ProfessorMoran
Member
Dat rice pouring out of holes.
I thought the driving section looked amazing.
I can't believe how bad the gunplay looked. How can it be worse than the first 3 games? How?
The attention to detail is so impressive.Dat rice pouring out of holes.
Damn, poor old Sully is really starting to show his age.
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The game that finally broke the GAF. Jesus Christ. I can't help but think how many lightyears more advanced this looked in terms of complexity and execution compared to Gears 4 and new TR footages. Naughty Dog just operates on another level when it comes to this kind of games.
Can you please make one for the drag through mud part?
I am stunned by how good this looks. Better than anything I've ever seen.
I hope Gamersyde gets the HQ version of this
ShiiiitWhat if ND comes out and says " the entire driving section is optional.. You can get to that tower by foot." Im gonna lose my shit again.
I'm not going to throw up a resume of games that I think are masterpieces. If my opinion makes you uncomfortable, just relax bro. What I think doesn't invalidate how anyone else feels.
ND have production down pat at this point, they just need to make their gameplay, combat, the actual DOING STUFF have more weight. To be fair, most development studio's are having similar issues.
As a gamer, I'm no longer impressed by flashy lights and detailed trees. The core experience of the game is the most impressive thing to me, and none of the Uncharted games have delivered on that front.
At least for me.
Wat? the gunplay felt visceral and real. Excellent gun feedback and sound.
Never knew I had a sand fetish until now.
Grimløck;168229418 said:damn. what if "a thief's end" is really sully kicking the bucket?
On repeated watch there is some clever trickery going on with the driving segment. The trick always obscures your path and there's always a convenient side road that the player is led down.
To get it just right and have the player know where to go without breaking the flow of the set piece would have been an enormous task.
On repeated watch there is some clever trickery going on with the driving segment. The trick always obscures your path and there's always a convenient side road that the player is led down.
To get it just right and have the player know where to go without breaking the flow of the set piece would have been an enormous task.
OMG the guy that was punching Nathan had a reaction on his face when he noticed Sully. Holy shit the attention to detail is incredible.
But what about the original U4 gameplay reveal? What did you think about that?
OMG the guy that was punching Nathan had a reaction on his face when he noticed Sully. Holy shit the attention to detail is incredible.
OMG the guy that was punching Nathan had a reaction on his face when he noticed Sully. Holy shit the attention to detail is incredible.
OMG the guy that was punching Nathan had a reaction on his face when he noticed Sully. Holy shit the attention to detail is incredible.
Can you please make one for the drag through mud part?
The quick clip in the sizzle reel?
Slowed it down quite a bit because it's so short.
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The quick clip in the sizzle reel?
Slowed it down quite a bit because it's so short.
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The quick clip in the sizzle reel?
Slowed it down quite a bit because it's so short.
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What the hell? Where is this from? Druckmann stated the floor demo was twice as long, and featured a spoiler ending, I wonder if we'll get to see the whole thing!
What the hell? Where is this from? Druckmann stated the floor demo was twice as long, and featured a spoiler ending, I wonder if we'll get to see the whole thing!