I can understand that. A lot of the animations are different. I like young link's jump a lot more in the original.
I don't know about ruined though. Zeldablue pls
This isn't really fair, like I've said. It's entirely reasonable that people could have wanted a remake like OoT, which was the original with better graphics and a touch screen. There's a precedent for these games to not have changes, so it's fair to be disappointed that some were made this time.
See, we do not know that yet. People claim they could not get through the original 15 years ago. If the changes are "nothing at all", then the same may hold true here wouldn't it?
Why?
And WHAT?
Such as? I don't remember any huge ones in OoT. And even in the case of Wind Waker, those were changes that everyone asked for right? Pictobox, faster sail, etc.Ocarina of Time 3D and Wind Waker HD both had big changes - I don't see what's so different here, they're just modernizing those games, they're quite old.
This isn't really fair, like I've said. It's entirely reasonable that people could have wanted a remake like OoT, which was the original with better graphics and a touch screen. There's a precedent for these games to not have changes, so it's fair to be disappointed that some were made this time.
And I think a lot of people would argue that MM didn't have any glaring issues to begin with as well, outside of tiny stuff like the iron boots equip. There are definitely some extreme comments in here, but just saying "It's on the Virtual Console" is unfairly dismissive. There's no reason people shouldn't be allowed to be disappointed about some of these if the changes are what we're hearing.But OoT really didn't have anything to change. It's a much simpler game with much fewer systems. Adding save points to OoT, for example, would have been superfluous since getting anywhere in that game only takes like a few seconds to a minute and there is no waiting for specific times. They did change OoT in areas where it needed it, like making the iron boots something you can instantly equip and unequip and making the Water Temple make more sense, but really the game had no glaring issues to begin with.
The reviews are saying otherwise. If they say the game feels less tense and curious, then I'll believe them for now.
xD
She looked like she had a resting b**** face. Her eyebrows were way too angry for that ending cutscene.
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Just look. She doesn't look sad. She looks like she's planning something evil or sexy or both.
Just look. She doesn't look sad. She looks like she's planning something evil or sexy or both.
Because those changes will help people having trouble with the game, but won't prevent at all people getting into it? Most of those changes are options you can ignore, others are negligible, especially for people who know the game, like the ice arrows: people who played the game already know the two places where they have to use ice arrows, and ignore the other bodies of water. If you don't know the game, you can waste a lot of time experimenting because it isn't clear where it's a good idea to use them and where it isn't - especially since you barely use them at all. And losing time is a serious issue on a handheld game.See, we do not know that yet. People claim they could not get through the original 15 years ago. If the changes are "nothing at all", then the same may hold true here wouldn't it?
But OoT really didn't have anything to change. It's a much simpler game with much fewer systems. Adding save points to OoT, for example, would have been superfluous since getting anywhere in that game only takes like a few seconds to a minute and there is no waiting for specific times. They did change OoT in areas where it needed it, like making the iron boots something you can instantly equip and unequip and making the Water Temple make more sense, but really the game had no glaring issues to begin with.
Ocarina of Time 3D and Wind Waker HD both had big changes - I don't see what's so different here, they're just modernizing those games, they're quite old.
So which are you? ANOTHER angry post with yet another use of the word 'hate' in it in two days? Boo, chill.
OoT 3D added hintstones and Wind Waker HD added a swift sail. Those aren't huge changes.
The reviews are saying otherwise. If they say the game feels less tense and curious, then I'll believe them for now.
xD
She looked like she had a resting b**** face. Her eyebrows were way too angry for that ending cutscene.
![]()
Just look. She doesn't look sad. She looks like she's planning something evil or sexy or both.
Wind Waker is all about feeling happy, unlike MM. So wasting your time is counterproductive to the atmosphere of the gameIf argued along the lines the way some people have argued these MM changes, the swift sail is a huge change.
"It's MEANT to be a slow reflective journey that wastes your time."
Wind Waker is all about feeling happy, unlike MM. So wasting your time is counterproductive to the atmosphere of the game![]()
Wind Waker is all about feeling happy, unlike MM. So wasting your time is counterproductive to the atmosphere of the game![]()
"Wind Waker is calm and peaceful. You're not supposed to racing from place to place like some sort of boor!"
Majora's Mask is a good game that didn't have many glaring issues.
Difference is that that's a good change. Only complaint I remember hearing about it was how random it was to get.If argued along the lines the way some people have argued these MM changes, the swift sail is a huge change.
"It's MEANT to be a slow reflective journey that wastes your time."
Calm and peaceful aren't the same thing as happy though!"Wind Waker is calm and peaceful. You're not supposed to racing from place to place like some sort of boor!"
As a Zelda fan, I feel like this thread sums up the fanbase quite nicely.
But they're pretty much the same animations. "All" they did was to add more animation frames to fit the new 30 FPS target. They basically smoothened the animations out. By hand. Not to say they didn't screw some things up, the Dodongos spin like crazy in the remake
Jebus.
Not even a hero mode. Nintendo must have had a hard time finding an intern who could change the single line of code that updates enemy damage. Shame, since Nintendo could have used some damage control with the hardcore fans given all these bizarre changes.
At least we got more fishing, lol.
Who's the worst? Smash?Yep. 2nd worst fanbase when it comes to videogame series.
Who's the worst? Smash?
Sonic?Who's the worst? Smash?
If argued along the lines the way some people have argued these MM changes, the swift sail is a huge change.
"It's MEANT to be a slow reflective journey that wastes your time."
Yep. 2nd worst fanbase when it comes to videogame series.
Pretty much.Sonic
Dungeons and bosses weren't that great, the save system, some rather obtuse side-quests (Bomber's notebook not too helpful in the original), and having to wait around for side-quests to begin are legitimate issues with the original.
Dungeons likely still suck in the remake, but most everything else has been addressed.
Majora's Mask is a good game that didn't have many glaring issues.
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.
Ooh that's a good point too. It's optional.The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.
Wow. I'm not staying in this thread. People like being passive aggressive I suppose.
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.
Eh, there are a lot of them that are straight up different. (Like the aforementioned young link's jump)
I think it's mostly for the better. The game looks a lot smoother.
Ah, good to know.Fun fact: In the Spanish language, "terminar" means "to end".
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.
Doesn't the new bombers notebook only record stuff once you've encountered it at least once? You still have to explore and discover the things yourself. YOu just don't need to constantly keep track of it all in your head or one real life paper.
Did they change his new jumping animations? The original N64 MM added some new jumping animations not present in N64 OoT.
The save system played into the themes of the game, the bombers notebook didn't need to be any more helpful than it was, and anyone that chooses to stand around is doing just that, choosing.
And stone tower temple is one of the best dungeons in the series.
Those aren't glaring issues. The game has always been, and still is, great.
Since all of those sites are blocked at my work...
Anyone know if MM3D uses the c-stick on the n3DS at all?