So my game went on sale for 24 hours two days ago as part of the Monster Sale unlocks (from 75% to 90%), and the stats on the SteamSpy Sale Page site are about ~15,000 lower than what it actually sold, which is within the ~24,000 margin of error. Anyways thought that was interesting. I love Steam.![]()
Ì assume you are happy with the sales then?Congratulations man, it's great when developers of good games achieve success.
really like the grey goo's jump ;-)
You could always try that Wilson score algorithm that steamDB uses. It's essentially a confidence interval for the "true" percent of favorable reviews on a binomial distribution (there are only two options, recommended or not recommended).Like on Reddit? It still wouldn't be accurate, I'm afraid.
neat
![]()
You could always try that Wilson score algorithm that steamDB uses. It's essentially a confidence interval for the "true" percent of favorable reviews on a binomial distribution (there are only two options, recommended or not recommended).
Hey Galyonkin, any chance you have the sales data archived for Windborne?
The developers have just abandoned development and pulled it from steam claiming they've invested 10x more then they made in sales. I'm just curious to see how poorly it actually did.
So my game went on sale for 24 hours two days ago as part of the Monster Sale unlocks (from 75% to 90%), and the stats on the SteamSpy Sale Page site are about ~15,000 lower than what it actually sold, which is within the ~24,000 margin of error. Anyways thought that was interesting. I love Steam.![]()
So my game went on sale for 24 hours two days ago as part of the Monster Sale unlocks (from 75% to 90%), and the stats on the SteamSpy Sale Page site are about ~15,000 lower than what it actually sold, which is within the ~24,000 margin of error. Anyways thought that was interesting. I love Steam.![]()
So my game went on sale for 24 hours two days ago as part of the Monster Sale unlocks (from 75% to 90%), and the stats on the SteamSpy Sale Page site are about ~15,000 lower than what it actually sold, which is within the ~24,000 margin of error. Anyways thought that was interesting. I love Steam.![]()
Really happy! Went way beyond expectations.
Really happy! Went way beyond expectations.
That's a cool ~66 million USD for Valve just on game sales, never mind cards and all the other market crap.Total copies sold: 30,414,692
Total revenue: $222,101,564
![]()
That's a cool ~66 million USD for Valve just on game sales, never mind cards and all the other market crap.
So my game went on sale for 24 hours two days ago as part of the Monster Sale unlocks (from 75% to 90%), and the stats on the SteamSpy Sale Page site are about ~15,000 lower than what it actually sold, which is within the ~24,000 margin of error. Anyways thought that was interesting. I love Steam.![]()
Maybe it's just me, but I feel like the summer sale is only a fraction of the size of the Winter sale as well.
Yep, I think the winter sale is the "big one".
But what would be really interesting is to know what % of sales are done in these special days vs the rest of the year. Are Steam sales too concentrated in the special sales? The impression is that a fair number of people wait until the sales to buy lots of games.
More than 30 million copies of games sold so far. Jesus Christ.
NOTE: Only games with significant changes in their owners were included in this table.
Actual number of total copies sold during the sale is bigger than shown below, because many games sold less than 10,000 copies and weren't accounted for!
I finally bought it. The price was too good man.So my game went on sale for 24 hours two days ago as part of the Monster Sale unlocks (from 75% to 90%), and the stats on the SteamSpy Sale Page site are about ~15,000 lower than what it actually sold, which is within the ~24,000 margin of error. Anyways thought that was interesting. I love Steam.![]()
Total copies sold: 30,414,692
Total revenue: $222,101,564
![]()
So my game went on sale for 24 hours two days ago as part of the Monster Sale unlocks (from 75% to 90%), and the stats on the SteamSpy Sale Page site are about ~15,000 lower than what it actually sold, which is within the ~24,000 margin of error. Anyways thought that was interesting. I love Steam.![]()
I'd be interesting to know if coming out of Early Access does anything for the sales of a game. I feel like a lot of EA games botch their actual launch.
For example I bought Vertiginous Golf a couple of months ago and thought it was pretty sweet, heard a couple of people talking about it etc. Fast forward to today, I completely forgot about the game until today, learned it came out of early access over a month ago and haven't heard anybody talking about it.
Might be cause it's probably a fairly unknown game though.
It would be cool if there was an info about every game if it steamworks enabled or if other versions exist, that are sold in retail or in other stores whithout mandatory steam registration.
And a minor thing: Textboxes should have a small border, it's really hard to find the search for example.
I always wonder how they determine the games that are featured in the monstergame.
Was that an opt-in thing? is it random where and how you are placed? There was allready 2 o3 games we didnt unlock, the dev of those games must be pissed.
(If you can talk about that)
Galyonkin wrote an article that touches a bit of it. Seems like the games sells more during the first period of EA than when they release the complete version. https://medium.com/@galyonkin/some-things-you-should-know-about-steam-5eaffcf33218
The sales page uses 1 day samples, so a higher degree of variance day-to-day should be expected.Galyonkin, any idea why some games have had reasonably drastic drop in sales/owners on the Summer Sale page? For example, Project CARS used to show a bit over 191K yesterday and is now showing 175K, cutting the sales amount in over half. It's also still showing 185K on the normal steamspy page with the multiple day sample. I don't have the numbers anymore, but I noticed the same thing on some games by my friends.
Yeah naturally, though it still seemed unusually large of a deviation to me. I should probably ask around to see how accurate the data might've been and just generally see how well people have done this Summer Sale.The sales page uses 1 day samples, so a higher degree of variance day-to-day should be expected.
The sales amount is a first order differentiation of a value with higher variance, so it's even less reliable![]()
Speaking of the article and the somewhat low number of average total sales per game...
Over 40 Million games were sold. Not bad.
Galyonkin is there an information available how much new owners (or copies sold) Steam had from new year till the summer sale? So that we know how much percent of games sold were in this Sale in reagrds to YTD
I'm afraid, not - I've only started to gather information in the late March this year;
only if there is a huge drop of ownership. And it must be a really HUGE drop so that it statistically matters and doesnt get nullified by new buyers.