@Men_in_Boxes , any comments?
Lazy ass work from home employee stealing online art. There should be internal controls for this.
Sure, the keyword is "looks", but roll back tape backwards and a hundred years later we're at Bauhaus.Most of this art and style looks like it was straight lifted from Wipeout, particularly Wipeout HD.
My read on this is that Hulst played a part in this too. He probably advised Ryan in some form.I don't blame them for trying to strike it big with a GAAS game, one monster and you are rolling in cash for years
I have said this about Spencer about not being able to see a good game and the same goes for Jim in my eyes about looking at Concord or those other games that eventually were killed and for him to think "yeah gamers want this" is wild
If it's not slacking off wtf is it then? Personal vendetta with the artist. Not one but two WFH lazy fuckers slacking off and stealing art to meet deadlines.The fact that it's damn near the artist's entire portfolio lifted and used for the design ambience of the whole game — and the fact that multiple Bungie employees including the art director followed the account without interacting — thus wasn't just some rogue WFH employee slacking off.
If it's not slacking off wtf is it then? Personal vendetta with the artist. Not one but two WFH lazy fuckers slacking off and stealing art to meet deadlines.
Very trueMy read on this is that Hulst played a part in this too. He probably advised Ryan in some form.
Yup.The fact that it's damn near the artist's entire portfolio lifted and used for the design ambience of the whole game — and the fact that multiple Bungie employees including the art director followed the account without interacting — thus wasn't just some rogue WFH employee slacking off.
Very reminiscent.
Man, I'd kill for a new WipEout with Designers republic involved again.
Not sure why you quoted me, but I echo your sentiment.Antireal's (I know it's in l33t5p34k) art is clearly inspired by Designers Republic's stuff. It makes sense, given that they are both from the UK. The graphic design work that DR did for the original WipeOut games had a pretty big effect on pop culture design. Art is such a tricky thing when it comes to ownership. You can be inspired by another artists work and make your own original art based on it.
But in this case, the art director from marathon followed Antireal on Twitter/ X.com and just flat out ripped publicized art directly from their twitter/ x.com account and apparently placed it on what is known as a 'mood board', which is a pinboard used to capture a mood of the game. The art was placed on a texture sheet and it became part of the game's visual language. Which is pretty bad look for Bungie. You can't blame the entire development group on the stolen art pieces that became the art direction for the game.
I feel like Antireal needs to contact a lawyer. Though this is some great publicity for her, I will admit.
Not sure why you quoted me, but I echo your sentiment.
Ah OKBecause of the Designer Republic comment. But then I went off on my own tangent.
Ah OK
Thought I was being lectured lol
Antireal's (I know it's in l33t5p34k) art is clearly inspired by Designers Republic's stuff. It makes sense, given that they are both from the UK. The graphic design work that DR did for the original WipeOut games had a pretty big effect on pop culture design. Art is such a tricky thing when it comes to ownership. You can be inspired by another artists work and make your own original art based on it.
But in this case, the art director from marathon followed Antireal on Twitter/ X.com and just flat out ripped publicized art directly from their twitter/ x.com account and apparently placed it on what is known as a 'mood board', which is a pinboard used to capture a mood of the game. The art was placed on a texture sheet and it became part of the game's visual language. Which is pretty bad look for Bungie. You can't blame the entire development group on the stolen art pieces that became the art direction for the game.
I feel like Antireal needs to contact a lawyer. Though this is some great publicity for her, I will admit.
No worriesI kind of forgot that I quoted you to begin with.. >< It is the issue I have with using a wide screen horizontal monitor. Sorry about that. But I do agree that Designer Republic needs to work with Studio Liverpool on a new WipEout game. Which could lead to Designer Republic contracting AntiReal... since her art seems to work so well in Marathon...
The concept art* and trailer art* the ingame translation/conversion to ingame graphics is simply horrible and ends up looking like a low detail cheap aa style akin to no man's sky.
Ive tried following this debacle, but of course admit I dont know all the details.Antireal's (I know it's in l33t5p34k) art is clearly inspired by Designers Republic's stuff. It makes sense, given that they are both from the UK. The graphic design work that DR did for the original WipeOut games had a pretty big effect on pop culture design. Art is such a tricky thing when it comes to ownership. You can be inspired by another artists work and make your own original art based on it.
But in this case, the art director from marathon followed Antireal on Twitter/ X.com and just flat out ripped publicized art directly from their twitter/ x.com account and apparently placed it on what is known as a 'mood board', which is a pinboard used to capture a mood of the game. The art was placed on a texture sheet and it became part of the game's visual language. Which is pretty bad look for Bungie. You can't blame the entire development group on the stolen art pieces that became the art direction for the game.
I feel like Antireal needs to contact a lawyer. Though this is some great publicity for her, I will admit.
Was the thread title changed? Is there compelling evidence to take Bungie's 'ex artist' claim as fact?
I think it's more why should we take Bungie's word on this?Bungie admitted it
I think it's more why should we take Bungie's word on this?
How do we know it was an 'ex-artist' …
Most of this art and style looks like it was straight lifted from Wipeout, particularly Wipeout HD.
Who runs these companies? idiots?
The artist is literally saying how poor they are in every other tweet, they could throw them some cash, credit them in the game and put out nice happy "we considered re-doing these assets, but upon reflection, their work is such a great fit for our vision that we've come to an agreement to keep it in the game"
But nope, instead they'll delay pre-orders and probably pull some artist off this mythical unseen "third map" they claim is the best one, to re-do a bunch of shit needlessly.
I'd actually try to employ the artist (either just as a contract employee for the project or as a full-time in-house artist). I mean, if his/her stuff is good enough to be used for a game they're making, he/she should be good enough to work on the game.Who runs these companies? idiots?
The artist is literally saying how poor they are in every other tweet, they could throw them some cash, credit them in the game and put out nice happy "we considered re-doing these assets, but upon reflection, their work is such a great fit for our vision that we've come to an agreement to keep it in the game"
But nope, instead they'll delay pre-orders and probably pull some artist off this mythical unseen "third map" they claim is the best one, to re-do a bunch of shit needlessly.
I find the situation fishy as hell. But you never know, maybe it was just one shady employee who did it 5 years ago.The artist also said she was too poor to hire a solicitor so.......I imagine she's had lots of DMs to represent though. For free. The opportunity to win a slam dunk case against a big name brings too much cred.
After listening to the statement again, I find it interesting when they said the asset was 'checked in' during 2020. That indicates there is a time when the asset wasn't checked in, and there is a process where an asset goes from not 'approved/authorised' to suitable for use.
I do sympathise a bit. I know everyone is out for blood but I just don't see a way this goes beyond self policing as a professional. Let's imagine there is 900 assets coming across your desk this week. You approve some and drop others. How would you test this 500x500 decal didn't exist anywhere else on the Internet, on discovered portfolios etc.
I genuinely think people think this would be as easy as a reverse image search.
It worked so well for Concord.This is free marketing for Bungie though, has people talking about the game. Same with those new Battlefield gameplay snippets on the subreddit.
It's almost as if things like these are supposed to leak, and generate discourse.
This implies to me that there was a system they could use, but it wasn't used thoroughly enough for them to see this coming.After listening to the statement again, I find it interesting when they said the asset was 'checked in' during 2020. That indicates there is a time when the asset wasn't checked in, and there is a process where an asset goes from not 'approved/authorised' to suitable for use.
Says a lot about company culture if this is a repeat offence. It's not just about the hiring process for designers. This is also a managerial issue and possibly a lack of risk assessment issue.At what point do we consider there is something wrong with bungie's hiring vetting process, if they are continually hiring frauds that steal work from others.
It's not marketing; it's PR (and a bad one). The morale is in "free fall"/Devs told leadership about the marathon's problems years ago; that's meant to leak.This is free marketing for Bungie though, has people talking about the game. Same with those new Battlefield gameplay snippets on the subreddit.
It's almost as if things like these are supposed to leak, and generate discourse.
Bungie hasnt even bothered changing their website yet. Still has all of antireal's art everywhere.
Marathon | Homepage
From the creators of Halo and Destiny comes Marathon, Bungie's new team-based extraction shooter.www.marathonthegame.com
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For the company? Yes.Why not just fucking hire her and pay a huge bonus. Isn't that the easiest way forward?
They are a studio focused on all the wrong things. Maybe she didn't check off enough boxes to hire, clearly it wasn't for a lack of talent, since they were willing to steal her art.Why not just fucking hire her and pay a huge bonus. Isn't that the easiest way forward?
My guess is bungee just wanted to rip off the design language. They may have even had meetings about it internally. But one talentless hack took the lazy way out and used assets from the artist with their own alterations to hide it. Cause that's what they did in college when they had to write a term paper (before AI anyway).Why not just fucking hire her and pay a huge bonus. Isn't that the easiest way forward?
busy with the amount of stolen assets in the gameBungie hasnt even bothered changing their website yet. Still has all of antireal's art everywhere.
Marathon | Homepage
From the creators of Halo and Destiny comes Marathon, Bungie's new team-based extraction shooter.www.marathonthegame.com
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