The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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I kind of hate that criticism since very few people seem to actually be able to elucidate what it means, nor does every game seem to be held to the same standard. I guess SoM was a game that did that, but I can't really think of many others that I've played yet that have anything I'd call "next-gen."
I don't think I've played anything that I'd feel has "next-gen" gameplay. It's not something that really means anything to me, and feels like a pretty empty comment. I'm somewhat a sum of its parts kind of player anyway.
 
Open-mindedness is something we don't get around these parts. It's appreciated, duder! I too wish this game nothing but the best, for RAD's sake and my own. My hype for this game is astronomical.

Thanks :D

And temper it! The most hypeness of hypes could ruin some of the best games.

Be patient, reduce the amount of visits to this thread and enjoy the game on launch day.

It's weird, I love the experience of mutual hype on GAF, but there's NOTHING like picking up a game you didn't have much hype for (or tempered hype) and being blown away (last for me was Wolfenstein and Sunset OD). Hope The Order is my next.

Appreciate this response.

My main concern is the same. Given the impressions, I want to a sequel and see what they can do even better next time. If that comes under WWS, so be it. If not, so be it.

Worst case scenario: This game is Uncharted 1 (great but improvements can be made). Next game is UC2.
Best case scenario: This is UC2 and the next is even better.

I'm excited, to say the least :D

Keep in mind the above is all my opinion. Maybe my expectations are higher than some of you but from impressions around here I'm convinced.
 
Id say mid 80's low 90's.

Also there is much more than an hour and a half of gameplay its click bait. Most things related to this game are for whatever reason.

Unreleased games (especially if exclusive) with swells of negativity behind the pre-launch coverage invites these kind of nonsense.

It allows the nonsense to 'seem' legit, because bigger outlets have already negatively criticised earlier previews.
 
Both valid points, thanks for the responses.

I guess time will tell.

All I want is for this game to be successful for them so we can see a sequel and maybe a new IP, if it HAS to be under WWS, so be it, I own all 3 consoles. Just don't want it to hurt the potential (but like you said, it could be beneficial under certain circumstances too).
Appreciate this response.

My main concern is the same. Given the impressions, I want to a sequel and see what they can do even better next time. If that comes under WWS, so be it. If not, so be it.
I don't think I've played anything that I'd feel has "next-gen" gameplay. It's not something that really means anything to me, and feels like a pretty empty comment. I'm somewhat a sum of its parts kind of player anyway.
Agreed. I mentioned SoM, because that had kind of a "next-gen" idea with the nemesis system. But even that game was derivative and very much like things I've played in past-gens. Not that I didn't enjoy the game, but really the whole "next-gen" thing seems to be an easy way for reviewers to critique something without actually explicating what it is they feel is missing. Everyone says they want it, but no one can ever tell me what it is.

Meh. I'll just keep playing good games.
 
I don't think I've played anything that I'd feel has "next-gen" gameplay. It's not something that really means anything to me, and feels like a pretty empty comment. I'm somewhat a sum of its parts kind of player anyway.

Everyone wants next-gen gameplay but no one can actually tell you what it is.

It's a myth.
 
One thing that is really good to hear about this game is that RAD set their goals at an achiveable level and made sure they met them. It doesn't sound like they got overambitious or tried to take on more than they could handle.

that was not what they said in an interview
they said the original vision was beyond gigantic, and it took quite some time to get it down to a realistic/mangeable size.
 
No. Not at all.
I don't approve of the idea of bought exclusives generally.

But, and its a very big but, RAD seem to have really pushed the envelope of what we can expect in terms of performance on the PS4. They seem to have really mde the effort to allow the console to shine.
If they were allowed to go multiplatform now I would be worried that The Order 2 might be a watered down experience that didn't show that level of ambition.
Even worse it could be a hobbled mess in the name of parity, like you would see from someone like Ubisoft.
Sony owns The Order IP. As long as RAD wants to make The Order, they aren't going anywhere. Unless Sony is thirsty to add them to their tech pool, I don't think we'll see an acquisition anytime soon.

Ru also said that the creative freedom Sony gave them was a huge benefit and Sony's marketing this game hard. Those sorts of things build a great relationship between studio and publisher for future partnerships.
 
Everyone wants next-gen gameplay but no one can actually tell you what it is.

It's a myth.
Y-you mean like B-Batman?

Because I believe in Batman. I believe in what he stands for.

Edit:

Agreed. I mentioned SoM, because that had kind of a "next-gen" idea with the nemesis system. But even that game was derivative and very much like things I've played in past-gens. Not that I didn't enjoy the game, but really the whole "next-gen" thing seems to be an easy way for reviewers to critique something without actually explicating what it is they feel is missing. Everyone says they want it, but no one can ever tell me what it is.

Meh. I'll just keep playing good games.
The nemesis system was pretty different, and cool, that's true. I loved how that game played regardless however, and it has little to do with nemesis system for me. It was just a very satisfying and brutal game. By the end of it, once you have a lot of the abilities unlocked, you become death itself.
 
Mid 80s, I think. Even with some tough critics, which I'm sure there will be, I feel it should probably have a good shot at hitting that kind of mark. The biggest complaints are probably going to come from what's expected (linear, no innovation, or no "next-gen gameplay"). The last big TPS game was almost two years ago.

Id say mid 80's low 90's.

Also there is much more than an hour and a half of gameplay its click bait. Most things related to this game are for whatever reason.

Seems about right. This really does seem like the Uncharted of this gen.
 
that was not what they said in an interview
they said the original vision was beyond gigantic, and it took quite some time to get it down to a realistic/mangeable size.

Planning always starts big, and as you go on you get to a point where you lock in all the final features and scope.

The point is they were able to accurately estimate what they were capable of, and follow through on it (even though they had to delay the game a bit to finish it).
 
the guy is now claiming its now 2 hours of gameplay. Some mindless drones are attaching to this theory,lol.

edit:tempted to argue with this guy

nevermind think he deleted my comments.
 
They can't make an Order 2 on other platforms, Sony owns the IP.

Ha. I knew someone would take that literally.

What I meant was that they are a studio that have shown great artistic integrity and vision. They have shown great technical competence at producing a product that matches that vision.

If they suddenly start having to cover other bases then the quality of their output may be harmed.

If they need to put a smaller team on the Order 2 because they also need to work on other projects simultaneous it's not difficult to imagine it could be negatively impacted anyway regardless of its exclusivity.
 
that was not what they said in an interview
they said the original vision was beyond gigantic, and it took quite some time to get it down to a realistic/mangeable size.
But that's exsctly what "setting goals at a reasonable level" is. You dream big, and then you pare it down to what you can actually deliver. Too many studios it seems like they try to overpromise and overdeliver. RAD seems like they were completely aware (after some reflection) on their own capabilities. That's awesome.
 
Is the aiming precise? Is there any weight to the characters or is it twitchy? Does the aiming speed up the more you press to the right or left? From what I've seen it looks like it controls well, just wondering.
 
that was not what they said in an interview
they said the original vision was beyond gigantic, and it took quite some time to get it down to a realistic/mangeable size.
Knowing what you can do and not attempting more than you are capable of is an important element of game design. They didn't promise the world or pursue and unachievable standard, they were clear with what their design was and it sounds like they delivered on that design.
 
No. Not at all.
I don't approve of the idea of bought exclusives generally.

But, and its a very big but, RAD seem to have really pushed the envelope of what we can expect in terms of performance on the PS4. They seem to have really mde the effort to allow the console to shine.
If they were allowed to go multiplatform now I would be worried that The Order 2 might be a watered down experience that didn't show that level of ambition.
Even worse it could be a hobbled mess in the name of parity, like you would see from someone like Ubisoft.

The Order isnt going anywhere but Playstation since Sony owns the IP.
 
So, the ending boss battle and cutscene is out on youtube, time to bail out i guess.

1306866467_jumping_out_the_window.gif
 
Well, it is good to hear the game is well polished.

I just hope the gameplay is really engaging too.

If it is, then Sony definitely has a winner here.

The only major problem I could see if that, due to the cinematic nature of the gameplay and level design, replayability will be fairly low.

I can't really see people going through this multiple times. Can any of you?
 
One thing that is really good to hear about this game is that RAD set their goals at an achiveable level and made sure they met them. It doesn't sound like they got overambitious or tried to take on more than they could handle.
They didn't say anything about their goals if I recall correctly. Haha, I love their humbleness. They were just silently doing their work and keeping us drooling time after time the game was shown :)
 
Well, it is good to hear the game is well polished.

I just hope the gameplay is really engaging too.

If it is, then Sony definitely has a winner here.

The only major problem I could see if that, due to the cinematic nature of the gameplay and level design, replayability will be fairly low.

I can't really see people going through this multiple times. Can any of you?
I rewatch movies all the time. I could easily see myself replaying this if I like the story and gameplay enough.
 
Well, it is good to hear the game is well polished.

I just hope the gameplay is really engaging too.

If it is, then Sony definitely has a winner here.

The only major problem I could see if that, due to the cinematic nature of the gameplay and level design, replayability will be fairly low.

I can't really see people going through this multiple times. Can any of you?
I replay tight linear games many times and as long as there's a decent chapter select I'll replay certain encounters over and over again. I really don't understand how some people define replay value unless there's lots of unlockables or something. I rarely replay massive games, just shorter ones.

They didn't say anything about their goals if I recall correctly. Haha, I love their humbleness. They were just silently doing their work and keeping us drooling time after time the game was shown :)
I really appreciate the no BS approach to marketing this game. It looked and ran better every time it was shown and didn't promise anything it couldn't deliver.
 
If a game is good its good, I dont need reasons to come back to it.

I don't think Galahad with a clown nose or a shave is a good reason to replay a game :P
 
Well, it is good to hear the game is well polished.

I just hope the gameplay is really engaging too.

If it is, then Sony definitely has a winner here.

The only major problem I could see if that, due to the cinematic nature of the gameplay and level design, replayability will be fairly low.

I can't really see people going through this multiple times. Can any of you?

I will play the game again on hardest as soon as my collector's is here. I guess I'll get it on 17.02
 
But that's exsctly what "setting goals at a reasonable level" is. You dream big, and then you pare it down to what you can actually deliver. Too many studios it seems like they try to overpromise and overdeliver. RAD seems like they were completely aware (after some reflection) on their own capabilities. That's awesome.

it sounds like it was close to their undoing:

"Weerasuriya: What could I go back and change? The size of the stuff we wanted to do — the game was originally, my God, it was massive. When you start that way it’s both good and bad. It gives you goals to achieve, but it also gives you a lot of fear, about how much you can do. We managed that well, although I think we could have taken a little bit more time early on to get to the core of everything. Lucky for us, we did get to it eventually."

Clearly they spat out a completed product by the end, but it sounds like they scared themselves in the process.
 
I rewatch movies all the time. I could easily see myself replaying this if I like the story and gameplay enough.

Yeah, but due to the very limited nature of the gameplay I don't know if this will appeal to a lot of gamers.

I mean there is a part where Galahad is walking around The Order's headquarters talking with people, examining objects, etc.

That sort of thing would be appealing once, but twice? Three times? Seems like limited appeal.
 
Yeah, but due to the very limited nature of the gameplay I don't know if this will appeal to a lot of gamers.

I mean there is a part where Galahad is walking around The Order's headquarters talking with people, examining objects, etc.

That sort of thing would be appealing once, but twice? Three times? Seems like limited appeal.
I suppose. I guess I'm weird.
...Downgrade?

Everything is blurry as hell.
*facepalm*
 
I will say this, going off impressions:

However you feel about the gameplay decisions, the aspect ratio, etc. RAD deserves some credit for putting out a game that:

A) Looks incredible
B) Runs great
C) Loads quickly
D) Is (seemingly) glitch free

It's all too often that developers these days let their ambition get the best of them, and the result is something that tries to do too much at the expense of other aspects of the game (See: AC Unity). So, kudos to them for knowing their limits and putting out a polished and complete product.

Hopefully in a sequel they are able to add and iterate on the foundation they've created, and take it to the next level.

Certainly. I cannot wait to just dive in to this experience. Looks at worst like it will be a fairly decent storyline with an impeccably realised setting, well acted for a game and with a good soundtrack. I say a decent storyline in comparison with a good film, not comparing to other games, where besides a very small selection it will clearly be miles ahead of any other game, and in execution at this point in time it stands alone.

If it's any better than that I'll be very happy indeed. Looks like a solid world with a well thought out story they're concocting and already I await the sequels. When compared with Assassin's Creed, which is basically an annually pumped out tired boring mess, it's in a different universe. :p

No, I've not played it yet but going by most impressions it's safe to say it's a quality experience to be had, everything else is subjective.
 
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