The Legend of Zelda : Majora's Mask 3D to introduce "Feather Statues" (for saves)

I don't mind them adding changes for casuals--I'd actually like for the scarecrow to call you over and make his importance very clear to the player on the first cycle--but I hope they have a hard mode where the old save system is in tact. And let us choose it when we first boot up the game, not after beating it once.

hey that there is my phone snap ;)

but it's true: if you don't agree with the OPTIONAL CHANGE: you are a masochist. saving was a pain and you either are remembering with rose tinted glasses or never played it.

Lol okay. I played the game and feel the save system added to it since if you messed up something in a cycle, that was it, no second chance, you had to play the song of time and try again. It tested your ability to manage your time, plan out your route, and get as much done in a cycle as possible.

With perma-saves whenever you want, you could just retry all you like with no consequence, removing any pressure you may have had or close calls with the timer. It's so satisfying to get a ton of stuff done in a cycle, head to a dungeon late in the cycle, and defeat the boss with just a few hours remaining, but only because of the pressure the timer and save system impose on you.
 
but it's true: if you don't agree with the OPTIONAL CHANGE: you are a masochist. saving was a pain and you either are remembering with rose tinted glasses or never played it.

Eh. It's not optional, it's there. Just by being there it takes away the pressure the original Majora's Mask had. That time actually had consequences was what made Majora's Mask so special in the first place, at least for me.
 
how are saving anywhere you like with no item loss and saving at specific areas with the loss of items the same thing

?

You can pick up enough items to get you wherever you needed to go easily in MM and you could use the bank to save your money.

Eh. It's not optional, it's there. Just by being there it takes away the pressure the original Majora's Mask had. That time actually had consequences was what made Majora's Mask so special in the first place, at least for me.

You'll still have the 72 hour limit to accomplish things. This just means you won't have to wait a few ingame days to do a sidequest you were about to finish because you had to cook dinner or pick something up from the store.
 
This kinda ruins the game for me. I liked the feeling of urgency with the limited time and the scattered statues everywhere. Hopefully it's back to the old saving system in the master quest portion.
 
You'll still have the 72 hour limit to accomplish things. This just means you won't have to wait a few ingame days to do a sidequest you were about to finish because you had to cook dinner or pick something up from the store.

You effectively don't have that time limit anymore, since you can just go back from, say, hour 36 to hour 30 when you messed up somewhere. It still takes away the consequences of your actions.

And, you know, Majora's Mask had a pause menu. Not sure why you would keep the time running when you leave the console.
 
We don't know if this is a temporary save or not, but a lot of people seem to be forgetting that handhelds can run out of battery, that was a big problem with ALBW's save system. No save nearby and you're running out of battery? You're fucked.
 
We don't know if this is a temporary save or not, but a lot of people seem to be forgetting that handhelds can run out of battery, that was a big problem with ALBW's save system. No save nearby and you're running out of battery? You're fucked.

In the original game you just needed to play the song of soaring to get to the nearest owl statue and then save and quit. This new system is exactly the same but with the significant change of it being a permanent save. It being on a handheld technically hasn't changed anything.

There won't be a save and quit option in the pause menu.
 
We don't know if this is a temporary save or not, but a lot of people seem to be forgetting that handhelds can run out of battery, that was a big problem with ALBW's save system. No save nearby and you're running out of battery? You're fucked.

Just shut the system close. Problem solved.

Don't alter the game design, jesus.
 
And people then complain about excesive handholding, I'm sorry, but if you can't figure out the saving system in this game...

In japan they didn't even have the owl statues, stop handicaping the games or at least include an option to play the game as originally intended and enable an option for constant saving for the noobs.
 
And people then complain about excesive handholding, I'm sorry, but if you can't figure out the saving system in this game...

In japan they didn't even have the owl statues, stop handicaping the games or at least include an option to play the game as originally intended and enable an option for constant saving for the noobs.

Just have a standard gameplay option (default) and a "maybe you suck" noob option in the menu for those who can't deal with how the game was designed. I'd like that.
 
You effectively don't have that time limit anymore, since you can just go back from, say, hour 36 to hour 30 when you messed up somewhere. It still takes away the consequences of your actions.

And, you know, Majora's Mask had a pause menu. Not sure why you would keep the time running when you leave the console.

The consequences were never major anyway and mostly just involved waiting. It never served as a sense of tension for me, just annoyance since I could always reset time and play the FF song when necessary and wait it out. A lot of time it feels like padding.

And I was referring to turning the system off, without the use of an owl statue.
 
Every recent Zelda game has some kind of Hero Mode.

If it is in, they can just make it so the new save statues are not usable and maybe even disabling the reverse song of time
 
Because people can save their game at any point in the cycle, attempt an important event (such as any in the bomber's notebook) and if they fail, they can just revert to that save. It absolutely fucks it up entirely.
As someone who messed up the Kafei sidequest on the Saxons hideout section three times in a row (including accidentally leaving the hideout upon entering, the other one was messing up the stealth section) and had to redo the best part of a 3 day cycle with several specific steps to get to that point each time I'll take the "fucked up" version. The specific points were not hard so it was a tedious waste of time and Nintendo were keen to say a few years ago that their players time was their biggest competitor.

The owl statues are warping points.
Yes and you use them for suspend saves in the US or EU N64 versions.

They should just remove the timer, instead of minimizing it to irrelevance.
You can't reverse time outside of going to the start of day 1 though so I'd hardly say being able to save anywhere makes the timer irrelevant. Such overreaction.
 
In the original game you just needed to play the song of soaring to get to the nearest owl statue and then save and quit. This new system is exactly the same but with the significant change of it being a permanent save. It being on a handheld technically hasn't changed anything.

There won't be a save and quit option in the pause menu.
How do we know it's a permanent save? And could we use song of soaring inside a dungeon, I don't remember?
I honestly don't see the problem. The game never was good because I was playing and couldn't save where I want, that was only an inconvenience that becomes much worse on a handheld.

Just shut the system close. Problem solved.

Don't alter the game design, jesus.
You realize it still eats battery closed right?
 
This comes from the product description on Amazon.de :



Translation by magicalsoundshower:



Those Feather Statues are definitely new... I guess they allow for permanent saves? In the original game, only way to save permanently was using the song of time... the owl statues only allowed for temporary saves that would be deleted when you selected it from the main menu.

My guess is you can only save permanently via those Feather Statues (without using the song of time), in order to keep it as close to the original as possible (vs: you can now save at any time like in most modern Zelda games).

Credits to Inspectah_Deck for pointing that out in the other thread.

Source

Wait wtf? The way I remember it, you could save by the owl statues and resume from them when selecting your save in the main menu.
 
I'm glad. I hate it when games have shitty, obtuse mechanics in the name of being "hardcore".

it's not shitty or obtuse

god forbid a game doesn't provide saving at every single point in the game and tries to do something unique
 
it's not shitty or obtuse

god forbid a game doesn't provide saving at every single point in the game and tries to do something unique

It's user-unfriendly. Especially on a handheld. I'm not a glutton for punishment. I just want to play my games, and have some good times. Not be slapped about and treated like a bitch by some shitty save system that exists purely to make the game more frustrating.
 
It's user-unfriendly. Especially on a handheld. I'm not a glutton for punishment. I just want to play my games, and have some good times. Not be slapped about and treated like a bitch by some shitty save system that exists purely to make the game more frustrating.

but it's not

there's an owl statue that lets you save at the entrance of every dungeon

do you want to save in the middle of a dungeon? no other zelda lets you do that
 
but it's not

there's an owl statue that lets you save at the entrance of every dungeon

do you want to save in the middle of a dungeon? no other zelda lets you do that

I don't want my save to be deleted because I had to stop playing in the middle of a dungeon, that's what I want.
 
I don't want my save to be deleted because I had to stop playing in the middle of a dungeon, that's what I want.

step 1. play song of soaring. you are now at the entrance of the dungeon.

step 2. save at the owl statue outside the dungeon

takes all of 20 seconds

in the case of this new 3ds version you can probably just put the 3DS in sleep mode. no changes necessary to the save system.
 
Heaven forbid someone uses these 'feather statues' if their 3DS battery is about to die, or they want to finish a side-quest without screwing it up and having to do the whole thing over again.

But no we got to call people who uses these 'casual' or 'babies', not playing Majoras mask the way a true fan knows is intended.
 
This is like when I heard my parents talking about walking to school in a foot of snow, uphill both ways.

Who cares if there is some save scumming allowed? Do YOU personally have to do it? You can play however you want.

The game is on a handheld so there are going to be changes tailored to that experience. I personally feel like they should leave it possible to play it how it was released in NA the first time but still have save statues around for a permanent thing if needed. Even a hero mode that removes the statues entirely would be a cool challenge.
 
Heaven forbid someone uses these 'feather statues' if their 3DS battery is about to die, or they want to finish a side-quest without screwing it up and having to do the whole thing over again.

But no we got to call people who uses these 'casual' or 'babies', not playing Majoras mask the way a true fan knows is intended.

It's pretty similar to the the savestate argument, I think. If you want to go through Castlevania and use a save state every time you clear a screen, be my guest, the emulator lets you do that and you can do whatever you want ... but you're not really experiencing the game as intended. The pressure of the original save system, and the occasional failure that comes with it, is an important part of the game to me.

If you battery goes to red, save at an owl statue. It takes 20 seconds to warp to one and do that.
 
That is just absurd.

Majora's Mask is all about the TIME. Managing Link's time and THE PLAYER'S to do as much things you can do before the 3 days expired and if you fail you play the song of time (saving) and try again.

Oh, you failed at the Ranch quest? Well bad for you, try again in the next cycle.

Making it possible to use checkpoints makes the whole game premise pointless. There will be no penalty for failing planning or planning bad your time between quests "Oh I wasn't at the correct time in Clocktown" well...gid gud and try again on the next cycle.

MM is known for being one of the most punishing Zeldas. You take that and It will be just one more "that green fairy boy" game.
 
That is just absurd.

Majora's Mask is all about the TIME. Managing Link's time and THE PLAYER'S to do as much things you can do before the 3 days expired and if you fail you play the song of time (saving) and try again.

Oh, you failed at the Ranch quest? Well bad for you, try again in the next cycle.

Making it possible to use checkpoints makes the whole game premise pointless. There will be no penalty for failing planning or planning bad your time between quests "Oh I wasn't at the correct time in Clocktown" well...gid gud and try again on the next cycle.

MM is known for being one of the most punishing Zeldas. You take that and It will be just one more "that green fairy boy" game.

I don't want to be punished. I'm not a masochist.
 
Heaven forbid someone uses these 'feather statues' if their 3DS battery is about to die, or they want to finish a side-quest without screwing it up and having to do the whole thing over again.

But no we got to call people who uses these 'casual' or 'babies', not playing Majoras mask the way a true fan knows is intended.

Oh!, your battery is about to die? Play song of Soaring, save at Owl Statue and close your system, even if the battery dies your save will ve intact the next time you play.


Amazing how people complain and don't even know how the saves work, you don't even need to look for a save statue, you can TELEPORT at ANY TIME.
 
Also I can't stop laughing about people whining about the game being about time in a game where you can travel back in time an infinite amount of times.
 
I've never played the game but I don't understand why people are upset.

The new system sounds better to me, but maybe it's because I don't really understand how the game works.

Anyone care to give a brief explanation?
 
I don't want to be punished. I'm not a masochist.

Not every game needs to be for everyone. There are hundreds, thousands of games that don't punish their players, especially in this day and age.

Of course, we're talking about Nintendo here and Nintendo is all about making games for everyone, even if that means turning a special game into a still-special-but-not-as-special-as-before game.
 
I don't want to be punished. I'm not a masochist.

That's okay. It just sounds like majora's mask (in its original form) isn't for you.

Not every game needs to hit 100% of people, and it's frustrating that a classic is being altered in a broken attempt to.
 
I don't want to be punished. I'm not a masochist.

Put it another way. Would you change the way Dark Souls saves your game by adding a "check point" you can to when you like just in case you die to reload??

Same with Majora's.
 
That's okay. It just sounds like majora's mask (in its original form) isn't for you.

Not every game needs to hit 100% of people, and it's frustrating that a classic is being altered in a broken attempt to.

It's more hilarious, because people are getting mad at something someone may use when its entirely optional for people who want the 'original' experience.

Like when OoT was announced people were getting mad at the hint stone.
 
Put it another way. Would you change the way Dark Souls saves your game by adding a "check point" you can to when you like just in case you die to reload??

Same with Majora's.

what does it matter to you how someone plays their game, as long as you have the option to play how you want
 
Then play a different game.

Crippling the experience doesn't help anyone.

But you can still have the same experience by choosing NOT to use the statues. Why must you ruin it for me if I choose to use them? Does it make you feel a little but less special or something?
 
It's more hilarious, because people are getting mad at something someone may use when its entirely optional for people who want the 'original' experience.

Like when OoT was announced people were getting mad at the hint stone.

The hint stones aren't nearly as bad as this. This is an altering of a pretty core mechanic as opposed to vague dungeon hints.
 
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