Digital Foundry Performance Analysis: The Order: 1886

Most games look better in motion, especially games with awesome particle effects and/or great animations. Honestly, what is your point? Ryse on PC definitely looks better than on XB1, albeit not by a very large margin.

The temporal aa and mblur are the biggest reasons the difference shrinks in motion. My point is they are similar enough that if x game looks better than ryse on xbone it will always look better than the pc version too
 
Obviously RAD is filled with an amazingly talented crew of tech minded people and artists, but there was just no way they could pull off what they created AND back it up with a substantial amount of gameplay content with only a team of 100. The fact that it was 5 years in the making is telling.

It'd be a shame if RAD couldn't get another shot at making another game in this universe again, but even if they could, could do it justice with such a small team? If you want these visuals with a healthy chunk of playable content you're going to need a team in the hundreds, or do massive outsourcing, plain and simple.
To be honest, doing differential stuff within such small battles might have been needed because some of the later battles seem really, really uninspired. Well, that is if you assume gameplay was the priority.

But that is not the games problem, like, at all. The problem is, that they are way behind the curve. They have all the gameplay mechanics in place for a very good game. They just didn't implement them right. Certain stuff you get to do when the game allows for it and only then. I'm talking about stealth and traversal. If they implemented that into the core gameplay instead of singling it out to sporadic sections of the game and adjusted the level design of the combat arenas to allow for these gameplay mechanics The Order could have been what we saw in the Uncharted 4 presentation a few months ago.
I viewed the video and I can't help but want the enemies to be aware of what weapon the player is wielding and making banters/orders and actually have most of them act accordingly based on your technique and gun. Having others critique dead enemies for making dumb moves would have been awesome.

The graphics whore within me cannot wait to play this on my 65" VT60.
It's rather funny the graphics whore in me hasn't been excited for this game despite knowing this is probably the best looking game right now.
 
I read the article and it read more like a game review than tech analysis. Why is the gameplay or length even discussed in this article? Makes no sense.

What is going on in the gaming world ... Now it's all about creating a drama and sensationalism instead of appreciating all kinds of games for what they are.

Not all games will be liked by all or not liked but all. And that's ok.
 
I read the article and it read more like a game review than tech analysis. Why is the gameplay or length even discussed in this article? Makes no sense.

What is going on in the gaming world ... Now it's all about creating a drama and sensationalism instead of appreciating all kinds of games for what they are.

Not all games will be liked by all or not liked but all. And that's ok.

Tech analysis can only be tech analysis and nothing else? Why not both
 
I'm a few hours in.

Nevermind consoles or PCs, this is the best looking video game that currently exists. The post processing effects and anti-aliasing add such a professional gloss to the image, I know people say it all the time, but it's like watching a CG film. There are no jaggies, no stray pixels, no blurry textures, no strange artifacts. Even the chromatic aberration is used tastefully, adding a soft coloured blur at the edges of the screen - not a tacky hard afterimage like many other games. The depth of field and motion blur is the best I've ever seen.
 
I guess if I go to a technical/performance site and the editor writes about what his family had for dinner in a games' analysis piece, it's fair game right? I mean who am I to complain, it's his site right? If persons no longer visit your site because you're talking about dinner in performance analyses, I wonder how'd he'd feel.

If DF are now doing review pieces, why is there a 5.5 from eurogamer? Isn't that redundant?

Exactly my thoughts, DF isn't an entity unto themselves. This isn't about censorship it's just unnecessary and detracts from the purpose of a performance analysis.
 
Post processing and motion blur is over a higher sample rate.
You cant judge that. Actually, i'm pretty sure that motion blur and DoF is higher quality in Ryse, going by older footage of The Order and its 1/4 res DoF.

track depth with sections of POM. .
Can You post screens with PoM?

in realtime it still betters Ryse pre-renders
How many times i've already discussed this with You? Three? You exactly know, that quality is the same as in real-time cutscenes. Why are You spreading this fud?

Btw do You know what Penumbra shadows are? Because You have not answer to Dictator's post.

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They didn't destroy the IQ. The game would look wrong if it had the tack sharp, unprocessed visuals. But the detail is there, and it's undeniable. I've seen what a similar scene to this looks like in BF4 with its 900p/FXAA, and it's uncomparably worse, and I bet in motion the difference would be even more profound on all those subpixel details.

ibddQt29PMHAip.jpg
Sure that this looks better than 900 + FXAA, but only slightly better.
And IQ is destroyed. I can hardly see textures on the ground.
 
Defninitely not 1080p, Crytek even said that had they done Ryse on PS4, they would have targeted 900p as well. I was just replying to someone who wanted to compare Ryse to The Order, but it's simply not a fair comparison for too many reasons to list.

Hmmm, I wouldn't be surprised if that wasn't just PR speak. But it may be true if they wanted to get the framerate more stable.
 
I found it hilarious cause RAD are coming from PSP, Crytek are the highest levels of PC game development, them being bested is still funny to me, it just proves they arent really that talented at working with different configurations out of their safe zone.
Yea, you're being ridiculous.
 
Exactly my thoughts, DF isn't an entity unto themselves. This isn't about censorship it's just unnecessary and detracts from the purpose of a performance analysis.

I disagree. I enjoy hearing opinions wherever they may be. The only reason you may not enjoy hearing Digital Foundry's opinion on The Order is if you're trying to protect your own opinion.
 
I guess I get why Ryse and The Order get so many comparisons but I don't see why Crytek seems to be the bar people want to measure against on consoles. I know full well what their engine is capable of from PC but on consoles I haven't been as impressed.

The one thing thats seems to be consistent is that they try to bundle as many effects and shaders per scene as they can get away with. While this may work in the PC realm where you can tell gamers to buy better hardware, they often have to scale back so much on consoles that the aesthetic is no where near the the same. I honestly think the console exclusive developers SSM, ND, Remedy, etc put together way more appealing visual packages.
 
I guess I get why Ryse and The Order get so many comparisons but I don't see why Crytek seems to be the bar people want to measure against on consoles. I know full well what their engine is capable of from PC but on consoles I haven't been as impressed.

The one thing thats seems to be consistent is that they try to bundle as many effects and shaders per scene as they can get away with. While this may work in the PC realm where you can tell gamers to buy better hardware, they often have to scale back so much on consoles that the aesthetic is no where near the the same. I honestly think the console exclusive developers SSM, ND, Remedy, etc put together way more appealing visual packages.
Ryse was a launch title built specifically for the XB1. It was, and still is, a standout graphics title for the system and in general. I think they've shown there they've got the chops to create great looking console games.

Games like Crysis 2 and 3 were multiplatform developed with PC as lead. Its no surprise the results aren't as impressive as Ryse was. Comparing multiplatform titles with platform exclusives is always going to be a lopsided affair.
 
I played like the first hour or two now and good god this game is not fun at all so far. I really don't know what they were thinking when they decided to have these kinds of "interactions". They are so boring and meaningless it hurts.
If you start out with so much QTE and walking stuff you need to start the story with a bang. The Last Of Us also took some time untill you got to the first shooting part. But they made the story heavy walking part much more interesting. (even though I have to confess and nearly stopped playing TLoU in the first two hours because I didn't like it. Good thing I didn't because it became my favorite game of all time)

Performance seems fine so far. Didn't encounter any noticable drops or anything. Maybe some clipping here and there. Not bothered by the black bars so far, I think the aspect ratio looks actually pretty nice. But I didn't encounter any frantic shootouts yet(if there are any in this game) and I could see the bars bothering me a bit in these cases.

If anyone ever bitches along the lines of "what does next gen gameplay even mean?" again just show them a comparison between a shooting section in The Order and the Uncharted 4 gameplay demo.

The graphics are incredible. I haven't seen anything close to this on any plattform. Don't know exactly what it is. I guess its mostly the shader quality. The little details you see in wood or on other surfaces when light falls on them differently. After the intro there is a scene where you open a door and the sunlight shines on it and it looks so freaking good.
Its in another league and I think it will be the best looking videogame around for quite some time.
Its also very rare to find such a consistent game. Usually, no matter how great a game looks, you can easily find some low poly objects here and there, some low res textures or just something that sticks out. Not in The Order.
Its what keeps me playing right now, but its really such a shame that this great tech is wasted on such a boring game.

Kinda disappointed by the physics. Somehow I expected to be able to destory and deform a lot of stuff but the gameworld is extremely static and most of the time the game doesn't allow you to shoot your weapon anyway.

I hope with their next game RAD can set their priorties differently and use the tech they have now for game with worthwhile gameplay.
 
You cant judge that. Actually, i'm pretty sure that motion blur and DoF is higher quality in Ryse, going by older footage of The Order and its 1/4 res DoF.


Can You post screens with PoM?


How many times i've already discussed this with You? Three? You exactly know, that quality is the same as in real-time cutscenes. Why are You spreading this fud?

Btw do You know what Penumbra shadows are? Because You have not answer to Dictator's post.

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Sure that this looks better than 900 + FXAA, but only slightly better.
And IQ is destroyed. I can hardly see textures on the ground.
Seriously, why do you try so hard to downplay the visual fidelity of this game? IQ is destroyed in this image? What? How about you post images of this quarter res DOF first? And make sure it's the final build, not a demo from a year ago.
 
You cant judge that. Actually, i'm pretty sure that motion blur and DoF is higher quality in Ryse, going by older footage of The Order and its 1/4 res DoF.
Do you have some examples? I've been looking very closely at scenes with very shallow DoF and not seeing ANYTHING even remotely similar to the 1/4 resolution artifacts visible in Killzone ShadowFall. It's extremely clean DoF.

I'd like to see which shot you're using as a talking point to see if it has changed in the final game.
 
The way I take it is, "Sure this looks fantastic, but in order to achieve it they had the neuter the game."

It feels like they didn't even care about adding a game to their thing.
The game constantly takes control away from you or limits control(by not allowing you to run or draw a weapon, or letting you only snipe from one position even though another would seem better, but the game doesn't let you leave your position), its seems as if the game is bothered with the players presence.

I really wonder if anyone on the dev team stood up at some point and said: "guys, we can't do it like this, we have to add some fun to this. Players don't like QTEs and not having the control over anything."
Because I feel like this should've happend during development, otherwise I think the dev team is somehow disconnected form what players really want.
 
Seriously, why do you try so hard to downplay the visual fidelity of this game? IQ is destroyed in this image? What? How about you post images of this quarter res DOF first? And make sure it's the final build, not a demo from a year ago.

Where do i downplay visuals?
I'm correcting false or unproven information, thats not downplaying.
No, i wont post any screens, i'm tired of doing that.
I've been in this route to freaking many times, when people claim stupid and incorrect stuff and i go and make comparison, and post proof, just those people change goal post and ignore it. Then in next tech thread they will repeat exactly the same they claimed before.

Its time to other to start posting examples. Where are examples of higher post processing in The Orders in comparison to Ryse?

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Do you have some examples? I've been looking very closely at scenes with very shallow DoF and not seeing ANYTHING even remotely similar to the 1/4 resolution artifacts visible in Killzone ShadowFall. It's extremely clean DoF.

I'd like to see which shot you're using as a talking point to see if it has changed in the final game.
I'm at work.
But it was scene with werewolf and the female character was holding lamp and it was the big DoF defocus on her lamp.
 
Do you have some examples? I've been looking very closely at scenes with very shallow DoF and not seeing ANYTHING even remotely similar to the 1/4 resolution artifacts visible in Killzone ShadowFall. It's extremely clean DoF.

I'd like to see which shot you're using as a talking point to see if it has changed in the final game.
Hey, John, can you confirm if POM is used in this game? How about penumbra shadows? I'm curious to know myself.

P.S. How's the article coming along? I can't wait to read it!

Where do i downplay visuals?
I'm correcting false or unproven information, thats not downplaying.
No, i wont post any screens, i'm tired of doing that.
I've been in this route to freaking many times, when people claim stupid and incorrect stuff and i go and make comparison, and post proof, just those people change goal post and ignore it. Then in next tech thread they will repeat exactly the same they claimed before.

Its time to other to start posting examples. Where are examples of higher post processing in The Orders in comparison to Ryse?
Look at Darkx10's post above. He's writing DF's full tech analysis, so he's a reliable source. Maybe you should ask him to post screens with DOF in the article. And to be fair, this whole thread you've been going "the IQ is destroyed!". It's true some screens are blurrier than others but most that I've seen are fine.
 
Sure that this looks better than 900 + FXAA, but only slightly better.
And IQ is destroyed. I can hardly see textures on the ground.

seriously? like youre seriously saying the IQ on this title is only slightly better than the PS4 version of bf4? it takes 200% resolution scale + 4x msaa + 4x trssaa to surpass the orders IQ. bf4 is a shimmering, noisy, aliased mess full of in your face rendering artifacts damn near 100% of the time
 
And to be fair, this whole thread you've been going "the IQ is destroyed!". It's true some screens are blurrier than others but most that I've seen are fine.

All are blurry in comparison to native games. If IQ is blurry than IQ is destroyed, its really as simple as that. It doesnt mean it looks bad, it looks just worse. Its still very playable mind You, but its exactly the same case as 900p to 1080p comparisons. Clear image > blurry image, 1080p > 900p.

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seriously? like youre seriously saying the IQ on this title is only slightly better than the PS4 version of bf4? it takes 200% resolution scale + 4x msaa + 4x trssaa to surpass the orders IQ. bf4 is a shimmering, noisy, aliased mess full of in your face rendering artifacts damn near 100% of the time
Where did i mention image stability? I'm talking about quality, its almost as blurry, thats my whole point. Jesus, how many times i have to repeat that. Stop with selective reading.
 
I really wonder if anyone on the dev team stood up at some point and said: "guys, we can't do it like this, we have to add some fun to this. Players don't like QTEs and not having the control over anything."
It's a Sony dev thing and "Cinematic" is becoming a four-letter word as collateral damage.

Shame since Daxter and GoW were some of my favs on PSP up there with Crisis Core and Jean D'Arc. I'm baffled because those games have great gameplay and level design.
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In this case, we see an inverse-correlation between gfx and gameplay and DF would have been worse off to refrain from mentioning it.
 
All are blurry in comparison to native games. If IQ is blurry than IQ is destroyed, its really as simple as that. It doesnt mean it looks bad, it looks just worse. Its still very playable mind You, but its exactly the same case as 900p to 1080p comparisons.
Ok, this is hyperbole. The Order 1886 does not have the upscaling artifacts of 900p games. This "blur" that you speak of comes from the heavy post processing in the game which gives it that CGI look and I personally think it fits very well with the tone and atmosphere of the game.
 
All are blurry in comparison to native games. If IQ is blurry than IQ is destroyed, its really as simple as that. It doesnt mean it looks bad, it looks just worse. Its still very playable mind You, but its exactly the same case as 900p to 1080p comparisons. Clear image > blurry image, 1080p > 900p.

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Where did i mention image stability? I'm talking about quality, its almost as blurry, thats my whole point. Jesus, how many times i have to repeat that. Stop with selective reading.

its not selective reading, image stability is surely a part of image quality. also, theres no way around it. short of brute forcing MASSIVE amounts of downsampling and hardware aa, there is always going to be a trade off between sharpness and image stability.
 
KKRT00 is just trying to get some incomprehensibly small victory here. The IQ is shit, ok. Game still looks better than the rest.

Can't take that one thing away from RAD.
 
oJCkqK.jpg

I found this from the console screenshot thread. The DoF in this shot looks amazing and doesn't cause artifacts from low res DoF.
 
There are opinions and then there are just fabrications of the truth.

There is no single video game on the market that looks as good as the order 1886.
 
I think it's undeniable that the game really is very very blurry.

I personally usually prefer that to image stability issues, but it's certainly extreme. And as others have said, the only other way to get real temporal stability without blur is investing serious hardware resources.
 
I think it's undeniable that the game really is very very blurry.

I personally usually prefer that to image stability issues, but it's certainly extreme. And as others have said, the only other way to get real temporal stability without blur is investing serious hardware resources.
Great, now we've moved on to The Order 1886 is too blurry. Why can't we just accept that the heavy post processing fits well with the tone of the game?
I think next we'll be talking about AF issues.
 
the order is superior to ryse

http://www.gamersyde.com/leech_34085_1_en.html

ive never seen shading and lighting of such a high quality in any other released title

Sigh, why does GamerSyde insist on putting 60fps videos up for 30fps games?

There are opinions and then there are just fabrications of the truth.

There is no single video game on the market that looks as good as the order 1886.
Looks that way. I finally get to see it on my TV today.
 
oJCkqK.jpg

I found this from the console screenshot thread. The DoF in this shot looks amazing and doesn't cause artifacts from low res DoF.

Not trying to be a hater or something, but this just looks blurry to me. Not the DOF ofc, but the main char looks blurry as hell. If this is how the game looks, i can fully understand why there is no aliasing going in.
 
"IQ is destroyed" is certainly a very subjective opinion, why spend so much time arguing about it? Let the guy have his opinion, it's clearly in the minority and he can't really force people to see things his way. Agree to disagree.
 
Sigh, why does GamerSyde insist on putting 60fps videos up for 30fps games?

BlimBlim explained this in another thread

Actually the only way to have a genuine representation of how the game looks is by capturing and encoding it at 60 fps, due to potential frame timing issues.
A game can output 30 frames per second, but do it in a bad way. For example, here is a game outputing a perfect 30 fps:
1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9
Every frame is duplicated.
In that case if I encode it to 30 fps, you get:
1 2 3 4 5 6 7 8 9
Perfect, nothing is lost, and your pc/ps4/whatever will duplicate each frame again, so you get exactly the same thing as what your console outputted in the first place.
Now let's take a game with bad frame timing:
1 1 2 2 2 3 4 4 5 5 5 6 7 8 8 8 9 9
You still get the same number of frames, but sometimes one will be show for 50ms, one for 16 ms. Lots of judder, very annoying.
If I encode at 30 fps, I have 2 ways of converting, either I use a dumb "drop every second frame" filter, which will output this:
1 2 2 4 5 5 7 8 9
Which means when you play back the file, some frames will be displayed for 66 ms, and others will simply vanish. Making the game look even worse than it is.
Or I can use a smart filter that will look for the frame with the most changes from the previous frame. In that case I will get this:
1 2 3 4 5 6 7 8 9
Perfect output again. Great, but not at all a true representation of what the game will actually look like.
So 60 fps is the only solution. I could reencode a 30 fps version automatically, but it simply would not give a good representation of the game unless it's perfectly locked at 30...
 
Not trying to be a hater or something, but this just looks blurry to me. Not the DOF ofc, but the main char looks blurry as hell. If this is how the game looks, i can fully understand why there is no aliasing going in.
Nope, don't see what you're talking about. Galahad looks fine here.

"IQ is destroyed" is certainly a very subjective opinion, why spend so much time arguing about it? Let the guy have his opinion, it's clearly in the minority and he can't really force people to see things his way. Agree to disagree.
At this point, agreeing to disagree seems like the best option but it's very annoying when someone makes ridiculous claims about the IQ. "Slightly better than 900p" LOL
 
Nope, don't see what you're talking about. Galahad looks fine here.


At this point, agreeing to disagree seems like the best option but it's very annoying when someone makes ridiculous claims about the IQ. "Slightly better than 900p" LOL

Sure, for you it may be and i can respect that.
To me, it doesn't look sharp at all. Making the whole screen look like it's been covered in vaseline.
 
Not trying to be a hater or something, but this just looks blurry to me. Not the DOF ofc, but the main char looks blurry as hell. If this is how the game looks, i can fully understand why there is no aliasing going in.

It doesn't look blurry in motion.

Every screenshot I've seen more this game doesn't impress me as much as it does in motion.
 
Sure, for you it may be and i can respect that.
To me, it doesn't look sharp at all. Making the whole screen look like it's been covered in vaseline.
Just like the poster above me said, it should look better in motion. I'm sure all the heavy post processing will look amazing when the game is actually running.

BTW, can anyone else take a look at the console screenshot thread to find shots with POM if there are any?
 
I've figured out what was bothering me about those ryse screenshots. Is it me or does it exhibit a certain amount of ghosting (particularly on the characters). It seems like their temporal reprojection isn't working 100% effectively, possibly due to uneven frame rates?
 
After seeing the gamersyde vid, i can agree to this. Looks way better in motion than it does in screens.
Thanks for actually taking the time to watch the video and changing your opinion. We should more people who do this rather than just jumping to conclusions after looking at stills.

I've figured out what was bothering me about those ryse screenshots. Is it me or does it exhibit a certain amount of ghosting (particularly on the characters). It seems like their temporal reprojection isn't working 100% effectively, possibly due to uneven frame rates?
It's possible. Temporal AA can produce ghosting artifacts if the frame rate is too low/inconsistent as far as I know. And Ryse on XB1 was using SMAA TX1 IIRC.
 
I think it's undeniable that the game really is very very blurry.

I personally usually prefer that to image stability issues, but it's certainly extreme. And as others have said, the only other way to get real temporal stability without blur is investing serious hardware resources.

In screen shots it may seem to the game's detriment. In motion the post processing comes into its own in my opinion. i.e., it is not weakness of the visuals when viewed in motion.
 
Thanks for actually taking the time to watch the video and changing your opinion. We should more people who do this rather than just jumping to conclusions after looking at stills.

Heh, i'm trying to stay as open minded as possible :).
 
Nope, don't see what you're talking about. Galahad looks fine here.


At this point, agreeing to disagree seems like the best option but it's very annoying when someone makes ridiculous claims about the IQ. "Slightly better than 900p" LOL
Well they say hyperbole is the weapon of choice for the inarticulate. But maybe he really feels that way? Idk, just let him live lol.
 
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