Crimson_Gold
Member
So wait until it hit's the $19.99 price range or PS Plus. Whichever comes first.
$19.99 long before plus. Knack and Killzone haven't even made it to plus. Don't expect this to happy any time soon
So wait until it hit's the $19.99 price range or PS Plus. Whichever comes first.
Haha what the fuck
Did you just call RAD C team ?
It isn't a big deal for you, but it is one of the biggest factors in the buying equation...for who? Are you telling other individuals what their factors are when it comes to buying a game...cause it sounds like it.
There you go. It's all a cost relative to enjoyment equation, not cost relative to time for the sake of merely lasting longer. After spending money on something, what you are going to weigh is if you enjoyed what you bought or not.
Those danny o Dwyer tweets sound bad. Hopefully he's referring to sections he played during a preview
Good thing it was never $60.Because of its pricing and content.
I still feel GZ is not worth 60 dollars. I bought it at 6.80 tho.
Facts? I know I will be beating the game on hard the first time (which I always do), which means there's no replay value when it comes to difficulty modes. We know there are zero modes outside of the single player campaign, so that rules out any form of replay value there. There's also not a new game+. That leaves us with what the single player mode can provide me with its single play through, which is collectibles and soaking in the atmosphere. Again, I'm sorry if I wanted more out of this title, when games lately have provided me with significantly more content.
This game is likely going to get blasted by the press.
Me and my wife drink a bottle of wine every few days. That shit cost about 15 dollars per bottle (and thats the cheap stuff) and last us about 30 minutes to an hour if that. This whole idea of time/money is so skewed when it comes to games for some reason.
When does the Review Embargo lift, so threads like these can finally be laid to rest?![]()
I wonder how RAD employees feel after all this. :/
Thursday at 8AM ESTWhen does the Review Embargo lift, so threads like these can finally be laid to rest?![]()
I wonder how RAD employees feel after all this. :/
Well, all they've made are a couple of God of War games for the PSP and some ports. And from the looks of it, 1886 isn't shaping up all that well.
So...I don't disagree with his statement of calling them a C-team.
I would be really frustrated if my games receive such a huge amount of negativity before release.
I wonder how RAD employees feel after all this. :/
Ultimately this threads and the Titanfall threads (debating whether a MP only game is worth full price) ultimately simply prove that value is inherently subjective. There's nothing wrong with considering the length of a game when making the decision whether to purchase or not. However I think some people tend to forget that the value they put on the length of a game is highly subject, and not an objective measure of the games worth.
Personally I'm not opposed to paying full price (for the right game) for either a MP only game or for a shorter single player game. However in either scenario it is slightly less likely that I will buy the game, and more likely I'll adopt a wait and see position - make sure the reviews are strong and the MP stays active.
I never understood how people on the forums talk about Ready at Dawn like they are some amazing studio since this is the first AAA console game for them.
I'm still interested in the order if its a good game regardless of length. I'm in the camp who thought this game would be a gears of war style TPS and yes I watched all marketing and videos for the game. I will be disappointed if half the play time is cutscenes.
$19.99 long before plus. Knack and Killzone haven't even made it to plus. Don't expect this to happy any time soon
When does the Review Embargo lift, so threads like these can finally be laid to rest?![]()
The Order 2 will be open world where you chase icons and gameplay is stretched thin over 20+ hours.
The Order 2 will be open world where you chase icons and gameplay is stretched thin over 20+ hours.
To be fair, those GoW games on the PSP were pretty great. But on consoles RAD is still very much unproven and it sounds like they'll have to try again.
Replay value is not necessarily reliant on additions like this. Sometimes all that is needed is that you enjoyed the game enough the first time around that you care to replay it it. Like any good game, movie, TV show or book. With shooters it's a little bit different because you can approach combat scenarios different on subsequent play throughs, eg using different weapons, more stealth, melee or whatever else.
It just seems rather perplexing to me that you can, without reservation, claim this game has no replay value, despite never having played it yourself, simply because it doesn't have things like NG+.
A few people in this thread had no intention on getting the game anyway there just here to stir shit.I don't even have a PS4 yet I'm more excited for this game than a lot of people in this thread.
The Order 2 will be open world where you chase icons and gameplay is stretched thin over 20+ hours.
And people will be like guys what happened to all the atmosphere, cut scenes, and tight quality.
Why, all because of length of game?
Why, all because of length of game?
Replay value is not necessarily reliant on additions like this. Sometimes all that is needed is that you enjoyed the game enough the first time around that you care to replay it it. Like any good game, movie, TV show or book. With shooters it's a little bit different because you can approach combat scenarios different on subsequent play throughs, eg using different weapons, more stealth, melee or whatever else.
It just seems rather perplexing to me that you can, without reservation, claim this game has no replay value, despite never having played it yourself, simply because it doesn't have things like NG+.
The cutscenes are around 2 hours worth from what we know, that doesn't change.
So the ratio will depend on your total playtime. Many on GAF have spent 9-12 hours beating it, which means if you take 10 hours to complete, 80% is gameplay since the total cutscene time never changes
And people will be like guys what happened to all the atmosphere, cut scenes, and tight quality.
Why, all because of length of game?
And then GAF will proceed to have multiple 200 page threads, where it is argued that they should have released a shorter experience that did not over stay it's welcome.
No because it looks like a bad video game.
It's disheartening, but there are countless projects in the real world that fail to meet their successful original vision.
I wonder how RAD employees feel after all this. :/
I think people ought to learn the difference between a bad video game and a video game they won't enjoy, because, whoo boy, I remember when the games people called bad were actually giant fucking stinkers and not 'literally anything that doesn't align with their personal sensibilities'... I just got done giving Project X-Zone another shot. Now there's a bad video game. A game that is fundamentally broken and totally pointless. This appears to be something else entirely, at the very least a polished and purpose-built game if nothing else.
It's disheartening, but there are countless projects in the real world that fail to meet their successful original vision. Think of the dozens if not hundreds of people who worked on L.A. Noire, Lair, Aliens: Colonial Marines, and other games that fell short of their objective.
Haha... Like the game or not, no C-team delivers this kind of production and performance. RAD is clearly very talented.Well, all they've made are a couple of God of War games for the PSP and some ports. And from the looks of it, 1886 isn't shaping up all that well.
So...I don't disagree with his statement of calling them a C-team.
It's disheartening, but there are countless projects in the real world that fail to meet their successful original vision. Think of the dozens if not hundreds of people who worked on L.A. Noire, Lair, Aliens: Colonial Marines, and other games that fell short of their objective.