That sounds like an incredibly misguided approach.
I heard this too. Pretty interesting. Does the PS4 have dynamic resolution too?
No, PS4 is always 1080p.
Good point, "it was awesome" isn't nearly the deep, critical analysis of a game that "it was awful" is.
After some thinking about this, I'm going to post this screen - looks great and CD Projekt RED even posted one official shot from this area
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geez man, at least you blurred out the textAfter some thinking about this, I'm going to post this screen - looks great and CD Projekt RED even posted one official shot from this area
Anybody have an idea how well this will run on an 860m? I'm getting hyped, but starting to question if I should preorder another copy for the PS4 in the case it doesn't run well on my PC.
Re-posting for new page:
PS4 stream: (quote to see)
In just 250 hours you'll be ready to start the main quest. What a time to be alive!
Many who criticize the game (me included) found it awful because of the poor combat and quality of content in the game. Hence, some people are concerned about the quality of content in TW3 given that it's promising something similar.
How is everyone liking the Combat? Is it "much improved" from 2? Only thing I didn't like at all.
The Witcher 2's combat was overly demanding at the outset, but The Witcher 3 is substantially easier; I recommend, in fact, that you choose a difficulty level one notch higher than the one you would typically choose, presuming you don't default to the most stringent one straight away. Even when things get easy, however, the combat is always satisfying, due to the crunchiness of landing blows, the howls of human foes scorched by your Igni sign, and the fearsome behavior of necrophages, wandering ghosts, and beasts of the indescribable sort. It's easy to get sidetracked and outlevel story quests, but even lesser beasts require a bit of finesse; drowners attack in numbers, for instance, knocking you about and making it difficult to swing, while winged beasts swoop in for a smackdown and require you to blast them down with a flash of fire, a shockwave, or a crossbow bolt.
Great writing and intense decisions aside, the gameplay has also vastly improved. This is the most accessible entry yet, thanks to different difficulty settings, a better interface, more lenient weight restrictions, and a less demanding alchemy system. Combat is much more responsive and action-packed compared to the stilted experience of past entries. This doesn't sacrifice any of the difficulty; outside of playing on story mode, a great deal of strategy is required in the tense battles. Exploiting enemy weaknesses with spells, crafting potions to give you an edge, blocking at the right time for counterattacks, and dodging in the nick of time are still of the utmost importance.
All of this shines through in The Witcher 3s responsive, brutal real-time combat. Where combat in this series has up until this point felt vague and even a bit clunky, here its so fluid and satisfying that I walk around hoping for bandits to jump me just so I can repel their attacks with magical barriers, parry their blows with uncanny precision, and relieve them of life and/or limb with the occasional gory flourish. The Witcher has always done a great job of making me feel that Ive outsmarted my foes, but for the first time here, controlling Geralt feels tangibly badass with every successful fight.
Wild Hunts combat is a significant improvement over The Witcher 2. It finally feels as though the PC-focused CD Projekt Red has warmed to controller-based combat, and the majority of the games controls sit happily beneath the players fingers. The left trigger puts Geralt into a guarded posture, ready to ward off most regular attacks. Players are given two buttons for dodging; a short dodge that doesnt drain any stamina and a longer roll that does. Attacks involve stringing together various combinations of heavy and light thrusts. Geralt and his foes are animation-locked a la Monster Hunter and the Souls games, meaning combat is as much about careful timing and tactical position as it is about aggressive offense.
Geralts combat animations are remarkably detailed and fluid, and they have a tangible impact on the way the game plays. I regularly felt as though I was in control of an intelligent fighter and was impressed by how smoothly Geralt shifted his posture and focus to move between enemies, even on a crowded battlefield. Part of The Witchers appeal is the promise to let you feel like a wily, unstoppable badass, and Geralts elegant move-set and expanded arsenal accomplish that goal far more ably than previous games in the series.
The slippery framerate exacerbates issues with the combat system, which remains largely unchanged from the Witcher 2, and has inherited all of its problems. You attack by stringing together light and strong slaps with your sword, and can use an array of magical signs to protect yourself or pulverise others. The essential Quen spell casts a shield that negates a blow. Igni roasts enemies with a flame blast. Yrden lays a trap that slows them to a drunken crawl. Aard pushes them back with concussive force, and Axii stupifies enemies.
The long-range dodge can theoretically be used to dive out of the way of monster swipes and the new short-range dodge is designed to let you pirouette around strikes so you can counter, but both are very inconsistent in practice. Expect to take a lot of unfair hits, even in cases when the enemy's strike clearly sailed past you. This problem is instantly fixed when you step into Ciri's shoes for one of her brief playable flashback sequences. Her dodge is a short-range teleport, and is immediately more satisfying.
In terms of the actual combat some elements have been simplified form the previous games, but only in the sense that its now faster and more intuitive. The clumsy combos of the last game, whose animations couldnt be interrupted, are long gone and although Geralt is visibly older than before he feels more spry and athletic when in action.
Lesser enemies can also be studied beforehand for an advantage in combat, with Geralt possessing a supersense that not only lets him track smells and footprints but also highlights weak points on a foe, which can then be aimed at specifically using a brief slow motion effect. Despite all this the combat in itself isnt anything extraordinary, but it strikes just the right balance of complexity and accessibility given everything else thats going on in the game.
My pleasure .. some reviews have great shots, some have uninteresting and some are using press shots in their reviews, I try only to pick some really nice ones - I don't know why, but the best ones are in german reviews
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After some thinking about this, I'm going to post this screen - looks great and CD Projekt RED even posted one official shot from this area
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Why would the combat suck? Better of watch it on YouTube thenI figure if the combat sucks, I'm just going to play it on easy to see the story.
I hope the combat is good though.
Has there been any direct comparisons to Gothic 1/2 or am I going to have to wait a bit on that one?
Good wallpaper material:
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I got DAI as a gift and it was awful from start to finish. With differing opinions like "it was awesome" you shouldn't wonder why people are skeptical about so many games.
You keepshitting up the threadfighting the good fight, my man.
Is it possible to get rid of the little HUD armor icon on the left? I find it a little distracting.
Is it possible to get rid of the little HUD armor icon on the left? I find it a little distracting.
Good point, "it was awesome" isn't nearly the deep, critical analysis of a game that "it was awful" is.
It should be a pretty easy concept to understand. AAA games give very different reactions to large groups of gamers, pretty much polar opposites.
Unfortunately if you are in the negative camp, you need to read between the lines sometimes. "Outstays it's welcome" is a huge flag.
The other one is "crafting potions to exploit weaknesses". If this is how you make conbat fun, it implies collecting shitloads of ingredients from the wild.
I'm just not going to do that.
GT 9.8 added on Metacritic. Still at 92 overall, was wondering if that would push it up to 93 but nope
Good point, "it was awesome" isn't nearly the deep, critical analysis of a game that "it was awful" is.
Playing the game and finding that it isn't for you is the way you're supposed to do it. Anything less is not really fair to the game.
Angry people and comments are louder and better heard or at least seen than positive and sensible ones. People often listen to them to the point where they completely write off the game. It's stupid. You can't rely on a stranger on the internet to tell you whether you'll like the game or not. So many people do. You gotta have a more open mind than that.
Are there any reviews "I didnt like Witcher 1 or 2, but here's why I like 3"?
Some cool reference there
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Bring out the holy hand grenade!
A wallpaper for ants?
GT 9.8 added on Metacritic. Still at 92 overall, was wondering if that would push it up to 93 but nope
CDPR ninjas are slacking, PS4 stream has been going for an hour now.
Some cool reference there
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Link?
bunnicula?
To hell with having no money. I'm getting a new pc.
From console reviewers? We'd be lucky if most of them had even played both of the games in the Witcher series, let alone the Gothic series.
Hopefully the game is challenging, i want to start on the highest difficulty available.
The HUD is almost fully customizeable.
The question is, should I sell my PS4 for PC parts... daddy needs a new video card!GTX 560Ti is showing it's age