Dolphin - Emulating Wii and Gamecube Games

What effects are you using?
Lift Gamma Gain, Tonemap, Vibrance and Curves typical of anytime I use SweetFX, but MasterEffect also includes better Bloom to make things feel less flat, Gaussian Lens Flares which are cool for the whole sci-fi feel, and Lens Dirt to make the HUD feel more like Samus's actual helmet.

My ReShade.fx:
http://www.mediafire.com/download/ekmykcdjz95uv97/ReShade.fx

(Also loving how easy it is to swap presets with ReShade. Because its API agnostic, once you've dropped the DLL in the application directory, any preset should work with any game, so its just drag and drop, or in this case, paste and play.)

You are playing the game stretched by the way. Either disable widescreen and pillarbox it or turn on the widescreen hack.

The unfortunate thing about using ReShade with Dolphin right now (ReShade is curently only in beta) is that it actually looks at those black bars when applying post processing, so playing 4:3 in windowed mode is just fine, but playing 4:3 with vertical black bars in fullscreen causes extra bloom, etc. to be added and seriously ruining the picture. 16:9 with the widescreen hack really breaks immersion for me, with all of the geometry on the periphery constantly appearing and disappearing. So for now, with ReShade, 16:9 stretched is the only way for me to play in fullscreen. 4:3 windowed works fine though.

Is there a guide to all this ReShade, sweet FX, hd texture packs things and stuff? I struggled enough to get most games just working right at 60 FPS, not sure how to add all this other stuff.

ReShade and SweetFX are pretty simple to get up and running, and then its just trial and error (but fun trial and error) to get it to your liking. Here's the ReShade website, and there's a ReadMe in the download that tells you everything you need to do to get it working.
http://reshade.me/

Figures they got support for the official GC adapter after I get the Mayflash cheapo one. Oh well, this works, was cheaper and actually available though. If anyone else wants it, I can confirm it works fine, just looks/feels kinda cheap and the ports are "upside down" (only really matters for Wavebird plugins). Wavebirds work. Allegedly the official one is just a teeny bit more accurate for the analog though.

I've got the Mayflash one as well, but I'm excited for the Wii U adapter in the hopes for reduced latency. Love the GC controller, but games like Melee and Project M are just kind of unplayable for me with the level of latency introduced by an IPS panel and the Mayflash adapter (but seriously, CRT or bust!). A wired 360 controller actually performs much better in terms of latency, but then again, you can't really play Smash with anything but a GC controller. I play a lot of other GC games with the 360 controller just for that reason though.
 
Is the Dolphin Bar that significantly better than the one that comes with a Wii U? I already have it setup, but haven't tried it out yet with Dolphin.
 
The unfortunate thing about using ReShade with Dolphin right now (ReShade is curently only in beta) is that it actually looks at those black bars when applying post processing, so playing 4:3 in windowed mode is just fine, but playing 4:3 with vertical black bars in fullscreen causes extra bloom, etc. to be added and seriously ruining the picture. 16:9 with the widescreen hack really breaks immersion for me, with all of the geometry on the periphery constantly appearing and disappearing. So for now, with ReShade, 16:9 stretched is the only way for me to play in fullscreen. 4:3 windowed works fine though.

There is an Action Replay code that disables the model culling that people are using for VR. I don't know what it is off hand but might be worth going into the Occulus rift thread and asking if anyone knows the AR code for it. There is also one for Wind Waker.

Edit: And since we're on a screenshot posting kick now.

My Finn mod and Sfx

dolphin_exe_dx11_20150101_214635_by_aloooo81-d8c6i9c.jpg


dolphin_exe_dx11_20150101_213804_by_aloooo81-d8c6i89.jpg


 
After reading about it in the "best features of 2014" post, I purchased a DolphinBar, and I'm really happy with it. I was using a wireless sensor bar, before, and it was giving me all kinds of issues, and it wasn't as receptive as I'm used to from the actual Wii consoles. This thing is just as receptive, if not moreso (I feel like I can go to more extreme angles), and I didn't have to fuss with Bluetooth stuff in Windows.

After ordering one for myself last week I wholeheartedly agree. Not having to deal with shuffling bluetooth stacks is a godsend. I only wish the damn hardwired cable wasn't only 2 feet long
 
There is an Action Replay code that disables the model culling that people are using for VR. I don't know what it is off hand but might be worth going into the Occulus rift thread and asking if anyone knows the AR code for it. There is also one for Wind Waker.

Oh excellent! I used the AR code for WW when I did a playthrough of that a few months ago, but I didn't know there was one for Metroid as well. I'll have to check that out. Beautiful screens btw
 
Native Wii U adapter support is amazing. Dolphin has come such a long way, I just did laps around end game Hyrule Field in TP on LLE, 4x IR, without any slowdowns, with a Gamecube controller using official Nintendo hardware. I'm super pleased.
 
Are there any plans of adapting the Wii U Pro Controller to Dolphin? Could it be done with the USB plugger? It's a great controller, and the battery duration is insane!
 
Are there any plans of adapting the Wii U Pro Controller to Dolphin? Could it be done with the USB plugger? It's a great controller, and the battery duration is insane!

There's two ways of using the Wii U Pro Controller with Windows that I'm aware of:

1. Buy the Mayflash Wii U Pro controller PC adapter, which I hear works well.

2. Sync via Bluetooth if you have an adapter that supports the Toshiba Bluetooth stack. That said, there isn't any real software to get said controller acting as an actual gamepad yet. Google WiinUPro - it's a work in progress program that, right now, lets you assign buttons to keyboard inputs, or set up a virtual joystick. There'll be a full release of the program some time in January that'll turn it into a 360 controller, which is what I'm waiting on.
 
There's two ways of using the Wii U Pro Controller with Windows that I'm aware of:

1. Buy the Mayflash Wii U Pro controller PC adapter, which I hear works well.

2. Sync via Bluetooth if you have an adapter that supports the Toshiba Bluetooth stack. That said, there isn't any real software to get said controller acting as an actual gamepad yet. Google WiinUPro - it's a work in progress program that, right now, lets you assign buttons to keyboard inputs, or set up a virtual joystick. There'll be a full release of the program some time in January that'll turn it into a 360 controller, which is what I'm waiting on.

Interesting. Too bad my laptop does not have any Bluetooth at all, and I'm lazy to spend money on the adapter. At least the emulator works perfectly with the 360 controller.
 
I'm having some trouble with the C-stick in Brawl when using the Wii U Gamecube Controller adapter. It works in the menus, it works when paused to pan around the camera, but in-game it only works intermittently. I did some searching and it looks like people fixed this problem previously by altering the deadzones, but I don't think you can do that if if you're using the Direct Connect option. Any suggestions?

Edit: As I thought, seems to be a deadzone issue. I hope this gets looked at in the near future, I was really hoping to finally try Project M Netplay. :(
https://forums.dolphin-emu.org/Thread-wii-super-smash-bros-brawl--25925?pid=351485#pid351485
 
Oh excellent! I used the AR code for WW when I did a playthrough of that a few months ago, but I didn't know there was one for Metroid as well. I'll have to check that out. Beautiful screens btw

Would you mind posting that WW AR code, and if you do end up finding the Metroid one that too? I figure it would be useful for the Dolphin thread.
 
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?

latest revision of dolphin of course
 
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?

latest revision of dolphin of course

The question is a bit too general, but the likely guess is GPU. There is also always the possibility that it is just an emulator inefficiency at the time. Specific examples would probably help people judge better.
 
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?

latest revision of dolphin of course

Lower the internal resolution. If the performance improves it's a GPU issue. Otherwise it's a CPU issue (or an issue with the emulator not being able to handle something in an optimal way).
 
Would you mind posting that WW AR code, and if you do end up finding the Metroid one that too? I figure it would be useful for the Dolphin thread.
AR codes for proper 16:9:

Wind Waker:
$Widescreen Hack
043FA998 3FE38E39

Twilight Princess (GC):
$Disable Culling Outside Camera View
042738FC 48000148
04273A44 38600000
04273A48 4E800020

Metroid Prime:
$Disable Culling of Terrain Outside Camera View
043451D0 38600001
043451D4 4E800020
$Disable Culling of Special Functions Outside Camera View
04344FCC 38600001
04344FD0 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
0434502C 38600001
04345030 4E800020
$Disable Culling of Particles Outside Camera View
04345188 38600001
0434518C 4E800020
$Disable Culling of Unknown Outside Camera View
04345098 38600001
0434509C 4E800020

Metroid Prime 2:
$Disable Culling of Terrain Outside Camera View
04302498 38600001
0430249C 4E800020
$Disable Culling of Special Functions Outside Camera View
04302298 38600001
0430229C 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
043022f8 38600001
043022fC 4E800020
$Disable Culling of Particles Outside Camera View
04302450 38600001
04302454 4E800020
$Disable Culling of Unknown Outside Camera View
04302364 38600001
04302368 4E800020

Mario Kart DD:
$Disable Culling Outside of Camera View
0400A3C8 38600000
0400A3CC 4E800020
 
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?

latest revision of dolphin of course

You're basically running the same as me but I'm an i5 3470 instead of an i7 I've never had a slowdown outside of last story.
 
Lower the internal resolution. If the performance improves it's a GPU issue. Otherwise it's a CPU issue (or an issue with the emulator not being able to handle something in an optimal way).

oh shit! haha, can't believe I never tried this...in the lowest internal resolution, it's a rock solid 60fps throughout on the game I'm testing with no dips at all. As soon as I put it back up to a higher internal resolution (auto based on window size) the slowdown is back (down to 40fps when effects occur).

constantly through all this, my CPU is at 15-20% utilization. so like, it's gotta be the GPU....yeah? a gtx 970 4GB GDDR5 should fix it, right? when I can afford one, that is.
 
oh shit! haha, can't believe I never tried this...in the lowest internal resolution, it's a rock solid 60fps throughout on the game I'm testing with no dips at all. As soon as I put it back up to a higher internal resolution (auto based on window size) the slowdown is back (down to 40fps when effects occur).

constantly through all this, my CPU is at 15-20% utilization. so like, it's gotta be the GPU....yeah? a gtx 970 4GB GDDR5 should fix it, right? when I can afford one, that is.

I don't know if it's still true but it used to be that Radeon GPU's tended to do considerably better in dolphin than Nvidia because they supported certain functions used for emulation better. If still true the 970 may not be as massive as a jump as it should be.
 
I don't know if it's still true but it used to be that Radeon GPU's tended to do considerably better in dolphin than Nvidia because they supported certain functions used for emulation better. If still true the 970 may not be as massive as a jump as it should be.

hm. well, it's a tossup between the gtx970 and the amd 290 anyhow...still unsure which to go with. Pricing is pretty much the same for both here in the UK.
 
I use a 660ti and it works fine for dolphin at higher res. 970 is an incredible card but you can likely do fine with something cheaper.

I guess, but the fact is that the price difference is so small it seems silly not to get the 970. £220 is the amount I bought my Radeon 6870 for only three years ago or so, and I can get a 970 for that now!
 
constantly through all this, my CPU is at 15-20% utilization. so like, it's gotta be the GPU....yeah?

Not necessarily. You have to remember that Dolphin is primarily a dual core program and take that into consideration. If you have a quad core CPU and Dolphin is maxing out two cores that is only going to show up as 50% utilization. If you have an eight core CPU it will have 25% utilization when maxed out by Dolphin, etc.
 
Not necessarily. You have to remember that Dolphin is primarily a dual core program and take that into consideration. If you have a quad core CPU and Dolphin is maxing out two cores that is only going to show up as 50% utilization. If you have an eight core CPU it will have 25% utilization when maxed out by Dolphin, etc.

never knew that. well, that makes perfect sense actually. So Dolphin is basically running at its full capacity then

either way, an i7 at 3.9ghz is more than enough for it. just gotta fix the gpu issue
 
oh shit! haha, can't believe I never tried this...in the lowest internal resolution, it's a rock solid 60fps throughout on the game I'm testing with no dips at all. As soon as I put it back up to a higher internal resolution (auto based on window size) the slowdown is back (down to 40fps when effects occur).

constantly through all this, my CPU is at 15-20% utilization. so like, it's gotta be the GPU....yeah? a gtx 970 4GB GDDR5 should fix it, right? when I can afford one, that is.

If you are using nvidia, make sure you set dolphin.exe to "prefer maximum performance" under power management mode in 3D settings in the nvidia control panel. If you don't do this then you run into performance issues.

I don't know if it's still true but it used to be that Radeon GPU's tended to do considerably better in dolphin than Nvidia because they supported certain functions used for emulation better. If still true the 970 may not be as massive as a jump as it should be.

It's not that way these days. You can't really go wrong either way with dolphin. All you need are an Intel processor and a decent AMD/Nvidia GPU and you are good to go. You can get by without an Intel processor, but you are going to run into trouble with very demanding games.
 
If you are using nvidia, make sure you set dolphin.exe to "prefer maximum performance" under power management mode in 3D settings in the nvidia control panel. If you don't do this then you run into performance issues.

will try and remember! thanks

I wonder if theres an equivalent option for it in AMD CCC...hmm
 
I have a GTX 970 and I'm very pleased with it. Haven't tested much with it yet, but seems to do 6x IR, 8x MSAA, 16x AF in Xenoblade maintaining 30 fps. It's also quite silent, I can't tell whether the active cooling is running or not.
 
hm. well, it's a tossup between the gtx970 and the amd 290 anyhow...still unsure which to go with. Pricing is pretty much the same for both here in the UK.

I have a 970.

I've been playing Wind Waker at 5120x2880 IR with SweetFx with a locked framerate. It's a great card.

AR codes for proper 16:9:

Wind Waker:
$Disable Culling Outside Camera View
043FA998 3FE38E39

Twilight Princess (GC):
$Disable Culling Outside Camera View
042738FC 48000148
04273A44 38600000
04273A48 4E800020

Metroid Prime:
$Disable Culling of Terrain Outside Camera View
043451D0 38600001
043451D4 4E800020
$Disable Culling of Special Functions Outside Camera View
04344FCC 38600001
04344FD0 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
0434502C 38600001
04345030 4E800020
$Disable Culling of Particles Outside Camera View
04345188 38600001
0434518C 4E800020
$Disable Culling of Unknown Outside Camera View
04345098 38600001
0434509C 4E800020

Metroid Prime 2:
$Disable Culling of Terrain Outside Camera View
04302498 38600001
0430249C 4E800020
$Disable Culling of Special Functions Outside Camera View
04302298 38600001
0430229C 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
043022f8 38600001
043022fC 4E800020
$Disable Culling of Particles Outside Camera View
04302450 38600001
04302454 4E800020
$Disable Culling of Unknown Outside Camera View
04302364 38600001
04302368 4E800020

Mario Kart DD:
$Disable Culling Outside of Camera View
0400A3C8 38600000
0400A3CC 4E800020

This is great, thanks. I'll probably post these on the games individual wiki pages later.
 
AR codes for proper 16:9:

Wind Waker:
$Widescreen Hack
043FA998 3FE38E39

Twilight Princess (GC):
$Disable Culling Outside Camera View
042738FC 48000148
04273A44 38600000
04273A48 4E800020

Metroid Prime:
$Disable Culling of Terrain Outside Camera View
043451D0 38600001
043451D4 4E800020
$Disable Culling of Special Functions Outside Camera View
04344FCC 38600001
04344FD0 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
0434502C 38600001
04345030 4E800020
$Disable Culling of Particles Outside Camera View
04345188 38600001
0434518C 4E800020
$Disable Culling of Unknown Outside Camera View
04345098 38600001
0434509C 4E800020

Metroid Prime 2:
$Disable Culling of Terrain Outside Camera View
04302498 38600001
0430249C 4E800020
$Disable Culling of Special Functions Outside Camera View
04302298 38600001
0430229C 4E800020
$Disable Culling of Wallcrawler Swarms Outside Camera View
043022f8 38600001
043022fC 4E800020
$Disable Culling of Particles Outside Camera View
04302450 38600001
04302454 4E800020
$Disable Culling of Unknown Outside Camera View
04302364 38600001
04302368 4E800020

Mario Kart DD:
$Disable Culling Outside of Camera View
0400A3C8 38600000
0400A3CC 4E800020
Dear god

What does this do to performance? Big hit?
 
I have an i7 at 3.9ghz, 8GB RAM and a kinda outdated AMD HD6870 1GB. Seems to run a lot of things well (xenoblade perfectly) but some Wii games have a lot of slowdown during moments of intense graphical effects. Would this be more of a GPU or CPU issue?

latest revision of dolphin of course
Couple of questions:
  • What i7 is that exactly?
  • What games are you referring to?
  • What video back-end are you using?
  • What IR and AA level are you running your games at?
The 6870 is still a great card for Dolphin, capable of running games at a high IR so unless you're running things with too much AA, you shouldn't run into any GPU bottlenecking. If you're doing more than just playing games with Dolphin then it's high time for an upgrade so yes, go grab that GTX970. It's a great card.
 
Question, how much of a bottleneck is the old 8800GT for dolphin if coupled with an i5 4670 using default turbo speed (3.8Ghz)?
 
Couple of questions:
  • What i7 is that exactly?
  • What games are you referring to?
  • What video back-end are you using?
  • What IR and AA level are you running your games at?
The 6870 is still a great card for Dolphin, capable of running games at a high IR so unless you're running things with too much AA, you shouldn't run into any GPU bottlenecking. If you're doing more than just playing games with Dolphin then it's high time for an upgrade so yes, go grab that GTX970. It's a great card.

1. i7-3770 @ 3.9ghz
2. I haven't got many Wii games, but the one I'm referring to is Kirby's Adventure Wii/Return to Dreamland, and specifically the special effects when you use a super ability
3. DirectX for this as openGL has glitches in kirby (shadows are fucked)
4. AA off, 1920x1080. Runs with slowdown in 1080p rendering res, no slowdown at all in native 480p rendering resolution.
 
Is there a way to use my Wii U sensor bar for Dolphin?
Yes but its finicky. Simply powering on the Wii U isn't enough, a Wii remote needs to be connected to the Wii U and on or it won't even power on the sensor bar. I power on the Wii to use the sensor bar.

Or boot into Wii mode as the poster below suggested.
 
Is there a way to use my Wii U sensor bar for Dolphin?

It works, but only if you boot into Wii Mode for some reason. You might want to disable the 1 hour auto-shutdown from the Wii U menu first, as well.

EDIT: Oh, I didn't know it works in Wii U mode if you have a Wiimote connected to the Wii U. Thanks, Barrow Roll!
 
Say, are a i7 2600 3.4 and a r7 260x enough to run games like Xenoblade and Super Mario Galaxy 2 well?

I played through xenoblade in HD perfectly fine on an amd phenom x4 3.5ghz and a 1gb radeon 6870. funnily enough, xenoblade doesn't need as much as others to run well.
 
Yep, my 2600k has served me well in Dolphin for the past 4 years. Though now I've actually switched to playing mainly on my new laptop .It still runs great even though the CPU (3.1 GHZ 4510U) and GPU (840M) are way worse.
 
Yep, my 2600k has served me well in Dolphin for the past 4 years. Though now I've actually switched to playing mainly on my new laptop .It still runs great even though the CPU (3.1 GHZ 4510U) and GPU (840M) are way worse.
I played through xenoblade in HD perfectly fine on an amd phenom x4 3.5ghz and a 1gb radeon 6870. funnily enough, xenoblade doesn't need as much as others to run well.
Thanks! That is a relief. I assume the Metroid Prime games run fine as well? :)
 
Thanks! That is a relief. I assume the Metroid Prime games run fine as well? :)

eh...they need a bit more power to them. my current system (same gpu, but i7 3770 3.9ghz) kinda struggles with MP in HD. generally, it's really good though and in native res it runs well.
 
Thanks! That is a relief. I assume the Metroid Prime games run fine as well? :)

Metroid Prime has some issues with shader caching causing frequent slowdown if you use an official build. You'll want to use the unofficial "Ishiiruka" build (unstable version) that was linked to a page or two ago and enable predictive FIFO and Full ASYNC Shader Compilation from the graphic hacks menu. With this build the first MP plays flawlessly.
 
Metroid Prime has some issues with shader caching causing frequent slowdown if you use an official build. You'll want to use the unofficial "Ishiiruka" build (unstable version) that was linked to a page or two ago and enable predictive FIFO and Full ASYNC Shader Compilation from the graphic hacks menu. With this build the first MP plays flawlessly.
Does this work with the Trilogy version as well?
 
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