fair or consistent with skill

sounds like it's based on halo 2's methods which I presonally prefer even if it's not a great thing do rank down because of bad matchmaking, but **fingers crossed** matchmaking will pair you up well after enough data has been collected from players.

So when does this end? Or does it continue on for preview members into the MCC beta period?

I won't be getting MCC until Christmas

preview members only have this weekend, MCC owners get the beta from the 29th for three weeks.
 

Hubble

Member
The game is bad. The reticule and scope is far too large for the BR. ADS is hideous and feels tacked on, does not feel like Halo. The abilities are ridiculous and with them, the game feels more unpredictable with everyone running around instead of the tight cohesive teamwork play Halo 3 MP offered. It is pretty much what you expect. Feels like Halo 4 MP where you played and you thought, what the fuck happened to Halo and why is this here for many things? Sprint sucks, yes, you don't recharge but still it sucks. Halo 1-3 MP is better than this, which says it all about direction.
 

Defect

Member
I prefer 1-50. Everyone can get a 50 if they do well and it is very satisfying to rank up. With this new one, after ten games you instantly go to onyx and you're like "okay". I don't care for going for semi pro or pro.
 

RBK

Banned
The game is bad. The reticule and scope is far too large for the BR. ADS is hideous and feels tacked on, does not feel like Halo. The abilities are ridiculous and with them, the game feels more unpredictable with everyone running around instead of the tight cohesive teamwork play Halo 3 MP offered. It is pretty much what you expect. Feels like Halo 4 MP where you played and you thought, what the fuck happened to Halo and why is this here for many things? Sprint sucks, yes, you don't recharge but still it sucks. Halo 1-3 MP is better than this, which says it all about direction.

Sounds like you came in with the mindset not to like it.
 

Chitown B

Member
how in the fuck do you sword lunge? every time I have it I'm just swiping at the air until I'm 5 feet from someone. When someone else is coming at me, they fly across the screen with ease.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
how in the fuck do you sword lunge? every time I have it I'm just swiping at the air until I'm 5 feet from someone. When someone else is coming at me, they fly across the screen with ease.

do they have a rocket launcher equipped? ;)
 

Hubble

Member
Sounds like you came in with the mindset not to like it.

Not at all. Like I said a typical match does not feel like a typical Halo of a tight cohesive heavy teamwork match e.g., Counter Strike, Halo 1-3 MP, where it is a sandbox, but you're aware of what is going on and attempt to control it (hard to explain). This feels more of a COD like (not exact but for comparison) medley for many reasons. As a Halo multiplayer fan, a lot of the new things feel unnecessary/don't work/ruin game play/ruin game flow and really feel like they are missing the target/missing the goal worrying about new things instead of a teamwork match. Ground and pound, like really? When you play for yourself, compare a match to previous Halo. Not saying it should exactly be like that but does not feel like the standard competitive match and I competed in FPS's since the original Rainbow 6 on PC.
 

ryan299

Member
Discrete vs Categorical ranking? Who knows. I like the idea, however, ranking is heavily based off wins over personal performace right now. After 30 matches I'm averaging 18 kills per match and 8 deaths with a KDA spread of 11.1 yet I just now reached Gold 1 because in my first 10 matches my back wasn't strong enough to carry the other players, meanwhile I see onyx players who are significantly negative overall.

Same thing happened to me. Got stuck with some bad players and ended up dropping a rank bc we kept losing even though i was having positive games. They should change that.

Also there's something about a number next to your name that just seems right. 1-50 all the way lol


Not at all. Like I said a typical match does not feel like a typical Halo of a tight cohesive heavy teamwork match e.g., Counter Strike, Halo 1-3 MP, where it is a sandbox, but you're aware of what is going on and attempt to control it (hard to explain). This feels more of a COD like (not exact but for comparison) medley for many reasons. As a Halo multiplayer fan, a lot of the new things feel unnecessary/don't work/ruin game play/ruin game flow and really feel like they are missing the target/missing the goal worrying about new things instead of a teamwork match. When you play for yourself, compare a match to previous Halo.

It doesn't feel like traditional halo to me bc of sprint and clambering. When you combine the two you have people just sprinting around solo and trying to flank and get the kill. Especially when you get the sword. Unlimited full speed sprint with the sword is just stupid. I sprinted around and got a bunch of killing frenzy's doing that
 
If I had to guess, the ranking system is filling up the pooles early with all these new players in the beta, so it's a mix of skill and first come first served.

Hopefully this is sorted out over the weeks of beta and skill levels become more balanced and ranked fairly.
 

L4nnist3r

Member
The game is bad. The reticule and scope is far too large for the BR. ADS is hideous and feels tacked on, does not feel like Halo. The abilities are ridiculous and with them, the game feels more unpredictable with everyone running around instead of the tight cohesive teamwork play Halo 3 MP offered. It is pretty much what you expect. Feels like Halo 4 MP where you played and you thought, what the fuck happened to Halo and why is this here for many things? Sprint sucks, yes, you don't recharge but still it sucks. Halo 1-3 MP is better than this, which says it all about direction.

If you like the slow gameplay on H1-3, that s what MCC is for. Hopefully 343i fix it some day.

As for Halo 5 is a good thing they are moving the franchise forward, why would one want the same game over and over.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I would rather have 1-50 rank as well. Getting max rank in 10 games is broken,.

There's probably a lot more tuning that needs to go on with the ranking system. The 10 games is supposed to try and figure out which rank your current skill is at so that you can go up or down from there. It would only put you at the max (I'm guessing you mean Onyx) if it thought you deserved to be at Onyx initially. Or at least that's how it should work. It's more similar to StarCraft/League of Legends from what I've read than Halo 2 but I personally liked StarCraft's/LoL's ranking systems.
 

RoKKeR

Member
I would rather have 1-50 rank as well. Getting max rank in 10 games is broken,.
Agreed, the current system is too limiting. Ise the same metrics/slider visualization but instead of tiers just make it numbers 1 to 50, and even after getting to 50 you can move down by losing a bunch of games.
 
Not at all. Like I said a typical match does not feel like a typical Halo of a tight cohesive heavy teamwork match e.g., Counter Strike, Halo 1-3 MP, where it is a sandbox, but you're aware of what is going on and attempt to control it (hard to explain). This feels more of a COD like (not exact but for comparison) medley for many reasons. As a Halo multiplayer fan, a lot of the new things feel unnecessary/don't work/ruin game play/ruin game flow and really feel like they are missing the target/missing the goal worrying about new things instead of a teamwork match. When you play for yourself, compare a match to previous Halo. Not saying it should exactly be like that but does not feel like the standard competitive match and I competed in FPS's since the original Rainbow 6 on PC.

Have you played a match with a squad of 4 or against of squad of 4? I've played both ways and you either wreck the other team if you're with a squad or get wrecked by the squad of 4. If you move together and hold key positions on Truth (Car 2 and Pink 2) and Empire (Inside sniper) you will win like every game. Teamwork seems very important to me in this game. Certainly more important compared to Halo 4.
 

Leyasu

Banned
The game is bad. The reticule and scope is far too large for the BR. ADS is hideous and feels tacked on, does not feel like Halo. The abilities are ridiculous and with them, the game feels more unpredictable with everyone running around instead of the tight cohesive teamwork play Halo 3 MP offered. It is pretty much what you expect. Feels like Halo 4 MP where you played and you thought, what the fuck happened to Halo and why is this here for many things? Sprint sucks, yes, you don't recharge but still it sucks. Halo 1-3 MP is better than this, which says it all about direction.

I'm sorry mate, but I don't agree with any of that.

The ADS feels so damn good.
The abilities are good.
Thrusters are fucking awesome.
Sprint... I have loved it since halo 4

For me, this shits all over every other halo!! Yep I said it... Best halo yet IMO.

Plus the dedicated servers. OK, I have definitely been matched out of region... And fuck me can you tell. But when I've been playing on a European datacenter wow. That is what I bought an xbone for.

Its going to be a long fucking wait until November for the full game now. But I would like a couple of changes.

Mappable buttons and a choose a datacenter option. Other than... I love it.
 

RBK

Banned
Not at all. Like I said a typical match does not feel like a typical Halo of a tight cohesive heavy teamwork match e.g., Counter Strike, Halo 1-3 MP, where it is a sandbox, but you're aware of what is going on and attempt to control it (hard to explain). This feels more of a COD like (not exact but for comparison) medley for many reasons. As a Halo multiplayer fan, a lot of the new things feel unnecessary/don't work/ruin game play/ruin game flow and really feel like they are missing the target/missing the goal worrying about new things instead of a teamwork match. When you play for yourself, compare a match to previous Halo. Not saying it should exactly be like that but does not feel like the standard competitive match and I competed in FPS's since the original Rainbow 6 on PC.

Played a ton already.

Really depends on how you play and who you play with. You can play any team game like FFA if the player can hold their own 1 on 1.
 

Hubble

Member
If you like the slow gameplay on H1-3, that s what MCC is for. Hopefully 343i fix it some day.

As for Halo 5 is a good thing they are moving the franchise forward, why would one want the same game over and over.

Every Halo 1 - 3 moved the franchise forward while keeping the game intact and not at all being the same game over and over. This doesn't. It is moving the franchise backwards and the game feels backwards Halo, of things that are literally backwards to what Halo is.
 
Please stop matching me with teammates who anchor the entire team by going 4-16 or something else horrendous like that. Hopefully in the real beta skill matching will work.
 

RoKKeR

Member
Every Halo 1 - 3 moved the franchise forward while keeping the game intact and not at all being the same game over and over. This doesn't. It is moving the franchise backwards and the game feels backwards Halo, of things that are literally backwards to what Halo is.
Couldn't disagree more with this, but to each their own I suppose.
 
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