ashecitism
Member
update 5:
update 4:
update 3:
update 2:
http://www.pcworld.com/article/2876...r-update-for-memory-performance-concerns.html
update:
Anandtech: http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring-memory-allocation
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http://www.pcper.com/news/Graphics-Cards/NVIDIA-Responds-GTX-970-35GB-Memory-Issue
edit:
so, computerbase did some testing.
They showed that games will stutter heavily or freeze if you force them to use the slow memory.
1080p gamers are most likely not affected (yet). SLI and/or multi-monitor users will suffer from problems much most often.
Case in point: http://www.computerbase.de/videos/2015-01/gtx-970-vs-gtx-980-2-monitore-far-cry-4/
FarCry 4 before and after (51s) connecting a second monitor. Second monitor is showing aero desktop.
https://www.youtube.com/watch?v=MTYd9_fe4iI
Talos principle long duration freezes
update 4:
PSA: AMD drops price of 290X to $299 ($279 with rebate from Newegg) and offers discounts to 970 owners who want to return their card.
update 3:
Retailers and AIC partners are taking all the heat right now. NV really needs to come up with a plan.
Perfectly Functional GTX 970 Cards Being Returned Over Memory Controversy
update 2:
http://www.pcworld.com/article/2876...r-update-for-memory-performance-concerns.html
Important update 1/29/15: The Nvidia employee who said the company was looking into a GTX 970 driver that would "tune what's allocated where to further improve performance" has updated his post to remove the claim after it was covered by several publications, including PCWorld, PC Gamer, and PC Perspective. As that changes the entire thrust of this article, its headline has been updated to reflect that. We still stand by our recommendation of the GTX 970 and you can read a summary of the memory allocation firestorm here.
update:
PCPer has the first update with info from nvidia: http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-Discloses-Full-Memory-Structure-and-Limitations-GTX-970
Apparently Nvidia "accidentally" mislabeled the 970 as having the same number of ROPs and L2 cache as the 980 in all the review material they sent out to tech sites.
They confirm the last 500MB is 1/7th the speed of the first 3.5GB also. Expect detailed benchmarks this week sometime.
Anandtech: http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring-memory-allocation
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http://www.pcper.com/news/Graphics-Cards/NVIDIA-Responds-GTX-970-35GB-Memory-Issue
The GeForce GTX 970 is equipped with 4GB of dedicated graphics memory. However the 970 has a different configuration of SMs than the 980, and fewer crossbar resources to the memory system. To optimally manage memory traffic in this configuration, we segment graphics memory into a 3.5GB section and a 0.5GB section. The GPU has higher priority access to the 3.5GB section. When a game needs less than 3.5GB of video memory per draw command then it will only access the first partition, and 3rd party applications that measure memory usage will report 3.5GB of memory in use on GTX 970, but may report more for GTX 980 if there is more memory used by other commands. When a game requires more than 3.5GB of memory then we use both segments.
We understand there have been some questions about how the GTX 970 will perform when it accesses the 0.5GB memory segment. The best way to test that is to look at game performance. Compare a GTX 980 to a 970 on a game that uses less than 3.5GB. Then turn up the settings so the game needs more than 3.5GB and compare 980 and 970 performance again.
Here’s an example of some performance data:
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On GTX 980, Shadows of Mordor drops about 24% on GTX 980 and 25% on GTX 970, a 1% difference. On Battlefield 4, the drop is 47% on GTX 980 and 50% on GTX 970, a 3% difference. On CoD: AW, the drop is 41% on GTX 980 and 44% on GTX 970, a 3% difference. As you can see, there is very little change in the performance of the GTX 970 relative to GTX 980 on these games when it is using the 0.5GB segment.
edit:
Maybe you want to add techreport article to the op since there is a interesting part at the end about rop usage: http://techreport.com/news/27721/nvidia-admits-explains-geforce-gtx-970-memory-allocation-issue
I guess it's not as big of a problem as it looked like but they shouldn't have kept customer ignorant of it.