Final Fantasy 7 Remake Announced (First on PS4)

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After what i read in several threads i think square enix will end up more faitfull than some of the stupid ideas you get out of people.
You have ideas like the whole game in midgar which breaks everything FF7 ever was,
same with reviving aeris it would kill the story, lore everything and makes no sense,
from changen the materia system ... materia are also a huge part of the games lore,
also action combat because controlling 3 characters is hard or something,
Same with adding stupid stuff form the failed cashgrap FF compilation.

I really wonder if Metal Gear fans would go crazy if some random dudes come up with ideas for a MGS3 remake.
Like make the whole game in jungle before you save sokolov,
oh and also its now a cover shooter since convoluted stealth is last gen "combat".
Also Big boss doesnt die at the end....

I took only 2 days that i trust SE more with the remake than i trust soo called fans of FF7 that havent even played the game in the last 3 years.
 
When?

And I love this game but honestly, FFVII is braindead easy.

With the right weapons, items, armor and materia combination it's easy. Especially the first part of the game. But if you are like me who rushed through the first playthrough without caring about leveling up or buying the best weapons, trust me you'll need some strategy during boss battles.

Don't tell me you beat the two emerald bosses with button mashing (unless maybe you're level 90+).
 
When you mod a game specifically to make it harder, any game can suddenly have depth and strategy to it.

The mods don't do anything to change the core aspects of the system, they only rebalance stuff. That depth is still there in the base game, it just isn't explored to its full potential because the enemies don't provide enough challenge. That's the point I was trying to make.
 
They should. It would make the game different from everything else on consoles.

It would also scare off a massive part of its potential audience.

Why do some people want random encounters anyway? It's an old mechanic that came up because of technical limitations. How does it make a game more fun than visible encounters or same-screen seamless transitions to battles?
 
I think simple tweaks to the battle system like allowing multiple actions at once and not having the party standing in a line would keep things similar enough to the original game while also feeling a lot more modern. That'd pretty much make it a copy off FFX-2, which is fine. Borrow more from it with Chain and Back attacks and improve on it by adding character movement during fights. Could be great.
 
It would also scare off a massive part of its potential audience.

Why do some people want random encounters anyway? It's an old mechanic that came up because of technical limitations. How does it make a game more fun than visible encounters or same-screen seamless transitions to battles?
Cleaner looking field kinda appeal me tbh
 
A few options would make everybody happy without causing too much effort for Square:

- Option for new battle system or old-school ATB
- Extra hard difficulty for veterans
- Option to skip summon animations
 
It would also scare off a massive part of its potential audience.

Why do some people want random encounters anyway? It's an old mechanic that came up because of technical limitations. How does it make a game more fun than visible encounters or same-screen seamless transitions to battles?

It's a design choice, not a technical limitation, at least not past the 8-bit era. If it was, do you think they'd use it well into the PS2 era when we could see SNES games utilize on-screen encounters?

As for why it's fun, Aeana can definitely explain it far better than I can, but it does give a sense of tension not found with on-screen encounters. For stuff with good encounter rates, it will also put the player in the exact position they want to be level-wise when they get to bosses and such.

That being said, I would be very surprised if they kept random encounters. I don't really care if they get rid of them.


As for transitions, that's another discussion, but I find seamless ones damn boring. Said it earlier in the thread, but seeing the screen literally break as the characters are transported to a battle field, their weapons at the ready, adds a ton to the atmosphere and presentation, at least far more than just taking out weapons as a UI appears somewhere on the screen.

Of course, on-screen encounters utilize transitions as well, so that's kind of irrelevant.
 
I think some people are gonna be turned off just because they are throwing out old parts such as random battles for example and no voice acting.

Those things are common sense to throw away in this day and age, especially when your designing a game in the basic mold of Crisis core, Advent children and the rest of compilation.

And don't say they arent doing that either. All the music was from AC in the trailer, Cloud's CG model is basically his AC one, and its the same style.
 
I don't even know if it's good yet!
You can always cancel since you don't get charged till they actually ship. :D Plus I'll play this even if it's terrible. I gotta experience it no matter what.
Preorders are already up ? Where ?
Amazon.ca has it up! There's a bunch of E3 preorders up with a deal attached depending on how many you order.

I just preordered 10 games lol

Waiting for limited editions. Maybe a Sephiroth vs Cloud koto statue inspired figure?

Unless there's a Cid and Red XIII preorder figure, I'll probably be fine. :P
 
Enix games are equally if not more important given current sales Dragon Quest IX outsold almost all FF titles last gen combined, the spin offs do amazing, and even the MMO is going strong.

Enix isnt the issue with Square Enix, and this comes from some one who dislikes the Enix out put.

Er, I don't think this is true at all.
 
Er, I don't think this is true at all.
How much do you think LR, XIII-2, Dissidia/012, XIV, and Crisis Core sold exactly? The only one that sold well was XIII and it did it mostly off hype and was slashed in price very fast.

By well I mean 2 million or more. Half of those titles didn't even hit a million.
 
I'd be okay with the way that battles take place on the field screen and the way you control your positioning. I didn't mind Gambits at all in FFXII and I actually liked tweaking them (and the fact that you can still issue all of the commands yourself if you so choose), but I don't think they'd work for FFVII and abilities granted by Materia. Maybe make it so that if a character's ATB bar has been full for ten seconds and the player hasn't done anything with them, they'll pick their own move (and allow players to make this interval anywhere between 1 second and NEVER EVER), but I'd want the preferred default to be issuing commands to your entire party.

This is a good point, and something that i didn't think about before. Upon reflection I think there must be a way to keep turn based battles intact, but with a modern flair. Do people really think turn based is outdated?

I think SolidSnake X suggested something akin to Grandia earlier in the thread. I think an evolution of that, something dynamic rather than all of the characters lined up on one end of the field and enemies on the other would work great.

What about XIII's system? But somehow allowing us full control of the party.

How much do you think LR, XIII-2, Dissidia/012, XIV, and Crisis Core sold exactly? The only one that sold well was XIII and it did it mostly off hype and was slashed in price very fast.

Yeah, sure, if you omit Final Fantasy XIII then what you say rings true, but thats a pretty big omission, especially considering you're comparing the sales of Dragon Quest IX to a bunch of spin offs and an MMO. Not sure if its the best comparison and Enix games have nowhere near the same international significance as Square's do, which is pretty important in the age we're living in I feel. I think its much more important to the companies health than Enix. They don't even develop the DQ games internally.
 
I preordered mine on Amazon today

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$60 remake of a game from 1997. No footage, no box art, no release date. #6 on Amazon.
 
What's amazing is this game is clearly a reality because of an idea born and sustained on forums, and in all likelihood, originated right here at CrystalBallGaf.
 
Whoa I totally forgot that existed - it's been a while!

I remember emerald, ruby and omega lol

Do you mean Ultima? Omega is only in Dirge of Cerberus iirc.

What's amazing is this game is clearly a reality because of an idea born and sustained on forums, and in all likelihood, originated right here at CrystalBallGaf.

What idea are you crediting NeoGAF with? I hope not the idea of a remake.
 
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$60 remake of a game from 1997. No footage, no box art, no release date. #6 on Amazon.

Wait... what?! How is Amazon even selling it at this point?

Oh well, I guess it goes to show Square that yes, we really did mean it when we said we wanted a remake and you were throwing money away by not having one.
 
A better translation and graphics is all the remake needs. Changing too much will kill the nostalgia buzz.

EDIT: by better graphics I mean redoing all of the models, animations, backgrounds, etc... in a new engine. Not a port
 
The port will give you both.
How?

I thought the port is just the original on ps4. I also think it's completely fair for people to still want to feel and original aspects of the game for the remake. People were demanding a remake to experience VII with HD graphics, not a completely different game. I say this keeping in mind some changes and new content are okay.
 
A better translation and graphics is all the remake needs. Changing too much will kill the nostalgia buzz.

As for random battles, I would say have them, but just implement it in a slicker way and ditch the screen dissolve stuff. There should be a good balance of nostalgia and newness there somewhere.
 
It'll be in HD, albeit still the original game through and through.

And, Kagari's heard that there's a new translation en route for it, and that's the reason for the hold-up.

Ah. Still, it's a little silly to say that should be what people go to if they want the original cleaned up because that's not what they asked for. They wanted VII completely redone with proper consistent designs, towns rebuilt in HD and to re-experience the game with all of that, not a completely different feeling game with things cut and battle system completely changed(though of course there's no confirmation of that) so that it's made to play differently.
 
I refuse to believe there are people that got that part right.

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You and me, brother.

But it was hilarious to see Cloud fucking up the parade, and then the commentator freaking out and yelled "throw him a bomb or something!", and then you get a grenade consumable.

Hilarious as shit. :D
 
Ah. Still, it's a little silly to say that should be what people go to if they want the original cleaned up because that's not what they asked for. They wanted VII completely redone with proper consistent designs, towns rebuilt in HD and to re-experience the game with all of that, not a completely different feeling game with things cut and battle system completely changed(though of course there's no confirmation of that) so that it's made to play differently.

Mm, granted, I kind of agree with you.

Also, I think I just witnessed your avatar changing in real-time and had no idea that was a thing that happened on NeoGAF.
 
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