Halo 5: Guardians Beta Thread | Hot Red on Blue Action

This is what I've always thought about the Halo sandbox and it annoys me to no end that "pro" players NEED to have br starts. Great, now it's a non-stop pinging session across the map. And now we have perfectly good starter weapons in Halo 5 beta and those same people still aren't happy with having 5 br's and dmr's strewn around the map.

Absolutely agreed. F BR starts.
 
Absolutely agreed. F BR starts.

What constantly confuses me, is why must bad players try to force derp rifle starts all the time all the while crying about "variety" while they derp along in a straight like spraying their precious derp rifle?

BR starts mean the better players win. I guess that's why you hate it so much.
 
This is what I've always thought about the Halo sandbox and it annoys me to no end that "pro" players NEED to have br starts. Great, now it's a non-stop pinging session across the map. And now we have perfectly good starter weapons in Halo 5 beta and those same people still aren't happy with having 5 br's and dmr's strewn around the map.

if you've played a good team watching your spawns with BRs when you've spawned with an AR, you wont want to ever spawn with an AR again.

weapon variety is an illusion - an unnecessary stopgap put in place to force map movement to inconsequential areas and slow the game down after every re-spawn, since players are unable to aggressively break setups with an automatic weapon.

Make the AR and SMG good and keep them on the map. Stop making me spawn with a pistol that can't ping the sniper who just saw me land.
 
Aside from getting my butt kicked for the first quarter of every match, I've had a really good experience with the beta. Pretty clean matchmaking (still slower than ideal) and great in-game performance. If you look close in the Truth video, you can see me setting up a groundpound getting groundpounded myself. Combat balance seems deliberate and results in a nice play-field. The curves on surfaces for grenade meta-play are great. Auto-rifles feel like they should, and squadding up with people on dedicated pistol-duty is a winning strategy.

Game DVR cap from Empire

Game DVR cap from Truth
 
What constantly confuses me, is why must bad players try to force derp rifle starts all the time all the while crying about "variety" while they derp along in a straight like spraying their precious derp rifle?

Except we don't just use the assault rifle. The point is we can pick up a BR and actually stand a chance against somebody better who is currently mid range away but with an AR. Now it's just back to BR only and never touch other weapons. Yay for Halo.
I don't get why pro players need to spawn with the BR. If they're so good, shouldn't they be good enough to pick up and of the 6 BR's strewn around the map?
 
What constantly confuses me, is why must bad players try to force derp rifle starts all the time all the while crying about "variety" while they derp along in a straight like spraying their precious derp rifle?

BR starts mean the better players win. I guess that's why you hate it so much.

youre_serious_futurama.gif


Come on, man. AR starts are horrible.
 
Love the new maps and the BR spawn makes it even better. It just bloody sucks I keep getting absolutely horrible team mates.

Edit: And it's apparently some sort of H5 beta rule that at least one person has to quit from a team making it totally unfair.
 
Except we don't just use the assault rifle. The point is we can pick up a BR and actually stand a chance against somebody better who is currently mid range away but with an AR. Now it's just back to BR only and never touch other weapons. Yay for Halo.
I don't get why pro players need to spawn with the BR. If they're so good, shouldn't they be good enough to pick up and of the 6 BR's strewn around the map?
Good players play against good players. Good players control the BR spawns. With AR starts good players destroy average/bad players because good players don't lose their BRs and bad players have to play with the AR/Pistol. They need to buff the pistol's range, maybe then AR starts would work at higher level.
 
A few consecutive matches of being the only positive player on my team and I'm having to step away for a minute. Absolutely frustrating, even if it is only beta.
 
if you've played a good team watching your spawns with BRs when you've spawned with an AR, you wont want to ever spawn with an AR again.

I can imagine, and I'm not an elite player so I don't know the pain of playing ultra organized teams that would take advantage of that, but a very small percentage do and a beta with only 1 or 2 playlists shouldn't be subject to that.

I'm all for helping to ensure/bring back the competitive nature in Halo, but there should be a seperate playlist if it's going to get rid of elements that add variety and fun to the game. I like starting off with slightly underpowered weapons, not sure why but it makes picking up a BR or DMR feel good and it makes me feel like I have a bit of an edge in doing so.
 
While I am thinking of it, has anyone else had team mates in Breakout just to rush to their deaths in the first 2 - 3 seconds of a round? I had multiple teams like that, they would do it every round. Just sprint straight to the other side of the map and die instantly. I played 10 games and then gave up and went to Team Slayer, I got ranked Silver because of it (won 5 out 10 matches). Within 10 games, I had 39 kills with the BR to itself. That isn't even counting SMG, Melee, Pistol, or Grenade kills.
 
Good players play against good players. Good players control the BR spawns. With AR starts good players destroy average/bad players because good players don't lose their BRs and bad players have to play with the AR/Pistol. They need to buff the pistol's range, maybe then AR starts would work at higher level.

Derprifle starts will NEVER work in high level gameplay...

Ever...

On another note, regret is pure hot garbage. Just like that pitiful excuse remake of the pit in Halo 4. Oh, what a great idea, lets throw horse shit in random parts of the floor and make grenades bounce completely randomly.

How does ANY of this crap happen?

I can imagine, and I'm not an elite player so I don't know the pain of playing ultra organized teams that would take advantage of that, but a very small percentage do and a beta with only 1 or 2 playlists shouldn't be subject to that.

BR starts work for everyone of every skill level. Derprifle starts ONLY work for low level players. Why should the game be a broken mess for good players because of your supposed variety?
 
I can imagine, and I'm not an elite player so I don't know the pain of playing ultra organized teams that would take advantage of that, but a very small percentage do and a beta witg only 1 or two playlists shouldn't be subject to that.

I'm all for helping to ensure/bring back the competitive nature in Halo, but there should be a seperate playlist if it's going to get rid of elements that add variety and fun to the game. I like starting off with slightly underpowered weapons, not sure why but it makes picking up a BR or DMR feel good and it makes me feel like I have a bit of an edge in doing so.

If the spawning pistol was secretly the best weapon in the game, this would work. i'd like to see them experience with different weapon balance. Simply making autos slightly more powerful hasn't made spawning with one more profound.

I find that AR starts are good for people that don't have precise aim, like to run in a wiff, don't have any concept of map control, and don't pay attention to sight lines. If you are constantly dying from precision weapons cross map then it may be time to rethink running around aimlessly.

i've always taken halo to be a chess-like shooter where positioning is more important than the simple act of getting kills. the run and gun nature really doesn't befit the meta of the series or the design of its maps. sprint is the major cause for distilling these fundamentals and forcing it towards a style of combat it was never built to cater to. now that they're trying to make it fit, more and more holes are appearing as the foundation of the game is torn.
 
Derprifle starts will NEVER work in high level gameplay...

Ever...

On another note, regret is pure hot garbage. Just like that pitiful excuse remake of the pit in Halo 4. Oh, what a great idea, lets throw horse shit in random parts of the floor and make grenades bounce completely randomly.

How does ANY of this crap happen?

Battle Rifle starts are the only thing on the Pro Circuit. So I don't understand that point. I have no opinion on whether people enjoy or do not enjoy BR Starts, I mean, it's their opinion. I do not care either way, I can play either AR/SMG starts or BR/DMR starts (though I definitively prefer the BR to the DMR). In Halo 5 Retail they need to separate Team Slayer and Team Slayer BR.

They also need a Hardcore/Pro mode that disables Radar and uses Pro Circuit rulesets.

Edit: Hang on, I think I may have misread your post...
 
BR starts save the game so much.

The remix maps are awesome, I like how it is just a different variant of a known map, I like the 2 new ones though more than the old ones.

Breakout feels also pretty interesting in halo, I'm in, Halo 5.
 
BR starts work for everyone of every skill level.

Except matchmaking isn't a perfect thing so your logic is flawed. Yes two crap players together can use a BR against each other but that doesn't happen as often as you'd think. Most games I've played will have 2-3 low ranks with an onyx or up on the other team because they're a party of 4. If you're searchcing solo matchmaking does not work as well at lower levels.
It isn't perfect for anyone. BR starts are shit for lower ranks and AR is apparently for higher ranks. Stop trying to pretend you understand what it's like to be a lower rank if you aren't. And I'm going to say most people aren't high ranks that play so wouldn't it make sense to cater more towards the many?

Perhaps it should just be map based. Big maps have BR, smaller maps like all the current ones have AR with a plethora of BR's strewn across the map.
 
BR starts work for everyone of every skill level. Derprifle starts ONLY work for low level players. Why should the game be a broken mess for good players because of your supposed variety?

It gives a low level player a leg up for sure, but that's the point. Those low level players will still get outclassed by better players a vast majority of the time but it at least rewards them for doing some things right. Once those players get better, they'll move to other weapons as the skill ceiling is only so high with the AR. There may be some unfortunate overlap, for example a player that's only decent chooses the pistol every time and gets destroyed by the newbie with the AR, and that's "not fair" because he chose the more skilled weapon. But I don't have a problem with that. I do have a problem with nobody playing Halo because it's not beginner friendly. Play some Crysis 2/3 online...that game has fucking great multiplayer but the learning curve is incredibly steep and therefore died upon it's arrival.

That's why I think they've always kept the AR/pistol starts in; not to ignore the vocal elite but to make a game that anybody can at least get into and get some kills. I just don't think it's balance breaking at most skill levels, but I think BR starts can be fun breaking for a lot of people. I definitely believe there should be at least a couple BR start playlists with the game's release, I have nothing against that.

Edit: Plus I personally think the AR is pretty fun in this game, way more fun than it's ever been before. Pistol is great too.
 
It gives a low level player a leg up for sure, but that's the point. Those low level players will still get outclassed by better players a vast majority of the time but it at least rewards them for doing some things right. Once those players get better, they'll move to other weapons as the skill ceiling is only so high with the AR. There may be some unfortunate overlap, for example a player that's only decent chooses the pistol every time and gets destroyed by the newbie with the AR, and that's "not fair" because he chose the more skilled weapon. But I don't have a problem with that. I do have a problem with nobody playing Halo because it's not beginner friendly. Play some Crysis 2/3 online...that game has fucking great multiplayer but the learning curve is incredibly steep and therefore died upon it's arrival.

That's why I think they've always kept the AR/pistol starts in; not to ignore the vocal elite but to make a game that anybody can at least get into and get some kills. I just don't think it's balance breaking at most skill levels, but I think BR starts can be fun breaking for a lot of people. I definitely believe there should be at least a couple BR start playlists with the game's release, I have nothing against that.

Edit: Plus I personally think the AR is pretty fun in this game, way more fun than it's ever been before. Pistol is great too.

Great post mate.
I also wouldn't mind seeing the pistol range improved somewhat to help the 'pros' out so they have a better secondary in AR start games.
 
Great post mate.
I also wouldn't mind seeing the pistol range improved somewhat to help the 'pros' out so they have a better secondary in AR start games.

Pro in AR start should be dominating anyway. BR is like a power weapon against AR. Only lose in really close quarters and a Pro should keep a close quarters gun for those occasions. In other words, a pro should dominate no matter the starting weapon. Otherwise, they shouldn't be considered a pro.
 
Ugh I hope BR starts aren't the default in Halo V.

Maybe make a throwback playlist with BR starts and no sprint so all the whiners can stay in there. Or swat.

Everything else AR/Magnum 4 lyfe.
 
Having a weapon off spawn that lets you compete with power weapons while still giving power weapons an advantage should always be the norm. BR starts do this.
 
Pro in AR start should be dominating anyway. BR is like a power weapon against AR. Only lose in really close quarters and a Pro should keep a close quarters gun for those occasions. In other words, a pro should dominate no matter the starting weapon. Otherwise, they shouldn't be considered a pro.

And tell me, what happens when it's pros vs pros? Hmm? That's right, who ever wins the first engagement wins the game because they get all the BR/DMR spawns.

Amazing, as I sit in the main menu, apparently I'm in a game getting killed. No wonder there are so many afk people, they aren't even in the damn game.
 
Having a weapon off spawn that lets you compete with power weapons while still giving power weapons an advantage should always be the norm. BR starts do this.

if the pistol was the best weapon in the game, AR starts would work. spawn with both an easy to use weapon and a hard to use one that is better than everything else. you can pick up a BR and have an advantage at long range, or keep the AR and have a CQB advantage. but a good pistol user will out DPS everybody.

Halo demands a utility weapon off of spawn to compete with power weapons - utility weapon meaning versatile for many situations. The pistol hasn't been that way in a long time.
 
Eden is BIG. Kinda surprised by it. It can be a bit confusing to navigate but I think I can learn. Regret is fantastic. With all the top levels, this maps is Ground Pound central. Light Rifle is one of the biggest surprises. Feels like it has some power now. Love it.

Then there's Breakout. Interesting game mode, but I can see I'm never playing it solo. If you don't have a party you can communicate with, you're dead. Not at all Lone Wolf friendly (nor should it be).
 
-(Unpopular opinion) BR starts don't feel right at all for this game. Im not a fan of exchanging boring ass shots across these arena maps, really slows down gameplay and promotes camping.
-Lightrifle is Life. I love the zoom animation.
-THe nighttime alternative to empire is great
-Hydra is Meh. I think you have to smart zoom to make it effective (Lock on)
- I hope AR stays for static starts, unless its in a BTB playlist
-Im super curious if the suppressor is still in, and how it'll compare to the SMG.
 
I really hope the team slayer playlist has AR starts and there's a separate pro/MLG playlist with BR starts. As an average player all BR starts do for me is take away a lot of the incentive to pick up other weapons, and fighting for control of weapons on the map is what Halo is all about to me.

I also really hope there's no voting in the playlists. Everyone has favorite gametypes and favorite maps and with voting that's all that ever gets picked. You should just play what the hopper you're in decides to give you.
 
I dig the new Lightrifle. Finally feels distinct. Powerful, but slower and harder to use. That smartscope is a mindfuck until you get used to it, though.
 
This game is unplayable to me in its current form. I am constantly spawn killed. Also constantly nade spammed. Game is terrible.
 
Top Bottom