Majoras Mask 3D - Review Thread

There's a lot less handholding in Link Between Worlds than the latest console titles

I said it was a reason, not the reason. ALBW, I have other problems with that one... Although I don't think its a terrible game. So yeah, as another poster said it's very easy and there's not much thinking involved is solving puzzles and traversal. All the weapons are available from the start and the tools you need to access dungeons are literally painted on them.

Explain to me how the notebook is "absurd" hand holding when it only takes notes AFTER you did something. It keeps track of your actions. Please explain based on the facts and not the misinformation in the gamexplain review.

Well, can you really fault me for going off the review? So what are the facts? The review said the notebook told him where to take the meat. Is that not a fact?
 
I should mention that this game and all its preorders have driven me insane. I barely got the Majora's Mask 3DS XL and Skull Kid Limited Edition US and then I imported the EU version to get its limited edition stuff.

I WILL NEVER spend this money on a specific game ever again, Majora's Mask is just my favorite game of all time and I felt obligated to just buy everything but the PRIMA guide haha.
 
Well, can you really fault me for going off the review? So what are the facts? The review said the notebook told him where to take the meat. Is that not a fact?

Based on the footage from that same review, what he said isn't true at all.
 
Well, can you really fault me for going off the review? So what are the facts? The review said the notebook told him where to take the meat. Is that not a fact?

No, it is in fact not a fact. It is completely inaccurate. As has been explained by someone else with a review copy in this thread extensively. I already quoted both posts just a few posts above your original one. Just go to the last page and look at it.
 
I tried it the other day side by side with 3DS vs N3DS and didn't notice any difference, but it wasn't an extensive test. I'm not very eagle eyed with these things though.

Hm, thanks! Was hoping for some kind of AA/Framerate boost, I guess I'll have to wait for some more impressions
 
I imagine a lot of people are forgetting that Link Between Worlds had that hint system with the ghosts and the Play Coins, but unless you equipped that special glasses item you never saw them.

Yeah, but there's no Fi-like LEGIT handholding. Or opening tutorial.
 
I haven't played Majora's Mask since the game first came out, in fact I've only completed the game one time (I've beaten OoT probably 12-15 time. I haven't been this excited for a game in ages. Getting a new 3DS XL for my birthday tomorrow and MM on Valentines day... Woot


Did someone already post a list of the actual changes, seems like there is some misinformation being spread by reviews?
 
Ok I'll ask again because I find it shocking no one has talked about it, but has the actually tedious part of the game, the elegy of emptiness, been improved in any way?
 
If you listen to Zelda fans every major Zelda game is shit. Majora was kind of beloved but it has been tarnished by this monstrous port. Now every single Zelda game is bad, rejoice. The cycle is completed.
 
I'm wondering right now, are we gonna go through this entire song and dance again in the OT? Somewhere between 50-100 pages of people arguing about whether a cult-classic has been completely ruined or not? That should be fun. Maybe there should be a "Newbies only OT" and a "Veteran Arena aka Slaughterhouse OT."
 
If you listen to Zelda fans every major Zelda game is shit. Majora was kind of beloved but it has been tarnished by this monstrous port. Now every single Zelda game is bad, rejoice. The cycle is completed.

What on earth?

Zelda is a unique series in that almost every game is really quite unique, or has really unique aspects. Therefore there are elements of the fan base that strongly like certain games, and perhaps dislike others. Completely normal.

Take me. It's my favourite series and always has been, but I've never liked LTTP. Didn't at release, didn't as a teen, don't now. I appreciate its greatness, but I don't personally enjoy it much. LoZ, LA, OoT, MM on the other hand - pure bliss. Now get enough fans like me around and you'll eventually hear negative opinions of every single Zelda game. Should we all hold our tongues so that you personally don't get a bad opinion of the fanbase as a whole? That's silly to me.

Zelda games are diverse, the fanbase have diverse opinions. This is something to be celebrated, not bemoaned.
 
I'm wondering right now, are we gonna go through this entire song and dance again in the OT? Somewhere between 50-100 pages of people arguing about whether a cult-classic has been completely ruined or not? That should be fun. Maybe there should be a "Newbies only OT" and a "Veteran Arena aka Slaughterhouse OT."

who's saying the game has been ruined, really? It's just criticism of a hyped game. That's okay to do in an OT.
 
Yeah, but there's no Fi-like LEGIT handholding. Or opening tutorial.
The system in ALBW actually feeds you answers though. Fi never does. Therefore the system in ALBW objectively worse since it not only holds your hand, it squeezes it too.
 
The system in ALBW actually feeds you answers though. Fi never does. Therefore the system in ALBW objectively worse since it not only holds your hand, it squeezes it too.

It's not objectively worse because it is 100% optional and unintrusive in addition to requiring play coins.
 
Ok I'll ask again because I find it shocking no one has talked about it, but has the actually tedious part of the game, the elegy of emptiness, been improved in any way?

You know...I thought I read a while back that that was something they were going to improve, but I too haven't heard anything about it since then. Maybe I imagined it that first time.
 
I'm wondering right now, are we gonna go through this entire song and dance again in the OT? Somewhere between 50-100 pages of people arguing about whether a cult-classic has been completely ruined or not? That should be fun. Maybe there should be a "Newbies only OT" and a "Veteran Arena aka Slaughterhouse OT."
Well...I'm more excited to hear first impressions from new people. But I'd imagine remake changes will continue to be criticized too.

Any chance there are new secrets or added endings? That's what I was most excited for. I want to see Adult Kafei.

OR A HINT FOR A SEQUEL. D:
 
Well...I'm more excited to hear first impressions from new people. But I'd imagine remake changes will continue to be criticized too.

Any chance there are new secrets or added endings? That's what I was most excited for. I want to see Adult Kafei.

OR A HINT FOR A SEQUEL. D:

Well, they removed the triforces from Ikana valley and that's as far as would have been in terms of a hint for a sequel so...:(
 
OR A HINT FOR A SEQUEL. D:

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The system in ALBW actually feeds you answers though. Fi never does. Therefore the system in ALBW objectively worse since it not only holds your hand, it squeezes it too.
It does? If you're talking about the hint system, that's as ridiculous as people complaining about any other super guide implementation or rewind in Forza. It's an optional and unintrusive help mechanic designed specifically for people who are stuck and aren't that good at games or interested on thinking that hard.


I played ALTTP before ALBW and honestly, the difficulty isn't that different, ALBW is slightly easier but nothing major.

It's very rare that the challenge in any particular puzzle is about what item to use, while the new item system didn't allow for many multi item puzzles and that reduced their complexity, there were actually many puzzles where you could either use a non mandatory item or an object in the dungeon, like bomb flowers. The wall mechanic alone asked for some out of the box thinkig.

No post ALTTP Zelda game is hard for an experienced player, TP has reasonably complex and challenging dungeons (and ridiculously easy combat), ST has some very tough puzzles and SS has the hardest combat of any 3D Zelda (and I don't mean just because the control method is hard for some) by far.

Zelda games aren't supposed to be super hard, they just have to provide a reasonable challenge to keep the player interested. Of course, some people consider anything less than Ninja Gaiden hard insultingly easy.

I do wish Hero mode was always available from the start though, as it makes the games
very interesting for someone experienced, but I realize that Zelda isn't geared only for the hardcore. Zelda I and II are the only ones that are really hard and that's because that's just how games were made back then, game design was at a different point.
 
Did the secret unlockable entire second half of Mario 3D World not count?

And didn't they tease MM3D in
Ravio's hidden diary
in ALBW?

Maybe you're just not looking hard enough :-D

You're right!

The reviewers are hiding it from us. There has to be more! There better be more!

Pleaaase!
 
What on earth?

Zelda is a unique series in that almost every game is really quite unique, or has really unique aspects. Therefore there are elements of the fan base that strongly like certain games, and perhaps dislike others. Completely normal.

Take me. It's my favourite series and always has been, but I've never liked LTTP. Didn't at release, didn't as a teen, don't now. I appreciate its greatness, but I don't personally enjoy it much. LoZ, LA, OoT, MM on the other hand - pure bliss. Now get enough fans like me around and you'll eventually hear negative opinions of every single Zelda game. Should we all hold our tongues so that you personally don't get a bad opinion of the fanbase as a whole? That's silly to me.

Zelda games are diverse, the fanbase have diverse opinions. This is something to be celebrated, not bemoaned.

First, I was half joking with that post. Second, negative opinions are fine, but sometimes it feels like there's no real appreciation for..well, anything the developers put out. Take A Link Between Worlds: it was very beloved last year (came in 2nd in the GAF Awards?), now if you skim through a Zelda thread you'll find many people just destryong it for his lack of challenge (it feels a bit stupid to me, considering the level of challenge of Zelda games after the 64 era, but still...) and everything that did right is swept under the rug. Skyward Sword might have had one of the best area ever in a Zelda game (Lanaryu Desert), but the only thing you'll hear is the shitty controls and Fi handholding. Majora's 3DS discussion is already a bloody battleground and the game is not even out. Wind Waker is boring, lacks content and man did they really destroy the artstyle with that bloom. If you discount a couple of handheld games (probably because few people played them), practically every game in the franchise has been torned apart. The general impression is that we've been receiving turds for 25 years. I was just lamenting the sheer negativity that emerges in Zelda discussions. Criticism is healty, but dismissing everything becomes obnoxius and hard to read, especially for newcomers. The environment just seems toxic. Hope people that have a first chance to play Majora's Mask now on 3DS won't be influenced too much by the discussion. It just sucks out every excitment from it.

It does? If you're talking about the hint system, that's as ridiculous as people complaining about any other super guide implementation or rewind in Forza. It's an optional and unintrusive help mechanic designed specifically for people who are stuck and aren't that good at games or interested on thinking that hard.


I played ALTTP before ALBW and honestly, the difficulty isn't that different, ALBW is slightly easier but nothing major.

It's very rare that the challenge in any particular puzzle is about what item to use, while the new item system didn't allow for many multi item puzzles and that reduced their complexity, there were actually many puzzles where you could either use a non mandatory item or an object in the dungeon, like bomb flowers. The wall mechanic alone asked for some out of the box thinkig.

No post ALTTP Zelda game is hard for an experienced player, TP has reasonably complex and challenging dungeons (and ridiculously easy combat), ST has some very tough puzzles and SS has the hardest combat of any 3D Zelda (and I don't mean just because the control method is hard for some) by far.

Zelda games aren't supposed to be super hard, they just have to provide a reasonable challenge to keep the player interested. Of course, some people consider anything less than Ninja Gaiden hard insultingly easy.

I do wish Hero mode was always available from the start though, as it makes the games
very interesting for someone experienced, but I realize that Zelda isn't geared only for the hardcore. Zelda I and II are the only ones that are really hard and that's because that's just how games were made back then, game design was at a different point.

Completely agree with this
 
Reviews so far are around what I expected them to be. Game still looks great even with the changes to the original, definitely can't wait until the 13th to grab a copy. Its been a long time (I got mine when they bundled MM with the N64) since I have played through this game. I only remember bits and pieces here and there, so it'll be fun playing this like its my first time again lol.
 
This "they didn't do any hand-holding because they didn't need to, the game was already piss easy" is nonsense imo.

Since when have Zelda games been anything other than easy? Skyward Sword isn't particularly harder than ALBW, with or without hand-holding.

I don't think anybody is denying that Zelda games are easy, but ALBW is easier than Zelda standard. That is to say, at least, it's not as complex as a 3D game.

That and people grossly exaggerate the degree to which Skyward Sword tells you where to go and what to do compared to other Zelda games. It actually does that less than other Zelda games.

You made a joke about adding handholding to tell you how to beat the final boss of ALBW. It's funny how many people complained about the final boss of SS because they couldn't figure out the proper way to beat it, which is masterfully gives you completely organic clues about. That whole sequence put such a huge smile on my face when I played it.
 
I'm actually don't expect anything Zelda U to be teased in this, especially given how little we've seen of Zelda U. In fact, I don't except much new content at all. Hell, I'd be surprised if there's even a boss rush mode.
 
That and people grossly exaggerate the degree to which Skyward Sword tells you where to go and what to do compared to other Zelda games. It actually does that less than other Zelda games.

Am I reading this correctly?

Skyward Sword gives you a freaking dowsing machine that directly tells you where to go. Not to mention Fi being surprisingly spoilery with her "helpful" dialogue.

But my main issue is, you're saying Skyward Sword has less hand-holding than Zelda NES, LTTP, and Majora's Mask just to name a few examples?

Unless you're only talking about how Zelda games point you towards your next destination. In which case I still feel I am reading your post wrong.
 
Majora's Mask sequel should never fucking happen. They've already screwed up the gameplay of this game, so I'd hate to see what they'd do to the story...

A sequel, meaning another game with OoT/MM Link. Not a return to Termina. Just, you know, a nice trilogy title. >___>
 
From Destructoid:

"The third and fourth guardians, Gyorg and Twinmold, are a bit different. Gyorg now has an entirely new phase in his fight, which takes place completely underwater. You also won't get the Giant's Mask immediately during Twinmold -- only when you kill one half of the duo will the mask drop. Both changes are interesting, especially the latter since it's no longer a gimmicky throwaway fight."
 
A sequel, meaning another game with OoT/MM Link. Not a return to Termina. Just, you know, a nice trilogy title. >___>

I understand your desire for a trilogy, but there's plenty of good game duologies as well.

The Banjo N64 Duology.

The Mario Galaxy Duology.

The Tomba! Duology.

The Super Monkey Ball Duology.

The Paper Mario RPG Duology.

The Luigi's Mansion Duology.

And of course, the Young Link Duology with OoT and MM.

From Destructoid:

"The third and fourth guardians, Gyorg and Twinmold, are a bit different. Gyorg now has an entirely new phase in his fight, which takes place completely underwater. You also won't get the Giant's Mask immediately during Twinmold -- only when you kill one half of the duo will the mask drop. Both changes are interesting, especially the latter since it's no longer a gimmicky throwaway fight."

Oy, qué han hecho...
 
Am I reading this correctly?

Skyward Sword gives you a freaking dowsing machine that directly tells you where to go. Not to mention Fi being surprisingly spoilery with her "helpful" dialogue.

But my main issue is, you're saying Skyward Sword has less hand-holding than Zelda NES, LTTP, and Majora's Mask just to name a few examples?

Unless you're only talking about how Zelda games point you towards your next destination. In which case I still feel I am reading your post wrong.

It gives you a dowsing rod that you don't have to use. Other games would just put an X on your map. Plus, the older games had much less complex areas to navigate, so just telling you to go to the end of the linear area was all the instruction you could possibly need. If you got lost climbing up Death Mountain in any game before SS you would have to have terrible navigation skills. The games told you to go to the top of Death Mountain and you just follow the path. Skyward Sword doesn't tell you where your destination is. It just drops you in a more complex world and tells you you can use your sword like a magic compass if you get lost. Honestly, the dowsing mechanic was just emulating Shadow of the Colossus' sword mechanic.

Fi is not surprisingly spoilery. There are exactly 2 moments where she possibly could "spoil" something and both times she gives you a chance to figure it out first. In other Zelda games helpers would blurt out more spoilery things. For example, Midna pops up in Lakebed temple to tell you that you can knock down stalactites.

Where did I mention any of those games. I have done quite a bit of analysis comparing Twilight Princess to Skyward Sword and Twilight Princess has more instances of telling the player where to go and what to do. As far as pointing you to your next destination, it really doesn't do it any more than other Zeldas. All 3D Zeldas are remarkably linear affairs.
 
The ice arrow change already speaks to me what the majority of these changes were meant to be. I'll buy this because I love Majora's Mask but I'm going to have to accept that they've turned away from their original design philosophy and core into something else.
 
I'm actually don't expect anything Zelda U to be teased in this, especially given how little we've seen of Zelda U. In fact, I don't except much new content at all. Hell, I'd be surprised if there's even a boss rush mode.

They're teasing the hand holding that will plague Zelda U.

From Destructoid:

"The third and fourth guardians, Gyorg and Twinmold, are a bit different. Gyorg now has an entirely new phase in his fight, which takes place completely underwater. You also won't get the Giant's Mask immediately during Twinmold -- only when you kill one half of the duo will the mask drop. Both changes are interesting, especially the latter since it's no longer a gimmicky throwaway fight."

Sounds cool. I hope they didn't change the first two boss fights though, I thought they were perfect the way they were.
 
From Destructoid:

"The third and fourth guardians, Gyorg and Twinmold, are a bit different. Gyorg now has an entirely new phase in his fight, which takes place completely underwater. You also won't get the Giant's Mask immediately during Twinmold -- only when you kill one half of the duo will the mask drop. Both changes are interesting, especially the latter since it's no longer a gimmicky throwaway fight."

Interesting change...
 
What's the ice arrow change I keep hearing mentioned?

You can't freeze any water you want. You can only freeze predetermined points that are sparkling.

From Destructoid:

"The third and fourth guardians, Gyorg and Twinmold, are a bit different. Gyorg now has an entirely new phase in his fight, which takes place completely underwater. You also won't get the Giant's Mask immediately during Twinmold -- only when you kill one half of the duo will the mask drop. Both changes are interesting, especially the latter since it's no longer a gimmicky throwaway fight."

Interesting. Hopefully the first phase is different than in the original or it will still remain one of the worst Zelda bosses.
 
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