Digital Foundry: Bloodborne Performance Analysis

I think this is a situation where the ICE team needs to come into play or AMD driver guys to try and resolve this problem.

It doesn't look like its a fault on the hardware side and just an overlooked flaw in the rendering pipeline imo. This has been fixed on most games that have came out this gen so hopefully they can patch this up relatively easy.

It reminds me of Mario Kart tbh.
 
RAD needs to go work for From and handle all the tech for the sequel. Just forget about The Order. Could you imagine the result of that team up? It would be a GOTG for this and the next gen.
 
RAD needs to go work for From and handle all the tech for the sequel. Just forget about The Order. Could you imagine the result of that team up? It would be a GOTG for this and the next gen.
Yes, taking an English speaking crew from California and mixing them with the Japanese team at FROM seems like a perfect mix. :P I mean, collaborations can work but just mixing the two together probably wouldn't solve much. If RAD handled all of the tech they'd have to provide tools and support in Japanese to the designers and I'd imagine they'd have a tough time getting up and running.

The real answer? Hexadrive. Those guys are brilliant tech wizards that could absolutely help a company like FROM get a handle on their performance issues.

At the very least a first party game should be technically more stable than Destiny.
That's a pretty tall order when you consider that Destiny is perhaps the single most polished multiplatform game released in years. It's an online only experience across four platforms where they launched without any server or performance problems. It was absolutely insane how solid the game was at launch. Not something a lot of companies could hope to match.

Sounds about in line with their previous releases. Every From game I've played since Demons Souls has felt flaky technically.
THAT is actually kind of the sad part. Nearly every game they released for PlayStation 2 ran at a mostly smooth 60 fps (aside from Evergrace 2, at least). Their games were all about high frame-rates.

They simply couldn't make the transition to 360 and PS3. Armored Core 4 was actually beautiful but they targeted 60 fps and failed to come close to holding it. Most of their other games following that struggled to hit 30 fps even. T'was a shame.
 
just watched the video and did frame stepping. It should (the videos on gamersyde are 60fps) have 2 frame steps per indvidual image... but it often has 3 instead.
 
Time to use 99% frametimes instead of fps?

Any chance Sony will allow external HDDs at some point?
How about adding a PCIe 3.0 M.2 slot. Would fix the loading issues once and for all ...
screenshot2015-01-13apjusk.png
lol if that ever happens
 
It's 1080p. It probably looked odd for you because of the use of Chromatic Aberration.

I hate chromatic aberration with a passion. If implemented right it can enhance the look of a game, I just don't see it belonging in Bloodborne's artstyle.

Let's hope the patch(es) will bring more stable performance and maybe some visual tweaks too.
 
I only have the PC version of LotF so I don't know if the console versions got the 1.3 update that allowed you to turn of the effect.

Edit - Actually it is in the console versions. Patch 1.4 allowed - •Post Chromashift setting is now optional.

Good to know. We should expect more from Sony and From with their updates, then.
 
I plan to get a PS4 this year but stuff like this really worries me. Nothing kills a game quicker for me than poor performance and on console you're at the mercy of the devs to do a good job.
 
I have a 1 TB SSD, so I'll gladly take the 25% boost!

Damn the frame timing issues. Hope it gets fixed soon. It looks like I may not start till this weekend, so would be great if this gets patched before I start (I doubt)
 
I suppose this was to be expected after they released Dark Souls 2 with so many questionable technical decisions. But considering that this is a next generation exclusive title, it's pretty disheartening that they couldn't get framerate issues nailed down.

I will wait for a patch or a sale.
 
I guess I'll just hold out hope that this comes to Steam so I can buy it and never play it.

I am sure it would come..... shortly after Demon souls is released for steam.

The frame pacing issue is a curious one. Is that something the engine is doing?
 
24 fps. The cinematic way!

there's only one brief drop to 24fps in the whole framerate video they put up...

The framerate drops are actually not bad at all, the frame-pacing issues are the noticable problem from my personal experience with the game
 
I think this is a situation where the ICE team needs to come into play or AMD driver guys to try and resolve this problem.

It doesn't look like its a fault on the hardware side and just an overlooked flaw in the rendering pipeline imo. This has been fixed on most games that have came out this gen so hopefully they can patch this up relatively easy.

It reminds me of Mario Kart tbh.

1st para sort of contradicts the 2nd. they don't need ICE for oversights.

all games get patches these days. Not to defend bugs. but I'm betting they will make meaningful improvements to the frame pacing, and marginal improvements to the loading.
 
I think this is a situation where the ICE team needs to come into play or AMD driver guys to try and resolve this problem.
RAD needs to go work for From and handle all the tech for the sequel. Just forget about The Order. Could you imagine the result of that team up? It would be a GOTG for this and the next gen.
1) Transplant two groups of humans together ignoring all culture, language and actual technical/logistics challenges.

2) ??? NOW KISS

3) Profit!
 
just watched the video and did frame stepping. It should (the videos on gamersyde are 60fps) have 2 frame steps per indvidual image... but it often has 3 instead.

And that, gentlemen, is exactly why we record all our videos at 60 fps, even if the game runs at 30 :)
 
If they dropped it to 900p do you guys think it would be a solid 30fps without any hiccups? Seems silly to sacrifice performance for resolution if that's the case.

Ugh, please no. The IQ is already quite poor as is. That would make it REALLY bad.

I wish they would remove the awful chromatic aberration and at least implement some basic post process AA.
 
I got the game today and I like the gameplay a lot, but I can confirm the game has serious stuttering issues. I don't understand how something like this would be overlooked.
 
there's only one brief drop to 24fps in the whole framerate video they put up...

The framerate drops are actually not bad at all, the frame-pacing issues are the noticable problem from my personal experience with the game

Try to play in coop. I heard that with every new player that join you framerate will be down by 5 fps
 
I wish we could get some confirmation that they know the frame pacing is a problem.

I messaged their twitter but didnt get a response.

I find it so bizarre that the gane vould be released like this without someone noticing.
 
So, I noticed that:

Played the game, pretty smooth so far, didn't notice the frame pacing issue. I watched a youtube video and a guy on twitch streaming the beginning and noticed the frame pacing issue pretty good. Both streamer and youtuber didn't mention anything about performance problems.

Am I weird ?
 
there's only one brief drop to 24fps in the whole framerate video they put up...

The framerate drops are actually not bad at all, the frame-pacing issues are the noticable problem from my personal experience with the game




I played for about 2 hours last night and thought this game was going to chug based on what some were saying about the framerate and some of the "concern" that has been shared in this thread and some people on twitter. I thought the framerate was fine. It isn't locked fluid 30fps, it has some dips here and there. But they weren't frequent at all. I was actually quite surprised, it ran much better than some people seem to want you to believe.

I didn't notice the frame pacing issues or anything, but I was just trying to just figure this game out. My first venture into the Souls series I played like the first hour and a half before I figured out that I had to equip my weapons into each hand through the menu system. I kept going into my inventory and trying to click on "USE" but "USE" was blacked out. I didn't know I had to go into a separate menu system and equip them.

It was crazy. I also originally didn't notice the messenger leaving me my choice of weapons. I kept respawning into the Hospital, and fighting that Lycan bare handed. I finally beat him after dying like 25 times. I went back to the dream world and saw those weapons I could choose and was just shaking my head. I loved every minute of it. There you go, a Souls Series Noob. Now I am stuck trying to get back to this part where I got in to deep, lost all my blood "souls" or whatever, and I need to reclaim them. It was like my first 2500 or something, lol.
 
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The real answer? Hexadrive. Those guys are brilliant tech wizards that could absolutely help a company like FROM get a handle on their performance issues.
Agreed, recently I said the same thing when all those botched up recent remasters were being discussed. Imagine if Hexadrive did Xenoverse or DMC, Saints Row, Sleeping Dogs, Re-Remake and Re-R2, anybody making excuses for the developers of these games would see how mediocre they really are. The only devs that come close are Bluepoint and Nixxes yet Hexa is a couple of notches ahead of them.
 
I played for about 2 hours last night and thought this game was going to chug based on what some were saying about the framerate and some of the "concern" that has been shared in this thread and some people on twitter.

Stop that. It's a legitimate issue and you're in a Digital Foundry thread, for god's sake.
 
Again I encourage anyone who can, to tweet at the Bloodborne twitter about the problems.
I'm sure they know by now, but it can't hurt, right?
 
When it comes to framerate i've only run into a single situation where the framerate actually affected my play and that was during the Cleric Beast. I was basically underneath him and did a parry dodge + blunderbuss shot but everything was a second delayed so instead of parrying and then firing it was ... get hit .. then parry........ and then fire but by then the time had passed

Other then that though, framerate has been just fine. You notice little hitches here and there, but it is a blink of an eye type of thing and then its smooth. This runs much, much, much better then any other console Souls game thus far.

But hopefully they are able to go in and do some touch up work and get rid of the bugs that cause any stuttering and such like that. Never hurts to smoothing things out even more.
 
Don't bother with a SSD on PS4, I would go with a Hybrid SSHD. They cost significantly less too. You can find a 1TB for under $80

Didn't 7200rpm drives perform better than hybrids in most tests? Depending on the cost that might be the better way to go.
 
only got to play an hour last night, but so far I'm beyond impressed. I see a lot of complaints regarding the framerate, and honestly I expected it to be jittery as usual, but I haven't noticed any slowdown at all yet.

This is definitely not a showcase of the PS4's abilities, so it kinda sucks that this is the current flagship game, but for me this is already giving DS1 a run for its money. LOVING the new mechanics. Still haven't figured it all out, but it feels so much more like Demon's with more control.

god damn I'm infatuated with this game and I haven't run into a boss yet.
 
Are the framedrops/stutter like the Blighttown framedrops? If so, that's damn annoying.

At least through the 2nd boss of the game, not even close. There are moments like panning a camera where you'll see some quick frame stuttering but it's not like Blighttown at all. This is probably the most technically solid game in the Souls series so far. The problems that you may have noticed in previous games are still there, just generally to a lighter degree.
 
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