The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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I am not trying to nitpick, but his body moved too fast and didn't synchronize with hit reactions.

But that's just my opinion :p

I thought that, but look again - the initial shot is full clem into his torso. The next few are skimming his back. The second last actually rips away cloth.
 
I thought that, but look again - the initial shot is full clem into his torso. The next few are skimming his back. The second last actually rips away cloth.
It's interesting to see the spray hit the wall behind him several shots later. The shells hanging in the air during the slomo is a nice touch.
 
I thought that, but look again - the initial shot is full clem into his torso. The next few are skimming his back. The second last actually rips away cloth.

Yeah, also the game didn't transition into slow-mo until after the first shot, so the initial body reaction and bullet cases were full speed.
 
I thought that, but look again - the initial shot is full clem into his torso. The next few are skimming his back. The second last actually rips away cloth.
I just watched it over and over again and yeah, I took my words back. It looked good. But can we control the gun cursor? The way it moved was so random.
 
Is it so much to ask for Sony to just eliminate the black bars? They look really nasty and take away from the actual action.

Looks way better than bloodbourne with all the aliasing/shimmering. That's FAR more distracting. This is seriously the best console game I've ever seen, image quality wise.
 
Watching videos etc and I just had a thought...

In the Game Trailers interview they discuss the awkwardness of knowing when you're in control or not of the character because the switch between cutscenes and gameplay is so seamless. Why don't they just fade the UI in or out in between AND why not put the UI in the black borders rather than over the image. Two birds one stone.

I think the UI in the borders would be much better, give the actual game a clear filmic image and make the most of the use of the bars, which could maybe negate the criticisms from some quarters.
 
That looks so weird. Why isn't the bullet hitting where the reticule is? That's one of my annoyances with the game I've seen from this "Dead Eye" mechanic. Can it be upgraded Red Dead Redemption style so you can aim and blow enemies heads off?

I'm guessing it's the sheer speed of the repeating weapon. I doubt it's accurate. It must be going some clip considering it fires off five shots and the cases aren't even slowing down yet.
 
Watching videos etc and I just had a thought...

In the Game Trailers interview they discuss the awkwardness of knowing when you're in control or not of the character because the switch between cutscenes and gameplay is so seamless. Why don't they just fade the UI in or out in between AND why not put the UI in the black borders rather than over the image. Two birds one stone.

I think the UI in the borders would be much better, give the actual game a clear filmic image and make the most of the use of the bars, which could maybe negate the criticisms from some quarters.

I think the problem with that - and I believe it's been mentioned before - is that putting the UI in the bars would totally destroy the framing and bring you out of the image. I think if you picture it in your head you'll know what I mean.
 
Watching videos etc and I just had a thought...

In the Game Trailers interview they discuss the awkwardness of knowing when you're in control or not of the character because the switch between cutscenes and gameplay is so seamless. Why don't they just fade the UI in or out in between AND why not put the UI in the black borders rather than over the image. Two birds one stone.

I think the UI in the borders would be much better, give the actual game a clear filmic image and make the most of the use of the bars, which could maybe negate the criticisms from some quarters.

I got this one RoboPlato haha

The reason is that you wouldn't filter out the black bars mentally and you would always know they're there. Do you always notice the black bars watching a movie? After a bit you filter them out naturally.
 
Is it so much to ask for Sony to just eliminate the black bars? They look really nasty and take away from the actual action.

That's impossible, because there's no image behind them. It'd be like watching a theatrical film on a 4:3 screen and asking them to remove the black bars.
 
The hit animations look wonky in this gif compared to the others I've seen but the lighting is what really gets me here. The muzzle flash illuminates the gun and shell casings and the light it bounces off the various types of metal surfaces differently. I adore the muzzle flash in this game. It's perfect.

I got this one RoboPlato haha

The reason is that you wouldn't filter out the black bars mentally and you would always know they're there. Do you always notice the black bars watching a movie? After a bit you filter them out naturally.

You stole my line!

I feel like I'll need to write that up for the OT post LOL
 
The hit animations look wonky in this gif compared to the others I've seen but the lighting is what really gets me here. The muzzle flash illuminates the gun and shell casings and the light it bounces off the various types of metal surfaces differently. I adore the muzzle flash in this game. It's perfect.



You stole my line!

I feel like I'll need to write that up for the OT post LOL

There should be a disclaimer at the top written by you
 
that's because the slow-mo didn't start until after the second shot was fired, look at the casings. still ain't no killzone
Well yeah, I thought things would be in slow-mo mode immediately after the screen turned grey. Apparently, there is a little bit of delay during transitions.
 
The hit animations look wonky in this gif compared to the others I've seen but the lighting is what really gets me here. The muzzle flash illuminates the gun and shell casings and the light it bounces off the various types of metal surfaces differently. I adore the muzzle flash in this game. It's perfect.

The smoke and spark particles are incredible.
 
All these people complaining about the processing... do y'all color correct movies when you watch them? The processing is there because the game's art designers wanted it there. The same way that a blue tint (or yellow tint, etc...) is in a film because that's what the director intended. I don't get the desire to remove artistic elements from a game any more than I would get wanting to do the same with a film. Mind boggling.
 
All these people complaining about the processing... do y'all color correct movies when you watch them? The processing is there because the game's art designers wanted it there. The same way that a blue tint (or yellow tint, etc...) is in a film because that's what the director intended. I don't get the desire to remove artistic elements from a game any more than I would get wanting to do the same with a film. Mind boggling.

But this isn't a movie so hmmmmm no, the deverloper's artistic intentions don't matter.

I want a full screen 120fps no color grading, no post-processing, super sharpened option in the game before I even consider maybe possibly buying a PS4.
 
Taking a guess, I think he dies from the first shot in the gif and it could be that hit reactions don't occur after they die.

I think this is correct.When i watched the psx demo i thought it would have been a good idea if the reticle turned green after you killed the guy you are locked on to,then you can move onto the next target.
 
All these people complaining about the processing... do y'all color correct movies when you watch them? The processing is there because the game's art designers wanted it there. The same way that a blue tint (or yellow tint, etc...) is in a film because that's what the director intended. I don't get the desire to remove artistic elements from a game any more than I would get wanting to do the same with a film. Mind boggling.

This is what I call "Pre-release Exclusive Syndrome". In these situations- it becomes par for the course to take said "exclusive" and try to apply every single nitpick, applicable and unapplicable. Critiscisms include:

1. "What is the meaning of life? The Order: 1886 doesn't address that."
2. "The game might be good, but the metacritic average will be on the low side, and that's what matters most. The Order: 1886 will score a metacritic average of 70."
3. "I don't buy Single Player games. They aren't relevant in the modern era. The Order: 1886 is a single player game."
4. "Graphics migh be too good. I don't want to be distracted while I'm playing a game. They should really take inspiration from 16 bit/8 bit works and understand that it's not all about flash, blur, and undertones- Nay! It's about blue skies, red ball caps, and lime green outfits."
5. "The game has too many cutscenes. I own Final Fantasy VII: Advent Children for that."


I'll stop now.
 
But this isn't a movie so hmmmmm no, the deverloper's artistic intentions don't matter.

I want a full screen 120fps no color grading, no post-processing, super sharpened option in the game before I even consider maybe possibly buying a PS4.

Video games are just as much an artistic avenue as film and to suggest otherwise is to completely reject the achievements of a massive quantity of games you likely enjoyed.

Even if you never played them, many great games were defined by their artistic style, including but obviously not limited to Journey, Flower, Bioshock, Gone Home, Child of Eden, The Last of Us, and others.

Every great game is made up of pillars of story, gameplay, aesthetic, and whatever else someone effectively argues makes up a point in the technical design of games. The Developer's artistic intentions matter absolutely. They can set the tone, supplement the story, influence the gameplay, and more all with just how dark or muddled the actual design follows.

I wish good looking games had better fps though. I'm tired of the whole 'cinematic' bullshit devs spew out. It simply isn't true.
 
I'm concerned because these 'developers' are cheats.
I mean what's the point in having cinematic widescreen if your just moving back to front all the time. They don't even render everything. You can see they're cheating by not showing full frontal character graphics. We all know more polygons are in the face and sac. they should have made this game left to right like mario or metroid. I may consider buying a ps4 (although it probably is sony's equivalent to a sega cd) if this comes out on plus.
 
Video games are just as much an artistic avenue as film and to suggest otherwise is to completely reject the achievements of a massive quantity of games you likely enjoyed.

Even if you never played them, many great games were defined by their artistic style, including but obviously not limited to Journey, Flower, Bioshock, Gone Home, Child of Eden, The Last of Us, and others.

Every great game is made up of pillars of story, gameplay, aesthetic, and whatever else someone effectively argues makes up a point in the technical design of games. The Developer's artistic intentions matter absolutely. They can set the tone, supplement the story, influence the gameplay, and more all with just how dark or muddled the actual design follows.

Blah blah blah, I could say more but if the picture isn't clear, than perhaps I shouldn't try to sway you.

He's being sarcastic.
 
I'm concerned because these 'developers' are cheats.
I mean what's the point in having cinematic widescreen if your just moving back to front all the time. They don't even render everything. You can see they're cheating by not showing full frontal character graphics. We all know more polygons are in the face and sac. they should have made this game left to right like mario or metroid. I may consider buying a ps4 (although it probably is sony's equivalent to a sega cd) if this comes out on plus.

The PS4 is equivalent of the Sega CD or the game?
 
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