The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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I think the game is going to be divided. The review cherry picking from both sides is going to be unbearable.

I agree. While it's difficult to give criticism of something I've never played, even from just a watch video perspective, I can name more than a few things that's irked me about the game.

- The button prompts
- The melee attack design ( prompt, how it shifts to a different cut, the speed of the scenes, etc, the stealth attack timed press, etc )
- The AI doesn't look very dynamic ( may be wrong, but I do have the feeling that encounters are very tightly designed to give you a very defined moment-to-moment experience, instead of a potential combat sandbox like larger TLoU levels )
The QTE design ( how some scenes require you to press buttons to activate certain things, not necessarily without you being able to realise it without them showing the prompts, the shifting of the type of buttons you may need to press in different times, etc )

And that's not even going into potential things like :
- gameplay quirks (like the comments of how some control aspects don't feel as natural )
- how The Order plays around with camera
- overall game design/mission design/enemy design
- story/etc

What's important is the nuance of how the game's received. Driveclub was some of the worst in terms of nuance in reviews, with bullshit like "soul-less" or "where's mah open-world or customisations, etc"
 
I wish videogames were $60. Try £50+. Not going to buying many day 1 console games this gen, I can tell you :p
I was thinking price for 1886 & Bloodborne were pretty reasonable here in Australia on PSN as they are both in the mid high 70 range got em both preordered ☺
 
I'll wait till you've played through at least half the game after the honeymoon phase is over.

Even then, his opinion doesn't mean you'll share the same opinion.

I plan to support RAD regardless on principle of "new IP + small-developers entering the AAA-space", but the game's reviews will be out a day before launch, so there's plenty of time to read up on opinions of more folks who aligns with your taste.
 
Even then, his opinion doesn't mean you'll share the same opinion.

I plan to support RAD regardless on principle of "new IP + small-developers entering the AAA-space", but the game's reviews will be out a day before launch, so there's plenty of time to read up on opinions of more folks who aligns with your taste.

He could very well align with my taste, I just think its a bit over the top to be telling people to "go buy this game" or w/e after only a short time with the game.

$60 isn't a small amount of money (not for me at least).

I just want to be sure (need to be sure when there are so many games to choose from) that the game will be worth it after a substantial amount of time with the game and other fellow gaffers weigh in.

Believe it or not, GAF impressions are far more important to me than major review sites, not sure if I'm the only one on that.
 
I agree. While it's difficult to give criticism of something I've never played, even from just a watch video perspective, I can name more than a few things that's irked me about the game.

- The button prompts
- The melee attack design ( prompt, how it shifts to a different cut, the speed of the scenes, etc, the stealth attack timed press, etc )
- The AI doesn't look very dynamic ( may be wrong, but I do have the feeling that encounters are very tightly designed to give you a very defined moment-to-moment experience, instead of a potential combat sandbox like larger TLoU levels )
The QTE design ( how some scenes require you to press buttons to activate certain things, not necessarily without you being able to realise it without them showing the prompts, the shifting of the type of buttons you may need to press in different times, etc )

And that's not even going into potential things like :
- gameplay quirks (like the comments of how some control aspects don't feel as natural )
- how The Order plays around with camera
- overall game design/mission design/enemy design
- story/etc

What's important is the nuance of how the game's received. Driveclub was some of the worst in terms of nuance in reviews, with bullshit like "soul-less" or "where's mah open-world or customisations, etc"

I have a bad feeling its going to get stupid "souless", "wheres da innovation?", and everyone's favorite "wheres da next gen gameplay?".
 
I understand what you're saying but I don't have $60 to just "support good devs". If their game is worth $60 I'm gonna get it.

I'm desperate for a victorian London era game, I just want it to be solid on all fronts considering its a SP game only.

I'll wait till you've played through at least half the game after the honeymoon phase is over.

I don't have to honeymoon games. If I like them, I just do.

I'm just giving my honest opinions. This game is excellent; worth the price of admission for the reasons listed so far.

I'm not here to push you over the fence, and frankly, you don't sound like you want to be.

So, why don't you wait for the review thread?
 
Oh come on you two! This conversation is going nowhere. VinFTW, Rapier tends to get too excited when he likes something a lot. Cut him some slack and take whatever you can digest.

Rapier, GIVE US MORE IMPRESSIONS!
 
What's important is the nuance of how the game's received. Driveclub was some of the worst in terms of nuance in reviews, with bullshit like "soul-less" or "where's mah open-world or customisations, etc"

most sony first party games are either hit or miss....me personally i think ill enjoy the order but hate bloodbourne. ...it looks slow and repetitive
 
domuom.png
Man, advertisers really need to stop spilling strawberry jelly on their screenshots.
 
it seems most people are waiting on reviews, at least it seems that way, ill say that if you like heavy rain and gears of war this is right up your alley
 
Just to set the record straight, a LOT of games that came out recently wish they had half of what the order 1886 has to offer.

This is why i said this about the game:
"Amazing smooth frame rate with amazing graphics, good platforming, amazing sound work and voice acting, polished bug free game is very good."

The constructive criticism i wrote is not to downplay the game.
Its to help you guys understand what it is FOR ME.
And maybe for you too.
This is such a good thing to hear. I'm so tired of developers releasing unpolished and buggy games just to meet a deadline. AC Unity was so disgustingly unfinished that it's completely turned me off a franchise I absolutely loved before that.

Seems like it was for the best that the Order was delayed. I think it was supposed to come out in October last year, right?
 
I don't have to honeymoon games. If I like them, I just do.

I'm just giving my honest opinions. This game is excellent; worth the price of admission for the reasons listed so far.

I'm not here to push you over the fence, and frankly, you don't sound like you want to be.

So, why don't you wait for the review thread?

Can't blame me for assuming that since most gamers have honeymoon phases. I don't know why you would assume I don't want to be pushed over the fence. Is that some sort of jab or something?

I passed on Dying Light and Evolve. I'm being much more thrifty and I really just want a solid game to tide me over till Bloodborne and Ori.

I just want more than visual claims and punchy gunplay as a reason to purchase the game. Destiny has great gunplay and great artistic design, wouldn't end up being a good purchase on that alone though. See what I'm saying? Don't take offense to it, just keep up with the impressions.

...or maybe I'm just butthurt I couldn't get the game early...
 
I have a bad feeling its going to get stupid "souless", "wheres da innovation?", and everyone's favorite "wheres da next gen gameplay?".

After the absolute bollocks in some of the Driveclub reviews this wouldn't surprise me at all.

Someone should make a gif of the Wealdstone Raider with a moustache and with black bars on it where he's saying "You got no soul. You got no gameplay. You want some - I'll give it t'ya".

I watched a bunch of YouTube vids on this last night and I've finally caved and pre-ordered it on Amazon.
The graphics are gonna be awesome. Definitely be playing this on the 65" TV first though.
I do think they're taking the piss in the UK with the prices though. Couldn't find it for less than £49.99
 
Oh come on you two! This conversation is going nowhere. VinFTW, Rapier tends to get too excited when he likes something a lot. Cut him some slack and take whatever you can digest.

Rapier, GIVE US MORE IMPRESSIONS!

Heh, yeah. I tend to white knight unfairly criticized games.

What can I say, it's definitely not an emergent gameplay type of game. You can mix it up a bit during the encounters (which look so good), but for the most part it's RAD's show, and you're just along for the ride.

So far the characters are strong. There's a lot of intrigue surrounding the situation in London, although, again, I wish there was more detective work. Bit of a let down for me there, being used to TLOU, and all.

The game is surprisingly colorful, ofc within its own artistic vision. But it's got quite a range within its visual palette. Everything art wise is fine tuned and kept within the game's themes, nothing sticks out of the "era", which I appreciate.

Oddly enough the best I can compare it to so far, structure wise, is God of War III (no, seriously, hear me out).

It's got little platforming sections through beautifully rendered areas, then you fight baddies in arenas, then you get story.

Of course, like GOWIII it looks good doing everything it does. It's not the most brainy game out there but it's exhilarating and entertaining. Seriously, you do feel like you're playing your own movie. Those shootouts look and play awesome.
 
The framerate is silky. The gunplay is responsive, the graphics are incredible , the sound is engrossing, the music and the atmosphere and the art direction are just...
p0QHO.gif


It's a simple game, but it does what it does extremely well.

Feast your eyes on some fluid combat goodness and alt fire improv:

https://www.youtube.com/watch?v=l6xgNjJsnIM

https://www.youtube.com/watch?v=rJCyJavw3kk

And that's all, folks.

Buy this game. That's all I gotta say.

I said it with DriveClub and ya'll didn't listen. Reviews aren't always gonna do you well.

Buy this game.

Looks fantastic. Thanks for the quick look.
 
Can't you use circle to enter and exit cover?

The controls are listed:

Touchpad: Camera Bias
R2: Fire ( Thermite round when using the thermite rifle)
R1: Alternate Fire (Ignition flare when using the thermite rifle)
L2: Aim
L1: Blacksight (basically a sort of advanced bullet time)
D-Pad Left: Secondary Weapon
D-Pad Right: Primary Weapon
Triangle: Interact
Circle: Get in Cover
Square: Reload
X: Traverse/Exit Cover
Right Stick: Camera/Select targets in Blacksight mode
R3: Objectives
Left Stick: Move
L3: Accelerate

No innovation™
 
The framerate is silky. The gunplay is responsive, the graphics are incredible , the sound is engrossing, the music and the atmosphere and the art direction are just...
p0QHO.gif


It's a simple game, but it does what it does extremely well.

Feast your eyes on some fluid combat goodness and alt fire improv:

https://www.youtube.com/watch?v=l6xgNjJsnIM

https://www.youtube.com/watch?v=rJCyJavw3kk

And that's all, folks.

Buy this game. That's all I gotta say.

I said it with DriveClub and ya'll didn't listen. Reviews aren't always gonna do you well.

Buy this game.

Thats some aggressive ass DOF
 
Can't blame me for assuming that since most gamers have honeymoon phases. I don't know why you would assume I don't want to be pushed over the fence. Is that some sort of jab or something?

I passed on Dying Light and Evolve. I'm being much more thrifty and I really just want a solid game to tide me over till Bloodborne and Ori.

I just want more than visual claims and punchy gunplay as a reason to purchase the game. Destiny has great gunplay and great artistic design, wouldn't end up being a good purchase on that alone though. See what I'm saying? Don't take offense to it, just keep up with the impressions.

...or maybe I'm just butthurt I couldn't get the game early...

Yeah but Destiny promised something and grossly under delivered. I got overly excited while playing the Alpha and Beta. Went so far as to preorder the Ghost Edition and jumped out at the last minute cause there was no real substance to it.

The Order has that extra something that anyone that videogames will cherish.

If you don't wanna stretch yourself too thin and being charitable isn't your thing, don't pay full price. But don't pass on it. Don't say you'll be fine watching a playthrough on youtube.

Get it. Play it. You won't feel cheated.
 
From what I've seen and heard so far, if the story delivers then I am going to be very happy. I'm looking forward to some impressions on the lycan encounters.
 
Oddly enough the best I can compare it to so far, structure wise, is God of War III (no, seriously, hear me out).

It's got little platforming sections through beautifully rendered areas, then you fight baddies in arenas, then you get story.

Interesting. I could see more uncharted than GoW.
 
Yeah but Destiny promised something and grossly under delivered. I got overly excited while playing the Alpha and Beta. Went so far as to preorder the Ghost Edition and jumped out at the last minute cause there was no real substance to it.

The Order has that extra something that anyone that videogames will cherish.

If you don't wanna stretch yourself too thin and being charitable isn't your thing, don't pay full price. But don't pass on it. Don't say you'll be fine watching a playthrough on youtube.

Get it. Play it. You won't feel cheated.

Well yeah, the games bought regardless, the question is: for how much? (and not used).

I wasn't really thinking of hype when I used Destiny as an example, I just mean theres more to games than looks and how the guns feel.

Just hope theres enough variety and the plot/story really grabs you by the legs and pulls you along for the ride.
 
Thanks, just caught up on the last few pages. Like what I'm reading so far, a lot of the gameplay issues seem like they may or may not even bother me.

Yeah, that's what I'm pleased about. I never used 180° turning in TLOU barring the tutorial.
And now they've explained that you use the cover button and a direction to move around corners and cover to cover it actually makes sense to me that leaving cover is a different button. It means presumably you wont go around a corner etc unless you really intend to, and I normally would use the stick to leave cover anyway, so, yeah.
 
Yeah, that's what I'm pleased about. I never used 180° turning in TLOU barring the tutorial.
And now they've explained that you use the cover button and a direction to move around corners and cover to cover it actually makes sense to me that leaving cover is a different button. It means presumably you wont go around a corner etc unless you really intend to, and I normally would use the stick to leave cover anyway, so, yeah.

Wait you can actually 180 turn in TLOU? I'm on my 3rd playthrough and I don't think I've ever done that -_-
 
Just to set the record straight, a LOT of games that came out recently wish they had half of what the order 1886 has to offer.

This is why i said this about the game:
"Amazing smooth frame rate with amazing graphics, good platforming, amazing sound work and voice acting, polished bug free game is very good."

The constructive criticism i wrote is not to downplay the game.
Its to help you guys understand what it is FOR ME.
And maybe for you too.

I appreciate your impressions a lot. It also does speak well to the game that despite some of your issues, which could be major issues for some titles, you are enjoying it still. It sounds like the positives and minuses of the game are what most people have been guessing for a while and many of the negatives aren't as big an issue for me as they will be for others. I always like knowing the negatives before I go into a game.
 
You don't need to hit any button to exit cover. Just pulling the stick away used to work. X (or circle) is really needed only if you want to exit cover while not moving

In addition to that (this is something not really in the tutorial), you can hold circle to move around the ends of cover to execute a 90 degree turn.

Also, for those that asked a few pages back, you can swap the triggers with the shoulder buttons, and swap the analog sticks, all available in the options.

In the options is also where (mentioning it again), you will find Camera Bias, which allows you to swap shoulders the camera is looking over. This is off by default, and once on, you activate it by pressing on the side of the touchpad you want the camera to move to. If you're fast enough, you can play a bit of camera pong. :D
 
In addition to that (this is something not really in the tutorial), you can hold circle to move around the ends of cover to execute a 90 degree turn.

Also, for those that asked a few pages back, you can swap the triggers with the shoulder buttons, and swap the analog sticks, all available in the options.

In the options is also where (mentioning it again), you will find Camera Bias, which allows you to swap shoulders the camera is looking over. This is off by default, and once on, you activate it by pressing on the side of the touchpad you want the camera to move to. If you're fast enough, you can play a bit of camera pong. :D

This is handy to know. Thanks
 
In addition to that (this is something not really in the tutorial), you can hold circle to move around the ends of cover to execute a 90 degree turn.

Also, for those that asked a few pages back, you can swap the triggers with the shoulder buttons, and swap the analog sticks, all available in the options.

In the options is also where (mentioning it again), you will find Camera Bias, which allows you to swap shoulders the camera is looking over. This is off by default, and once on, you activate it by pressing on the side of the touchpad you want the camera to move to. If you're fast enough, you can play a bit of camera pong. :D

Good to know.

How's the mood on the RAD side of things? People must be really excited that we'll all be playing the game so soon (even though some of us are...lol)
 
The framerate is silky. The gunplay is responsive, the graphics are incredible , the sound is engrossing, the music and the atmosphere and the art direction are just...
p0QHO.gif


It's a simple game, but it does what it does extremely well.

Feast your eyes on some fluid combat goodness and alt fire improv:

https://www.youtube.com/watch?v=l6xgNjJsnIM

https://www.youtube.com/watch?v=rJCyJavw3kk

And that's all, folks.

Buy this game. That's all I gotta say.

I said it with DriveClub and ya'll didn't listen. Reviews aren't always gonna do you well.

Buy this game.

hmm, sold. lol...might be buying it earlier than expected :P
 
Quick question for those with the game, are the camera angle cuts when doing a melee takedown disorienting? That's one thing I've noticed from previous footage that could drive me nuts in the game.
 
The framerate is silky. The gunplay is responsive, the graphics are incredible , the sound is engrossing, the music and the atmosphere and the art direction are just...
p0QHO.gif


It's a simple game, but it does what it does extremely well.

Feast your eyes on some fluid combat goodness and alt fire improv:

https://www.youtube.com/watch?v=l6xgNjJsnIM

https://www.youtube.com/watch?v=rJCyJavw3kk

And that's all, folks.

Buy this game. That's all I gotta say.

I said it with DriveClub and ya'll didn't listen. Reviews aren't always gonna do you well.

Buy this game.

Oh man. Dude please stop talking, I can't take it.
 
Also, for those that asked a few pages back, you can swap the triggers with the shoulder buttons, and swap the analog sticks, all available in the options.


Ha… Then I don't think most people would have any complaints about the controller layout. Good to know! Thanks for keeping it together while we deconstruct your game in every way imaginable! :)
 
Quick question for those with the game, are the camera angle cuts when doing a melee takedown disorienting? That's one thing I've noticed from previous footage that could drive me nuts in the game.

Wasn't an issue for me while playing because you are actively engaging a button to make it happen. It's a quick and satisfying breather IMO. Switching from gameplay to cutscene was a bit more disorienting as you are walking in one direction and suddenly a cutscene kicks in without any explicit action on your part. Thankfully, it was kept to a minimum and never happens in crucial segments unless there is a transition to a different segment.
 
Oneletter - any chance you guys can remove the icon prompt for the melee attack? Having triangle show up every time you come close to an enemy seems to break the immersion. TLOU is a great example where they got the melee correct.
 
any chance this game will become free for PS Plus users anytime soon?

LOL no

And congrats for somehow making the craziest post in an Order thread yet.

Wasn't an issue for me while playing because you are actively engaging a button to make it happen. It's a quick and satisfying breather IMO. Switching from gameplay to cutscene was a bit more disorienting as you are walking in one direction and suddenly a cutscene kicks in without any explicit action on your part. Thankfully, it was kept to a minimum and never happens in crucial segments unless there is a transition to a different segment.

DarkLordMalik said:
Brutal Melee

jC0BsSJ.gif

This quote and this gif just made me feel a whole lot better about that aspect. Excellent
 
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