Another set from the Arsesstudios. Again 1080p/no downsample/builtin AA. Both demos run solid on my GTX970:
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Another set from the Arsesstudios. Again 1080p/no downsample/builtin AA. Both demos run solid on my GTX970:
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Damn UE4's Temporal AA is amazing O.O
The Vanishing of Ethan Hawk
It really is. I'd argue its one of the engines best graphical features. It's not perfect, it bugs out sometimes with high frequency specular highlights and can sometimes make certain scenes too blurry, but the GPU costQ ratio is amazing.
It's a shame it totally doesn't work in VR where it is needed most![]()
Testing out in-engine DOF control.
I'm using a merged table at the moment. The nohud is from Sunbeam's table reenabling the UE3 commands.Nice! How does one disable HUD in AO?
I'm using a merged table at the moment. The nohud is from Sunbeam's table reenabling the UE3 commands.
Confidence Man. I want whatever ReShade settings you're using O_O
I just learned that the below keybind works as well. If you just want to remove the persistent HUD from the screen ( it doesn't remove contextual combat HUD elements) this should work if you place it in the ..\Steam\steamapps\common\Batman Arkham Origins\SinglePlayer\BMGame\Config\BmInput.ini file under the [BmGame.RPlayerInput] section.Thanks, with all my previous AO shots I had to crop out the HUD.
Bindings=(Name="F1",Command="ToggleGfx")
Here you go, for Reshade framework: https://app.box.com/s/60f7azr7gwjbvi96y3hpignc71w7t9zj
I disable the ingame bloom as well.