The Witcher 3 | Review Thread

Good point, "it was awesome" isn't nearly the deep, critical analysis of a game that "it was awful" is.

Many who criticize the game (me included) found it awful because of the poor combat and quality of content in the game. Hence, some people are concerned about the quality of content in TW3 given that it's promising something similar.
 
After some thinking about this, I'm going to post this screen - looks great and CD Projekt RED even posted one official shot from this area
Dwvb.jpg

Really nice. I wonder if it's an area or you return to or if it's just quest-related.
 
Anybody have an idea how well this will run on an 860m? I'm getting hyped, but starting to question if I should preorder another copy for the PS4 in the case it doesn't run well on my PC.

I have the same concern. I'm afraid we'll have to wait for the inevitable "PC performance thread"...
 
Many who criticize the game (me included) found it awful because of the poor combat and quality of content in the game. Hence, some people are concerned about the quality of content in TW3 given that it's promising something similar.

It should be a pretty easy concept to understand. AAA games give very different reactions to large groups of gamers, pretty much polar opposites.

Unfortunately if you are in the negative camp, you need to read between the lines sometimes. "Outstays it's welcome" is a huge flag.

The other one is "crafting potions to exploit weaknesses". If this is how you make conbat fun, it implies collecting shitloads of ingredients from the wild.

I'm just not going to do that.
 
How is everyone liking the Combat? Is it "much improved" from 2? Only thing I didn't like at all.

Most reviews state it is improved, but here are a few:

Gamespot
The Witcher 2's combat was overly demanding at the outset, but The Witcher 3 is substantially easier; I recommend, in fact, that you choose a difficulty level one notch higher than the one you would typically choose, presuming you don't default to the most stringent one straight away. Even when things get easy, however, the combat is always satisfying, due to the crunchiness of landing blows, the howls of human foes scorched by your Igni sign, and the fearsome behavior of necrophages, wandering ghosts, and beasts of the indescribable sort. It's easy to get sidetracked and outlevel story quests, but even lesser beasts require a bit of finesse; drowners attack in numbers, for instance, knocking you about and making it difficult to swing, while winged beasts swoop in for a smackdown and require you to blast them down with a flash of fire, a shockwave, or a crossbow bolt.

Game Informer
Great writing and intense decisions aside, the gameplay has also vastly improved. This is the most accessible entry yet, thanks to different difficulty settings, a better interface, more lenient weight restrictions, and a less demanding alchemy system. Combat is much more responsive and action-packed compared to the stilted experience of past entries. This doesn't sacrifice any of the difficulty; outside of playing on story mode, a great deal of strategy is required in the tense battles. Exploiting enemy weaknesses with spells, crafting potions to give you an edge, blocking at the right time for counterattacks, and dodging in the nick of time are still of the utmost importance.

IGN
All of this shines through in The Witcher 3’s responsive, brutal real-time combat. Where combat in this series has up until this point felt vague and even a bit clunky, here it’s so fluid and satisfying that I walk around hoping for bandits to jump me just so I can repel their attacks with magical barriers, parry their blows with uncanny precision, and relieve them of life and/or limb with the occasional gory flourish. The Witcher has always done a great job of making me feel that I’ve outsmarted my foes, but for the first time here, controlling Geralt feels tangibly badass with every successful fight.

Kotaku
Wild Hunt’s combat is a significant improvement over The Witcher 2. It finally feels as though the PC-focused CD Projekt Red has warmed to controller-based combat, and the majority of the game’s controls sit happily beneath the player’s fingers. The left trigger puts Geralt into a guarded posture, ready to ward off most regular attacks. Players are given two buttons for dodging; a short dodge that doesn’t drain any stamina and a longer roll that does. Attacks involve stringing together various combinations of heavy and light thrusts. Geralt and his foes are animation-locked a la Monster Hunter and the Souls games, meaning combat is as much about careful timing and tactical position as it is about aggressive offense.

Geralt’s combat animations are remarkably detailed and fluid, and they have a tangible impact on the way the game plays. I regularly felt as though I was in control of an intelligent fighter and was impressed by how smoothly Geralt shifted his posture and focus to move between enemies, even on a crowded battlefield. Part of The Witcher’s appeal is the promise to let you feel like a wily, unstoppable badass, and Geralt’s elegant move-set and expanded arsenal accomplish that goal far more ably than previous games in the series.

Games Radar
The slippery framerate exacerbates issues with the combat system, which remains largely unchanged from the Witcher 2, and has inherited all of its problems. You attack by stringing together light and strong slaps with your sword, and can use an array of magical signs to protect yourself or pulverise others. The essential Quen spell casts a shield that negates a blow. Igni roasts enemies with a flame blast. Yrden lays a trap that slows them to a drunken crawl. Aard pushes them back with concussive force, and Axii stupifies enemies.

The long-range dodge can theoretically be used to dive out of the way of monster swipes and the new short-range dodge is designed to let you pirouette around strikes so you can counter, but both are very inconsistent in practice. Expect to take a lot of unfair hits, even in cases when the enemy's strike clearly sailed past you. This problem is instantly fixed when you step into Ciri's shoes for one of her brief playable flashback sequences. Her dodge is a short-range teleport, and is immediately more satisfying.

Metro
In terms of the actual combat some elements have been simplified form the previous games, but only in the sense that it’s now faster and more intuitive. The clumsy combos of the last game, whose animations couldn’t be interrupted, are long gone and although Geralt is visibly older than before he feels more spry and athletic when in action.

Lesser enemies can also be studied beforehand for an advantage in combat, with Geralt possessing a supersense that not only lets him track smells and footprints but also highlights weak points on a foe, which can then be aimed at specifically using a brief slow motion effect. Despite all this the combat in itself isn’t anything extraordinary, but it strikes just the right balance of complexity and accessibility given everything else that’s going on in the game.
 
My pleasure .. some reviews have great shots, some have uninteresting and some are using press shots in their reviews, I try only to pick some really nice ones - I don't know why, but the best ones are in german reviews :)

Cwvb.jpg


After some thinking about this, I'm going to post this screen - looks great and CD Projekt RED even posted one official shot from this area
Dwvb.jpg

Are these from the PS share button? They don't look crisp at all. reminds me of how the PS4 captures pics.
 
I got DAI as a gift and it was awful from start to finish. With differing opinions like "it was awesome" you shouldn't wonder why people are skeptical about so many games.

Playing the game and finding that it isn't for you is the way you're supposed to do it. Anything less is not really fair to the game.

Angry people and comments are louder and better heard or at least seen than positive and sensible ones. People often listen to them to the point where they completely write off the game. It's stupid. You can't rely on a stranger on the internet to tell you whether you'll like the game or not. So many people do. You gotta have a more open mind than that.
 
I plan on building a brick wall around me and my computer when this releases to block out any real life distractions. It's silly how excited I am for this.
 
It should be a pretty easy concept to understand. AAA games give very different reactions to large groups of gamers, pretty much polar opposites.

Unfortunately if you are in the negative camp, you need to read between the lines sometimes. "Outstays it's welcome" is a huge flag.

The other one is "crafting potions to exploit weaknesses". If this is how you make conbat fun, it implies collecting shitloads of ingredients from the wild.

I'm just not going to do that.

The thing is you're still just reading words about a game and deciding whether you'll like it. It's a video game. It's meant to be played, not read about, to truly understand it.

It might not "overstay its welcome" if you enjoy what you're playing enough. You may not have to even use potions that often, or at all, if you don't like that aspect of the game. I stopped to use potions maybe 10 times throughout my entire Witcher 2 playthrough, and I never NEEDED to use them once. Those warning signs you're looking for may never apply to you personally. Or they might. The only way to truly know is to try the game.
 
Good point, "it was awesome" isn't nearly the deep, critical analysis of a game that "it was awful" is.

I laughed pretty hard, GG M8.

Game is pre-loaded and I'm dying to play, even though reviews don't normally mean much to me this is getting me hyped. Enjoyed Witcher 1, loved Witcher 2, expect great things from this!
 
Playing the game and finding that it isn't for you is the way you're supposed to do it. Anything less is not really fair to the game.

Angry people and comments are louder and better heard or at least seen than positive and sensible ones. People often listen to them to the point where they completely write off the game. It's stupid. You can't rely on a stranger on the internet to tell you whether you'll like the game or not. So many people do. You gotta have a more open mind than that.

It isn't as simple as that. Playing the game means buying it which means +1 on the sales chart.

For all my bitching about DAI I still indirectly supported it, which means more games like it, more marketing dollars, better review scores (lets face it).

It is much better to not play it at all.

Plenty of people will play TW3, then we'll see where it really sits.
 
From console reviewers? We'd be lucky if most of them had even played both of the games in the Witcher series, let alone the Gothic series.

You're not wrong.

'It's Skyrim with Witchers.'

Hopefully the game is challenging, i want to start on the highest difficulty available.

I've heard from several previews that bumping up the difficulty made the game more satisfying. With that said, the hardest difficulties in Witcher games have historically been extremely difficult.

The HUD is almost fully customizeable.

Might just turn the entire thing off for ambiance.

The question is, should I sell my PS4 for PC parts... daddy needs a new video card!
GTX 560Ti is showing it's age

Have you played Bloodborne?

Yes.

Sell PS4

Wait for Pascal
 
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