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Resident Evil Revelations 2 Reviews Thread

While as I said I don't think one is needed, I wouldn't mind a soft reboot going back to pre-RE4, post-RE3 timeline.
This is kind of messy, while i don't like modern RE stories in general, doing a soft reboot so they can rehash Umbrella with the same developers/writters...
and ignore some of the most popular games in the series,or even classics like CV or RE4.
But its an interesting idea, i can see them doing something like that someday.

And you said it well, other people that want a soft reboot are like "Every RE after 3/2 is shit!, reboot the plot"
 
This is kind of messy, while i don't like modern RE stories in general, doing a soft reboot so they can rehash Umbrella with the same developers/writters...

Well I wouldn't call it a rehash since we never actually got to take down Umbrella in the current timeline. That's mainly why I'd be okay with going back to pre-RE4: a chance at a satisfying climax with the main antagonist of the first 3-4 games.

Like I said I think Jake and Sherry are great characters, though, so I'm cool with whatever. I will say that the last time I was genuinely interested in the RE timeline besides those two was RE3's epilogues, though.
 
Timers were hit a bit by Daylight Savings time, it seems. Reviews for episode 3 go live in a little over 2 hours.
 
I think I'll wait for all the episodes to be out and buy them all in a sale at once, I hate episodic style game waiting. Sometimes the games themselves are good, but playing the story in a disjointed fashion often makes me feel the individual pieces aren't worth them on their own for the asking price. Are the episodes all coming out at once or is there a stated time frame they want them all out in? I wasn't clear on that... it says each episode is releasing a week apart, but how many episodes are there? (Edit: oh, seems March 20th is the date for all to be out? That's not bad at all then!)

The reviews are middling so far, but not terrible so that's a good start. I'm tired of the direction RE was going in with RE5 and 6. I'm to understand this is at least a *bit* more subdued and old school a style, so I'll give it a shot.
 
I think I'll wait for all the episodes to be out and buy them all in a sale at once, I hate episodic style game waiting. Sometimes the games themselves are good, but playing the story in a disjointed fashion often makes me feel the individual pieces aren't worth them on their own for the asking price. Are the episodes all coming out at once or is there a stated time frame they want them all out in? I wasn't clear on that... it says each episode is releasing a week apart, but how many episodes are there? (Edit: oh, seems March 20th is the date for all to be out? That's not bad at all then!)

The reviews are middling so far, but not terrible so that's a good start. I'm tired of the direction RE was going in with RE5 and 6. I'm to understand this is at least a *bit* more subdued and old school a style, so I'll give it a shot.

One thing the episodic structure really does well here in this instance is that the episodes are close enough released that they don't feel to disjointed, while also have enough extra content to keep you preoccupied. Despite only two episodes being out, I've already put almost 30 hours into the game, and I know many who have put more than I have, and that's because there's a lot here between the story campaign, the medals to earn an unlockables to get, the extra invisible enemy and countdown modes, and the absolutely addicting Raid Mode. So in-between episodes, there's a bit more inventive to try and do more of these extra modes, and actually I think how this game handles its extra modes is something I like and think future games should try employing (not just be post-game unlocks, but be something you unlock by stage-to-stage/chapter/episode/area/whatever). However, if you don't want to sit through that, the physical edition does release shortly after the last episode, and is very close now, being about a week and a half away, There are four main episodes, and two bonus episodes. Also, Raid Mode.

I can tell you this game is not quite like RE5 or RE6 as someone who likes those games, but also is not like old-school RE quite either. It has elements of several RE games from the series history, but ends up feeling a lot more like its own thing. It does have excellent sound design and some of the most tense encounters in the series in my opinion (playing on hard difficulty, I play all RE on hard difficulty the first time, this game may be the most challenging RE to exist, need to see how it compares to Code Veronica on hard for me by the end of this). It's also helped this is the most enjoyable a RE story has been, they caught Claire and Barry perfectly also, the new characters grow on you, some excellent boss fights in episode 2, more atmosphere than RE5, RE6, and Revelations 1 combined, with some excellent sound design, and a few creepy moments, though I wouldn't label it as some scary game. However, there is some low-budget jank here, but I also know a lot of people in the OT have been saying this is the best RE since RE4, see if anyone here may chime in on that. I feel I am less to answer that as I actually like both the newer and older games, for very different reasons.
 
but I also know a lot of people in the OT have been saying this is the best RE since RE4, see if anyone here may chime in on that.

This may be the case, but I feel like "best RE since RE4" implies that it's as good as or close to RE4, which it definitely isn't. RE4 is certainly head and shoulders above all the games since.

However, as someone who's only liked the series since RE4, Rev2 might be the best between it, RE5, and Rev1 (can't comment on RE6 because I haven't played it). It's hard to say, though. Gun to my head, I'd rank them Rev1 > RE5 > Rev2, but that's really close and not really fair since Rev2 isn't even done yet. Though if I'm being completely honest, Rev2 has the best gameplay mechanics out of the three, I just really liked the characters of Rev1 and the setting of RE5.
 
One thing the episodic structure really does well here in this instance is that the episodes are close enough released that they don't feel to disjointed, while also have enough extra content to keep you preoccupied. Despite only two episodes being out, I've already put almost 30 hours into the game, and I know many who have put more than I have, and that's because there's a lot here between the story campaign, the medals to earn an unlockables to get, the extra invisible enemy and countdown modes, and the absolutely addicting Raid Mode. So in-between episodes, there's a bit more inventive to try and do more of these extra modes, and actually I think how this game handles its extra modes is something I like and think future games should try employing (not just be post-game unlocks, but be something you unlock by stage-to-stage/chapter/episode/area/whatever). However, if you don't want to sit through that, the physical edition does release shortly after the last episode, and is very close now, being about a week and a half away, There are four main episodes, and two bonus episodes. Also, Raid Mode.

I can tell you this game is not quite like RE5 or RE6 as someone who likes those games, but also is not like old-school RE quite either. It has elements of several RE games from the series history, but ends up feeling a lot more like its own thing. It does have excellent sound design and some of the most tense encounters in the series in my opinion (playing on hard difficulty, I play all RE on hard difficulty the first time, this game may be the most challenging RE to exist, need to see how it compares to Code Veronica on hard for me by the end of this). It's also helped this is the most enjoyable a RE story has been, they caught Claire and Barry perfectly also, the new characters grow on you, some excellent boss fights in episode 2, more atmosphere than RE5, RE6, and Revelations 1 combined, with some excellent sound design, and a few creepy moments, though I wouldn't label it as some scary game. However, there is some low-budget jank here, but I also know a lot of people in the OT have been saying this is the best RE since RE4, see if anyone here may chime in on that. I feel I am less to answer that as I actually like both the newer and older games, for very different reasons.

Thanks for the in-depth impressions. It's good to know precisely what I'm walking into. If I wasn't a huge fan of the first Revelations game, do you still think I have a good chance of digging this (I'll be purchasing the full package at once if I do)?
 
Thanks for the in-depth impressions. It's good to know precisely what I'm walking into. If I wasn't a huge fan of the first Revelations game, do you still think I have a good chance of digging this (I'll be purchasing the full package at once if I do)?

To be perfectly honest, if you didn't like RE5 or Rev1, you probably won't like Rev2. At least in my opinion.
 
Basically I like REmake, RE2, RE4 and Code Veronica. Those are my go-to core set of loved Resident Evil games.

Ah. Well, as I didn't enjoy the fixed camera style of the pre-RE4 games, I can't really say how this game compares to those. Hopefully someone with tastes closer to yours can come along and offer better advice.
 
Ah. Well, as I didn't enjoy the fixed camera style of the pre-RE4 games, I can't really say how this game compares to those. Hopefully someone with tastes closer to yours can come along and offer better advice.

Where's CVXFreak when we need 'em!?

Naw thanks for all your help already, GAF is great for this stuff.
 
Where's CVXFreak when we need 'em!?

Naw thanks for all your help already, GAF is great for this stuff.

Having played through all the main episodes, I'd go as far to say that this is the most tongue in cheek, yet grounded in the series it's ever been. It really brings together a lot of things from past RE games detail wise and it goes great with making the games feel like they actually matter. That being said it plays like RE4/RER in ways but feels different. Maybe due to the budget? Either way though it seems to take some ques from all the previous RE games and whips it all together for a decent price. I can't say too much as I have to wait till later for my review, but I hope if you do check it out. Let's us all know what you think.
 
The maps are small and there are some openess to the bigger area- like you can choose which objectives you one to tackle first or which direction you want to take. And there's shortcuts looping itself back around.

Enemies no longer drop resources when killed.

Checkpoints are balanced so that death doesn't set you back too far, but still far enough for you to not want it.

Like RE2, certain things you do in Claire's campaign would affect how Barry experience his.

There is quite a bit of depth to the asymmetrical co-op mechanics, you can switch between them on the fly.

P.S - Oh, and there are actually revelations in this game this time =p
 
Thanks for the in-depth impressions. It's good to know precisely what I'm walking into. If I wasn't a huge fan of the first Revelations game, do you still think I have a good chance of digging this (I'll be purchasing the full package at once if I do)?
If you intend to play it alone you probably won't like it - and this is coming from someone how actually liked RER1. R2 is yet just another RE game where Capcom completely goofed the single player in favor of the Coop. This company, I'm telling you...
 
See I don't necessarily mind a co-op focused RE, but I would actually need the gameplay to accurately reflect the quality of a good single player RE. So like decent puzzles maybe here and there, enemies that are legitimately scary and not just gun fodder, focus more on dark and creepy atmosphere instead of constant action, QTEs and the like.


Capcom is just a lost soul though, so who knows with them :(
 
If you intend to play it alone you probably won't like it - and this is coming from someone how actually liked RER1. R2 is yet just another RE game where Capcom completely goofed the single player in favor of the Coop. This company, I'm telling you...

I disagree, I played both episodes twice solo and I can say that you don't need a co-op partner to enjoy this.

Between the quick switching and not needing to wait for partners to open doors, they've really nailed the co-op single player system.
 
See I don't necessarily mind a co-op focused RE, but I would actually need the gameplay to accurately reflect the quality of a good single player RE. So like decent puzzles maybe here and there, enemies that are legitimately scary and not just gun fodder, focus more on dark and creepy atmosphere instead of constant action, QTEs and the like.
The only thing I can assure you is that there are no QTE. As for the rest.... Well, sorry.... You won't be getting that here.
 
Reviews be dammed this has been my favorite game released so far. The amount of content in it is ridiculous and I kinda hope they continue this format (for revelations) with a larger budget.
 
Thanks for the in-depth impressions. It's good to know precisely what I'm walking into. If I wasn't a huge fan of the first Revelations game, do you still think I have a good chance of digging this (I'll be purchasing the full package at once if I do)?

It is possible to strongly dislike Rev1 and really like Rev2. Since that is my position.
 
See I don't necessarily mind a co-op focused RE, but I would actually need the gameplay to accurately reflect the quality of a good single player RE. So like decent puzzles maybe here and there, enemies that are legitimately scary and not just gun fodder, focus more on dark and creepy atmosphere instead of constant action, QTEs and the like.

I've only played Ep 1 and 2 so my impressions are based on that.

Puzzle-wise, there's not much going on. There's certainly a bit of that door-unlocking jigsaw puzzling that you might have found in RE1/2's door keys, or using your partner to unlock doors you can't, but not really anything that makes you stop and figure out a solution.

As far as enemies, I'm pretty satisfied so far. Enemies usually come in small numbers (and are almost always in the rooms already, no spawn points) and they don't drop ammo, which creates a different atmosphere from the frantic brawls of 5 and 6 where engaging every enemy can leave you a net-plus with ammo. Ammo is scarce: as of the end of Ep 2 Claire is low on ammo and Barry is completely out for me. Many enemies have a strategy that's more than just "mow-em-down." For example, there are enemies that have weak spots on limbs that you need to find before you target them, enemies where exploding their head in Claire's mode lays bio-mines that may help or hinder Barry's run (which comes after) and gives it some of that RE2 scenario A/B charm.

What I'm finding most of all is how much having a partner integrated into the game helps it. You can switch to partners to unlock doors a la RE0, your partners can spot ammo in the environment that Claire/Barry can't, your partners can find hidden symbols/etc in the environment as collectibles for the level, and most importantly each of your partners has "special" abilities. Moira has a flashlight that can blind enemies and a crowbar to unlatch doors, while Natalia can spot enemies and their weak points through walls and point whenever she sees one. The latter doesn't seem especially important...until an invisible enemy shows up in Ep 2 in Barry's mode. It's important that this enemy isn't some brawler rushing everywhere: it's an enemy that slowly flies towards you once it sees you, and you need to use Natalia's finger and voice directions to know when as Barry you are correctly aiming at it. As the giant fly gets closer the screen starts freaking out, so you know to run away and reset. Now, this mechanic isn't perfect, as sometimes Natalia will tell you to shoot and you'll miss by the time you actually shoot. But in general it lends the areas a certain amount of tension whenever you see your screen start freaking out as you know you need to find the enemy with Natalia and kill it (since it's an insta-kill if it gets too close to you).

So the partner integration is almost too well-done, since it's always better to explore as your partner, and even during combat the partner has abilities that assist you. For example, running around as Moira with her flashlight lets you spot ammo and collectibles, and during battle you can blind enemies with her flashlight, and Claire's AI will auto follow with a knock-down kick, and you can run over and finish the enemy off with a crowbar without wasting ammo. Using partners to spot ammo and environment stuff has the added benefit of slowing the player's progress, which adds to the atmosphere as rooms suddenly become something more than just corridors to run through. As the playthrough slows down, more pockets of silence are introduced and elongated into the playthrough, which reminds me more of the older RE games than 5 or 6.

There's also an Evade that's better implemented than Rev1. It's used on the O button and can be used at any time.

There's also a stealth mechanic in the game, but don't expect anything as well-integrated as The Last of Us. The level design isn't nuanced enough for a constant game of hide-and-seek, but it does mean that with scarce ammo and limited enemy spawn, you may take out one or two without wasting resources.

The boss battles have good and bad. The good is that they are pretty intense. The bad is that they are poorly supported by the partner mechanic. It's usually best practice to leave your partner in a corner somewhere (which you can thankfully do by using the limited AI commands they give you) and go to town on the boss as Claire/Barry. This feels like a missed opportunity given how well-integrated the partners are in every other aspect of the game.
 
I disagree, I played both episodes twice solo and I can say that you don't need a co-op partner to enjoy this.

Between the quick switching and not needing to wait for partners to open doors, they've really nailed the co-op single player system.

I disagree. Last time I played, Moira got blown up twice by exploding zombies because I would usually run around as her to find hidden items. Had I been playing Claire I wouldn't have needed to switch characters to get the one with the gun.

On the flip side, I mostly crouch walk as Nat to see monsters and find hidden items. Especially in episode 2 due to the invisible monsters Heck she even gets hurt due to monsters that "jump on screen". Which might have been better dealt with if I was just always playing Barry, who has the gun.

The game is absolutely playable as a single player game. it's fun and interesting but it is totally meant to be played co-op.
 
Good reviews, whoever this team developing Revelations 2 did a great job.


I disagree. Last time I played, Moira got blown up twice by exploding zombies because I would usually run around as her to find hidden items. Had I been playing Claire I wouldn't have needed to switch characters to get the one with the gun.

On the flip side, I mostly crouch walk as Nat to see monsters and find hidden items. Especially in episode 2 due to the invisible monsters Heck she even gets hurt due to monsters that "jump on screen". Which might have been better dealt with if I was just always playing Barry, who has the gun.

The game is absolutely playable as a single player game. it's fun and interesting but it is totally meant to be played co-op.

If you're careless you're bound to get hit regardless of who your character is. Also when you're playing solo, your support characters would auto regen health when you're not controlling them so they don't require healing items.
 
So... this happened

http://www.thejimquisition.com/2015/03/resident-evil-revelations-2-episode-3-judgment-review/

5/10

8489-wtf--zabawne-zwierzeta.jpg


Sorry if old
 
Well, for once I disagree with Jim.

The worst part is all the people who didn't even play the game bashing it.
 
Episode 3 by itself had more puzzles than RE4, RE5, and RE6 combined in their entirety. Some incredible boss fights, too.

Taken as a whole (up through Episode 3), this really is the best RE since RE4, and one of the best REs ever.
 
Episode 3 by itself had more puzzles than RE4, RE5, and RE6 combined in their entirety. Some incredible boss fights, too.

Taken as a whole (up through Episode 3), this really is the best REs since RE4, and one of the best REs ever.

Episode 4 looks like it's going to top 3.
 
Episode 3 by itself had more puzzles than RE4, RE5, and RE6 combined in their entirety. Some incredible boss fights, too.

Taken as a whole (up through Episode 3), this really is the best RE since RE4, and one of the best REs ever.

I totally agree. I've been waiting a long time for a game like this. I haven't been intrigued by a Resident Evil story in ages. Great fun, and that value
 
For some reason Jim really doesn't like thwthe whole Revelations 2 from the start.

Can't win them all I guess.

Yeah, but he doesn't even mention Claire's part.

Her section is almost two hours long, has some of the best puzzles in the series ever, and ends on a great boss fight.

Barry's section is 45 minutes long and sometimes you need to carry a box to a conveyor belt 10 ft away.

5/10
 
Have they patched the PS4 version or does it still run like dog shit?
I'm playing the PS4 version and it runs smoothly. Stable 60 fps in most locations. Runs lower in dense woodland environments and during intense fires, but it's not like chugging or starting and stopping or anything like that. It's stable — certainly not "dog shit" ("dog shit" would be a slideshow, which this game never, ever becomes).
 
Yeah, but he doesn't even mention Claire's part.

Her section is almost two hours long, has some of the best puzzles in the series ever, and ends on a great boss fight.

Barry's section is 45 minutes long and sometimes you need to carry a box to a conveyor belt 10 ft away.

5/10

Yeah, it's a weird review. It's such a small part of total play time and wasn't a big deal. I usually agree with him, too, but if the box weren't late in the episode, you wouldn't even know that he played the whole thing.

Kind of a distorted take, IMO, but opinions
 
Yeah, but he doesn't even mention Claire's part.

Her section is almost two hours long, has some of the best puzzles in the series ever, and ends on a great boss fight.

Barry's section is 45 minutes long and sometimes you need to carry a box to a conveyor belt 10 ft away.

5/10
Barry's section of Episode 3 was great. Well-paced asymmetrical tag-team section opening the sluices, and the conveyor belt sequence you mentioned never requires Barry to walk very far since there are multiple belts across the quarry. I also like how you use the same box as both a power source and a stepping stone. Also, the quarry itself probably has the most explorable level geometry of any single location in an action RE game. Great atmosphere, as well (dat desolation and sunset), and a tense standoff with a terrifying new enemy.

Claire's Episode 3 is a series high point and a tough act to follow, but Barry was still interesting, IMO. :-)
 
Basically I like REmake, RE2, RE4 and Code Veronica. Those are my go-to core set of loved Resident Evil games.

I hated every RE after 4, except for 6's game play, that was solid. But I'd say RE:R2 is better than some of the old games, I personally enjoyed it more than the PS1 trilogy. It's a top tier quality game so far imo, by so far I mean till the end of the second episode, I still have to play the third which many people claim to be even better.
 
I'm playing the PS4 version and it runs smoothly. Stable 60 fps in most locations. Runs lower in dense woodland environments and during intense fires, but it's not like chugging or starting and stopping or anything like that. It's stable — certainly not "dog shit" ("dog shit" would be a slideshow, which this game never, ever becomes).

I'm talking about this

P1ivfKP.png


Have they patched this kind of shit yet? Would never feel ok buying a game this poorly made. More powerful console running at half the framerate, and no it's not just that one dip because it's consistently around 30 in that picture.
 
I'm talking about this

P1ivfKP.png


Have they patched this kind of shit yet? Would never feel ok buying a game this poorly made. More powerful console running at half the framerate, and no it's not just that one dip because it's consistently around 30 in that picture.
I'm surprised it dips below 30, because I ace all of those "can you tell the difference" framrerate tests, and it never felt like it was running that low. I'm not surprised that the forest level is one of the culprits, though.
 
REV2 is just perfect. I like everything about it. The game looks inviting to me, its graphics are colorful yet its still sort of eerie. The framerate helps a deal too, the game is responsive overall. I also like the chemistry between the 2 duos, the plot, music and atmosphere.

The pacing has just been great so far. Chapters sort of end when I actually want them to. Then the next chapter offers a different experience, but in mere seconds i'm drawn in again. Until Episode 3 I couldn't really choose a favourite chapter either, now Claire easily won but I still enjoyed the Barry chapter a lot too.

There is perhaps one issue I have with this and thats the feedback on the hits and the lack of decapitations. Though this has been much better since I upgraded after Episode 1, follow up attacks and improved evasions do ramp the combat up.

If Episode 4 is good too, then Revelations 2 won't be far behind RE4, RE2 and REmake to me. I agree with Sterling a lot, but not this time.
 
Something on this topic is making it inaccessible for me on Google Chrome, need to figure out what it is... Can see it on Firefox, though.

Reviews for the final episode go live in three and a half hours. Not sure when the embargo on reviews of the whole package are, or the two bonus episodes, but we shall see.

It must be one of the review links or something, going to mess around.

EDIT: Have confirmed, it's one of the review links. Now to figure out which one...

EDIT 2: Figured out what it was, malformed URL glitching, fixed it.
 
Episode 4 Reviews:

IGN - 6.8/10
Episode 4: Metamorphosis does a satisfactory job at tying up Resident Evil Revelations 2’s mysteries, yet it also presents us with the clunkiest gameplay and dialogue we’ve seen in this series. While the bonus episodes and robust Raid mode extend the life of Revelations 2 beyond the credits, I wish it had gone out with a slightly bigger bang.

Destructoid - 9/10
At the end of its road, I'm happy to recommend Resident Evil: Revelations 2. It's my favorite Resident Evil in years, and with a pricetag that's $20 cheaper than most retail releases, it offers up hundreds of hours of entertainment for those who are willing to dig into Raid Mode. Like many other classic entries before it, I'll be happily playing this one years down the line.

Hardcore Gamer - 4/5
The final episode of Resident Evil Revelations 2 starts off a little underwhelming, but ends up ahead in the end. While Claire and Moira are put into a rather chaotic situation, their story is over far too quick with little to no payoff. Barry, on the other hand, has a lengthy camapign as he treks through a variety of locations with different environmental elements and puzzles blocking his progress. There are a couple more action sequences than we’ve become used to, but there’s a good separation between that and thoughtful puzzles. Despite the lopsided breakup between the two campaigns, the conclusion of Revelations 2 will leave players satisfied with the hope of more bite-sized spin-offs in the series’ future.

God Is Geek - 7.5/10
All of these oddities are minor complaints, and as a whole package, Revelations 2 is genuinely exciting and fun to experience. The shorter finale isn’t a new thing with episodic games, but there are a few unexplained elements that I’d liked to have seen fleshed out, and the nature of the ending (which I obviously won’t spoil here) may be considered a cop-out. Revelations 2 clocks in at around ten hours all told (not including Raid Mode), but I can honestly say I had fun for almost all of the time spent with it. It’ll be interesting to see if Capcom stick with this model for the game, because I truly feel like it has worked. As a long time Resi fan, Revelations 2 gets a big thumbs up.

GameSpot - 7/10
The final episode of Revelations 2 has its problems, especially when it pretends that you can decide Claire and Moira's fate. However, Barry's portion offers just enough excellent gunplay and tense exploration to distract you from that misstep, all before sending you to a great final boss fight, and hopefully the good ending. Revelations 2 doesn't get a pass for obscuring the path to its most satisfying conclusion, but it gets credit for the excitement it ultimately delivers in the true end of this journey and the flicker of the next one creeping in its shadow.






Overall Game Reviews:

GameTrailers - 8.3/10
Resident Evil Revelations 2 strikes the perfect balance between new and old. Returning plot threads and ammo management will please franchise veterans, while anyone can appreciate the thrill of intimate monster encounters and distressing boss battles. With a replayable campaign, multiple protagonists, and a lengthy raid mode, all for a bargain price, there's plenty to keep fans coming back.

Game Informer - 8/10
Resident Evil Revelations 2 gets a lot right. It left me on edge and invested in the world and characters. I just wish the experience was more even, because some dips in the action hinder the experience. Still, trudging through the slower moments does pay off when you experience the adrenaline rush from some of the unforgettable moments.

GamesRadar - 4/5
For fans who were miffed by Resident Evil 5 and 6's penchant for zombie-judo, Revelations 2 will wrestle your fears into submission. The game has its fair share of action, but its somber tone and strong emphasis on ranged gunplay put it more in line with RE4 than the other modern games. Its two teams of complementary characters make this a fantastic cooperative experience, whether you're playing through the story or the ever-engrossing Raid Mode.

Hardcore Gamer - 4/5
Resident Evil Revelations 2 is an absolute surprise. While the first game was arguably the best spinoff the series has seen, Revelations 2 steps it up by offering a perfectly suited episodic format. The bite-sized experience comes with more content than most sixty dollar releases, with the Raid Mode alone being worth the investment, giving players an unhealthy amount of enjoyment. It’s a shame the survival horror title doesn’t have online co-op at launch, but it still offers something far deeper than anything in the series, and is the best value for your dollar. Resident Evil Revelations 2 may have started off a bit slow, but Capcom was able to redeem themselves by creating an irresistible adventure through and through.

USGamer - 3.5/5
Resident Evil Revelations 2 might not move the series forward, but, at the same time, it isn't at all the cheap cash-in it easily could have been. If you're a survival horror fan in need of a Resident Evil fix, Revelations 2 will definitely be fulfilling.

EGMNow - 8/10
While not as fresh and daring as its previous chapter, Resident Evil Revelations 2 is still a fantastic new addition to Capcom’s seminal survival-horror series, one that mixes some welcome gameplay polish with a great selection of monsters and a superb leading cast.

Will update with more as they become available.
 
Well, this experience turns out so much better than I thought. To think I was going to write it off for FF and BB.

I'm also glad I played it weekly instead of one shot.
 
I'm talking about this

P1ivfKP.png


Have they patched this kind of shit yet? Would never feel ok buying a game this poorly made. More powerful console running at half the framerate, and no it's not just that one dip because it's consistently around 30 in that picture.

A 1.01 optimization/stability patch went up last night. It does help FPS and it feels like it's a day 1 patch that should have and probably could have gone up with Episode 1's release, but they held off putting it up until the full version came out just due to the RE.net functionality stuff, which is really silly.
 
Few more complete game reviews.

ZTGD (Review by GAF'er SlasherJPC) - 9/10
Revelations really knocks it out of the park when it comes to bringing that classic Resident Evil feel but a bit more modernized. You’ve got a great combined clash of some of the old and new. Interesting locals to explore, puzzles to solve, intense enemy encounters, and revelations at the end of each episode that will leave you wanting to jump right into the next episode. You’ve got a solid 8 hour campaign, local co-op, RAID mode with online co-op, lots of unlockable weapons, features, and figures, multiple endings and two bonus episodes which feature some unique scenarios themselves with more story parts. This might not be a main entry in the Resident Evil series, but it doesn’t mean it can’t compare to the best. Revelations offers quite the punch when it comes to quality and content.

Metro.uk - 8/10
A mostly successful mix of the best of classic and modern era Resident Evil, with some of the most enjoyably unique co-op options of any recent game.

Stevivor - 8.5/10
All up, you’ve probably seen my love for the game grow in the four weeks I’ve spent with it. For great gameplay and a low cost, you can’t go wrong with Resident Evil: Revelations 2. Buy it for nothing else than to give Capcom more money to produce quality content.

Pocket-Lint Written Review
It might not be the mammoth equivalent as its earlier originals were to the wider gaming world tapestry, but the full Revelations 2 package is the best Resident Evil game for a decade.
 
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