peanutbutterlatte
Member
This might be slightly unrelated but that new Metroid game has made me appreciate how true this is trying to stay to the original Doom.
I think accusing Doom of having art or a style in the first place is pushing it
I'm not the only one to notice this, but the regular shotgun looks horrible, and it just comes off as a neutered SSG. The balance between the SG (narrow, focused) and the SSG (wide, spread out) in the originals was really well done.
I thought the same. I wonder about how powerful the pistol is, because the normal shotty feels both surprisingly weak and slow. Really slow.
There is a pistol? I must have missed seeing it on the weapon wheel.
whats wrong with that?
Sàmban;168365307 said:No, the speed is fine. You guys are seriously high on nostalgia if you think the game is slow. The player was just moving slowly, plus the fact that the first part of the demo was a bunch of small corridors. The speed looks just fine in the hell section which is much more open.
That sped up video just looks stupid. Imo, what Bethesda needs to do is take out the piss filter, make the skies contrast well with the rest of the environment, saturate the enemies so they stand out and add more kick to weapon sound effects. The rest looks good.
The shotgun looks pretty cool to me, actually. Sound could use some work. But I think the more sci-fi look for the shotgun is a good contrast for the super shotgun. Makes it stand out even more with its old-fashioned look.To be fair as soon as the Doom shotgun stopped looking like a Tomy scan it was all over.
Where the fuck is the information on the beta? Did I miss something?
Where the fuck is the information on the beta? Did I miss something?
You have that old double shotgun that for me does not fit with the techy transparent hud. It needs to be more "real world style" if that makes sense. I played hundreds if not thousend of different maps of the old Doom games, maybe I'm too nitpicking. But 1 thing I'm totally sure about ....the colors are wrong.
During Bethesda's E3 briefing Sunday night, a developer played through a section of the new Doom with relative ease (watch the demo below). But make no mistake: Doom will offer a major challenge.
That's according to id Software executive producer Marty Stratton, who talked about the game's difficulty during a presentation today on the E3 2015 show floor.
"I've seen people and even had people say, 'Oh, that looks easy.' That is not easy. The game is a challenging game, it's like [the original Doom] in that respect," Stratton said.
He went on to say that the Bethesda developer who performed the demo during the company's conference Sunday evening was a total expert at the game.
This, in part, explains why Doom didn't look very challenging. Stratton added that Bethesda holds internal competitions to determine which specific developer is best at a particular area of the game when deciding who gets to demo it.
Stratton further explained that the new Doom has open areas that don't force you to take on bad guys in any specific way. Enemies move through the environment all on their own (by jumping, flying, and climbing), using the traversal system from another id Software action game, Rage.
"There was no trickery," Stratton said about the E3 demo. "Even in moments that kind of feel like, 'Oh, that might have been scripted.' Enemies can move through the environment in really unique ways."
Art director Hugo Martin added, "No two people play through it the same."
I also doubt any of the old DOOM staff is there.
I also doubt any of the old DOOM staff is there.
After reading a bit in the thread, i realize that maybe the developers DON'T want this to be anything like the old DOOM. I also doubt any of the old DOOM staff is there. They just want to make the next generic brown shooter for the masses and use the ip name because it's an extra selling point.
I mean, i can't believe that some random forum and youtube members can make the game look and feel so much more like DOOM using simple fixes, compared to what the developers themselves are doing. They can't be THAT clueless. It has to be on purpose.
New article from GameSpot:
Ugh, needs moar goat.Here's a shot of the Baron of Hell (courtesy of Mithran Denizen at Doomworld):
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After reading a bit in the thread, i realize that maybe the developers DON'T want this to be anything like the old DOOM. I also doubt any of the old DOOM staff is there. They just want to make the next generic brown shooter for the masses and use the ip name because it's an extra selling point.
I mean, i can't believe that some random forum and youtube members can make the game look and feel so much more like DOOM using simple fixes, compared to what the developers themselves are doing. They can't be THAT clueless. It has to be on purpose.
After reading a bit in the thread, i realize that maybe the developers DON'T want this to be anything like the old DOOM. I also doubt any of the old DOOM staff is there. They just want to make the next generic brown shooter for the masses and use the ip name because it's an extra selling point.
I mean, i can't believe that some random forum and youtube members can make the game look and feel so much more like DOOM using simple fixes, compared to what the developers themselves are doing. They can't be THAT clueless. It has to be on purpose.
Cyberdemon looked lame as hell, overdesigned and too "cool" in the face area, Doom enemies need to be disgusting, not "cool" and the generic roar animation made me SMH.
Cyberdemon looked lame as hell, overdesigned and too "cool" in the face area, Doom enemies need to be disgusting, not "cool" and the generic roar animation made me SMH.
Fully agreed. They should take a hard look at the originals. Tech infused flesh-ripped goat skulls and all that crazy evil shit, not Hollywood demons.
I actually like the DooM 3 design for them. however I think they should have been a new enemy instead of a replacement for the Barons.Does anyone really like the doom3/4 design of the hell knights? It's completely lackluster for me. Just a drab gray carapace. Doesn't resemble anything hellish at all, more alien. Everything looks more alien like actually. Except for the revenant I guess.
I guess between Q4 and D3 they've shown not to care much about the originals and just made different games with the same name. Really wish they did it like Nintendo, stick to the gameplay mechanics for that respective IP. Imagine if you got a sequel to a movie with a completely different style and tone. Could be a good movie, but it would still be freaking disappointing, because you want that sequel. Been teased with it, only to get something different. Gave up my hopes for getting an actual sequel after D3 and this is not winning me back.
New article from GameSpot:
And everything ive been saying 100% confirmed.
Goodbye DOOM of intelligent game design legend.
Hello doom for morons.
New article from GameSpot:
The devs are of course free to comment on how many spectators thought the game looked easy, but if they're trying to tell us it only looked that way because the demoer was an expert at the game then that's a bad mark. If that's high level modern Doom play then maybe there is an issue with the game.
There are many interpretations of what elements make a Doom game... I don't think cartoony color is it.
There are many interpretations of what elements make a Doom game... I don't think cartoony color is it.
It's more about being able to discern enemies from the background. It's present in almost every game, it's best noticeable in side-scrollers where the background is always lighter/darker than the foreground. It's essential for twitch shooting. Personally I prefer a more crazy, unrealistic style to invoke a sense of dread and otherworldliness. But the color cast and the demon design really mostly make them look more common / 'realistic'.There are many interpretations of what elements make a Doom game... I don't think cartoony color is it.