I want all games available on all platforms and cross-buy between all ecosystems. Apparently this is controversial.
I honestly don't mind it if we're talking about MP games (because it makes the matchmaking so much better), but for SP games it ruins the traditional model that tries to increase hardware sales with exclusive games.
I wouldn't mind if all 3 companies (Sony, MS, Nintendo) decided to release a common hardware platform, but how likely is that to happen? Especially without disagreements.
For example, Microsoft touts XBOX to be the ultimate console to play shooter games and they don't even have a gyroscope sensor in their controller! How idiotic can that be?
Nintendo is a lot better for playing shooters (if you haven't played Splatoon, then obviously your opinion doesn't count) and even Sony does have gyro since the PS4, but they don't even use it in 1st party exclusives (I'm looking at you, Uncharted 4)!
PS Vita (a failed console) made a lot more use of the gyro sensor in games like Uncharted, Killzone etc.
The whole industry is a mess and full of idiotic decisions that rarely ever make sense.
Of course gamers/consumers are not entirely innocent. How many of them demanded gyro to become a gaming standard? How many of them think that gyro aiming is akin to "Wii waggling" and just dismissed it?
Why do they feel it's OK to use analog sticks for aiming and then let PCMR folks mock console shooter games because they don't have a mouse?
Gyro can be as precise as a mouse with some training, but
very few people realize this.
Yeah I will admit that I'm not as engaged in MP games now (mostly pvp), I really do suck. It seems like every single online game is filled with sweats. I always opt-in for support roles because that's where I usually excel.
With friends it is entirely different though of course and it does become a bit more enjoyable.
Unfortunately even PvE/story Co-op with friends is dead these days, let alone splitscreen (yeah, that was a thing too):
I was mostly a PvP guy in Uncharted MP, because PvE can become boring after a while (as soon as you figure out the best strategies to fight NPCs), but I'm not gonna lie, it was fun while it lasted!
Most PvP games are filled with sweats, because noobs tend to abandon them really quickly. Kinda like survival of the fittest.
Making these games F2P and not adopting SBMM (skill-based matchmaking), but latency-based matchmaking can increase enjoyment for everyone.
The funny thing is that The Last of Us II (which wasn't directed by Bruce) had better gameplay than the first one.
TLOU2 was too long for my taste, it overstayed its welcome and that made the gameplay feel more repetitive for me.
TLOU1 had the right duration IMHO.