I just found out that SEGA/MS were so close that the original Xbox was almost backwards compatible with the Dreamcast. That blew my damn mind.
Today, my morning shower epiphany is that you can't have a grid pattern on a sphere and have the squares all be the same size and shape. This means the special stages in Sonic 3 are shaped like donuts, not spheres. They just look spherical because of camera tricks. (It's a fisheye lens effect.)
I think you run into issues around the poles or something.
The tree area inside the moon in Majora's Mask is shaped like the Mask of Truth
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Raiden's Codec visualizer is a gun pointed to his head.
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Within the context of MGS2's plot, this is some deep stuff.
Ok maybe I'm stupid or something but I really think that Alessa from Konami's Silent Hill is somehow inspired by Porky from Nintendo's Mother series.
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But that version of Porky is from 2006 way after Silent Hill
Shut the front door.Luigi is Mario's brother
#truthfacts
In Super Mario Brothers on the NES, you can continue where you lost your last life by pressing a+start on the main screen.
Has this one been posted yet? Saw it on /r/gaming today.
http://www.reddit.com/r/gaming/comments/2tbb0n/in_super_mario_brothers_on_the_nes_you_can/
Has this one been posted yet? Saw it on /r/gaming today.
http://www.reddit.com/r/gaming/comments/2tbb0n/in_super_mario_brothers_on_the_nes_you_can/
That's a circle, not a sphere.
I'll illustrate with some Christmas ornaments I still have hanging around because I'm lazy. You can also do all of this in real life by just drawing a grid on a golf ball or something you have laying around.
If the lines are all the same length, they look like this from the side, but they're not evenly spaced all the way along the line.
Once they hit the top or the bottom (the poles), they run together.
You can have lines that are evenly spaced, but they're not the same length.
So you end up with this.
Put those two types of lines together, and the spaces close to the poles become triangles. You see this on a globe that shows longitude and latitude, at the north and south poles.
A sphere with a "grid" on it that doesn't eventually result in triangles looks like this, but these squares aren't uniform.
By the way, this was covered ages ago in this thread, but world maps for games like Final Fantasy VI are also donut shaped, because flying straight north forever loops you to your relative position on the bottom edge of the map, instead of eventually leading to a north pole. On a sphere, heading north from any position will eventually lead you to the north pole.
I don't recall off hand if that was in the manual, but it was in all of the Nintendo books I read as a kid.
Ok maybe I'm stupid or something but I really think that Alessa from Konami's Silent Hill is somehow inspired by Porky from Nintendo's Mother series.
Alessa (Silent Hill):
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This one got me:
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Seemingly verified by this Kotaku article:
http://kotaku.com/a-beginners-guide-to-all-things-dragon-age-1658487212
Back in the day, folks who wanted a little crimson in their Mortal Kombat on Sega Genesis had to put in a code. That code was A B A C A B B
For years, at least for me, that string of letters has been synonymous with punching people so hard they bleed.
However, today, I found out that 'ABACAB' may mean something different to some people. That it is, in fact, an album by the band Genesis.
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The desert area looks like Ganondorf and the forest looks like a bird.
The Order 1886 engine is a heavily modified version of RAD's PSP engine..... so I dont want to hear anybody saying "Oh this game is based on a modified such and such engine so it will be limited by X, Y, and Z"
Back in the day, folks who wanted a little crimson in their Mortal Kombat on Sega Genesis had to put in a code. That code was A B A C A B B
For years, at least for me, that string of letters has been synonymous with punching people so hard they bleed.
However, today, I found out that 'ABACAB' may mean something different to some people. That it is, in fact, an album by the band Genesis.
The Order 1886 engine is a heavily modified version of RAD's PSP engine..... so I dont want to hear anybody saying "Oh this game is based on a modified such and such engine so it will be limited by X, Y, and Z"
Today, my morning shower epiphany is that you can't have a grid pattern on a sphere and have the squares all be the same size and shape. This means the special stages in Sonic 3 are shaped like donuts, not spheres. They just look spherical because of camera tricks. (It's a fisheye lens effect.)
The over world of DQIII looks a lot like our world. Imagine a map being split along the Atlantic ocean, with North and South America on the eastern edge.
The over world of DQIII looks a lot like our world. Imagine a map being split along the Atlantic ocean, with North and South America on the eastern edge.
Didn't MS develop the operating system for the dreamcast? makes sense
They're not subtle about it in many cases, either. "Castle Town of Portoga" (Portugal), "Castle of Romaly" (Rome, Italy), "Greenlad" (Greenland), for example.
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Dragon's Breath was in Halo 3
Dragon's Breath is a reference to the Halo 1 flamethrower. Halo 3 's flamethrower is reference the Halo 1 flamethrower.
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I have never seen a Halo 1 flamethrower before...
Probably already mentioned but whatevs
I always found it mildly interesting that the small flags (cant remember the real term for them) in Majoras Masks Clock Town had the circle, square & triangle from the Playstations joypad.
Coincidence? Maybe, maybe not????
http://fc02.deviantart.net/fs71/f/2013/342/8/2/majora_s_mask__clocktown_by_uniquelegend-d6x7ovd.jpg[/IG]
Sadly no "X".[/QUOTE]
[IMG]http://i.minus.com/ibsLXfQwW2ILeU.gif
I always found it mildly interesting that the small flags (cant remember the real term for them)