Will there be a classic mode to play it like the original (as in the original time mechanics etc)? Never played majoras mask before.
Water Temple benefitted greatly from 3DS, imo. Being able to equip and unequip the Iron Boots at the tap of a button was fantastic.
Will there be a classic mode to play it like the original (as in the original time mechanics etc)? Never played majoras mask before.
Yoooo! The full cutscene for the business scrub in clock town only plays during the first cycle! https://www.youtube.com/watch?v=LXgPeRPC7UM
Probably not, but there's nothing stopping you from playing the game with the original time/saving mechanics. It's all by choice this time around.Will there be a classic mode to play it like the original (as in the original time mechanics etc)? Never played majoras mask before.
It irritates me I'll have to spend time setting up a N3DS before diving in, but dat c-stick.
Ha, this is great!Yoooo! The full cutscene for the business scrub in clock town only plays during the first cycle! https://www.youtube.com/watch?v=LXgPeRPC7UM
There isn't.There better bloody well be
Yoooo! The full cutscene for the business scrub in clock town only plays during the first cycle! https://www.youtube.com/watch?v=LXgPeRPC7UM
All your saying is the general 'git good' argument to justify a game design problem, which I really, really loathe about this community.
Woah. The flower looks like it's in a completely different spot. Threw me off for a moment.
I have no problem with them being more easy-going with saving on a portable system.
It is. They moved it inward. I guess it's so people won't miss it on their first cycle.
There isn't.
Don't wanting to timeskip? Don't.
Don't want to revert to a previous save? Don't.
Don't want to use Tael's alarm? Don't.
Don't want the bombers to tell you rumors?Don't talk to them.
Its not a game design "problem". That's the entire basis of my argument.
Every single thing about Majoras Mask was deliberate. The save system, the time flow, the songs, the NPC cycles, the dungeon structure, the warp points.
The entire point of the oppressive time/save system was to be exactly that. You are supposed to feel pressured and constantly challenged. The entire game was designed to make you, the player, feel the same dread and tension as the inhabitants of Termina. And you know what that resulted in? The single most rewarding and satisfying game in the entire Zelda series.
When you complete a dungeon in Majoras Mask and you see the area change before you, you haven't just finished a dungeon. You've overcome something far greater than that. Same for every single quest in the Bombers diary. You help the inhabitants of the doomed world, and you feel their stress as you do so. It makes it personal, rewarding and powerful.
My worry is that these changes to appease people who didn't like the original system undermine all of this. The connection that the N64 version has between the world of Termina and the player is weakened greatly by the changes to the save system and song of double time changes. And yes, I feel it will be hugely detrimental to the original basis the game was designed on.
I hope this all makes sense. Changing the game in the ways that have been done won't stop it from being a great game. The issue I have is that it may stop it from being the emotional masterpiece with the greatest player-game connection I have ever known that it once was.
I get that, but there's a fine line when that dread turns into frustration when you lose all your progress on a dungeon and have to start over. Which was my experience. I'm not saying you're wrong, I understand your point of view and in many ways agree with it, just from my personal perspective this change is welcome as to me that mechanic added more frustration than fun.
I get that, but there's a fine line when that dread turns into frustration when you lose all your progress on a dungeon and have to start over.
You know what else I could do to make the game harder for myself? Blindfold myself and only use one hand. The reason I, and 99-100% of people don't do that is because one of the goals of the game is beating it. Doing something that goes against helping someone beat a game is counterproductive, even if it is less fun.
Stop making passive aggressive passes at people who don't like the changes just because they don't agree with you.
this should literally never be the case. Each and every dungeon can be started from the midpoint if you have the bow item you got in it. You can light the fire in the middle of the first dungeon once you have the bow, for example and can flip stone tower instantly with the light arrow. I can understand someone not being good enough to do the dungeon in their first try in a single 3 day cycle but if you really can't do the dungeon in 6 days then the problem really isn't the game.
So by your logic, Dark Souls should be made easier for those who find it hard, despite it affecting the core dynamic premise of the game? No. That would never happen, and I do not see why Majoras Mask should be any different.
I understand where you are coming from, but a line has to be drawn here. And with Majoras Mask 3D, they haven't even given people like me an option.
this should literally never be the case. Each and every dungeon can be started from the midpoint if you have the bow item you got in it. You can light the fire in the middle of the first dungeon once you have the bow, for example and can flip stone tower instantly with the light arrow. I can understand someone not being good enough to do the dungeon in their first try in a single 3 day cycle but if you really can't do the dungeon in 6 days then the problem really isn't the game.
While I had no problems with the original, most of the changes don't really bother me. The only thing I don't like is it showing character locations on map in the notebook. I liked discovering where people would be by following their daily routines. I hadn't heard that before this thread, does it really show you where they are at any time once you've met them or am I misunderstanding it?
- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments
I agree that they should have added an option for the classic mode for people who liked that. And no, dark souls shouldn't be made easier because it has a very specific target audience of people who like punishments in a game being very real, unlike most games. I think the difference with Majora's Mask is that the majority people in that target audience (Zelda fans) don't really like losing all their progress as a punishment for not completing the dungeon in time. As a result, Nintendo recognized it and made this change (But also made the error of not keeping the original system as an option from the get go for those who were a fan of it)
Is there a song for visiting the past as well? Would be cool if their were two Links when you visit the past and if they see each other the universe collides (explanation in Back to the Future 2). ;-)
The options exist, just avoid the new help.
The options exist, just avoid the new help.
I'm going to be playing this and OoT for the first time on the 13th when I get my N3DS. Does it matter what order I play them in?
I'm going to be playing this and OoT for the first time on the 13th when I get my N3DS. Does it matter what order I play them in?
I'm going to be playing this and OoT for the first time on the 13th when I get my N3DS. Does it matter what order I play them in?
Strongly, strongly advise OOT first. Don't touch MM until you've finished it.
Play OOT first, I have heard that references to that game in MM reinforce it's spooky atmosphere.
In what order did the original games come out? Play them in that order.
Play OOT first, I have heard that references to that game in MM reinforce it's spooky atmosphere.
Play OOT first, I have heard that references to that game in MM reinforce it's spooky atmosphere.
No, it really does.
Again, its a change I deeply disagree with. In the original you had to get involved in each NPC's lives. You had to observe them, work out connections and solve their dilemmas on your own. and holy shit was it rewarding.
But now, with the changes to the bombers notebook and the song of double time? Its basically no different to a checklist like the NPC quests in Xenoblade. I'm worried it will suck all the soul out of it.
I don't get it. You are mad at the devs helping the people that need those crutches because you don't? Why are people so worried about how others play the game? The mere existence of help for poorer players makes some people mad even when it is optional.
Most players won't avoid the new help and they'll (supposedly) have a worse experience for it. It's the game's job to set restrictions that are ultimately best for the player.
Yoooo! The full cutscene for the business scrub in clock town only plays during the first cycle! https://www.youtube.com/watch?v=LXgPeRPC7UM