Nightengale
Member
I think the game is going to be divided. The review cherry picking from both sides is going to be unbearable.
I agree. While it's difficult to give criticism of something I've never played, even from just a watch video perspective, I can name more than a few things that's irked me about the game.
- The button prompts
- The melee attack design ( prompt, how it shifts to a different cut, the speed of the scenes, etc, the stealth attack timed press, etc )
- The AI doesn't look very dynamic ( may be wrong, but I do have the feeling that encounters are very tightly designed to give you a very defined moment-to-moment experience, instead of a potential combat sandbox like larger TLoU levels )
The QTE design ( how some scenes require you to press buttons to activate certain things, not necessarily without you being able to realise it without them showing the prompts, the shifting of the type of buttons you may need to press in different times, etc )
And that's not even going into potential things like :
- gameplay quirks (like the comments of how some control aspects don't feel as natural )
- how The Order plays around with camera
- overall game design/mission design/enemy design
- story/etc
What's important is the nuance of how the game's received. Driveclub was some of the worst in terms of nuance in reviews, with bullshit like "soul-less" or "where's mah open-world or customisations, etc"