Majoras Mask 3D - Review Thread

Goes to show that sometimes nostalgia ain't your friend :lol. I'm super stoked about this remake, changes be damned. The0y don't bother me because I know I could beat it, changes or no, I already beat the original (on the Collector's Disc, no less).

If the changes help others enjoy the game as much as I did, then I can't be all too annoyed by some of the accessislity changes

I can understand that. A lot of the animations are different. I like young link's jump a lot more in the original.

I don't know about ruined though. Zeldablue pls

But they're pretty much the same animations. "All" they did was to add more animation frames to fit the new 30 FPS target. They basically smoothened the animations out. By hand. Not to say they didn't screw some things up, the Dodongos spin like crazy in the remake
 
Jebus.

Not even a hero mode. Nintendo must have had a hard time finding an intern who could change the single line of code that updates enemy damage. Shame, since Nintendo could have used some damage control with the hardcore fans given all these bizarre changes.

At least we got more fishing, lol.
 
This isn't really fair, like I've said. It's entirely reasonable that people could have wanted a remake like OoT, which was the original with better graphics and a touch screen. There's a precedent for these games to not have changes, so it's fair to be disappointed that some were made this time.

Ocarina of Time 3D and Wind Waker HD both had big changes - I don't see what's so different here, they're just modernizing those games, they're quite old.
 
See, we do not know that yet. People claim they could not get through the original 15 years ago. If the changes are "nothing at all", then the same may hold true here wouldn't it?

The reviews are saying otherwise. If they say the game feels less tense and curious, then I'll believe them for now.

Why?
And WHAT?

xD

She looked like she had a resting b**** face. Her eyebrows were way too angry for that ending cutscene.

hqdefault.jpg


Just look. She doesn't look sad. She looks like she's planning something evil or sexy or both.
 
Ocarina of Time 3D and Wind Waker HD both had big changes - I don't see what's so different here, they're just modernizing those games, they're quite old.
Such as? I don't remember any huge ones in OoT. And even in the case of Wind Waker, those were changes that everyone asked for right? Pictobox, faster sail, etc.

I think it's fair to be disappointed that MM was made more accessible, since the whole point of the original was that it was sort of miserable to play through. It's like if they made WW really challenging haha.
 
We've had people here complain that the Deku Scrub cutscene change messed up the "intent" because it was "supposed to annoy you" or something.

I hate how I cannot enter a Zelda thread anymore without my blood boiling. There's passionate advocacy and there's hypersensitivity.
 
This isn't really fair, like I've said. It's entirely reasonable that people could have wanted a remake like OoT, which was the original with better graphics and a touch screen. There's a precedent for these games to not have changes, so it's fair to be disappointed that some were made this time.

But OoT really didn't have anything to change. It's a much simpler game with much fewer systems. Adding save points to OoT, for example, would have been superfluous since getting anywhere in that game only takes like a few seconds to a minute and there is no waiting for specific times. They did change OoT in areas where it needed it, like making the iron boots something you can instantly equip and unequip and making the Water Temple make more sense, but really the game had no glaring issues to begin with.
 
Are there any reviews fr the perspective of a player who has, for shame, never or barely played Majora's Mask?

Not that I need a review to help my buying decision, it's Zelda I'm buying it. But the majority of this thread is debating whether the changes are good or bad.

The furthest I ever made it in MM was getting the Deku mask off back when the game first launched.
 
But OoT really didn't have anything to change. It's a much simpler game with much fewer systems. Adding save points to OoT, for example, would have been superfluous since getting anywhere in that game only takes like a few seconds to a minute and there is no waiting for specific times. They did change OoT in areas where it needed it, like making the iron boots something you can instantly equip and unequip and making the Water Temple make more sense, but really the game had no glaring issues to begin with.
And I think a lot of people would argue that MM didn't have any glaring issues to begin with as well, outside of tiny stuff like the iron boots equip. There are definitely some extreme comments in here, but just saying "It's on the Virtual Console" is unfairly dismissive. There's no reason people shouldn't be allowed to be disappointed about some of these if the changes are what we're hearing.
 
The reviews are saying otherwise. If they say the game feels less tense and curious, then I'll believe them for now.



xD

She looked like she had a resting b**** face. Her eyebrows were way too angry for that ending cutscene.

hqdefault.jpg


Just look. She doesn't look sad. She looks like she's planning something evil or sexy or both.

Okay I get where you're coming from, but she looks more neutral than angry. I wouldn't say it ruins the ending, though.
 
See, we do not know that yet. People claim they could not get through the original 15 years ago. If the changes are "nothing at all", then the same may hold true here wouldn't it?
Because those changes will help people having trouble with the game, but won't prevent at all people getting into it? Most of those changes are options you can ignore, others are negligible, especially for people who know the game, like the ice arrows: people who played the game already know the two places where they have to use ice arrows, and ignore the other bodies of water. If you don't know the game, you can waste a lot of time experimenting because it isn't clear where it's a good idea to use them and where it isn't - especially since you barely use them at all. And losing time is a serious issue on a handheld game.

I loved Majora's Mask, but damn, the game was difficult to get into. Not hard, just annoying to play, the interface and options got in the way of the good stuff, it suffered a lot because of lack of visibility and convenience. And many people I know who I tried to persuade giving it a try couldn't get into it or even flat out hated it because of how complicated and bothersome it was to use. It's forgotten now, but for a very long time, that game was ranked as a bad Zelda game. I'm very happy at all those changes, I see them all as improvements.
 
But OoT really didn't have anything to change. It's a much simpler game with much fewer systems. Adding save points to OoT, for example, would have been superfluous since getting anywhere in that game only takes like a few seconds to a minute and there is no waiting for specific times. They did change OoT in areas where it needed it, like making the iron boots something you can instantly equip and unequip and making the Water Temple make more sense, but really the game had no glaring issues to begin with.

Majora's Mask is a good game that didn't have many glaring issues.
 
Ocarina of Time 3D and Wind Waker HD both had big changes - I don't see what's so different here, they're just modernizing those games, they're quite old.

OoT 3D added hintstones and Wind Waker HD added a swift sail. Those aren't huge changes.
 
Not sure why people are saying changes to the game will make it easier. Saving at owl statues still requires you to leave a dungeon. And even if you fail to beat a dungeon, you still have to start over from the beginning or where you last saved. This isn't really a big deal.

Also, the time manipulation mechanics in the original game completely trivialized the time limit anyway making the game no longer difficult.
 
OoT 3D added hintstones and Wind Waker HD added a swift sail. Those aren't huge changes.

If argued along the lines the way some people have argued these MM changes, the swift sail is a huge change.

"It's MEANT to be a slow reflective journey that wastes your time."
 
The reviews are saying otherwise. If they say the game feels less tense and curious, then I'll believe them for now.



xD

She looked like she had a resting b**** face. Her eyebrows were way too angry for that ending cutscene.

hqdefault.jpg


Just look. She doesn't look sad. She looks like she's planning something evil or sexy or both.

Oh wow, yeah she looks kinda freaky. But it's actually pretty true to the artwork:
 
If argued along the lines the way some people have argued these MM changes, the swift sail is a huge change.

"It's MEANT to be a slow reflective journey that wastes your time."
Wind Waker is all about feeling happy, unlike MM. So wasting your time is counterproductive to the atmosphere of the game :)
 
Majora's Mask is a good game that didn't have many glaring issues.

Dungeons and bosses weren't that great, the save system, some rather obtuse side-quests (Bomber's notebook not too helpful in the original), and having to wait around for side-quests to begin are legitimate issues with the original.

Dungeons likely still suck in the remake, but most everything else has been addressed.
 
If argued along the lines the way some people have argued these MM changes, the swift sail is a huge change.

"It's MEANT to be a slow reflective journey that wastes your time."
Difference is that that's a good change. Only complaint I remember hearing about it was how random it was to get.

But I remember plenty of people complaining about bloom in that game.
 
But they're pretty much the same animations. "All" they did was to add more animation frames to fit the new 30 FPS target. They basically smoothened the animations out. By hand. Not to say they didn't screw some things up, the Dodongos spin like crazy in the remake

Eh, there are a lot of them that are straight up different. (Like the aforementioned young link's jump)

I think it's mostly for the better. The game looks a lot smoother.
 
Jebus.

Not even a hero mode. Nintendo must have had a hard time finding an intern who could change the single line of code that updates enemy damage. Shame, since Nintendo could have used some damage control with the hardcore fans given all these bizarre changes.

At least we got more fishing, lol.

We don't even know that...
 
If argued along the lines the way some people have argued these MM changes, the swift sail is a huge change.

"It's MEANT to be a slow reflective journey that wastes your time."

The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.

Yep. 2nd worst fanbase when it comes to videogame series.

Wow. I'm not staying in this thread. People like being passive aggressive I suppose.
 
Dungeons and bosses weren't that great, the save system, some rather obtuse side-quests (Bomber's notebook not too helpful in the original), and having to wait around for side-quests to begin are legitimate issues with the original.

Dungeons likely still suck in the remake, but most everything else has been addressed.

The save system played into the themes of the game, the bombers notebook didn't need to be any more helpful than it was, and anyone that chooses to stand around is doing just that, choosing.

And stone tower temple is one of the best dungeons in the series.

Those aren't glaring issues. The game has always been, and still is, great.
 
Majora's Mask is a good game that didn't have many glaring issues.

It is a good game with glaring issues that people have complained about since it originally came out and resulted in it having much lower sales than OoT. The old time system was very clunky and obtuse. There is absolutely no reason why you should have to wait around for hours for a specific event if you already know about it. It serves no purpose. Being able to go forward to any time is a good change that only benefits people who have already figured out what to do. Being able to hard save at statues is a good change that only benefits people who have already figured out what to do. Making the bosses more challenging is a good change. So far the only change I've seen that seems bad is the swimming, but even that is only a minor thing. Most of these changes only serve to cut down on the amount of pointless down time, and are entirely the choice of the player to make use of.
 
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.

Doesn't the new bombers notebook only record stuff once you've encountered it at least once? You still have to explore and discover the things yourself. YOu just don't need to constantly keep track of it all in your head or one real life paper.
 
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.

Wow. I'm not staying in this thread. People like being passive aggressive I suppose.
Ooh that's a good point too. It's optional.
 
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.

Okay you're going to have to explain where there's an equivalent to this analogy in MM 3D.

Are you talking about the Song of Double Time?
 
Eh, there are a lot of them that are straight up different. (Like the aforementioned young link's jump)

I think it's mostly for the better. The game looks a lot smoother.

Did they change his new jumping animations? The original N64 MM added some new jumping animations not present in N64 OoT.
 
Fun fact: In the Spanish language, "terminar" means "to end".
Ah, good to know.
Also yeah the N64 Zeldas had their issues. MM managed to stand out for me because it was the first and so far only game to really get a sense of environment around. The NPCs played a crucial role in the story and it was cool seeing them together in the end. Wind Waker was close, but there were still so many forgettable characters in it.
 
The swift sail can only be obtained after you've already sailed a bit and appreciated the sailing in itself. It is also only a single change versus the huge multitude of changes in Majora's Mask. If, for example, Wind Waker added a notebook that told you what to do and allowed you to warp from the beginning of the game to basically anywhere, you'd bet people would be pissed off.

No, because it would be optional. And if it is optional, I have no reason to complain. Because it's optional. Optional.
 
Doesn't the new bombers notebook only record stuff once you've encountered it at least once? You still have to explore and discover the things yourself. YOu just don't need to constantly keep track of it all in your head or one real life paper.

Yeah. I feel like people aren't getting that? You have to encounter the people and start the "quest" before it shows up.

Did they change his new jumping animations? The original N64 MM added some new jumping animations not present in N64 OoT.

His jump in OOT3D is completely new, not taken from Majora. So I don't really know.
 
The save system played into the themes of the game, the bombers notebook didn't need to be any more helpful than it was, and anyone that chooses to stand around is doing just that, choosing.

And stone tower temple is one of the best dungeons in the series.

Those aren't glaring issues. The game has always been, and still is, great.

The game can be great AND have flaws, you know. It doesn't matter if the save system "played into the themes of the game," the fact that it's the single biggest complaint you hear about Majora's Mask means that it was a swing and a miss.

It's like I've said over and over, Majora's Mask was a great game in spite of its problems, not because of them.

Since all of those sites are blocked at my work...
Anyone know if MM3D uses the c-stick on the n3DS at all?

Yes, for camera control
 
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