Noisepurge
Member
ehh, i have stockholm syndrome and will buy the 40$ pack anyway. It's D-Day today and every tuesday so this madness will not stop, ever! 
This entire bruhaha is over equally "worthless junk" - a handful of cosmetic items in the (over priced) digital CE.
The simple solution, which Bungie should adopt post haste, is to give the existing player base, who own the game and the expansions, the digital bonus content in the CE as the the year one thank you package. Boom, problem solved, no spin required.
AS A THANK YOU TO OUR MOST LOYAL FANS WHO HAVE REACHED LIGHT LEVEL 30 OR WHO PREVIOUSLY PURCHASED EXPANSION I AND EXPANSION II BY AUGUST 31, 2015, YOU WILL RECEIVE AN EXCLUSIVE COMMEMORATIVE FOUNDERS FORTUNE YEAR 1 EMBLEM, SPARROW, ARMOR SHADER AND MORE AT LAUNCH WITH YOUR PURCHASE OF THE TAKEN KING.
1UP Yours-era Luke Smith would have eviscerated this bullshit cash grab that fucks over the most dedicated Destiny players instead of rewarding them. There's literally no reason to not offer a Digita Taken King Collectors Edition for $50 that includes just The Taken King and all the digital goodies.
....still gonna buy it though.
To list a few things.
-Completely reworked the way melee worked to make it a bigger part of the combat
-Completely reworked how mods and damage types scaled and how different enemies take damage
-Significantly changed how Warframes were modified with mods
-Completely reworked the whole game interface, giving you your own personal ship
There's other stuff that happened before I ever got around to playing the game too, but that's just a few things. Adding a new subclass is like adding a new Warframe. It's cool, but it isn't a game changing addition. It's just an addition to the game.
Aren't you glad you didnt jump on in this train wreckAll other decisions aside, wow, what an amazingly bad PR job.
Does this game have boss battles that require actual teamwork with squad member objectives yet, or all they still just bullet sponges with weakpoints or whatever?
Does this game have boss battles that require actual teamwork with squad member objectives yet, or all they still just bullet sponges with weakpoints or whatever?
Thing is, they have introduced things that changed how the game plays, but I don't think you are willing to grant this point. Patrols are different due to the new Wolves events. New modifiers were included with HoW and are added to PoE, story missions and strikes (even those not in HoW). The shotgun buff was a pretty big deal because it branched the way weapons are balanced between PvP and PvE; it's had the single biggest impact on the PvE sandbox and totally changed how those activities are played. Matchmaking was added to the Heroic strikes. Strike boss health was nerfed. (Shotgun buff + Flayer nerf = entirely overhauling how that boss encounter plays.) And I do think overhauling the surrounding systems counts, a great deal, because eliminating the grind was very much a part of changing how Destiny was played. Yes, much of this is reactive to what people wanted but I'd argue that's exactly what they should be doing in the first place. The Destiny that players pick up now is a very different animal than what shipped.The biggest changes they've made have been about grinding. I'm glad they did it, and it needed it to be done. But a lot of that was simply reactions to fixing what was broken. It needed to be done, but I don't really view that as changing the experience in the same way. To me, that was simply fixing what was broken/ridiculous. An expansion should introduce game-changing features that make playing it a different experience than Vanilla Destiny. Not just in how the grind is, but the gameplay itself. The gameplay is fun, but I don't think it can go another year with the same formula.
So far only in the higher level arena bosses, all of which have unique mechanics, several of which require tight teamwork. We've seen footage of new strikes that feature new mechanics throughout the mission and during the boss.Does this game have boss battles that require actual teamwork with squad member objectives yet, or all they still just bullet sponges with weakpoints or whatever?
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.Thing is, they have introduced things that changed how the game plays, but I don't think you are willing to grant this point. Patrols are different due to the new Wolves events. New modifiers were included with HoW and are added to PoE, story missions and strikes (even those not in HoW). The shotgun buff was a pretty big deal because it branched the way weapons are balanced between PvP and PvE; it's had the single biggest impact on the PvE sandbox and totally changed how those activities are played. Matchmaking was added to the Heroic strikes. Strike boss health was nerfed. (Shotgun buff + Flayer nerf = entirely overhauling how that boss encounter plays.) And I do think overhauling the surrounding systems counts, a great deal, because eliminating the grind was very much a part of changing how Destiny was played. Yes, much of this is reactive to what people wanted but I'd argue that's exactly what they should be doing in the first place. The Destiny that players pick up now is a very different animal than what shipped.
And again - the entire reason you change things is because they need changing. Bungie hasn't overhauled core combat or progression because they didn't need overhauling.
nasty's up to 11 on the EG article said:Luke Smith: And for existing players it also comes with the Founder's pack with a new Sparrow, shader and emblem.
Eurogamer: Just not the emotes.
Luke Smith: It doesn't because they come with the Collector's Edition.
Eurogamer: Final question on prices -
Luke Smith: Is it also the final question on the emotes?
Eurogamer: I'm not going to mention them again. I can't get them.
Luke Smith: But you can if you buy the Collector's Edition.
Eurogamer: I'm not going to buy the game and the two DLCs all over again.
Luke Smith: Okay, but first I want to poke at you on this a little bit.
Eurogamer: Poke at me?
Luke Smith: You're feeling anxious because you want this exclusive content but you don't know yet how much you want it. The notion of spending this money is making you anxious, I can see it -
Eurogamer: I do want them. I would buy them -
Luke Smith: If I fired up a video right now and showed you the emotes you would throw money at the screen.
Eurogamer: What I'm saying is that fan frustration is not because they don't understand the proposition. It comes regardless of how cool the exclusive content is. The frustration - and mine as a fan - is that the method of acquiring it requires me to re-buy content I bought a year ago.
Luke Smith: [Long pause] It's about value. The player's assessment of the value of the content.
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.
Holy shit did he really say that..?
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah
Alt fire on weaponsAs a player since day 1 I see many of the changes as quite significant. What would you say needs changing in the gameplay to make it feel 2.0-like?
And it also costs £40.
I think there are plenty of places where Destiny's gameplay could be changed for the better. It's not some near-perfect thing that shouldn't be touched. The changes listed are changes, but I don't see them as significant. They largely just add new things, which is fine. I'm asking for things that make the game feel 2.0-like.
-Completely reworked the way melee worked to make it a bigger part of the combat
But this is included for free if we have the season pass, right?
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah
It sucks that we no longer have a community manager from Bungie post on GAF. Deej knows that GAF hates him so he just sticks on Reddit... GAF doesn't tolerate bullshit and he comes off as incredibly disingenuous every time he speaks. I almost wonder if Deej is a robot.
Eat a dick Bungie, for real.
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah
Damn, dude.Bungie keeps making me regret that $90 I spent on the Digital Guardian Edition more and more. Haven't touched Destiny since week 2 and I haven't looked back.
But this is included for free if we have the season pass, right?
Destiny The Taken King $39.99
Destiny: The Taken King, the next great adventure in the first person shooter Destiny universe, introduces a new story campaign and quests, new enemies to fight, new locations to explore, new Strikes and Crucible maps, a new Raid that will put players to the ultimate test, and more. To stand up to the challenge, players will have access to three new devastating Guardian subclasses, and a massive arsenal of weapons, armor, and gear.
Destiny The Taken King Legendary Edition $59.99
The Taken King, the next evolution in the Destiny universe!
Upgrade your weapon arsenal with an early access weapons pack. Guardians will receive a Vanguard themed Auto Rifle, Pulse Rifle, and Side arm.**
The Taken King Collector's Edition Digital Content: Includes three Exotic Guardian Class items featuring XP bonuses, three class-specific emotes, and three armor shaders to customize every Guardian class.
VIP REWARDS*
As a thank you to our most loyal fans who have reached Light Level 30 or who previously purchased Expansion I and Expansion II by August 31, 2015, you will receive an exclusive commemorative Founder's Fortune Year 1 Emblem, Sparrow, Armor Shader and more at launch with your purchase of The Taken King. Many Guardians serve the City, but tales of your bravery will echo through time. Return to the Tower on September 15. Its champions wish to celebrate and commemorate your accomplishments. May these gifts prepare you for the battles to come.
Destiny The Taken King Guardian Edition $79.99
Destiny: The Taken King - Guardian Edition is perfect for new Guardians that are ready to jump into the Destiny universe. The Guardian Edition features the complete Destiny experience, including:
The Taken King, the next evolution in the Destiny universe!
Destiny, Expansion I: The Dark Below and Expansion II: House of Wolves
Upgrade your weapon arsenal with an early access weapons pack. Guardians will receive a Vanguard themed Auto Rifle, Pulse Rifle, and Side arm.
The Taken King Guardian Edition Content: Includes three Exotic Guardian Class items featuring XP bonuses, three class-specific emotes, and three armor shaders to customize every Guardian class. VIP REWARDS ALSO INCLUDED*
Guys why don't more devs post on NeoGaf?!?!?!?
FWIW I think you have a double standard in your comparisons.
-Completely reworked the way shotguns worked to make them a bigger part of combat
Again, it totally upended PvE activities. The way I play Destiny these days bears little resemblance to how I played it when it shipped, which is exactly what you have been asking for. That said, you are right that it's not at 2.0 levels across the board; it's been out for nine months, and its first major expansion is coming out soon. I do expect a number of changes, but given how tight the core gameplay is, I'm not anticipating major changes there so they will probably not meet your criteria.
FWIW I think you have a double standard in your comparisons.
-Completely reworked the way shotguns worked to make them a bigger part of combat
Again, it totally upended PvE activities. The way I play Destiny these days bears little resemblance to how I played it when it shipped, which is exactly what you have been asking for. That said, you are right that it's not at 2.0 levels across the board; it's been out for nine months, and its first major expansion is coming out soon. I do expect a number of changes, but given how tight the core gameplay is, I'm not anticipating major changes there so they will probably not meet your criteria.
Alt fire on weapons
New damage types
Damage types having different effects
The ability to cause different statuses to enemies (poison, slow, confuse, etc.
I'd love to see an equivalent class to the grenade launcher from Halo Reach, that had an alt fire mode. It would work well in this game I think.
New damage types would be interesting, but I question the point of it in the end if they're just simply new colours added to the mix. What I'd really like to see is for them to just straight up ape the Pokemon type matchup chart and weaknesses. Dragon types, Ice types. All of it.
Poison we'll probably see but right now that's an effect that makes Thorn, Thorn. It is one of the "Weapons of Sorrow" though, and there are supposed to be more (Nechrochasm, lol), so we might see more Poison weapons. Slow and confuse maybe, maybe not - that seems reserved to subclass abilities and grenades, not sure how they could work on a gun, but maybe some sort of Exotic, yeah.
This needs to be in the op and bolded. I'm fucking disgusted, Activions' deed my ass, this is on Bungie as much as it is on the publisher. Luke Smith sounds like a "we've got them by the balls" shady pusher omg ahahah
Alt fire on weapons
New damage types
Damage types having different effects
The ability to cause different statuses to enemies (poison, slow, confuse, etc.
Well, new damage types would go with damage types having effects. Solar doing DOT, Void having a chance to cause confusion, Arc causing damage that does damage to nearby enemies as the electricity arcs to other nearby enemies, etc.
Okay, it's hard to take your comments in full when you just blow off alt fire as unnecessary.You can burn enemies, disorient them, stun them, blind them, suppress them, and poison them already. That is there. Adding a new element isn't a 2.0 type of thing, that's just adding a new element that just does alternate damage to enemies. Unless you add something like solar actually causes damage over time since it burns flesh enemies, but you already have weapons that deal more damage to certain enemy types.
Alt fire on weapons would be interesting but the weapons are already so customizable and you can carry so many; do you really need alt fire. It takes me half a second to switch from my Fatebringer to my Vision of Confluence. What do you really gain by giving all weapons alt fire? This isn't Halo where you can only hold one primary, one secondary, and one heavy. The gameplay 99% never makes me think oh man I wish I had my Pulse Rifle equipped instead of my Hand Cannon. I can already rapidly switch between three weapon types, on top of my grenade that can cause status and elemental damage, and my melee that can do the same.
These aren't really 2.0 revelations. To you Destiny 2.0 is an entirely different game. That isn't happening until we literally get Destiny 2 and even then maybe never since it isn't trying to replicate Borderlands or Halo.
Those responses from Luke were disgusting and basically a "fuck you" to anyone that owns the game already.
As much as I enjoy playing the game with my friends, I don't think I will purchase it.
I wasn't around for WoW at launch but read on Google that it was 15 days played for most. Destiny is around 8 hours to get to end game. The light levels are basically getting gear with item levels higher than the level cap (i.e. raid gear). As a person who has gotten to max level on a few MMOs, I can say without a doubt that Destiny can hardly be considered one due to lack of content and lack of social functions (like text chat, voice chatting with people out in the world and matchmaking for raids). One may think that 8 hours of Destiny is not comparable to 150 hours of WoW because of WoW's archaic and repetitive gameplay (in 2004) but that is also the biggest problem with Destiny. Destiny's missions were also archaic and repetitive (much less variety than vanilla WoW quests). I can understand you thinking that people are confused with Destiny because for a lot of people it is their first MMO and I think that is why it is popular. Most people don't know how utterly shite it is.In The Old Republic it took me around 40-50 hours to finish the story missions and achieve level 50 (max level on launch).
How much time it takes to max the light levels on Destiny on a class and finish the story missions/strike missions and the raids?
In WoW it took me around two weeks to hit max level (it was 60 at launch), around 120-130 hours of gameplay I think. You obviously mean you need 360 hours to max all the available races at launch? Is it not the same for Destiny? How long to you need to max all three available classes in Destiny?
I just assume – I haven’t played Destiny as I wrote before – that the content is similar with how modern MMO are on their first year. You need around 100-150 hours of gameplay to reach max level and then go and do end game stuff/repeat the same missions to get better loot, until new content is available.
I am seeing the whole MMO issue as how much time a person invests on a game and if the asking price of the game is fair for the hours that someone plays the game.
In that sense Destiny is similar with other MMOs.
Okay, it's hard to take your comments in full when you just blow off alt fire as unnecessary.
And yes, I'm saying damage types could have their own specific effects. It doesn't need to be a guaranteed effect. Different weapons could have different chances of it. I dont really see how you don't see that hear kinds of changes could drastically change how the combat is in Destiny.
If their design philosophy is "we can't expand on a mechanic if a weapon already does something similar" then they'd be really screwing themselves on how the game can change.The thing is damage over time is a thing reserved for Poison effects. Thorn does it, and Wizards do it. Slow is it's own effect as well, like in Prison of Elders. And same goes for what would be "confuse" with flashbang grenades. There are some effects that do exist, but in limited forms either in abilities, or for the effect "fields" seen in PvE. Not saying they couldn't bring those more into weapons and such, but changing the 3 damage colours to have secondary effects like that is somewhat pointless and confusing in my opinion, since it would cause overlap with the existing design.