It's a very good game. I think I'll finish it today or tomorrow. But unfortunately, sales aren't very high. I found the marketing weak, and the release of Silksong also overshadowed the game
Yes, but the first few days are already indicators of how a product will sell long-term before it goes on sale, and for a company, day-one sales are certainly more important.I mean the game was officially released 3 days ago. I'd probably talk about sales maybe after a week or two? I don't know how long comments like this should be held off for though.
I don't see the proof that Silksong damaged this game's sales. They are different genres.
That's no brainer, especially concept enemies transforming is much better executed in Cronos.Cronos is a good-nearly-great version of that. It's certainly better than Callisto Protocol
There is too much competition this year. So many good games. FOMO does not matter anymore. What matters is long legs in sale.
No, that just the case of survival horror dont have mass appeal, EA wasn't happy with original Dead Space sales numbers and they try to force the mass appeal on the series which killed the IP.Even dead space remake sold like shit.
Good games are dead.
Not fairSilksong annihilated this game on all platforms
I think with Dead Space Remake we got a combination of two factors - the remake probably cost a lot of money (because of high labor costs in Canada) and EA was still expecting it will sell millions of copies just like the new RE remakes. Many people didn't see the differences at first glance other than the graphics, you had to actually play the new version to appreciate things like a brand new system of travelling between areas and being able to return to them.No, that just the case of survival horror dont have mass appeal, EA wasn't happy with original Dead Space sales numbers and they try to force the mass appeal on the series which killed the IP.
Only Resident Evil series make sales high numbers.
Other than RE no survival horror can sell that much copy.I think with Dead Space Remake we got a combination of two factors - the remake probably cost a lot of money (because of high labor costs in Canada) and EA was still expecting it will sell millions of copies just like the new RE remakes. Many people didn't see the differences at first glance other than the graphics, you had to actually play the new version to appreciate things like a brand new system of travelling between areas and being able to return to them.
So, not nearly enough to break even, even though the game was fairly cheap to develop.
It's only been a few days since release though so I think it's too soon to worry about it.
Let's hope it keeps steadily selling until it turns a profit.
It doesn't need to break even day 1. I would be surprised if Bloober even expected that.So, not nearly enough to break even, even though the game was fairly cheap to develop.
It's only been a few days since release though so I think it's too soon to worry about it.
Let's hope it keeps steadily selling until it turns a profit.
I didn't think about this: a rise of sale numbers can perfectly happen around Halloween. Even it's true Tormented Souls 2 is around the corner, horror games usually gain a boost in October. More reasons to think Chronos sales won't end here. How much? We'll see...Positive word of mouth should hopefully keep sales trickling in. Either way, I'll be adding to that number myself, probably around Halloween.
It JUST fucking came out a few days ago. Give it some fucking time!!
Idiots!
I've read it is a bit too difficult, I don't have time for that
Damn. If it's as good as people say I'll do my part after beating Death Stranding 1.
I hear that. Especially since people shit on bloober a lot for a while. I'm glad to help their redemption. Also so happy people are liking it bc it'll scratch my Dead Space itch.Do it. I think it's fair to reward companies when they are offering you a great product