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Has anyone considered a dolphin or emulator screenshot thread?
Emulator shots are fine in the PC screenshot thread. I don't think enough people post them to justify their own thread really.
Has anyone considered a dolphin or emulator screenshot thread?
I was playing the VR version of Metroid Prime Wii last night. Absolutely stunning.
Everything about dolphin is amazing.
Lift Gamma Gain, Tonemap, Vibrance and Curves typical of anytime I use SweetFX, but MasterEffect also includes better Bloom to make things feel less flat, Gaussian Lens Flares which are cool for the whole sci-fi feel, and Lens Dirt to make the HUD feel more like Samus's actual helmet.What effects are you using?
You are playing the game stretched by the way. Either disable widescreen and pillarbox it or turn on the widescreen hack.
Is there a guide to all this ReShade, sweet FX, hd texture packs things and stuff? I struggled enough to get most games just working right at 60 FPS, not sure how to add all this other stuff.
Figures they got support for the official GC adapter after I get the Mayflash cheapo one. Oh well, this works, was cheaper and actually available though. If anyone else wants it, I can confirm it works fine, just looks/feels kinda cheap and the ports are "upside down" (only really matters for Wavebird plugins). Wavebirds work. Allegedly the official one is just a teeny bit more accurate for the analog though.
The unfortunate thing about using ReShade with Dolphin right now (ReShade is curently only in beta) is that it actually looks at those black bars when applying post processing, so playing 4:3 in windowed mode is just fine, but playing 4:3 with vertical black bars in fullscreen causes extra bloom, etc. to be added and seriously ruining the picture. 16:9 with the widescreen hack really breaks immersion for me, with all of the geometry on the periphery constantly appearing and disappearing. So for now, with ReShade, 16:9 stretched is the only way for me to play in fullscreen. 4:3 windowed works fine though.
After reading about it in the "best features of 2014" post, I purchased a DolphinBar, and I'm really happy with it. I was using a wireless sensor bar, before, and it was giving me all kinds of issues, and it wasn't as receptive as I'm used to from the actual Wii consoles. This thing is just as receptive, if not moreso (I feel like I can go to more extreme angles), and I didn't have to fuss with Bluetooth stuff in Windows.
There is an Action Replay code that disables the model culling that people are using for VR. I don't know what it is off hand but might be worth going into the Occulus rift thread and asking if anyone knows the AR code for it. There is also one for Wind Waker.
Are there any plans of adapting the Wii U Pro Controller to Dolphin? Could it be done with the USB plugger? It's a great controller, and the battery duration is insane!
There's two ways of using the Wii U Pro Controller with Windows that I'm aware of:
1. Buy the Mayflash Wii U Pro controller PC adapter, which I hear works well.
2. Sync via Bluetooth if you have an adapter that supports the Toshiba Bluetooth stack. That said, there isn't any real software to get said controller acting as an actual gamepad yet. Google WiinUPro - it's a work in progress program that, right now, lets you assign buttons to keyboard inputs, or set up a virtual joystick. There'll be a full release of the program some time in January that'll turn it into a 360 controller, which is what I'm waiting on.
Oh excellent! I used the AR code for WW when I did a playthrough of that a few months ago, but I didn't know there was one for Metroid as well. I'll have to check that out. Beautiful screens btw
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?
latest revision of dolphin of course
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?
latest revision of dolphin of course
AR codes for proper 16:9:Would you mind posting that WW AR code, and if you do end up finding the Metroid one that too? I figure it would be useful for the Dolphin thread.
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?
latest revision of dolphin of course
Lower the internal resolution. If the performance improves it's a GPU issue. Otherwise it's a CPU issue (or an issue with the emulator not being able to handle something in an optimal way).
oh shit! haha, can't believe I never tried this...in the lowest internal resolution, it's a rock solid 60fps throughout on the game I'm testing with no dips at all. As soon as I put it back up to a higher internal resolution (auto based on window size) the slowdown is back (down to 40fps when effects occur).
constantly through all this, my CPU is at 15-20% utilization. so like, it's gotta be the GPU....yeah? a gtx 970 4GB GDDR5 should fix it, right? when I can afford one, that is.
I don't know if it's still true but it used to be that Radeon GPU's tended to do considerably better in dolphin than Nvidia because they supported certain functions used for emulation better. If still true the 970 may not be as massive as a jump as it should be.
I use a 660ti and it works fine for dolphin at higher res. 970 is an incredible card but you can likely do fine with something cheaper.
I guess, but the fact is that the price difference is so small it seems silly not to get the 970. £220 is the amount I bought my Radeon 6870 for only three years ago or so, and I can get a 970 for that now!
970 is an incredible card, go for it.
constantly through all this, my CPU is at 15-20% utilization. so like, it's gotta be the GPU....yeah?
Not necessarily. You have to remember that Dolphin is primarily a dual core program and take that into consideration. If you have a quad core CPU and Dolphin is maxing out two cores that is only going to show up as 50% utilization. If you have an eight core CPU it will have 25% utilization when maxed out by Dolphin, etc.
oh shit! haha, can't believe I never tried this...in the lowest internal resolution, it's a rock solid 60fps throughout on the game I'm testing with no dips at all. As soon as I put it back up to a higher internal resolution (auto based on window size) the slowdown is back (down to 40fps when effects occur).
constantly through all this, my CPU is at 15-20% utilization. so like, it's gotta be the GPU....yeah? a gtx 970 4GB GDDR5 should fix it, right? when I can afford one, that is.
I don't know if it's still true but it used to be that Radeon GPU's tended to do considerably better in dolphin than Nvidia because they supported certain functions used for emulation better. If still true the 970 may not be as massive as a jump as it should be.
If you are using nvidia, make sure you set dolphin.exe to "prefer maximum performance" under power management mode in 3D settings in the nvidia control panel. If you don't do this then you run into performance issues.
hm. well, it's a tossup between the gtx970 and the amd 290 anyhow...still unsure which to go with. Pricing is pretty much the same for both here in the UK.
AR codes for proper 16:9:
Wind Waker:
$Disable Culling Outside Camera View
043FA998 3FE38E39
Twilight Princess (GC):
$Disable Culling Outside Camera View
042738FC 48000148
04273A44 38600000
04273A48 4E800020
Metroid Prime:
$Disable Culling of Terrain Outside Camera View
043451D0 38600001
043451D4 4E800020
$Disable Culling of Special Functions Outside Camera View
04344FCC 38600001
04344FD0 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
0434502C 38600001
04345030 4E800020
$Disable Culling of Particles Outside Camera View
04345188 38600001
0434518C 4E800020
$Disable Culling of Unknown Outside Camera View
04345098 38600001
0434509C 4E800020
Metroid Prime 2:
$Disable Culling of Terrain Outside Camera View
04302498 38600001
0430249C 4E800020
$Disable Culling of Special Functions Outside Camera View
04302298 38600001
0430229C 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
043022f8 38600001
043022fC 4E800020
$Disable Culling of Particles Outside Camera View
04302450 38600001
04302454 4E800020
$Disable Culling of Unknown Outside Camera View
04302364 38600001
04302368 4E800020
Mario Kart DD:
$Disable Culling Outside of Camera View
0400A3C8 38600000
0400A3CC 4E800020
Dear godAR codes for proper 16:9:
Wind Waker:
$Widescreen Hack
043FA998 3FE38E39
Twilight Princess (GC):
$Disable Culling Outside Camera View
042738FC 48000148
04273A44 38600000
04273A48 4E800020
Metroid Prime:
$Disable Culling of Terrain Outside Camera View
043451D0 38600001
043451D4 4E800020
$Disable Culling of Special Functions Outside Camera View
04344FCC 38600001
04344FD0 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
0434502C 38600001
04345030 4E800020
$Disable Culling of Particles Outside Camera View
04345188 38600001
0434518C 4E800020
$Disable Culling of Unknown Outside Camera View
04345098 38600001
0434509C 4E800020
Metroid Prime 2:
$Disable Culling of Terrain Outside Camera View
04302498 38600001
0430249C 4E800020
$Disable Culling of Special Functions Outside Camera View
04302298 38600001
0430229C 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
043022f8 38600001
043022fC 4E800020
$Disable Culling of Particles Outside Camera View
04302450 38600001
04302454 4E800020
$Disable Culling of Unknown Outside Camera View
04302364 38600001
04302368 4E800020
Mario Kart DD:
$Disable Culling Outside of Camera View
0400A3C8 38600000
0400A3CC 4E800020
Couple of questions:I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?
latest revision of dolphin of course
Dear god
What does this do to performance? Big hit?
Couple of questions:
The 6870 is still a great card for Dolphin, capable of running games at a high IR so unless you're running things with too much AA, you shouldn't run into any GPU bottlenecking. If you're doing more than just playing games with Dolphin then it's high time for an upgrade so yes, go grab that GTX970. It's a great card.
- What i7 is that exactly?
- What games are you referring to?
- What video back-end are you using?
- What IR and AA level are you running your games at?
Yes but its finicky. Simply powering on the Wii U isn't enough, a Wii remote needs to be connected to the Wii U and on or it won't even power on the sensor bar. I power on the Wii to use the sensor bar.Is there a way to use my Wii U sensor bar for Dolphin?
Is there a way to use my Wii U sensor bar for Dolphin?
Say, are a i7 2600 3.4 and a r7 260x enough to run games like Xenoblade and Super Mario Galaxy 2 well?
Yep, my 2600k has served me well in Dolphin for the past 4 years. Though now I've actually switched to playing mainly on my new laptop .It still runs great even though the CPU (3.1 GHZ 4510U) and GPU (840M) are way worse.
Thanks! That is a relief. I assume the Metroid Prime games run fine as well?I played through xenoblade in HD perfectly fine on an amd phenom x4 3.5ghz and a 1gb radeon 6870. funnily enough, xenoblade doesn't need as much as others to run well.
Thanks! That is a relief. I assume the Metroid Prime games run fine as well?![]()
Thanks! That is a relief. I assume the Metroid Prime games run fine as well?![]()
Does this work with the Trilogy version as well?Metroid Prime has some issues with shader caching causing frequent slowdown if you use an official build. You'll want to use the unofficial "Ishiiruka" build (unstable version) that was linked to a page or two ago and enable predictive FIFO and Full ASYNC Shader Compilation from the graphic hacks menu. With this build the first MP plays flawlessly.