The Legend of Zelda : Majora's Mask 3D to introduce "Feather Statues" (for saves)

You could do SoT and then manually walk to the nearest statue and save to get basically the same result.

Yes, you could, and it'd be similar, but depending how many statues are around and where they are, it's still going to be a bit different. Not that I mind, really.
 
If using the Song of Time will no longer allow you to save, I don't know how doable that will be, though.

We don't know the details for certain, and speculating how it might work before they explain anything is perhaps premature,

but I suppose you could emulate the original feel by restricting yourself to using the song of time, and making a save at the nearest feather afterwards.
 
If using the Song of Time will no longer allow you to save, I don't know how doable that will be, though.

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I dont understand why they would keep the owl statues (temporary saves) if they're making them pointless by having full save statues (feather).

Why would they have both systems in place? Maybe you get to choose before starting whether your game has feather statues (full save..."normal mode") or owl statues (temp..."hard mode")

For those wanting to recreate their first play through or those wanting to play the "authentic" experience.
 
We don't know the details for certain, and speculating how it might work before they explain anything is perhaps premature,

but I suppose you could emulate the original feel by restricting yourself to using the song of time, and making a save at the nearest feather afterwards.

Oh, I agree. I was only going based on what someone said above about the language when Link plays the song of time in the trailer no longer including anything about saving your game. So, it remains to be seen what the final product will have on that front.


;)
 
Well, given there are only two, one in the temple of time, and the other in Kokiri forest, neither of which you should be near for more than a couple of minutes during the entire game... Me thinks you might be blowing this out of proportion.

Even if it was ,,only'' two in MM again, this topic is about the fact that even more dumbing down is happening anyway. I wouldn't be surprised if the fairy is now also spelling out much more for you, especially since so many people complained that they couldn't even find the fast forward/slow down mechanics themselves during the intro.
 
Even if it was ,,only'' two in MM again, this topic is about the fact that even more dumbing down is happening anyway. I wouldn't be surprised if the fairy is now also spelling out much more for you, especially since so many people complained that they couldn't even find the fast forward/slow down mechanics themselves during the intro.

Spieler, just out of curiosity, what's the harm in the game spoonfeeding more information to the player?
 
Even if it was ,,only'' two in MM again, this topic is about the fact that even more dumbing down is happening anyway. I wouldn't be surprised if the fairy is now also spelling out much more for you, especially since so many people complained that they couldn't even find the fast forward/slow down mechanics themselves during the intro.

It's not gonna make the game any less difficult, which is what Nintendo said they were gonna do.

"Make it more accessible, keep the difficulty."

What's wrong with telling people: "Hey you can make the time go slower or faster, or skip half a day!" which is a very useful if somewhat hidden mechanic of the game.
 
Even if it was ,,only'' two in MM again, this topic is about the fact that even more dumbing down is happening anyway. I wouldn't be surprised if the fairy is now also spelling out much more for you, especially since so many people complained that they couldn't even find the fast forward/slow down mechanics themselves during the intro.

Optional hint statues != dumbing down.

Please, find some happiness in your life. Please.
 
What's wrong with telling people: "Hey you can make the time go slower or faster, or skip half a day!" which is a very useful if somewhat hidden mechanic of the game.

All they need to do is expand on the scarecrow's dialogue when you enter the astral observatory and explain the two songs a bit better. Maybe have him pop up again near woodfall after you have the ocarina.

nothing else needs to be done, really.
 
All they need to do is expand on the scarecrow's dialogue when you enter the astral observatory and explain the two songs a bit better. Maybe have him pop up again near woodfall after you have the ocarina.

nothing else needs to be done, really.

That's the thing though, you don't have to talk to the scarecrow, you can just completely ignore him and never talk to him.

Heck, the first time I played MM, I never used the Scarecrow in OoT, so I didn't even know you COULD talk to him.
 
All they need to do is expand on the scarecrow's dialogue when you enter the astral observatory and explain the two songs a bit better. Maybe have him pop up again near woodfall after you have the ocarina.

nothing else needs to be done, really.

Pretty much this, the scarecrow in the shop isn't noticed too much and it's very easy to just pass by the scarecrow in the first cycle. Everything a player needs to know is n the game, it's just a matter of finding it
 
That's the thing though, you don't have to talk to the scarecrow, you can just completely ignore him and never talk to him.

Heck, the first time I played MM, I never used the Scarecrow in OoT, so I didn't even know you COULD talk to him.

Kind of a funny aside. My wife and I are playing through Twilight Princess. I like to do this thing where I play the fool about certain circumstances in games I'm familiar with and she isn't. I've played more 3D Zeldas than she has; she's played more 2D Zeldas and I think more Zelda games overall. She's really concerned about the Scarecrow by your treehouse in TP being important. She hasn't played OOT or MM so I'm being playfully insistent that it's just a Scarecrow. She thinks we can talk to it somehow. I've doubled down and insisted that there's no talking Scarecrows in the Zelda series and that such a thing would just be ridiculous. She points out things like Scrapper that are fantastical talking non-humans that a talking Scarecrow would be consistent with. I insist there are not any talking Scarecrows in Zelda games, because that would be just silly. When there was the sword training session with the Scarecrow, she tried to point to it as evidence of the Scarecrow's import. I continue to maintain the Scarecrow will not "magically come to life" and "start singing and dancing," and that this is not a thing in Zelda games.

She plans to play OOT 3D and MM 3D.
 
If it's a permanent save, they just ruined the game.

No they didn't. We don't know if there isn't an option to disable them and even if there isn't, you could just simply not use them. Stop with the silly hyperbole.

Kind of a funny aside. My wife and I are playing through Twilight Princess. I like to do this thing where I play the fool about certain circumstances in games I'm familiar with and she isn't. I've played more 3D Zeldas than she has; she's played more 2D Zeldas and I think more Zelda games overall. She's really concerned about the Scarecrow by your treehouse in TP being important. She hasn't played OOT or MM so I'm being playfully insistent that it's just a Scarecrow. She thinks we can talk to it somehow. I've doubled down and insisted that there's no talking Scarecrows in the Zelda series and that such a thing would just be ridiculous. She points out things like Scrapper that are fantastical talking non-humans that a talking Scarecrow would be consistent with. I insist there are not any talking Scarecrows in Zelda games, because that would be just silly. When there was the sword training session with the Scarecrow, she tried to point to it as evidence of the Scarecrow's import. I continue to maintain the Scarecrow will not "magically come to life" and "start singing and dancing," and that this is not a thing in Zelda games.

She plans to play OOT 3D and MM 3D.

<3
 
If it's a permanent save, they just ruined the game.

I don't get it, why is it so bad? What's the difference between "saving at owl statue, playing then saving again at owl statue when done" and "making a permanent save at feather statue, play then save again at feather statue when done"?
 
I don't get it, why is it so bad? What's the difference between "saving at owl statue, playing then saving again at owl statue when done" and "making a permanent save at feather statue, play then save again at feather statue when done"?

Because people can save their game at any point in the cycle, attempt an important event (such as any in the bomber's notebook) and if they fail, they can just revert to that save. It absolutely fucks it up entirely.
 
Even if it was ,,only'' two in MM again, this topic is about the fact that even more dumbing down is happening anyway. I wouldn't be surprised if the fairy is now also spelling out much more for you, especially since so many people complained that they couldn't even find the fast forward/slow down mechanics themselves during the intro.

You're far to hung up on this.

Why shouldn't they be allowed to put a shiekah stone inside the clock tower where you first meet the Happy mask salesman? You'll never see it again after you pass through there the two times you have to in the game (when you first enter termina and once after the first time loop).

It's not like adding the song of double time and song of inverted time to your list of songs is going to make the game any worse, or making the scarecrow perhaps wave at you when you pass him in the observatory.


If it's a permanent save, they just ruined the game.

Good news, you could already abuse the owl statue saves as semi-permanent in the NA/EU versions of Majoras Mask on the N64. Use it to save, copy the file to the other slot, reload. If things don't go your way, delete that file, copy again, and bam. Infinite attempts with no risk.

So you've probably never played a version that wasn't "ruined". Unless you happened to be into importing/live in Japan during the N64 age.

Because people can save their game at any point in the cycle, attempt an important event (such as any in the bomber's notebook) and if they fail, they can just revert to that save. It absolutely fucks it up entirely.
See my above point. You could already do this in MM64.
 
My hope is that going back in time will still save it without having to tell us it saves it. So I can just do the SoT and turn it off. I have a feeling thats gonna happen a few times where I'll just turn it off after doing the SoT. Don't have an issue with the saves more so they are putting the perma saves there and taking away the saving from the song.
 
I don't get it, why is it so bad? What's the difference between "saving at owl statue, playing then saving again at owl statue when done" and "making a permanent save at feather statue, play then save again at feather statue when done"?

Gigantic difference. One is a temporary save, the other (presumably) isn't. The game was built around the idea of there not being any redos, aside from the 3-day reset.

If there's a permanent save you can default to, it essentially removes the backbone of the game's structure.


So you've probably never played a version that wasn't "ruined". Unless you happened to be into importing/live in Japan during the N64 age.?

If you use both files, it makes that impossible. It's also a much bigger PITA than a built-in feature, and something I doubt occurred to very few people (particularly with how often you'd have to copy & paste)
 
Because people can save their game at any point in the cycle, attempt an important event (such as any in the bomber's notebook) and if they fail, they can just revert to that save. It absolutely fucks it up entirely.

Ooooooh, I didn't think about that.

Okay yeah, now I get it.

Still not 100% against it, but yeah.
 
Gigantic difference. One is a temporary save, the other (presumably) isn't. The game was built around the idea of there not being any redos, aside from the 3-day reset.

If there's a permanent save you can default to, it essentially removes the backbone of the game's structure.




If you use both files, it makes that impossible. It's also a much bigger pita than a built-in feature

---->

Well, I guess every single VC game Nintendo has done for 3DS and WiiU have been ruined as well then...
 
Ugh, your edit was too fast. I was going to make a Journal of the American Psychiatric Nurses Association (JAPNA) joke. :(

Lord knows I can't spell check before hitting "submit reply". It would just be wrong!

If you use both files, it makes that impossible. It's also a much bigger PITA than a built-in feature, and something I doubt occurred to very few people (particularly with how often you'd have to copy & paste)

Doesn't matter. It was totally and easily doable, requiring, at most, no more than a handful more button presses than the new system will take.
Hell, given the N64 version had a built in reset when you used the owl statue, where the 3DS presumably won't and will require hitting home, quitting the game, and reloading, it's entirely possible that'll it'll be more effort/slower to "cheat" the system this time round.
If you managed to survive it being possible in the previous release, I can assure you you'll survive it being possible in this one.
 
Making a game actually handheld friendly apparently is ruining it now.

The save system of MM was one of the things that annoyed me and made it my least favorite of the 3D Zeldas. Glad to see them changing things a bit.
 
Well, I guess every single VC game Nintendo has done for 3DS and WiiU have been ruined as well then...

That is a true statement. I'm not a fan of save-states in games not originally intended for them.

Despite that, no VC game is as fundamentally built around that as idea as Majora's Mask is, where it's a central part of the game's story AND narrative. Plus, it's clearly an exploit when playing on VC--that won't be the case in a game designed with it as a feature. (assuming the interpretation of the feature is accurate)

Doesn't matter. It was totally and easily doable, requiring, at most, no more than a handful more button presses than the new system will take.

I literally just told you how it can be effectively impossible to make use of, so yes, it does matter.

Making a game actually handheld friendly apparently is ruining it now.

There's not only one way of making the game handheld friendly, you realize? They could have easily added the ability to make a suspend-save at any point, and then resume from there, without affecting the integrity of the game's structure.
 
Thank god. The one thing they absolutely NEEDED to fix for this remake was the save system, and I'm very glad that they are.

Majora's Mask is a positively lovely game, but its save system was terrible. It would have been even worse on a handheld - hell, OoT's save system was rally awkward and obnoxious in OoT3D, and it was less terrible than MM's.
 
Making a game actually handheld friendly apparently is ruining it now.

The save system of MM was one of the things that annoyed me and made it my least favorite of the 3D Zeldas. Glad to see them changing things a bit.

People keep saying this but I still don't understand how this proposed change actually makes it more handheld friendly. Outside of the Japanese version, you could already create a temp save at any owl statue and you got the Song of Soaring very early into the game.
 
I literally just told you how it can be effectively impossible to make use of, so yes, it does matter.

AKA you didn't know it was possible, and you're flailing wildly to not retract your opinion. It was possible to do exactly what you're worried about with no more effort than will be required to do it in the 3DS version, yet you think the game is "ruined" while the NA/EU N64 version wasn't. You can't have it both ways my friend.

If you've come up with a better excuse than "well maybe some people couldn't do it!", feel free to share it with us. Because you know, no-one is going to hold you at gunpoint and force you to do it in MM3D either.
 
AKA you didn't know it was possible, and you're flailing wildly to not retract your opinion..

How is that even possible when I stated both reasons in my original response? Did you not consider the fact I wouldn't consider is a possibility DUE TO THE FACT both save files weren't available?

Please don't ascribe imaginary motives to my writings--stick to the facts. It's okay if we disagree, you realize?

If you've come up with a better excuse than "well maybe some people couldn't do it!", feel free to share it with us. Because you know, no-one is going to hold you at gunpoint and force you to do it in MM3D either

If it is indeed now an intrinsic part of the save-system, I consider that a gigantic step away from the ability to copy temporary quick-saves. It effectively acts as an endorsement from the developers since it goes against the concept of the original save-system--copying a save is very clearly a work-around, easily resetting to a previous Save Point as myriad others games have done is less so.
 
I hope there's a Master Quest of sort.

EDIT: Well then...

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I THINK I understand why Nintendo is changing the saving system...
 
I dont understand why they would keep the owl statues (temporary saves) if they're making them pointless by having full save statues (feather).

Why would they have both systems in place? Maybe you get to choose before starting whether your game has feather statues (full save..."normal mode") or owl statues (temp..."hard mode")

The owl statues are warping points.
 
I hope there's a Master Quest of sort.

EDIT: Well then...

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I THINK I understand why Nintendo is changing the saving system...
hey that there is my phone snap ;)

but it's true: if you don't agree with the OPTIONAL CHANGE: you are a masochist. saving was a pain and you either are remembering with rose tinted glasses or never played it.
 
hey that there is my phone snap ;)

but it's true: if you don't agree with the OPTIONAL CHANGE: you are a masochist. saving was a pain and you either are remembering with rose tinted glasses or never played it.

Well it's not like this change (as we know it at least) is really much different. It might save you from needing to warp with Song of Soaring but that's it.
 
Well it's not like this change (as we know it at least) is really much different. It might save you from needing to warp with Song of Soaring but that's it.
how are saving anywhere you like with no item loss and saving at specific areas with the loss of items the same thing

?
 
how are saving anywhere you like with no item loss and saving at specific areas with the loss of items the same thing

?

Well It's not saving anywhere since you need the statues. Also you could create temp saves at owl statues outside of Japan if you needed to stop. Now there are just more of them.

But anyways, the items you lose by restarting the cycle are inconsequential. It's arrows, bombs, deku nuts, shit you get from chopping grass or breaking a pot. You get everything back on the way to where ever you're going very easily. Money is probably the biggest loss if you don't want to deal with the bank (which was slow) since there are some pricey items but even that becomes pointless like in all Zelda games. And it's not like you can avoid the 3-day cycle with the supposed new system. You will have to revert eventually.

I'm not arguing that the old system is immaculate but I still don't see why this new system is supposedly massively better than the old. Outside of save scumming, it's marginally better if you don't have the time to use the Song of Soaring but can run to a statue that might be in the zone.
 
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