Bloodborne gameplay : The first 18 minutes

Even with youtube compression, calling a different TOD a "downgrade" is pathetic.

Emmm it happens with every Sony exclusive game.

Infamous was downgraded because lighting was changed in a scene compared to the E3 demo...game is released, looks stunning.

Naughty Dog was hiding a disaster and obivously lied about 60fps because they refused to show gameplay of their TLOU remaster. Game is out, it's a great remaster running at 60fps.

A bad batch of compressed screens and some Twitch footage of the Driveclub beta is released and the comments are....what the fuck is this crap? Totally downgraded.
Game is released and with the weather patch is the most impressive looking racer available.

The Order 1886....no visual downgrade here, impossible to troll the graphics, but who cares, the game is too cinematic, crappy gameplay, sucks anyway.

Bloodborne and this thread...rinse and repeat.
An obvious lighting change (night vs sunset) plus an artistic change...downgrade!


Bah...
 
I really don't know what to think yet since I don't want to spoil myself by watching the video, but there's really no reason for me not to expect a downgrade after what happened with Dark Souls 2. From just isn't that great at optimizing. I was hoping Sony was helping them with that, though.
I thought this was the team that worked on Demon's/Dark Souls, not Dark Souls 2?
 
Emmm it happens with every Sony exclusive game.

Infamous was downgraded because lighting was changed in a scene compared to the E3 demo...game is released, looks stunning.

Naughty Dog was hiding a disaster and obivously lied about 60fps because they refused to show gameplay of their TLOU remaster. Game is out, it's a great remaster running at 60fps.

A bad batch of compressed screens and some Twitch footage of the Driveclub beta is released and the comments are....what the fuck is this crap? Totally downgraded.
Game is released and with the weather patch is the most impressive looking racer available.

The Order 1886....no visual downgrade here, impossible to troll the graphics, but who cares, the game is too cinematic, crappy gameplay, sucks anyway.

Bloodborne and this thread...rinse and repeat.
An obivous lighting change (night vs sunset) plus an artistic change...downgrade!


Bah...

Spot on.
 
I agree with you on the healing items bit. I do wish it was more DaS in its approach than Demon's however they did show a way to purchase blood vials and bullets in Dream Refuge with Blood Echoes. The abundance of that particular currency is yet to be seen.

Pretty sure blood echoes is just this game's version of souls.
 
Imru’ al-Qays;150366791 said:
Pretty sure blood echoes is just this game's version of souls.

Oh reaallly? Thanks thats one mystery crossed off my list lol. In that case there better be a limit on how many vials you can purchase form the Bath Messenger at any given time :/
 
Oh reaallly? Thanks thats one mystery crossed off my list lol. In that case there better be a limit on how many vials you can purchase form the Bath Messenger at any given time :/
I think you can only hold 9 (or how many ever it was) vials at a time (unless that was just something for the demo).
 
Souls games are an entirely different experience at 60fps. 100%. This comes from having literally thousands of hours between Demon's DkS1, and DkS2 on every platform imaginable.

Albeit not being impressed with the game graphically, or happy about 30fps, I'll still play the shit out of it like I did every other Souls games at FROM-quality at 30fps.

I haven't played thousands of hours, but I have played hundreds, and I have played all of them, including DS1 and DS2 on both console and PC. Don't get me wrong, I prefer 60 fps. I notice the difference. I just don't notice it to that large of a degree, I guess.(???)
 
The biggest thing about the warping that I find makes it okay is that you seem to not be able to warp from lamplight to lamplight. You must first get to one then go back to the Refuge then choose where you want to go.

That just makes it more obtuse for no reason. If they are going to make warping available in that way, they shouldn't have to artificially make using it difficult, if that's even what they are doing. It may just be an oversight.
 
Souls games are an entirely different experience at 60fps. 100%. This comes from having literally thousands of hours between Demon's DkS1, and DkS2 on every platform imaginable.

Albeit not being impressed with the game graphically, or happy about 30fps, I'll still play the shit out of it like I did every other Souls games at FROM-quality at 30fps.
Very fancy way of saying "three platforms".
Or two if you lump PS3/XB360 as one(console).
 
I haven't been interested in Bloodborne because I'm not real into the super-gore horror stuff, but...

- the detail on the levels is very nice, especially the foliage, despite the engine itself looking kinda PS3+/PS4-
- wish it had more complex DMC/Bayonetta combo-ing. combat feels a bit repetitive
- enemy AI feels kinda random, early build issue?
- UI feels dated, too many PC-esque menus, reminds me of Ninja Gaiden (OG Xbox)
- the boss is very impressive visually, though not necessarily an exciting fight as shown in the video. maybe the player just sucks?
- there's something really weird about the audio, especially the voiceovers of the characters. they feel detached from the game, and don't feel like they're actually coming from the characters, but just from loudspeakers somewhere in the gameworld
- the enemy design and weapon design is pretty cool. they definitely nailed a certain visual aesthetic that's familiar to the genre, but also unique
- it's amusing that the protagonist is releasing gallons of blood from bodies, yet his white shirt only gets a bit of splatter

First bolded :

Smgh!!!

2nd : YOU WILL DIE OFTEN UNTIL YOU DISCOVER A WEAK SPOT AND HOW TO DODGE. Often deaths.....That sucks!
 
I'm talking about visual critiques. FR was excused because they were early builds shown off on IGN first, literally exact same situation. When release happened there were FR issues galore.

The Master Chief Collection's visuals were scrutinized like this? News to me. After inFAMOUS, DRIVECLUB, and The Order, people should learn not to jump on a bandwagon (regardless of flukes like WATCHDOGS). Games don't see downgrades often and most definitely not any recent Sony exclusives.
 
That just makes it more obtuse for no reason. If they are going to make warping available in that way, they shouldn't have to artificially make using it difficult, if that's even what they are doing. It may just be an oversight.

I kind of wish they'd only let you warp to the lantern you warped from, maybe in addition to a very small number of major hub lanterns.
 
Watching the 1.1gig mp4, it doesn't seem like the video compression is muddying up details.
I think combination of what looks like to be some form of temporal AA and chromatic aberration effect seems to making the game look rather blurry.
I understand From Soft isn't exactly known for making graphically impressive games, though I was impressed with PS1 AC1 and Metal Wolf,
but this new bloodborne footage is quite underwhelming in terms of graphics.

I dunno, if they were using a temporal aliasing solution it would have to be one that would basically be built from the ground up for this game. There's too much the aliasing shimmer effect for it to be a very good one, which would also be more costly on the system to use if they went the direction of other Sony developers in combining less processing intensive AA types along with a temporal AA solution.

The whole blurriness of a temporal solution is to reduce that shimmer in distance objects like the fences and edges of buildings

Like you said, they're not the technical masters that can pull of multiple IQ techniques like Ready at Dawn for The Order, Naughty Dog with Uncharted 4, or Sucker Punch with Infamous: SS.
 
Imru’ al-Qays;150368018 said:
I kind of wish they'd only let you warp to the lantern you warped from, maybe in addition to a very small number of major hub lanterns.

Yes, if there was a reason for having to go back to the hub, I'd be all for it. Some kind of mechanic that will make you strategize on how to travel.

That's what really burned me with DS2, warping was not well thought out and ended up hurting the level design.
 
Ffs with the downgrade talk. There are legit downgrade examples, and there are posters with no knowledge of anything regarding game development thinking shitty video compression is a downgrade.
And for the record it's not a Sony only thing, console warriors will say the stupidest things to keep the list wars going.
Sometimes I actually wonder if there are people who play and enjoy games in here.
 
Emmm it happens with every Sony exclusive game.

Infamous was downgraded because lighting was changed in a scene compared to the E3 demo...game is released, looks stunning.

Naughty Dog was hiding a disaster and obivously lied about 60fps because they refused to show gameplay of their TLOU remaster. Game is out, it's a great remaster running at 60fps.

A bad batch of compressed screens and some Twitch footage of the Driveclub beta is released and the comments are....what the fuck is this crap? Totally downgraded.
Game is released and with the weather patch is the most impressive looking racer available.

The Order 1886....no visual downgrade here, impossible to troll the graphics, but who cares, the game is too cinematic, crappy gameplay, sucks anyway.

Bloodborne and this thread...rinse and repeat.
An obvious lighting change (night vs sunset) plus an artistic change...downgrade!


Bah...

lol so true.
 
Never played a Souls game but the movement and animations in this look just as stiff and awkward as the Souls footage I saw from last gen. Not super impressed with the visuals as a whole either.
 
I haven't been interested in Bloodborne because I'm not real into the super-gore horror stuff, but...

- the detail on the levels is very nice, especially the foliage, despite the engine itself looking kinda PS3+/PS4-
- wish it had more complex DMC/Bayonetta combo-ing. combat feels a bit repetitive

Don't want any of that combo nonsense in this game. If you want to juggle fools who don't fight back then stick to those games.
 
Lawd, I have no idea how I am going to wait 7 more weeks. I caved and watched the footage and I think it looks fantastic. Whoever does the art design needs a goddamn Nobel prize. Along with the sound engineer.

Taking the week off from work for this one boys and girls. LED big screen, Onkyo amp.receiver and Sennheiser headphones.

Old fart Bachelor, FTW
 
All this talk about different ToDs...

Does anybody besides me prefer the nighttime to dusk?

The atmosphere is a bit better at night, except for the first step into the big city/sky line with the orange glow everywhere, that was good stuff.
 
All this talk about different ToDs...

Does anybody besides me prefer the nighttime to dusk?

The atmosphere is a bit better at night, except for the first step into the big city/sky line with the orange glow everywhere, that was good stuff.

A lot of people do I'm sure. I'm undecided personally, but don't think this game is going to be lacking in dark night time areas! lol
 
My guess for stats would be

  • Vitality = health
  • Endurance = stamina
  • Strength = damage for str weps (possibly also diminishes effects of higher weight classes on mobility)
  • Skill = modifier for dex type weapons (possibly impacts damage of parry attacks)
  • Bloodtinge = determines how much health you can regain from counter hits and health regained from blood vials
  • Arcane = modifier for mystical damage on items and weapons.

I think they may have entirely eliminated item burden and equip burden in favor of weight classes on armor and weapons that factor into dodge and backstep distance as well as swing speed. This would fit with their aims to make the game more fast paced and focused on dodging and avoidance over blocking. In such a game you must ensure a certain baseline of dodge and avoidance for all players regardless of stat weight since they can no longer rely on blocking or heavy damage reduction to counter the lack of mobility.

The only real mystery is Arcane. My assumption is that it operates similar to faith or intelligence from past games with its effect on items and weapons but without the added utility of spells utilizing the stat as a damage modifier as well.
 
That just makes it more obtuse for no reason. If they are going to make warping available in that way, they shouldn't have to artificially make using it difficult, if that's even what they are doing. It may just be an oversight.

I agree it is obtuse but it does promote learning the layout of the levels. Again the philosophy is looking very Demon's Soulsy w/Dark Souls interconnected level design throughout.
 
Looks very scary. I should be alot better at the start of this game now that I have played the Souls games. I wont say anything about the visuals. I don't want to be quoted to death or the reason someone cries themselves to sleep tonight.
 
My guess for stats would be

Bloodborne
  • Vitality = health
  • Endurance = stamina
  • Strength = damage for str weps
  • Skill = modifier for dex type weapons
  • Bloodtinge = determines how much health you can regain from counter hits
  • Arcane = modifier for mystical damage on items and weapons.

I think they may have entirely eliminated item burden and equip burden in favor of weight classes on armor and weapons that factor into dodge and backstep distance as well as swing speed. This would fit with their aims to make the game more fast paced and focused on dodging and avoidance over blocking. In such a game you must ensure a certain baseline of dodge and avoidance for all players regardless of stat weight since they can no longer rely on blocking or heavy damage reduction to counter the lack of mobility.

The only real mystery is Arcane. My assumption is that it operates similar to faith or intelligence from past games with its effect on items and weapons but without the added utility of spells utilizing the stat as a damage modifier as well.

Your theory regarding bloodtinge is the best one I've heard so far, but if you're right the stat seems pretty useless. Seems like it would always be preferable to have more health in the first place than to increase the amount of health you could potentially regain via counter hits.
 
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