Oh, thanks. So perhaps a preview?
I thought Amar was just a really enthusiastic car simmer, oh well.
Oh, thanks. So perhaps a preview?
I thought Amar was just a really enthusiastic car simmer, oh well.
All those things you list are done by every PBR engine pretty much. Rather, the thing the Order should be praised for is its clothe rendering... which no otehr PBS engine does. I think the game is doing a lot of stuff that I find technically great, but there is a whole bunch of people who type stuff like "looks like real life, yo." or "best grafix 3va!"
Do you think he'll start another thread or post whatever it is here?
10PM !!!!!???
I've seen him before, he's some kind of insider or journo.
Lol yeah AM10PM !!!!!???
Do you mean am lol?
You guys are like wolves pining for their next feast lol.
Sorry lads, no details at this point.
I obviously cannot change anyone's opinion, but I can point to what is actually happening. I think this is perfectly fine. And that is what I actually rather enjoy doing, for positives in game engines and their negatives. For the record, I think the game has the best clothe material in a game yet.You seem to have this notion that doing all tech stuff better than everything else before it, or doing stuff no other game has ever done before, is intrinsic to being the best looking game, or most realistic from an aesthetic point of view. The two do not necessarily correlate. You can have a mass of technical bells and whilstles and still fail to look as realistic because of art and implentation.
"best looking game" is some opinion that I cannot change. Rather I can point out how something is in fact realistic (aka, attempting to emulate reality), or is in fact dynamic, or is in fact rather contrived.When people say "looks like CGI", or "looks so real", or "best graphics ever" or whatever, that can be the case without the necessarity of the technical checklist associated. The point is, The Order to many (or most?) people, is pretty much the most realistic and CGI like looking game we've seen, on any platform, barring the use of mods etc in PC versions of certain games. That's the main point of it. Although you, and other PC centric gamers, seem to have a habit of constantly wanting to come in to these sorts of threads and be the voice of reason, correcting people's opinions where in this instance a subjective opinion cannot be corrected.
You guys are like wolves pining for their next feast lol.
Umm he said no details right now.What? Can you at least tell us what your original tease was about? Don't say 'The Order'!
I obviously cannot change anyone's opinion, but I can point to what is actually happening. I think this is perfectly fine. And that is what I actually rather enjoy doing, for positives in game engines and their negatives.
"best looking game" is some opinion that I cannot change. Rather I can point out how something is in fact realistic (aka, attempting to emulate reality), or is in fact dynamic, or is in fact rather contrived.
I am very much so interested in the technical side of games. If that makes some people upset, then I am not sure what I can do about that.
Sorry lads, no details at this point.
Umm he said no details right now.
I thought Amar was just a really enthusiastic car simmer, oh well.
Yes, but what details was he going to give us? He can surely tell us what the tease related to without actually telling us any of the details.
Yes, but what details was he going to give us? He can surely tell us what the tease related to without actually telling us any of the details.
I just watched it over and over again and yeah, I took my words back. It looked good. But can we control the gun cursor? The way it moved was so random.
Thanks for the response. To be hypothetical:Might be worth tempering the way you put yourself across to stop it sound like you're belittling people's opinions on the way the game is looking. Not having a go, just a suggestion.
I did not mean to use fanboy to harken platform-wars stuff, rather to point out a lot of people use technical words without knowing what they mean.
AC unity, Ryse, they all have clothe, character hair movement, etc...
Crytek devs have stated multiple times that the Cutscenes in Ryse are realtime and capable completely in engine. They are just used for masking loading on the xb1 version, and since the PC port is lazy, they never went back and put in the animation data. Same with that first cutscene in Crysis 3. It is used to mask the loading as well have pre-rendered so it runs on xb360 and PS3. The extra "PP" you are talking about is litterally jsut low bit rate video. No joke. Why would a person who doesn't work for crytek lie about some video he alone created?
I would agree that the GI isnt the best now or most comprehensive.. but it is basically the only real time GI in a game engine that isn't based on lightmapping or generating a completely different set of textures. But like I said, the engine does almost everything better than everything else. For every instance where the GI has limitations (sun limited), the POM, PADM, forward shaded special materials, plant physicalization, etc... is pretty much top of its class.
It is extremely arguable that "not going with SSR" produces better results. SSR doesnt have banding limitations unless it is rendered at a lower res, likewise there are ways to limit its artifacting (deep G-Buffer, temporal resampling). I would argue having a specular occlusion function, which SSR does extremely well, is very important.
All those things you list are done by every PBR engine pretty much. Rather, the thing the Order should be praised for is its clothe rendering... which no otehr PBS engine does. I think the game is doing a lot of stuff that I find technically great, but there is a whole bunch of people who type stuff like "looks like real life, yo." or "best grafix 3va!"
Likewise, like any engine, you can critique the deisgn diecision mades regarding certain effects whilst still recognizing it is good looking. That is basically what I enjoy doing. I do it with any and every engine.
Which we unfortunately heard only about through secondary sources. We never actually learned what it is doing.
I would really wait for the game to comeout
Source miscommunication. Sorry once more.
Please don't call us halfbreeds, it's racist.
Source miscommunication. Sorry once more.
sandbags don't look real.. 5/10
Thanks for the response. To be hypothetical:
If you knew how some game's lighting system worked, (not referencing this game) and then someone posted "best lighting eva:" not only this person, but it was in fact a wide spread posting style and sentiment. Yet you knew for a fact, that some other game does something which is more physically plausible. Why not post about it?
I really do try and phase myself in a non-belittling way. I really do. And if I am using condescending phraseology, then someone should call me out for it.
I obviously cannot change anyone's opinion, but I can point to what is actually happening. I think this is perfectly fine. And that is what I actually rather enjoy doing, for positives in game engines and their negatives. For the record, I think the game has the best clothe material in a game yet.
"best looking game" is some opinion that I cannot change. Rather I can point out how something is in fact realistic (aka, attempting to emulate reality), or is in fact dynamic, or is in fact rather contrived.
I am very much so interested in the technical side of games. If that makes some people upset, then I am not sure what I can do about that.
But hyperbolic statements of "da best," get in the way all the time. This likewise happens in uncharted threads.
Sorcery... I really hate that people compare realistic technical results to sorcery.
Liek the phrase naughty gods and whatnot describing some studio's technical work, all technical stuff in video games is eplainable and requires no hyperbole. It can look great, but there is "sorcery." Hence my annoyance.
I think the game is doing a lot of stuff that I find technically great, but there is a whole bunch of people who type stuff like "looks like real life, yo." or "best grafix 3va!"
What? Then what was the point of your previous post? : /
Miscommunication? Is he a journalist? Where's bishoptl?
Not exactly sure what you mean here. Need to think.Yes but as I keep saying they do not have each part in one, it says alot when you are pulling separate games together to compare against one
In the case of Ryse or Crysis 3, it means it is only using the real time engine and its features. "It is out of place" due to all the stuff I previously mentioned.But this is just semantics, In-engine is a vague process that is used a lot. The FACT is the video is a video that looks out of place to the game visuals, which was my point.
For some features, they definitely do. (indirect large scale specular)But it is not though, other engines calculate realtime lighting and much better than this like Tomorrow Children, Deep Down etc
You obviously dont want to spoil anything, but not using SSR has some drawbacks that I mentioned and are visible when you look. Just as using SSR is not nearly comprehensive enough. I personally think devs should combine screenspace stuff with non-screenspace hacks.It is not though, for example in the gif of the guy being hit with shotgun, his reflection in the pillar would be either missing or incorrect if simple SSR was used.
We still don't know what they handle Specular reflection and luminance but from what I have seen it looks no worse a solution that SSR so to me it works, but I will judge when the games comes out.
Yes I know very well how PBR works and its elements, my point on objects and material being the best yet seen is my point that you have round robin agreed with. I am not saying "best grafix" this or "more wows brah" that.
There are some things were we have hard information in the form of PDF documents or twitter posts from engine devs on how they work. I work off of those things assuming that the engine hasnt changed radically since they were published.You said it does not have soft body destruction I then give you examples and you say
Which is ironic considering the same argument could be applied to your "unbased" critique at this point, but I agree we shall see in a week when it hits the shops. I assume you are not picking it up yourself?
Yeah, I know you aren't "having a go."Oh I know, like I say, I'm not having a go. You see beauty in the method, others see beauty in the results. No-one's in the wrong.
Until you turn the cameraBut smoke and mirrors can create just as good an illusion as particle physics.![]()
ThxMay be so, and don't get me wrong, I very much appreciate your technical insight on things, but some of your posts could easily be forgiven for coming off like insecurities where you simply cannot handle other people being as hyped or impressed with certain games visuals as you are.
Very recent cases in point...
yeeshMay be so, and don't get me wrong, I very much appreciate your technical insight on things, but some of your posts could easily be forgiven for coming off like insecurities where you simply cannot handle other people being as hyped or impressed with certain games visuals as you are.
Very recent cases in point...
Why so much fuss about it and not just wait for proper review and release?
You guys are like wolves pining for their next feast lol.
By the way Dictator, are you going to do a comprehensive tech breakdown of The Order? I seem to recall you saying you'd do one on Killzone Shadow Fall, which I was looking forward to reading, but I don't think you got around to it in the end?
I assume you are not picking it up yourself?