So apparently personal performance is not a factor at all in determining ranks. The only things that matters are wins/losses and your level of competition.
https://twitter.com/JoshingtonState/status/550810166283612163
Welp, that confirms it. Really don't like the ranking system in this game.
Just been thinking about this now, and it really has me scratching my head at what the hell they were thinking. Sure, have it largely based off of wins and losses, it promotes teamwork and really makes winning a focus for the team. However completely disregarding your performance is just silly.
Take this scenario, two people are the same rank and the same team. Their team wins the match. Player 1 gets 20 kills, 10 assists, 3 deaths. Player 2 gets 5 kills, 3 assists, 10 deaths.
With this system they both rank up by exactly the same.
How in the hell does that make any sense?
Yeah but from what I've seen you don't think any gameplay aspect of Halo 5 is a problem.
I love the thrusters by the way, and clamber. The aiming is difficult which is excellent and has made for some fun encounters unlike H2A. I don't think there is a problem with ground pound, it's just a bit gimmicky that's all. I'm not being salty for no reason here.
The point is that the game would be so much better with smaller maps and no sprint.
I don't by any means think the game is perfect, I just don't have any major problems with the game on a mechanical side.
Some of the issues I would like to see addressed:
- Grenades need some massive tweaking, far too much grenade spam at the moment.
- The pistol needs a buff and the AR a slight debuff.
- They seriously need to sort out the visibility of Truth, you can hardly see the blue guys.
- The control scheme needs to be adapted to allow for crouch jump.
- Truth needs some tweaks as I've found it quite often devolves into standoffs at the red and blue bends.
- I wouldn't be against removing motion tracker.
- Slide and charge are completely pointless.