Leaked Battlefront info (40 players, heroes, free Ep7 DLC, FPS & TPS) [Full Screens]

I would almost guarantee that space battles will be the focus of an upcoming DLC. There's no way they leave that on the wayside. And it'll probably be better for it, since they can focus on that one game mode.
 
Do people not think it's a rip off when most AAA games come with mutli-player as a bolt on?

This isn't really true, considering many games ARE designed with an MP focus, not a "bolt-on".

Free Radicals idea was ahead of its time. Its a shame the Battlefront franchise was given to people who just want to make it look pretty with basic gameplay.

Ground to Space battles @ 100+ players :( that is the Battlefront game we deserve.

You know, the pie-in-the-sky me was hoping they would announce huge, Planetside 2-esque worlds and battles. Ships flying kilometers across the map to different conflict zones, hundreds of players, multiple bases, etc.
 
I hope expand outside of the movies and aren't tied down by Disney. Although it seems they kinda are in some cases.

One of the best things about original star wars bf was that they did their own thing to a point, but was still very much star wars.
 
Space battles in battlefront 2 were garbage. I'm sure they could potentially be done well, but I won't exaxtly miss their inclusion. Battlefront has always been about the ground stuff for me.
 
How do you not care? It was free a decade ago.
It was a bit meh in past ones to be honest. I hope they do it right. If the game looks, sounds, and plays great without to start I will be very happy. Having more content added later is fine to me. Despite all the hate for bf4 the additional content they released was fantastic. Hope they continue this with battlefront.

Space battles in battlefront 2 were garbage. I'm sure they could potentially be done well, but I won't exaxtly miss their inclusion. Battlefront has always been about the ground stuff for me.

Pretty much. I avoided them for the most part.
 
I don't know why some people bother with gaming.

They must sit in their chairs vexing over every little feature that is not included, and many will probably buy it anyway.

I like what I've seen so far. It feels like Battlefront should be, big battles in 3rd person in the world of Star Wars.

If Dice/EA deliver a polished Battlefront experience, with great game mechanics, maps, and game modes... Then I am all in.

I'd much rather quality over being too ambitious and under delivering.

Time will tell, but I am certainly interested.

It's sad...

Used to be, "HOLY SHIT THERE IS A STAR WARS BATTLEFRONT GAME?! SWEEEET!" Now it's like, "OH SHIT THERE IS A STAR WARS BATTLEFRONT GAME? ... meh, but it doesnt have _____ and only has 2 of ____ and you can see aliasing on the back tree and it should have more ____ and why doesnt it have ____ also ____ is so overdone"
 
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https://twitter.com/Andrew_Reiner/status/589111235565629441
 
Singleplayer game has tacked on multiplayer? - OH LORD! What have they done to my game? :-(

Multiplayer game has no tacked on singleplayer? - OH LORD!!!111 Won't buy.
 
[*]No SP campaign? There is not a specific campaign, but there are SP/co-op missions that are different from the multiplayer maps. From what I understand, this is just like Battlefront 2
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About this, this doesn't sound at all like previous battlefront games, or like Gal Con. There was a campaign with modified multiplayer maps in the battlefront games, but it also had a story. This just sounds like quick and dirty co-op matches against bots.
 
People are already calling this game barebones....
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Wait for them to reveal everything before jumping to conclusions like that lol.
 
Except it, y'know, sort of didn't work. Free Radical cut the player count back drastically and still couldn't get it to work. The concept behind their BFIII was incredible, but they simply were not able to pull it off.
Hence why I said ahead of its time. It is entirely possible. Just not on the Frostbite Engine.

This isn't really true, considering many games ARE designed with an MP focus, not a "bolt-on".



You know, the pie-in-the-sky me was hoping they would announce huge, Planetside 2-esque worlds and battles. Ships flying kilometers across the map to different conflict zones, hundreds of players, multiple bases, etc.

Thats what it should have been. Instead we got fucking Battlefield.
 
[*]No SP campaign? There is not a specific campaign, but there are SP/co-op missions that are different from the multiplayer maps. From what I understand, this is just like Battlefront 2

That is not the same. In Battlefront 2 you have the same exact maps from the multiplayer with a bit of voice over, the absolute barebones campaign you can think of. The single player they are working on for this game sound A TON better.
 
How comes for every "negative" thing posted about the game there are 2 GAFers showing up full whiteknight mode saying it's not a bad thing at all but a feature to balance gameplay and fun.

This isn't a biased observation at all
:P

Edit: Wait, only 4 planets? Is that confirmed? Still haven't read the PCGamer article.
 
I would almost guarantee that space battles will be the focus of an upcoming DLC. There's no way they leave that on the wayside. And it'll probably be better for it, since they can focus on that one game mode.

I'm almost certain it will be something like this

Ep VII DLC
Clone Wars DLC
Space DLC
 
Updated:

Okay, I'm gonna try to take a positive look at these things, even if some are very disappointing to me:

  • Only 40 player max per map? DICE says this was the appropriate number, based on their own testing/balancing. Map design is more important than player count. If maps are properly designed for 40 players, there's no reason the action wouldn't match the intensity of 64 player maps/games. That's always a big IF, though.
  • Only 4 planets in the game? Hoth (snow), Tatooine (desert), Endor (forest), and Sullust (volcanic--see the promo art). This does not mean there are only 4 maps in the game.
  • No SP campaign? There is not a specific campaign, but there are SP/co-op missions that are different from the multiplayer maps. From what I understand, this is just like Battlefront 2
    QZYUeXt.png
  • No controllable walkers? It sounds like Walker Assault (which is the only mode show in the demo so far) has AT-ATs that are on set paths, with the guns controlled by players. The AT-AT moves towards the rebel base on a fixed path, and the rebels have to take it out before it reaches the objective. It is still possible that AT-STs are fully player controllable.
    dPPUrUF.png
  • No ADS? Yeah, that's right. You'll be hip-firing with the finest from the Empire!
  • No class system? It sounds like there are no classes, just a wide selection of customization.
  • No squad system? Squads are being eschewed in favor of "Partners". Think the Buddy system from Medal of Honor: you have a buddy that you can always spawn on, and you share unlocks with her/him.
  • No space battles? Yeah, that sucks. Plus side? If DICE didn't think they could do it, trust me--it's better that they left it out.

Still getting mixed messages on whether Battlefront 3's "campaign" is very different from the prior games:

That is not the same. In Battlefront 2 you have the same exact maps from the multiplayer with a bit of voice over, the absolute barebones campaign you can think of. The single player they are working on for this game sound A TON better.

About this, this doesn't sound at all like previous battlefront games, or like Gal Con. There was a campaign with modified multiplayer maps in the battlefront games, but it also had a story. This just sounds like quick and dirty co-op matches against bots.
 
About this, this doesn't sound at all like previous battlefront games, or like Gal Con. There was a campaign with modified multiplayer maps in the battlefront games, but it also had a story. This just sounds like quick and dirty co-op matches against bots.

The Battlefront 2 campaign missions were just poor rehashes of events that happened in the prequel trilogy.
 
Compared to that, this new Battlefront seems like a huge downgrade/disapointment so far. I'll still get it anyway it but it doesn't seem to improve on much other than graphics based on what we've seen so far.

i really enjoy this...lets compare games that do exist to those who don't

or just compare games that exist to my imagination
 
So they're not controllable. To be honest, I wasn't even expecting them in the game besides Hoth.

I just imagine like the typical Battlefield server, half the players just standing next to the AT-AT and mashing a button so they can be the first into it. All the while another quarter of my team is sniping from behind the AT-AT. Then there's 3 or 4 players who are actually playing, but getting slaughtered because it's essentially 20 vs. 4.
 
4 planets can be multiple maps easily

just looking at what's been offered previously,

jabbas palace/boat, mos eisley cantina and the dune sea

bespin city platforms and the cloud city

hoth snow area and inside of echo base, etc


will they be interesting is a bigger discussion, but the lowest amount of maps in a Battlefield base game has been like 5 (in vietnam, 9 in a main game) and I see them sticking to a number around the average (8-10)

the first game had 16 maps over 10 planets and no space so I dunno man
 
Battlefield has only 1 planet, you know.

lol this cant be a serious comment.

Hmmm I wonder. in Battlefield 3 wasn't there a DLC that was based around tanks or something like that. Anyone think they're doing the same for space battles?


Yes, but it was basically larger version of their standard type of map that facilitated tanks better, you could still get out of them and play the game like normal. Space battles would be closer to the dogfight mode but I want to be able to land in capital ships!
 
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