I'll be blunt here, at the risk of coming off as an asshole:
I don't know that I can ever respect the opinion that some people have regarding story/context in games. I'm talking about the people who say they dislike games with little to no story, because in their eyes they don't have a "reason" to keep going. I saw this critique being levied toward Super Mario 3D World. They said they couldn't get into the game because there was no story to speak of, that going through the levels wasn't doing anything for them with no advancement in any kind of plot. And I can at least respect opinions even if they're completely antithetical to mine, but in this particular case I don't think I can do it.
The reason why is I think due to two factors: if we look at all other forms of entertainment, from literature to TV and movies, video gaming's outlook on what constitutes as "story" is pure garbage 95% of the time. Yes, you have instances like Shadow of the Colossus and early Silent Hills where the story is genuinely good and can stand up to story in other forms of entertainment, and they're made effective by the fact that they're interactive, but in the vast majority of cases that's not how it goes down. The vast majority of the time game stories are garbage, plotholle-ridden nonsense that, at the very best, simply provide a "context" to what you're doing. You're gunning down people in X corridor, why? Because this reason. That's it, if you think about it any more you realize how trash the story is.
I find it baffling that people not only attribute the inclusion of this as "good", but outright demand it. I can't in any way find a reason why this would be "required" for someone to "get into" a game. And here's where I go full-asshole: I don't know if those people who demand it 1) are gaming for the right reasons, and 2) have been gaming for very long. Maybe if you're young and Halo was your very first game ever, where you associate "game" with "story giving me context" you would think this is required. This is really the only reason where I think one could develop such a bizarre (in my opinion) requirement as to what constitutes a game you're interested in. But considering how bad these stories are that give people "context", I don't know if they even look at other forms of entertainment (e.g., good literature, good Television shows/miniseries) for them to realize that most video game stories are garbage and why would you even want to waste time on "context" when it's so garbage.
Anyway, that's my rant. I love story driven games as much as the next guy, but give it to me when it's warranted. If I'm playing some random shootbang I really couldn't give a shit what random "Russian superspy who killed your girlfriend" reason the devs scribbled on a notebook to give you some "context" as to what you're doing.