Trojan
Member
SO could someone please explain why an artistic change regarding vegetation (aka, how a sprite looks and is coloured) is so much more computationally expensive than the newer grass? They both are non-camera facing sprites. They both do not cast shadows. I would imagine the only difference is that one is procedurally placed (open world game... duh).
Everything I know about sprites/vegetation rendering says they are the same computationally, just with a different artistic direction (colour primarily).
Or is this going to just be more round-about discussion about feelings with no technical merit?
Technical merit in this thread was abandoned long ago!