So that building with all those things worshipping that thing and they all come running at you what to do lol
This may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
Most definitely the one onthe gatling gun
This may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
This may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
This may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
I honestly don't know why the past 2 games haven't just kept the Estus Flask system as it was, it worked so well in Dark Souls 1. Capping the Blood Vials at 20 and having the surplus going into storage, means it's alright, but I'd rather not have to grind after I end up dying to a boss a lot.
This game is real good though, I've been playing it pretty much nonstop.
You can find a lantern pretty quick to escape there. Go up the rounded staircase
Dark Souls 1 got easier in some ways through patchesThis may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
Basically it feels like a fine mix between Demon's Souls and Dark Souls. The enemies are varied and really well made. The environments are definitely better than DS 2's environements and overall it feels more polished to me.Animations that felt slightly off, enemy encounters that weren't as carefully crafted, level design that was more straight forward etc. In general just a lack of that insane attention to detali the first game had.
Now you owe me 400
As I understand it you need to collect 10 insight before you get access to an item that allows you to help others in coop. Is that 10 unspent insight points or 10 points irrespective of if you use them up or not?
Dark Souls got some nerfs if Im not mistaken.
When I stumbled upon the locationThis game is really something special when it come to graphical design. It's technically not the best looking game, but the atmosphere is just perfect.There's so much detail in the environments, the use of color is sublime and the animations are excellent. The audio is perfect as well.
Definitely the Souls game with the best atmosphere imo.
I assumed so, but theres also another one running around like a spaz
speaking of hunters, just bought. I dont even care if its good or not, or if I wasted 8000 echoes... that shit is BAD ASSStake Driver
This may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
I honestly don't know why the past 2 games haven't just kept the Estus Flask system as it was, it worked so well in Dark Souls 1. Capping the Blood Vials at 20 and having the surplus going into storage, means it's alright, but I'd rather not have to grind after I end up dying to a boss a lot.
This game is real good though, I've been playing it pretty much nonstop.
Completely lost in the forest, i've been here for ages opened quite a few shortcuts but I can't find a boss
it is not a coop game.
it is a singe player experience in which you can jump in other persons game to help them (kill a boss or dead with a hard section) or to hunt them.
its not obtuse, its super simple, but its not a coop game.
You need 10 insight in your possession (unused).
Even if you access the shop once and use up some insight, you won't be able to access it until you are holding 10 again.
So try to buy everything you need from it in 1 go
Second boss is giving me a hard time! Any suggestions?
Pretty sure both Dark Souls 1 & 2 got some significant nerfs in the first few patches. I am eager to see what they change in Bloodborne.
anyone remember the fastest way / lantern to get back to that woman that said she wanted us to find her someplace safe? I assume I can talk to her again now that I talked to the guy in the cathedral
Go through the door in the big round courtyard outside the cathedral[NaK];157609093 said:Found it, thanks!
But is there another area available or am I supposed to get through that part now?
I've looked for a door or gate everywhere, hoping there was something that I had missed before.
But I can't.
This may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
Yeah I gotearlier and that area seems to be higher level area than probably what you are now. Theres a lamptrappedup the stairs. You'll have to evade some of these big guys but they are slow.
I beat Father G today. HisThanks, this helps a lot. No coop help on father g for me, I guess ... Have to save that insight.
Here's what worked for me. During the first phase, before he transforms into a werewolf, fight him on the right side as you walk in. Put the tombstones that are there between you and him. He will hack and slash and hit the tombstones for the most part. You will need to circle strafe around the tombstones to keep them between you and him. Then, if you have the cane, you can turn it in a whip and whip him. The whip will go above the tombstones and hit him. Keep doing this until he turns into a werewolf. If you don't have the cane, you'll need to use the ranged attack of your weapon to get close, then use the tombstones a buffer to allow you to heal. He will hit you this way, that's why the cane-whip is better here.
One he transforms, use the music box and it will stun him for a bit. Use your heavy attacks at this point, then back away and throw as many molotovs on him as you can. If he's not dead, run away using the trees as a buffer between you and him. This is the toughest part of the fight. Because if he gets you in a combo, it's over. You need to try and kill him as quick as you can after he transforms, healing as much as you can.
think I'm done with this game
every time i get BSB low i manage to get caught in that bullshit one hit kill
I've done it at least 7 times now
Look for the.pigs
This may be blasphemy but I'll ask anyway...
Has From Software ever NERFED a Soul's game because it was "too hard"?
Like a certain boss or less enemy congestion is a certain area?
I wonder how the community would react?
Killed the cleric beast. Should I farm the blood echoes for the 10000 key and the 2000 light?
Thanks
I honestly don't know why the past 2 games haven't just kept the Estus Flask system as it was, it worked so well in Dark Souls 1. Capping the Blood Vials at 20 and having the surplus going into storage, means it's alright, but I'd rather not have to grind after I end up dying to a boss a lot.
This game is real good though, I've been playing it pretty much nonstop.