Ready at Dawn responds to "concern" over The Order: 1886 campaign length

It isn't a big deal for you, but it is one of the biggest factors in the buying equation...for who? Are you telling other individuals what their factors are when it comes to buying a game...cause it sounds like it.

It's not a big deal to me because I like games that are both short and sweet and also love games like Divinity/Skyrim. If The Order turns out to be good, I'd pay $60 for it no problem.

For many gamers (look at how many have responded with "preorder cancelled" in this thread) and for the general public it's a huge thing (as mentioned by the poster who works in a game store).
 
There you go. It's all a cost relative to enjoyment equation, not cost relative to time for the sake of merely lasting longer. After spending money on something, what you are going to weigh is if you enjoyed what you bought or not.

Here, here good sir! I'll drink to that! No seriously I will and while playing The Order 1886. :)
 
Facts? I know I will be beating the game on hard the first time (which I always do), which means there's no replay value when it comes to difficulty modes. We know there are zero modes outside of the single player campaign, so that rules out any form of replay value there. There's also not a new game+. That leaves us with what the single player mode can provide me with its single play through, which is collectibles and soaking in the atmosphere. Again, I'm sorry if I wanted more out of this title, when games lately have provided me with significantly more content.

Replay value is not necessarily reliant on additions like this. Sometimes all that is needed is that you enjoyed the game enough the first time around that you care to replay it it. Like any good game, movie, TV show or book. With shooters it's a little bit different because you can approach combat scenarios different on subsequent play throughs, eg using different weapons, more stealth, melee or whatever else.

It just seems rather perplexing to me that you can, without reservation, claim this game has no replay value, despite never having played it yourself, simply because it doesn't have things like NG+.
 
Why is anyone all pissed off or bummed out about this? There is no reason you have to preorder to get yourself in a bad position. Why can't people just wait a couple of days to see how things turn out? It's like we've learned nothing from 2014 (not saying The Order will be good/bad/buggy)?
 
I don't really understand what about this game or this topic warrants a 3k post thread about it's length, it's a bit ridiculous. The game will take different amount of times for different people, but we all know what kind of game it is.
 
Me and my wife drink a bottle of wine every few days. That shit cost about 15 dollars per bottle (and thats the cheap stuff) and last us about 30 minutes to an hour if that. This whole idea of time/money is so skewed when it comes to games for some reason.

That's quite a waste of a good wine.
 
I mean not creating excuses for RAD here, but i think it goes without saying when assessing the groundbreaking fidelity of the visuals, which comes down to assets and detailing - one could conclude, or assume, that the length of the title might have suffered as a result. In a way its a classic quantity vs quality result.

when youre breaking paradigms in one area, you might need to make some compromises elsewhere, resources aren't unlimited when you are making your first ever console release, i would think

think its clear here that RAD wanted to redefine console graphics potential with this, and i think at least for that much, its a success

not saying it should be graded on a curve, or given a pass, just making an observation, however obvious it may seem
 
I was going to purchase the game guide, then I realized it was a two page pamphlet.
*ba dum tsh*

On the real, I'll be picking it up day one. I love short, focused gaming experiences. I'll probably aim to 100% it, and then put it up for sale on Amazon or take it to Best Buy.
 
Well, all they've made are a couple of God of War games for the PSP and some ports. And from the looks of it, 1886 isn't shaping up all that well.

So...I don't disagree with his statement of calling them a C-team.

I never understood how people on the forums talk about Ready at Dawn like they are some amazing studio since this is the first AAA console game for them.

I'm still interested in the order if its a good game regardless of length. I'm in the camp who thought this game would be a gears of war style TPS and yes I watched all marketing and videos for the game. I will be disappointed if half the play time is cutscenes.
 
I don't even have a PS4 yet I'm excited for this game.

Am I the only one who played all of RAD's PSP games?? I initially thought Daxter and GOWs were mainly developed by Naughty Dogs and Santa Monica respectively then RAD just did the porting. They were that fucking good. Calling RAD a C-developer is just plain ol stupid.
 
Ultimately this threads and the Titanfall threads (debating whether a MP only game is worth full price) ultimately simply prove that value is inherently subjective. There's nothing wrong with considering the length of a game when making the decision whether to purchase or not. However I think some people tend to forget that the value they put on the length of a game is highly subject, and not an objective measure of the games worth.

Personally I'm not opposed to paying full price (for the right game) for either a MP only game or for a shorter single player game. However in either scenario it is slightly less likely that I will buy the game, and more likely I'll adopt a wait and see position - make sure the reviews are strong and the MP stays active.

This is a very salient point.

Length of gameplay is as subjective a measure as anything else. It masquerades as an objective way of quantifying a game because it is a hard number.

But as to the value proposition of a game, it's as subjective as anything else. As an example, I rarely touch the single player in Battlefield. I would be totally fine if they just removed it and spent more time and money on multiplayer. This is why I liked Titanfall.

Clearly that affected the games sales in a non-insubstantial way and lowered the value proposition for a lot of people.

I still maintain that I am fine with Titanfall as is, but my opinion is not "right", it is simply mine. I also found the value proposition of the Xbox One to be better than the PS4 because I liked the non game stuff. That's also not "right", it is simply my value judgment.

The only objective measure of weather a game is a good value or not is simply this: did it make money? If it failed to make money (or failed to establish a series of games if that is the outset objective) it means the game is in some way objectively a failure. Because the end-goal of any investment is to turn a profit.

A game will either make money or it won't, and all the metacritic scores and long threads on neogaf won't ultimately change the fact that sales are the only real way to measure if a game is successful.

If this sells 8 million copies we will get a sequel. If it sells 100K copies, this sort of linear game with short playtime and long cut-scenes will probably die as a genre. This is why the old "multimedia" games didn't last in the 90s. People didn't want them for the price they had to pay and the gameplay they had on offer.

I would totally buy the Order Day 1 if I owned a PS4. I'll buy Titanfall 2 if it doesn't have single player.. and others won't. Those are all valid decisions... it only ultimately matters in the aggregate. Did enough people see the value? Did they like it enough to buy more of the same in 3 years?

Otherwise we are all talking past one another by shouting our opinion louder than others in an attempt to win an argument that cannot be won.
 
I never understood how people on the forums talk about Ready at Dawn like they are some amazing studio since this is the first AAA console game for them.

I'm still interested in the order if its a good game regardless of length. I'm in the camp who thought this game would be a gears of war style TPS and yes I watched all marketing and videos for the game. I will be disappointed if half the play time is cutscenes.

The cutscenes are around 2 hours worth from what we know, that doesn't change.

So the ratio will depend on your total playtime. Many on GAF have spent 9-12 hours beating it, which means if you take 10 hours to complete, 80% is gameplay since the total cutscene time never changes
 
To be fair, those GoW games on the PSP were pretty great. But on consoles RAD is still very much unproven and it sounds like they'll have to try again.

The Order 2 will be open world where you chase icons and gameplay is stretched thin over 20+ hours.

You joke but they could definitely create something with more appeal IMO. I think the setting and tone are fantastic.
 
The Order 2 will be open world where you chase icons and gameplay is stretched thin over 20+ hours.

And people will be like guys what happened to all the atmosphere, cut scenes, and tight quality.

To be fair, those GoW games on the PSP were pretty great. But on consoles RAD is still very much unproven and it sounds like they'll have to try again.

Why, all because of length of game?
 
Replay value is not necessarily reliant on additions like this. Sometimes all that is needed is that you enjoyed the game enough the first time around that you care to replay it it. Like any good game, movie, TV show or book. With shooters it's a little bit different because you can approach combat scenarios different on subsequent play throughs, eg using different weapons, more stealth, melee or whatever else.

It just seems rather perplexing to me that you can, without reservation, claim this game has no replay value, despite never having played it yourself, simply because it doesn't have things like NG+.

I replay games very seldomly these days. So for me content is much more important than the points you're bringing up. Obviously we have different taste as to what replay value is, and that's fair.
 
Bullets cost about a dollar. So you can get 60 for the price of The Order: 1886. That's, like, 7 clips. But you probably fire double that amount in The Order, in just the first hour. And with the rate of fire of a standard firearm you'll probably have fired all your bullets in a minute or two, whereas The Order lasts for hours.

It literally gives more bang for your bucks than a firearm.

I hope you enjoyed that addition to the innane comparisons because I will probably have anti-terrorism agents monitoring my Internet activity for the next few months. "Google, how much does a bullet cost?", "Google, how fast can I fire a regular pistol".
 
And people will be like guys what happened to all the atmosphere, cut scenes, and tight quality.



Why, all because of length of game?

It's possible to make great, linear games that are 12+ hours. Just look at RE4 and The Last of Us for example. Not only do they last twice (if not thrice?) of that of The Order 1886, but they also have additional content outside of the single player campaign.
 
Replay value is not necessarily reliant on additions like this. Sometimes all that is needed is that you enjoyed the game enough the first time around that you care to replay it it. Like any good game, movie, TV show or book. With shooters it's a little bit different because you can approach combat scenarios different on subsequent play throughs, eg using different weapons, more stealth, melee or whatever else.

It just seems rather perplexing to me that you can, without reservation, claim this game has no replay value, despite never having played it yourself, simply because it doesn't have things like NG+.

Replay Value can also come down to a very simple question:

Do I have the money to play something else?

I replayed a lot of awful games when I was a kid, because they were the present I got at Xmas and it was the only game I was going to get for 6 more months. I replayed Mario 64 a ton because I enjoyed it, and I didn't have another game the N64 when it came out. Hell, I replayed Cruisin' USA a ton because I didn't have anything else until MK64 came out.

Now? It doesn't matter how good a game is, I will likely not replay it for years if ever because I don't have enough time.
 
The cutscenes are around 2 hours worth from what we know, that doesn't change.

So the ratio will depend on your total playtime. Many on GAF have spent 9-12 hours beating it, which means if you take 10 hours to complete, 80% is gameplay since the total cutscene time never changes

Thanks I'm probably jumping in for the eye candy anyways. But I have to admit this thread has soured my excitement for the game a little. I'm now wondering if it's worth 60$ to me or not.
 
I expect this game to get bundled by the holiday season. Seems to be perfect for it: Amazing visuals and overall presentation to showcase the console, and it's a nice, fun, simple game that can be enjoyed by many.

With that being said, I'm picking this up day one! I love cinematic action games! I always play through them more than once to relive the spectacle. Probably going to get the platinum here.
 
And people will be like guys what happened to all the atmosphere, cut scenes, and tight quality.

Why, all because of length of game?

No, because from a perspective of a reviewer and what some gaffers who've played it have said, gameplay seems to be heavily scripted, the story is lackluster, and the one thing going for it are graphics. And it's short.
 
Been watching a Twitch stream for this game for the past 20 minutes. Cutscene still hasn't ended, lmao. There was a break in which you walked forward in a hallway to another cutscene.

Graphics look real nice.
 
And then GAF will proceed to have multiple 200 page threads, where it is argued that they should have released a shorter experience that did not over stay it's welcome.

And then GAF would realize pacing is a key consideration of game design which both games likely got wrong for one reason or another.
 
No because it looks like a bad video game.

I think people ought to learn the difference between a bad video game and a video game they won't enjoy, because, whoo boy, I remember when the games people called bad were actually giant fucking stinkers and not 'literally anything that doesn't align with their personal sensibilities'... I just got done giving Project X-Zone another shot. Now there's a bad video game. A game that is fundamentally broken and totally pointless. This appears to be something else entirely, at the very least a polished and purpose-built game if nothing else.

It's disheartening, but there are countless projects in the real world that fail to meet their successful original vision.

wait, is that what you're getting out of this whole thing? seriously?
 
I wonder how RAD employees feel after all this. :/

It's disheartening, but there are countless projects in the real world that fail to meet their successful original vision. Think of the dozens if not hundreds of people who worked on L.A. Noire, Lair, Aliens: Colonial Marines, and other games that fell short of their objective.
 
I think people ought to learn the difference between a bad video game and a video game they won't enjoy, because, whoo boy, I remember when the games people called bad were actually giant fucking stinkers and not 'literally anything that doesn't align with their personal sensibilities'... I just got done giving Project X-Zone another shot. Now there's a bad video game. A game that is fundamentally broken and totally pointless. This appears to be something else entirely, at the very least a polished and purpose-built game if nothing else.

Sadly, I don't think many people do realize the difference.
 
It's disheartening, but there are countless projects in the real world that fail to meet their successful original vision. Think of the dozens if not hundreds of people who worked on L.A. Noire, Lair, Aliens: Colonial Marines, and other games that fell short of their objective.

I really liked LA Noire
 
Well, all they've made are a couple of God of War games for the PSP and some ports. And from the looks of it, 1886 isn't shaping up all that well.

So...I don't disagree with his statement of calling them a C-team.
Haha... Like the game or not, no C-team delivers this kind of production and performance. RAD is clearly very talented.
 
It's disheartening, but there are countless projects in the real world that fail to meet their successful original vision. Think of the dozens if not hundreds of people who worked on L.A. Noire, Lair, Aliens: Colonial Marines, and other games that fell short of their objective.

I mean, there's still a fair chance it sells well and isn't critically panned

If i was RAD i wouldn't be hanging off the ledge just because of a few (pre-release) threads on NeoGAF
 
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