Metal Gear Solid V The Phantom Pain to feature microtransactions

It shows what expectations, people have when they expect poor mechanics you'd rather pay to get past than just having devs not make those pointless and boring mechanics in the first place to pay past, but hey, then micro-transactions would never make money.

So what are you saying ? I should give up on a potentially awesome gameplay and story just because I don't like farming ?

I'm about to be a father of two now, so I know about time being important. If this does turn out to be a mess, I'm still not willing to pay my way to a quicker outcome. It's the base building stuff from the sounds of it. I can leave the game on, or just quit out of it and come back later if it actually does hinder advancement at some point. I'm there day one no matter what, but I'm not giving more money for shit like that. I'm not in this for the story as much anyway. It's about the gameplay. If it takes me a long time to reach its conclusion, part of that will be because I'm as immersed as I was in GZ.

So you would be willing to play through the farming parts if the game had good gameplay ? I would too, but there are some cases which I just can't get through. For example Warriors Orochi 3 is a great game with fantastic gameplay, but the amount of padding until you reach another important story mark is just insane ! I love the game and I must have spent over 40 hours on it but I am still on chapter 3 out of 9 I think !
 
read my more in-depth post and tell me what you think

But the base building isn't going to affect the storyline much for you anyways, it's bonus content by default. Like in Peace Walker.

And in good game design, the time it takes to upgrade the base is quicker and comes naturally while you play, you don't need to grind for hours. By adding the monetary gain, they also extend the time it takes to do it for free so you would be tempted to spend money.
 
I see people haven't learn from RE Revelations 2 and MKX microtransaction outrages. Yet again the sheer thought about a game having microtransation in some form - never mind whether it affects the gameplay or not - is enough to condemn publishers and say the game is destroyed etc.
 
IGN's own Jose Otero also noticed room for what could be microtransactions when he previewed The Phantom Pain last month.

At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode."

It affects the single player game, did you guys read the OP?
These practices are shitty and shouldn't be in full priced games.

Yeah, I did. I read the article too.

Did it say exactly how it affected the single player game, like how long it would take for a strut to be built in the base game? How obtrusive are the microtransactions, like are there a lot of pop-ups? Is the timing finalised or are these final days being used by the developers to balance game elements like that out? Could it end up a normal, manageable amount of time, with the option of speeding things up if the player has more money than sense, or will everything in game depend on them? Will the game be enjoyable enough to mitigate the wait times so that it won't really bother anyone if they don't use the apparent microtransactions, or will it actually slow down the game flow? Could they be related solely to the Forward Operating Base and Outer Ops rather than the actual main game itself, or is everything hinging on them?

I don't know the answer to any of those questions. I'll save my outrage till i'm a little more informed. Till then, I shall leave snarky comments to amuse myself., just like I always do. :)

dude, the point is, it's absolutely silly to criticize something before you're even sure that it's true. ie. WAIT, then criticize. get it?

Precisely.
 
dude, the point is, it's absolutely silly to criticize something before you're even sure that it's true. ie. WAIT, then criticize. get it?

Your level-headed thinking and sensible approach have no business here! Don't you know you're on the internet?!
 
What's more shocking to me, now that I've slept and had time to think about it is the blatant defending of Konami practices in this thread.

Somebody in this thread already confirmed that it's not DLC because the description of the in game purchases on the PSN store is different from 100% of all the other games.

This plus the fact that some people are saying it could be a mechanic where you invade another persons base in order to speed up your own bases development, this makes no sense, because what if this invasion lasts for an hour, when the development would have been completed in half an hour if you'd done a mission?

It's right there in the OP for everyone to see, it's Pay to Win in a full price game.
Yes I don't know how they are implemented,
Yes the game isn't released so I should wait and see,
But, the fact that they are there in the first place sickens me.

Quite frankly it scares me, if Konami gets away with this (if it is pay to win) then other publishers will start testing the water and games as we know it will die.
 
Yes, I know they are optional. Yes, I know you don't have to buy them. Yes, I know it's nothing new either, but it doesn't mean it isn't shitty. Micro transactions have absolutely no business being in a full priced game. None.
 
What's more shocking to me, now that I've slept and had time to think about it is the blatant defending of Konami practices in this thread.

Somebody in this thread already confirmed that it's not DLC because the description of the in game purchases on the PSN store is different from 100% of all the other games.

This plus the fact that some people are saying it could be a mechanic where you invade another persons base in order to speed up your own bases development, this makes no sense, because what if this invasion lasts for an hour, when the development would have been completed in half an hour if you'd done a mission?

It's right there in the OP for everyone to see, it's Pay to Win in a full price game.

assumption, assumption, assumption, assumption. STAHP
 
This was going to be my first Metal Gear Solid game. (Sort of--I played a little bit of MGS2, but the controls have aged very poorly, so I quit.)
If this rumor is true, they'll get no sale from me.
 
What's more shocking to me, now that I've slept and had time to think about it is the blatant defending of Konami practices in this thread.

There's "blatant defending of Konami's practices" and then there's "not making a full-blown judgement based on incomplete/sketchy facts". I bet you beleived that Head Transplant crap, didn't you? ;P
 
You must not buy many games then. Almost every "full priced retail games" have some form of it and it's business as usual because they're redundant and for people that just want everything unlocked quickly.

Yeah... you know there was something called "cheats" to do that, and it used to be free. If people keep accepting this kind of greedy monetizing, we need to pay extra for saving our game by the end of this generation.

And yes, microtransactions, paid DLC, season passes, premium abo's etc... are the reason that I rarely buy AAA games at launch this generation. But there are still a lot of games doing it right, like Bloodborne, The Witcher 3, Nintendo's 1st party games and almost every indie-game on Steam.
 
I hate everything

Edit: the more time that passes, the more I question how much I even want this game. MGS has been my favorite franchise since I played MGS1 in elementary school, but I dunno. I kinda feel like at this point I just want to play MGSV because I'm ready for the series to end and for Kojima (and to an extent, myself) to move on. I just don't know, man.
 
assumption, assumption, assumption, assumption. STAHP
It's not assumption though, there's evidence to support what IGN has said.
So STAHP...
There's "blatant defending of Konami's practices" and then there's "not making a full-blown judgement based on incomplete/sketchy facts". I bet you beleived that Head Transplant crap, didn't you? ;P
lol, I didn't beleive the head transplant shite.
But look for the defending and you'll see it.
 
I just played Ground Zeros, and enjoyed it, and I love devs choosing to support 60 fps games nowadays, even more so being open-world. So it went back on my radar as a potential purchase. However if there's any sort of real-time consumable mechanic incorporated into the gamesplay and microtransactions associated with it, they can forget it.

I can deal with optional frivolous cosmetic add-in DLC, and maaaybe time-saver unlocks (maybe) but I find real-time consumable mechanics incorporated in a full retail game I purchase to be insulting.
 
What's more shocking to me, now that I've slept and had time to think about it is the blatant defending of Konami practices in this thread.

Somebody in this thread already confirmed that it's not DLC because the description of the in game purchases on the PSN store is different from 100% of all the other games.

This plus the fact that some people are saying it could be a mechanic where you invade another persons base in order to speed up your own bases development, this makes no sense, because what if this invasion lasts for an hour, when the development would have been completed in half an hour if you'd done a mission?

It's right there in the OP for everyone to see, it's Pay to Win in a full price game.

It's not about defending anything. There are micro transactions and consumable items available for purchase in 60 dollar games right now. Battlefield, GTA, sports games.

None Of those hinder the enjoyment or the game or are intrusive. Most are saying era wait until we get the facts before we start with worst case scenario. Again if it's just like pw in the amount of time it takes to upgrade things. How will that destroy your enjoyment of the game if someone else wants to pay to upgrade their base faster?

Hate to say it but micro transaction are one of the buzzwords that gets people into a rage. Look at when the word "remaster" is used people get up in arms.

I understand the outrage but people are really just using their assumptions without any basis. If the people who played the game for 15 hours didn't feel a grind and they were developing things normally then I don't see how it's intrusive at all
 
If its something like Assassins Creed Unity were the micro transactions were for casual sobs with $$$ who didn't want to play the game a reasonable amount to unlock weapons and gear, I'm ok with it.

Anything more outrageous than this and that's Konami being fucking twats.
 
Lol at all the outrage without all the information, remember guys there's a companion app where you send troops in outer ops, of course you'd need a internet connection to connect with this app. I very much doubt there's an app centered around mother base that doesn't have an effect on the game, with build times in particular.

These microtransactions could just be cosmetic, shame to see so many people panicking with a very incomplete slice of information.
 
What's more shocking to me, now that I've slept and had time to think about it is the blatant defending of Konami practices in this thread.

Somebody in this thread already confirmed that it's not DLC because the description of the in game purchases on the PSN store is different from 100% of all the other games.

This plus the fact that some people are saying it could be a mechanic where you invade another persons base in order to speed up your own bases development, this makes no sense, because what if this invasion lasts for an hour, when the development would have been completed in half an hour if you'd done a mission?

It's right there in the OP for everyone to see, it's Pay to Win in a full price game.
Yes I don't know how they are implemented,
Yes the game isn't released so I should wait and see,
But, the fact that they are there in the first place sickens me.

Quite frankly it scares me, if Konami gets away with this (if it is pay to win) then other publishers will start testing the water and games as we know it will die.

NeoChickenLittle
Member
(Today, 08:05 AM)
 
How will that destroy your enjoyment of the game if someone else wants to pay to upgrade their base faster?

It will destroy my enjoyement if Konami (Kojipro) puts the free versions of build times times ten to what the would be without microtransactions, just to urge people into paying
 
It's not assumption though, there's evidence to support what IGN has said.
So STAHP...

lol, I didn't beleive the head transplant shite.
But look for the defending and you'll see it.

evidence =/= absolute confirmation. you are making assumptions. that's a fact.

Lol at all the outrage without all the information, remember guys there's a companion app where you send troops in outer ops, of course you'd need a internet connection to connect with this app. I very much doubt there's an app centered around mother base that doesn't have an effect on the game, with build times in particular.

These microtransactions could just be cosmetic, shame to see so many people panicking with a very incomplete slice of information.

exactly
 
I know there’s people concerning about microtransactions but don’t worry. They created them as an antithesis to the microtransactions that appeared in past fighting games, which are excessive. Once you recognize the secret reason for the transactions, you will feel ashamed of your words & deeds.
 
I know there’s people concerning about microtransactions but don’t worry. They created them as an antithesis to the microtransactions that appeared in past fighting games, which are excessive. Once you recognize the secret reason for the transactions, you will feel ashamed of your words & deeds.

Brilliant.

And lol at people saying MGS4 had the same thing. MGS4 didn't have singleplayer DLC or micro-transactions, it had multiplayer map DLCs which included two new "official" modes (tournament and survival where you could gain RWD points to buy cosmetic items) as well as codec messages (e.g. "La Li Lu Le Lo") and extra character slots. It's not the same as this which is singleplayer micro-transactions, possibly on top of all the multiplayer DLCs which it will likely have as well.

Good thing the PC version comes out two weeks later, that's plenty of time to see how bad it is or if there is a way to bypass all of that shit using cheats.
 
We all know what's gonna happen with all the people in this thread who is "outraged" and "canceled their preorders" come September 1st

18j48weujcgewjpg.jpg

Does posting that image still work?

I mean, the blunders that the group in question were criticizing are responsible for the game fading into irrelevancy to the point where the franchise is almost completely dead on that platform.

In the context of MGS5, I guess it doesn't matter that much though since the franchise and its owners are almost guaranteed to fade into irrelevancy regardless of how people feel about the game.
 
I'm going to wait and see what this is. If it turns out to be bloody mobile Dungeon Keeper levels of bullshit, then fuck Konami.

It will destroy my enjoyement if Konami (Kojipro) puts the free versions of build times times ten to what the would be without microtransactions, just to urge people into paying

Exactly.

However, for now, patience.
 
It's a sad state of affairs.


I know there’s people concerning about microtransactions but don’t worry. They created them as an antithesis to the microtransactions that appeared in past fighting games, which are excessive. Once you recognize the secret reason for the transactions, you will feel ashamed of your words & deeds.
:lol
 
IGN's own Jose Otero also noticed room for what could be microtransactions when he previewed The Phantom Pain last month.

At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode."

It affects the single player game, did you guys read the OP?
These practices are shitty and shouldn't be in full priced games.

I did say it won't be a necessity, as in you don't need to purchase this stuff. Like DA:I you can buy packs but you don't need to is what I was trying to point out
 
that's okay - no one forces you to buy them do they? Of course if the micro transaction is -buy the last chapter to MGS5 for £9.99 after a cilffhanger then yes - booo but if its a full game but with non essential optional micro transactions then so what? People like buying skins and hats and gems and whatnot - but you aren't forced to.
 
We all know what's gonna happen with all the people in this thread who is "outraged" and "canceled their preorders" come September 1st

18j48weujcgewjpg.jpg

Can't speak for anyone else but I have no problems putting my money where my mouth is on this issue. I've cancelled plenty of pre-orders this generation over broken promises, deceptive marketing, and bullshit DLC practices.
 
IGN's own Jose Otero also noticed room for what could be microtransactions when he previewed The Phantom Pain last month.

At one point in The Phantom Pain demo, according to Otero, attempting to speed up development on Mother Base resulted in the following prompt: "Reduced time features cannot be used in offline mode."

It affects the single player game, did you guys read the OP?
These practices are shitty and shouldn't be in full priced games.

Not promising news... at all. I don't want my progress being slowed down by some money grubbing scheme. It's so sad to hear that such an otherwise incredible looking game may end up being brought so low by greed.
 
dude, the point is, it's absolutely silly to criticize something before you're even sure that it's true. ie. WAIT, then criticize. get it?

No, I think it's perfectly reasonable to shit on a game that is full price and slipping in microtransactions.

I don't think I've ever seen a game do this while respecting the players time, microtransactions always effect gameplay and cause slow grind to entice the player to pay money to speed up the game process.

In fact, saying "No don't criticize now, wait till game is out" is exactly what Konami wants, sucker people in before everyone figures out they've been had.

We need a vast public backlash to this if things might change, but it's Konami and Konami doesn't give a fuck about anything at this point. It's really silly to throw out past experiences and basic intuition just because you like a game series.

I don't play homer with my local sports teams, and I don't play homer with my favorite game series. Bullshit is bullshit.
 
do you know that the game experience is hindered by them?

It's called basic common sense. It happens in just about every game with microtransactions, the developer changes some values to make a portion of players more likely to pay extra money.

No, I think it's perfectly reasonable to shit on a game that is full price and slipping in microtransactions.

I don't think I've ever seen a game do this while respecting the players time, microtransactions always effect gameplay and cause slow grind to entice the player to pay money to speed up the game process.

In fact, saying "No don't criticize now, wait till game is out" is exactly what Konami wants, sucker people in before everyone figures out they've been had.

We need a vast public backlash to this if things might change, but it's Konami and Konami doesn't give a fuck about anything at this point. It's really silly to throw out past experiences and basic intuition just because you like a game series.

I don't play homer with my local sports teams, and I don't play homer with my favorite game series. Bullshit is bullshit.

The "wait and see" attitude is irritating as shit because we have a ton of precedence regarding microtransactions in AAA games. This isn't some brand new concept where no one can really know what the effect is going to be.
 
No, I think it's perfectly reasonable to shit on a game that is full price and slipping in microtransactions.

I don't think I've ever seen a game do this while respecting the players time, microtransactions always effect gameplay and cause slow grind to entice the player to pay money to speed up the game process.

In fact, saying "No don't criticize now, wait till game is out" is exactly what Konami wants, sucker people in before everyone figures out they've been had.

We need a vast public backlash to this if things might change, but it's Konami and Konami doesn't give a fuck about anything at this point. It's really silly to throw out past experiences and basic intuition just because you like a game series.

I don't play homer with my local sports teams, and I don't play homer with my favorite game series, bullshit is bullshit.

no you're just making shit up and generalizing microtransactions as a whole. 1st of all peace walker was a slow grind already, without microtransations. Secondly, 3 things need to happen FIRST before your argument has any validity. the game needs to come out, the game needs to have microtransactions that directly effect gameplay, and the gameplay needs to be hindered in such a way that it appears they directly manipulated the progression in order to entice people to pay for something (ie. slower and more grindy than peace walker already was).

all of that has to happen before your argument is valid.

i'm not saying you can't get mad, i'm saying you shouldn't get mad....yet. that's reasonable.
 
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