Bungie defends Destiny: The Taken King's £/$40 price tag (Eurogamer)

ehh, i have stockholm syndrome and will buy the 40$ pack anyway. It's D-Day today and every tuesday so this madness will not stop, ever! :D
 

Skipzoid

Neo Member
Just bought this game a couple weeks ago off amazon for $19. After maxing 2 characters I can safely say I'm REALLY happy I didn't pay full price. Bungie/Activision seems hell bent on finding ways to put the least amount of interesting content in the game while still managing to charge actual money for it.
 
This entire bruhaha is over equally "worthless junk" - a handful of cosmetic items in the (over priced) digital CE.

The simple solution, which Bungie should adopt post haste, is to give the existing player base, who own the game and the expansions, the digital bonus content in the CE as the the year one thank you package. Boom, problem solved, no spin required.

The funny thing Ghaleon-correct me if I'm wrong-is you get the 'existing player base rewards' if you buy the Taken King and play it before a certain date.

So....existing players get nothing.

Oh wait, August 31st~

AS A THANK YOU TO OUR MOST LOYAL FANS WHO HAVE REACHED LIGHT LEVEL 30 OR WHO PREVIOUSLY PURCHASED EXPANSION I AND EXPANSION II BY AUGUST 31, 2015, YOU WILL RECEIVE AN EXCLUSIVE COMMEMORATIVE FOUNDER’S FORTUNE YEAR 1 EMBLEM, SPARROW, ARMOR SHADER AND MORE AT LAUNCH WITH YOUR PURCHASE OF THE TAKEN KING.

So those who skipped out on HoW can STILL get the rewards. And I suppose...so can the vanilla players who buy vanguard gear to boost their light level?

Basically it's a big fuck you from Bungie.
 

Dash Kappei

Not actually that important
1UP Yours-era Luke Smith would have eviscerated this bullshit cash grab that fucks over the most dedicated Destiny players instead of rewarding them. There's literally no reason to not offer a Digita Taken King Collectors Edition for $50 that includes just The Taken King and all the digital goodies.

....still gonna buy it though.

That's nothing less than what you deserve then.
 

Timedog

good credit (by proxy)
Does this game have boss battles that require actual teamwork with squad member objectives yet, or all they still just bullet sponges with weakpoints or whatever?
 

joecanada

Member
To list a few things.

-Completely reworked the way melee worked to make it a bigger part of the combat
-Completely reworked how mods and damage types scaled and how different enemies take damage
-Significantly changed how Warframes were modified with mods
-Completely reworked the whole game interface, giving you your own personal ship
There's other stuff that happened before I ever got around to playing the game too, but that's just a few things. Adding a new subclass is like adding a new Warframe. It's cool, but it isn't a game changing addition. It's just an addition to the game.

Seriously warframe is not a game you want to hold destiny up against it has at least 3 times the contents at a price of zero dollars and zero cents. The only thing destiny has on warframe is million dollar graphics and framerate and pvp although destiny pvp is shit (lag)
 
Does this game have boss battles that require actual teamwork with squad member objectives yet, or all they still just bullet sponges with weakpoints or whatever?

Vanilla Destiny Strikes have bullet sponges, but Bungie seems to have learned their lesson with The Taken King. But all the Arena bosses require strategy(Except the lowest level ones.)
 

lt519

Member
Does this game have boss battles that require actual teamwork with squad member objectives yet, or all they still just bullet sponges with weakpoints or whatever?

Strikes and Story missions are still bullet sponges but the raids are all teamwork. No different than vanilla Desitny. Vault of Glass was the best raid but The Dark Below's raid has some unique encounters and mechanics too. The new Prison of Elders arena requires teamwork to complete objectives during a horde like mode (capture point A, destroy target A, kill enemy A, etc) and final bosses that have mechanics that require good coordination but the bosses are a bit spongy still.

Also the new PvP mode Trials of Osiris is like a 50/50 split between teamwork and skill. Unless you are god-tier PvP player you have to have excellent teamwork since there are no respawns, only revives.
 

GhaleonEB

Member
The biggest changes they've made have been about grinding. I'm glad they did it, and it needed it to be done. But a lot of that was simply reactions to fixing what was broken. It needed to be done, but I don't really view that as changing the experience in the same way. To me, that was simply fixing what was broken/ridiculous. An expansion should introduce game-changing features that make playing it a different experience than Vanilla Destiny. Not just in how the grind is, but the gameplay itself. The gameplay is fun, but I don't think it can go another year with the same formula.
Thing is, they have introduced things that changed how the game plays, but I don't think you are willing to grant this point. Patrols are different due to the new Wolves events. New modifiers were included with HoW and are added to PoE, story missions and strikes (even those not in HoW). The shotgun buff was a pretty big deal because it branched the way weapons are balanced between PvP and PvE; it's had the single biggest impact on the PvE sandbox and totally changed how those activities are played. Matchmaking was added to the Heroic strikes. Strike boss health was nerfed. (Shotgun buff + Flayer nerf = entirely overhauling how that boss encounter plays.) And I do think overhauling the surrounding systems counts, a great deal, because eliminating the grind was very much a part of changing how Destiny was played. Yes, much of this is reactive to what people wanted but I'd argue that's exactly what they should be doing in the first place. The Destiny that players pick up now is a very different animal than what shipped.

And again - the entire reason you change things is because they need changing. Bungie hasn't overhauled core combat or progression because they didn't need overhauling.
Does this game have boss battles that require actual teamwork with squad member objectives yet, or all they still just bullet sponges with weakpoints or whatever?
So far only in the higher level arena bosses, all of which have unique mechanics, several of which require tight teamwork. We've seen footage of new strikes that feature new mechanics throughout the mission and during the boss.
 

Two Words

Member
Thing is, they have introduced things that changed how the game plays, but I don't think you are willing to grant this point. Patrols are different due to the new Wolves events. New modifiers were included with HoW and are added to PoE, story missions and strikes (even those not in HoW). The shotgun buff was a pretty big deal because it branched the way weapons are balanced between PvP and PvE; it's had the single biggest impact on the PvE sandbox and totally changed how those activities are played. Matchmaking was added to the Heroic strikes. Strike boss health was nerfed. (Shotgun buff + Flayer nerf = entirely overhauling how that boss encounter plays.) And I do think overhauling the surrounding systems counts, a great deal, because eliminating the grind was very much a part of changing how Destiny was played. Yes, much of this is reactive to what people wanted but I'd argue that's exactly what they should be doing in the first place. The Destiny that players pick up now is a very different animal than what shipped.

And again - the entire reason you change things is because they need changing. Bungie hasn't overhauled core combat or progression because they didn't need overhauling.
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.
 

KeRaSh

Member
I bought the Digital Guardian Edition last year and still think it was a great deal. I bought it off the US PSN and basically paid as much in my currency as I would have paid for the retail copy without the season pass. Really can't complain about that considering the hundreds of hours I have put into the game.

Since it was a really good deal for me back then I obviously looked at the new editions of TTK and was ready to put down a few extra Dollars. I knew people were outraged by the pricing but I wasn't really in the loop because I more or less quit Destiny a few months back.
Looking at the pricing now I totally understand the outrage. I have no problem just buying the regular digital edition for 40$ since I'm not willing to buy the old content again for those extras but those exclusive dance moves are something fans have been asking for since day one. Making the hardcore fanbase pay extra for that is what really stands out as the ultimate dick move.
 

Dash Kappei

Not actually that important
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah

nasty's up to 11 on the EG article said:
Luke Smith: And for existing players it also comes with the Founder's pack with a new Sparrow, shader and emblem.

Eurogamer: Just not the emotes.

Luke Smith: It doesn't because they come with the Collector's Edition.

Eurogamer: Final question on prices -

Luke Smith: Is it also the final question on the emotes?

Eurogamer: I'm not going to mention them again. I can't get them.

Luke Smith: But you can if you buy the Collector's Edition.

Eurogamer: I'm not going to buy the game and the two DLCs all over again.

Luke Smith: Okay, but first I want to poke at you on this a little bit.

Eurogamer: Poke at me?

Luke Smith: You're feeling anxious because you want this exclusive content but you don't know yet how much you want it. The notion of spending this money is making you anxious, I can see it -

Eurogamer: I do want them. I would buy them -

Luke Smith: If I fired up a video right now and showed you the emotes you would throw money at the screen.

Eurogamer: What I'm saying is that fan frustration is not because they don't understand the proposition. It comes regardless of how cool the exclusive content is. The frustration - and mine as a fan - is that the method of acquiring it requires me to re-buy content I bought a year ago.

Luke Smith: [Long pause] It's about value. The player's assessment of the value of the content.
 

Dreez

Member
So since I only bought OG Destiny, I might as well trade it in now and later get the $60 edition with everything... after reviews of course.
 
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.

As a player since day 1 I see many of the changes as quite significant. What would you say needs changing in the gameplay to make it feel 2.0-like?
 

lt519

Member
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.

The game is vastly different from when it started. It may not be all gameplay changes but the experience itself is significantly better than vanilla Destiny. The removal of grinds, the addition of new perks on weapons and armors, new modifiers, patrol events, bounties, re-rolling, resource management, and new modes like Trials of Osiris and Prison of Elders. The gameplay has only seen health tweaks and weapon balancing. I get what you are saying by a drastic overhaul of how the game is fundamentally played but I get Ghaleon's point that it doesn't really need to be drastically overhauled. What is there is fun already, it's just making sure the content in which to use that gameplay is fun.

I think The Taken King will provide what you are looking for with new sub-classes. It'll change the fundamental style of play. You've essentially added 50% more play styles to the game by giving each character a new sub-class. New enemy types and mechanics will certainly be there as well. These are additions that will make the gameplay better, but at the core the gameplay isn't the issue with Destiny it's the content in which you use the gameplay isn't all that varied when it boils down to it. Better encounter/weapon/armor design will lead to fundamental changes with how the game is played. The core is there, the tools and the canvas just need to keep improving and I think at least the canvas is improving. The tools certainly need a lot of work.

I guess that is kind of conflicting. New sub-classes will be a welcome addition but fundamentally the new sub-classes won't make the game better if they don't improve the encounter design and give us fun new weapons to complement those encounters. You'll get your 2.0 in play-styles but if those new play-styles don't fit into a new game design as well it's for naught.
 

Copen

Banned
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah



Everyone saying it's JUST Activision doing this obviously didn't see Luke Smith's enthusiasm at price gouging their players for shit. Throw money at the screen eh? Alrighty..
 

Paertan

Member
Will wait for price drop. I really like Destiny but I don't love it enough to put up with all this bullshit.
Haven't even played House of Wolves which I got with my Collectors Edition.
 

Two Words

Member
As a player since day 1 I see many of the changes as quite significant. What would you say needs changing in the gameplay to make it feel 2.0-like?
Alt fire on weapons
New damage types
Damage types having different effects
The ability to cause different statuses to enemies (poison, slow, confuse, etc.
 

pmx7

Neo Member
They're going to shed a decent proportion of their player base by doing this. But Activision no doubt has done a cost benefit analysis coming to the conclusion this would still be more profitable than releasing it for say $20.

Time for gamers to send a message with their wallets.

The interview was a straight trainwreck. Would've been better off saying nothing.
 

GhaleonEB

Member
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.

FWIW I think you have a double standard in your comparisons.

-Completely reworked the way melee worked to make it a bigger part of the combat

-Completely reworked the way shotguns worked to make them a bigger part of combat

Again, it totally upended PvE activities. The way I play Destiny these days bears little resemblance to how I played it when it shipped, which is exactly what you have been asking for. That said, you are right that it's not at 2.0 levels across the board; it's been out for nine months, and its first major expansion is coming out soon. I do expect a number of changes, but given how tight the core gameplay is, I'm not anticipating major changes there so they will probably not meet your criteria.
 

Lakitu

st5fu
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah

Wow, Luke Smith sounds like an absolute tool.

But what's the source? I genuinely don't believe someone could sound that idiotic.
 

jwk94

Member
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah

There's no way that actually happened. That's a parody, right?
 

Mengetsu

Member
After reading everything the past few days I still don't get why they couldn't just give fans this pricing with the following:

Destiny The Taken King $39.99

Destiny: The Taken King, the next great adventure in the first person shooter Destiny universe, introduces a new story campaign and quests, new enemies to fight, new locations to explore, new Strikes and Crucible maps, a new Raid that will put players to the ultimate test, and more. To stand up to the challenge, players will have access to three new devastating Guardian subclasses, and a massive arsenal of weapons, armor, and gear.

Destiny The Taken King Legendary Edition $59.99

The Taken King, the next evolution in the Destiny universe!

Upgrade your weapon arsenal with an early access weapons pack. Guardians will receive a Vanguard themed Auto Rifle, Pulse Rifle, and Side arm.**
The Taken King Collector's Edition Digital Content: Includes three Exotic Guardian Class items featuring XP bonuses, three class-specific emotes, and three armor shaders to customize every Guardian class.

VIP REWARDS*
As a thank you to our most loyal fans who have reached Light Level 30 or who previously purchased Expansion I and Expansion II by August 31, 2015, you will receive an exclusive commemorative Founder's Fortune Year 1 Emblem, Sparrow, Armor Shader and more at launch with your purchase of The Taken King. Many Guardians serve the City, but tales of your bravery will echo through time. Return to the Tower on September 15. Its champions wish to celebrate and commemorate your accomplishments. May these gifts prepare you for the battles to come.

Destiny The Taken King Guardian Edition $79.99

Destiny: The Taken King - Guardian Edition is perfect for new Guardians that are ready to jump into the Destiny universe. The Guardian Edition features the complete Destiny experience, including:

The Taken King, the next evolution in the Destiny universe!
Destiny, Expansion I: The Dark Below and Expansion II: House of Wolves

Upgrade your weapon arsenal with an early access weapons pack. Guardians will receive a Vanguard themed Auto Rifle, Pulse Rifle, and Side arm.

The Taken King Guardian Edition Content: Includes three Exotic Guardian Class items featuring XP bonuses, three class-specific emotes, and three armor shaders to customize every Guardian class. VIP REWARDS ALSO INCLUDED*

Hell they could of even just kept the Legendary Edition and just made the VIP items all Exotics and it could of been better. It all feels like a slap to the face of day one people.
 
Guys why don't more devs post on NeoGaf?!?!?!?

Because they can't handle being criticised?

Bungie is at the point where even the hardcore Destiny players are stopping to defend them. (Myself and others)

It's self inflicted and at this rate they can kiss their 10 year plan goodbye.

FWIW I think you have a double standard in your comparisons.



-Completely reworked the way shotguns worked to make them a bigger part of combat

Again, it totally upended PvE activities. The way I play Destiny these days bears little resemblance to how I played it when it shipped, which is exactly what you have been asking for. That said, you are right that it's not at 2.0 levels across the board; it's been out for nine months, and its first major expansion is coming out soon. I do expect a number of changes, but given how tight the core gameplay is, I'm not anticipating major changes there so they will probably not meet your criteria.

As someone who was hooked on Warframe (and spent a substantial amount of money because I enjoyed it so much) and who has been hooked on Destiny, Warframe does much much more than what Destiny ever will imo.

I hadn't played Warframe in months and when I went back it was like a totally new game.

Destiny does not give that.

The fact that a F2P game outshines Destiny in regards to content is appalling, especially when the latter is charging you a premium over and above what can be regarded as 'normal'
 

Two Words

Member
FWIW I think you have a double standard in your comparisons.



-Completely reworked the way shotguns worked to make them a bigger part of combat

Again, it totally upended PvE activities. The way I play Destiny these days bears little resemblance to how I played it when it shipped, which is exactly what you have been asking for. That said, you are right that it's not at 2.0 levels across the board; it's been out for nine months, and its first major expansion is coming out soon. I do expect a number of changes, but given how tight the core gameplay is, I'm not anticipating major changes there so they will probably not meet your criteria.

Upping the damage on shotguns isn't exactly something that I expect an expansion to bring. There is a clear distinction to me between modifying damage/balance and adding new concepts/mechanics that change the game.
 
Alt fire on weapons
New damage types
Damage types having different effects
The ability to cause different statuses to enemies (poison, slow, confuse, etc.

I'd love to see an equivalent class to the grenade launcher from Halo Reach, that had an alt fire mode. It would work well in this game I think. Could still happen.

New damage types would be interesting, but I question the point of it in the end if they're just simply new colours added to the mix. What I'd really like to see is for them to just straight up ape the Pokemon type matchup chart and weaknesses. Dragon types, Ice types. All of it.

Poison we'll probably see but right now that's an effect that makes Thorn, Thorn. It is one of the "Weapons of Sorrow" though, and there are supposed to be more (Nechrochasm, lol), so we might see more Poison weapons. Slow and confuse maybe, maybe not - that seems reserved to subclass abilities and grenades, not sure how they could work on a gun, but maybe some sort of Exotic, yeah.
 

Two Words

Member
I'd love to see an equivalent class to the grenade launcher from Halo Reach, that had an alt fire mode. It would work well in this game I think.

New damage types would be interesting, but I question the point of it in the end if they're just simply new colours added to the mix. What I'd really like to see is for them to just straight up ape the Pokemon type matchup chart and weaknesses. Dragon types, Ice types. All of it.

Poison we'll probably see but right now that's an effect that makes Thorn, Thorn. It is one of the "Weapons of Sorrow" though, and there are supposed to be more (Nechrochasm, lol), so we might see more Poison weapons. Slow and confuse maybe, maybe not - that seems reserved to subclass abilities and grenades, not sure how they could work on a gun, but maybe some sort of Exotic, yeah.

Well, new damage types would go with damage types having effects. Solar doing DOT, Void having a chance to cause confusion, Arc causing damage that does damage to nearby enemies as the electricity arcs to other nearby enemies, etc.
 
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah

That exchange is nasty. Like.....it's Luke staring from the inside out, he's in a little bungie bubble where nothing can penetrate him. Maybe he does realize what a shitty deal it is, but the way he's defending it is...disgusting. Like he's bought into all the bullshit he's slinging. And that's just the worst a person can do, especially in a PR position. No sense of retrospection or self-reflection.
 

lt519

Member
Alt fire on weapons
New damage types
Damage types having different effects
The ability to cause different statuses to enemies (poison, slow, confuse, etc.

You can burn enemies, disorient them, stun them, blind them, suppress them, and poison them already. That is there. Adding a new element isn't a 2.0 type of thing, that's just adding a new element that just does alternate damage to enemies. Unless you add something like solar actually causes damage over time since it burns flesh enemies, but you already have weapons that deal more damage to certain enemy types.

Alt fire on weapons would be interesting but the weapons are already so customizable and you can carry so many; do you really need alt fire. It takes me half a second to switch from my Fatebringer to my Vision of Confluence. What do you really gain by giving all weapons alt fire? This isn't Halo where you can only hold one primary, one secondary, and one heavy. The gameplay 99% never makes me think oh man I wish I had my Pulse Rifle equipped instead of my Hand Cannon. I can already rapidly switch between three weapon types, on top of my grenade that can cause status and elemental damage, and my melee that can do the same.

These aren't really 2.0 revelations. To you Destiny 2.0 is an entirely different game. That isn't happening until we literally get Destiny 2 and even then maybe never since it isn't trying to replicate Borderlands or Halo.
 
Well, new damage types would go with damage types having effects. Solar doing DOT, Void having a chance to cause confusion, Arc causing damage that does damage to nearby enemies as the electricity arcs to other nearby enemies, etc.

That would be quite the overhaul. Not sure I like those ideas, but more depth to the mechanics is welcome, I'm looking forward to seeing if they'll do anything like that in the future.
 

Sibylus

Banned
As someone who loves the game and is excited for the expansion, and waiting-and-seeing if it hits the level of content (missions and strikes and whathaveyou) I'd be comfortable with... this interview is pure poison. Like, wow, Bungie.

Cosmetic emotes and their baffling exclusivity means next to nothing in the grand scheme of things, but dumping half-formed corporate doublespeak into the laps of your audience instead of pretending to be receptive to their concerns, let alone actually being receptive... you turned a pretty routine piece of advertising into a turkey shoot.
 

Hollow

Member
This is pretty much everything wrong with DLC.

I'm hoping it blows up in Activision's face, but deep inside I know it will still sell well because people are chumps and Activision knows that too.
 

Two Words

Member
You can burn enemies, disorient them, stun them, blind them, suppress them, and poison them already. That is there. Adding a new element isn't a 2.0 type of thing, that's just adding a new element that just does alternate damage to enemies. Unless you add something like solar actually causes damage over time since it burns flesh enemies, but you already have weapons that deal more damage to certain enemy types.

Alt fire on weapons would be interesting but the weapons are already so customizable and you can carry so many; do you really need alt fire. It takes me half a second to switch from my Fatebringer to my Vision of Confluence. What do you really gain by giving all weapons alt fire? This isn't Halo where you can only hold one primary, one secondary, and one heavy. The gameplay 99% never makes me think oh man I wish I had my Pulse Rifle equipped instead of my Hand Cannon. I can already rapidly switch between three weapon types, on top of my grenade that can cause status and elemental damage, and my melee that can do the same.

These aren't really 2.0 revelations. To you Destiny 2.0 is an entirely different game. That isn't happening until we literally get Destiny 2 and even then maybe never since it isn't trying to replicate Borderlands or Halo.
Okay, it's hard to take your comments in full when you just blow off alt fire as unnecessary.

And yes, I'm saying damage types could have their own specific effects. It doesn't need to be a guaranteed effect. Different weapons could have different chances of it. I dont really see how you don't see that hear kinds of changes could drastically change how the combat is in Destiny.
 
Those responses from Luke were disgusting and basically a "fuck you" to anyone that owns the game already.

As much as I enjoy playing the game with my friends, I don't think I will purchase it.

I agree with this, wholeheartedly.

Luke's responses WERE disgusting. Objectively speaking, you can't defend that kind of smug PR speak. It's really a big slap in the face to people like myself who purchased the Digital Guardian edition (arguably the worst position to be in when it comes to the Taken King retail announcements and pricing).

I'm really baffled by anyone who would try and defend some of the shit he's saying.
 

Walpurgis

Banned
In The Old Republic it took me around 40-50 hours to finish the story missions and achieve level 50 (max level on launch).

How much time it takes to max the light levels on Destiny on a class and finish the story missions/strike missions and the raids?



In WoW it took me around two weeks to hit max level (it was 60 at launch), around 120-130 hours of gameplay I think. You obviously mean you need 360 hours to max all the available races at launch? Is it not the same for Destiny? How long to you need to max all three available classes in Destiny?

I just assume – I haven’t played Destiny as I wrote before – that the content is similar with how modern MMO are on their first year. You need around 100-150 hours of gameplay to reach max level and then go and do end game stuff/repeat the same missions to get better loot, until new content is available.

I am seeing the whole MMO issue as how much time a person invests on a game and if the asking price of the game is fair for the hours that someone plays the game.

In that sense Destiny is similar with other MMOs.
I wasn't around for WoW at launch but read on Google that it was 15 days played for most. Destiny is around 8 hours to get to end game. The light levels are basically getting gear with item levels higher than the level cap (i.e. raid gear). As a person who has gotten to max level on a few MMOs, I can say without a doubt that Destiny can hardly be considered one due to lack of content and lack of social functions (like text chat, voice chatting with people out in the world and matchmaking for raids). One may think that 8 hours of Destiny is not comparable to 150 hours of WoW because of WoW's archaic and repetitive gameplay (in 2004) but that is also the biggest problem with Destiny. Destiny's missions were also archaic and repetitive (much less variety than vanilla WoW quests). I can understand you thinking that people are confused with Destiny because for a lot of people it is their first MMO and I think that is why it is popular. Most people don't know how utterly shite it is.
 
Okay, it's hard to take your comments in full when you just blow off alt fire as unnecessary.

And yes, I'm saying damage types could have their own specific effects. It doesn't need to be a guaranteed effect. Different weapons could have different chances of it. I dont really see how you don't see that hear kinds of changes could drastically change how the combat is in Destiny.

The thing is damage over time is a thing reserved for Poison effects. Thorn does it, and Wizards do it. Slow is it's own effect as well, like in Prison of Elders. And same goes for what would be "confuse" with flashbang grenades. There are some effects that do exist, but in limited forms either in abilities, or for the effect "fields" seen in PvE. Not saying they couldn't bring those more into weapons and such, but changing the 3 damage colours to have secondary effects like that is somewhat pointless and confusing in my opinion, since it would cause overlap with the existing design.
 

Two Words

Member
The thing is damage over time is a thing reserved for Poison effects. Thorn does it, and Wizards do it. Slow is it's own effect as well, like in Prison of Elders. And same goes for what would be "confuse" with flashbang grenades. There are some effects that do exist, but in limited forms either in abilities, or for the effect "fields" seen in PvE. Not saying they couldn't bring those more into weapons and such, but changing the 3 damage colours to have secondary effects like that is somewhat pointless and confusing in my opinion, since it would cause overlap with the existing design.
If their design philosophy is "we can't expand on a mechanic if a weapon already does something similar" then they'd be really screwing themselves on how the game can change.
 
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