MGSV Alternate E3 Gameplay Demo

Audette

Member
I doubt she is literally Sniper Wolf. Quiet can't talk and has abilities that far exceed anything Wolf is capable of. They could be related in some way though.
Her mother I guess? It would be great to see this game put all the pieces into play to making the future foxhound members... brings the solid games full circle. I'm probably just grasping for my own dreams though.
 
This game looks pretty interesting. I've only played MGS1 a bit, and also Snake Eater for a couple of hours. But all i've seen from MGSV is about infiltrating bases/camps and so on.. Is that all you do in this game?
 
Considering you said you checked the in game iDroid clock, you're probably more accurate, but the time from beginning of the assault play through (which shows a clock at normal speed time, showing around 5:30) to the point near the end of that mission where it shows a "6:00" notification is only like 3 minutes. That means there should be a 10 times speed ratio roughly speaking, 1 minute of play is 10 in game time. That seems excessively fast, and I hope it isn't the case, simply because using the cover of night inside a complex base could result in sunrise too quickly if you don't speed up.

I just noticed in the top right there's an ' elapsed time' which seems to run at a different rate, where 1hr = 24hrs. So could be even faster if that's the true rate. I'm ok with that as it'll give a sense of urgency instead of just being able to pick a time and forget about it.
 
I loved ground zero and was interested in buying this but the Fulton mechanic just ruins it for me .

Will wait on reviews to see how it pans out but I have a feeling it's a core mechanic of the game (building ure mother base )
 
I loved ground zero and was interested in buying this but the Fulton mechanic just ruins it for me .

Will wait on reviews to see how it pans out but I have a feeling it's a core mechanic of the game (building ure mother base )

Have you not played Peace Walker ? MGS V is basically a better Version of that. (A lot better it seems).
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I loved ground zero and was interested in buying this but the Fulton mechanic just ruins it for me .

Will wait on reviews to see how it pans out but I have a feeling it's a core mechanic of the game (building ure mother base )

Fulton + Mother Base will be a make-or-break for a lot of people I think. I constantly toss up between Peace Walker and MGS4 as to which is my least favourite in the series, the aforementioned feature in the former title contributing somewhat. But Phantom Pain sounds like it's doing a better job, and despite my reservations I like you loved Ground Zeroes far more than I expected. So *shrug*, wait and see I guess.

For me I think what leads to concerns is a combination of how silly and out of place the fulton mechanic looks and operates, combined with the whole pseudo RPG Mother Base bullshit which in my opinion has no place in Metal Gear. It disappoints me that instead of integrating the entire gear/upgrade/equipment feature exclusively into this massive open world and open ended mission structure, you have this stupid fucking R&D grind on the side to explore your options. It's most a taste thing though, as despite my cynicism I don't actually think Peace Walker did it poorly, it's just not how I would build the games and I don't feel it fits the overall philosophy. It's a really modern thing to do; take a design formula and resort to growing it via an arbitrary grind/XP/unlock system.

The most exciting thing about Ground Zeroes how it well it plays like Metal Gear Solid yet evolves the formula to larger, open maps. It's a logical step for the franchise and after MGS4 kinda retread MGS/MGS2/MGS3 very refreshing and interesting. The Mother Base/R&D/fulton stuff is just all a bit eh for my taste.
 

Risev1

Member
Fulton + Mother Base will be a make-or-break for a lot of people I think. I constantly toss up between Peace Walker and MGS4 as to which is my least favourite in the series, the aforementioned feature in the former title contributing somewhat. But Phantom Pain sounds like it's doing a better job, and despite my reservations I like you loved Ground Zeroes far more than I expected. So *shrug*, wait and see I guess.

For me I think what leads to concerns is a combination of how silly and out of place the fulton mechanic looks and operates, combined with the whole pseudo RPG Mother Base bullshit which in my opinion has no place in Metal Gear. It disappoints me that instead of integrating the entire gear/upgrade/equipment feature exclusively into this massive open world and open ended mission structure, you have this stupid fucking R&D grind on the side to explore your options. It's most a taste thing though, as despite my cynicism I don't actually think Peace Walker did it poorly, it's just not how I would build the games and I don't feel it fits the overall philosophy. It's a really modern thing to do; take a design formula and resort to growing it via an arbitrary grind/XP/unlock system.

The most exciting thing about Ground Zeroes how it well it plays like Metal Gear Solid yet evolves the formula to larger, open maps. It's a logical step for the franchise and after MGS4 kinda retread MGS/MGS2/MGS3 very refreshing and interesting. The Mother Base/R&D/fulton stuff is just all a bit eh for my taste.

MGSV could have delivered on exactly on what you think it should have, and just as many would have complained about the game not doing a lot in the way of new stuff. Can't please everyone I suppose.

Anyways, from what we've seen, the game looks very beatable with even the most basic of weapons and gadgets, so I wouldn't worry too much about the grinding aspect of the game considering it's probably safe to assume that it is mostly ignorable if you're not interested.

I personally am in love with the entire Motherbase aspect of the game. But it does indeed add a very wide layer to the game that many people would prefer not to get into, and that is understandable. It's admirable, however, that KojiPro refused to deliver on just another straight-forward game, and instead are doing some very unique things that does (according to many of the previews) make the game feel really fresh compared to most games coming out nowadays.
 

Screaming Meat

Unconfirmed Member
Her mother I guess? It would be great to see this game put all the pieces into play to making the future foxhound members... brings the solid games full circle. I'm probably just grasping for my own dreams though.

Maybe she is. I definitely like the idea of them bringing Foxhound together and I think you're right, they certainly seem to be doing that, but we've still got the teams from MG and MG2 to pull together.

Where's ma Dirty Duck?!
 

viveks86

Member
The final approach is what blew my mind more than anything else. Even though other styles had cool moments, the last one felt the most rewarding. Good stuff!
 
Remember, sexuality in Japan is not as taboo as it is here in the States and in other countries. This game is not supposed to have us stay in our comfort zones, there's going to be moments that bring us out of that. We've got child soldiers, racism, sexual violence, amputees, POWs, torture, human medical experimentation, etc. If anything this is NOT the game that should be appropriate to everyone. Quiet's boobs being a nuisance to you? That's just the surface, and I wouldn't recommend getting any more involved with this game.

There's a serious tonal difference between creepy sexualization and child soldiers. One is helping to establish a story about real world travesties and the other is completely carnal. Sure, comfort zones and whatnot but the fact that child soldiers are in the game is significantly more important than jiggling boobs. And no, I haven't played it yet but I find it really hard to believe that there's a legitimate reason for Quiet's lack of clothing other than "boobs". Maybe I'm wrong and Kojima might have something important to say about sexualization, but he has a history of having crap like this in his games for no good reason.
 
There's a serious tonal difference between creepy sexualization and child soldiers. One is helping to establish a story about real world travesties and the other is completely carnal. Sure, comfort zones and whatnot but the fact that child soldiers are in the game is significantly more important than jiggling boobs. And no, I haven't played it yet but I find it really hard to believe that there's a legitimate reason for Quiet's lack of clothing other than "boobs". Maybe I'm wrong and Kojima might have something important to say about sexualization, but he has a history of having crap like this in his games for no good reason.

and you're a furry.
 

Screaming Meat

Unconfirmed Member
There's a serious tonal difference between creepy sexualization and child soldiers.

Absolutely. There definitely is a tonal difference. Still, I'm not sure a woman in a bikini can legitimately be called "creepy" even by Western standards. Like, the whole deal with Paz in Peace Walker is categorically "creepy". This is cheap titillation at worst.

and you're a furry.

That's a cheap shot that has nothing to do with anything.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.

Thanks Blim.

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Anyways, from what we've seen, the game looks very beatable with even the most basic of weapons and gadgets, so I wouldn't worry too much about the grinding aspect of the game considering it's probably safe to assume that it is mostly ignorable if you're not interested.

That's the problem, though; if you don't want to do any of the Mother Base grinding you only get to see the most basic weapons and gadgets. One of the reasons I really disliked Peace Walker's grinding economy was that, unless you really go nuts with Extra Ops and stuff during the main story, before you even know it you've run through the entire game with nothing but a tranq pistol and a couple of different rocket launchers. Everything else is locked away behind Extra Ops, blueprints, higher R&D levels, grinding grinding grinding. Like the game's story was just a pesky thing to get out of the way so we can get down to the real business of endlessly farming R&D guys and refighting all the bosses with even more health.

I really didn't like the Mother Base aspect in Peace Walker, but I'm optimistic about it in MGSV. I think the fact that you actually have a base this time, not just an overhead picture but a physical thing you can walk around and experience the fruits of your labour will make it feel a whole lot more worthwhile for me, and the massive size of the game won't hurt, either. I never wanted to do side missions in PW because I'd seen basically every level the game had to offer (often multiple times) just by playing the story missions, and MGSV obviously won't have that problem. I'm looking forward to giving this whole base building thing a second chance.
 
I can't wait to see how far the character customisation goes. If you can already change the colour of pretty much every part of your outfit, change your hairstyle, equip a bandanna and play dress-up with all your buddies, imagine what kind of crazy unlockable stuff they're going to have. I'm hoping D.Horse gets a full sneaking suit to match D.D.'s :p

 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I just noticed when you slide down hills you can damage the cardboard box.

Before:
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After:
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KOMANI

KOMANI
Her mother I guess? It would be great to see this game put all the pieces into play to making the future foxhound members... brings the solid games full circle. I'm probably just grasping for my own dreams though.
i buy the rumor she's decoy octopus before sniper wolf's mother. Especially after the new character concept art we've seen of her wearing the trench coat. Also, Decoy has a very faminine pose in his/her concept art.
 
There's a serious tonal difference between creepy sexualization and child soldiers. One is helping to establish a story about real world travesties and the other is completely carnal. Sure, comfort zones and whatnot but the fact that child soldiers are in the game is significantly more important than jiggling boobs. And no, I haven't played it yet but I find it really hard to believe that there's a legitimate reason for Quiet's lack of clothing other than "boobs". Maybe I'm wrong and Kojima might have something important to say about sexualization, but he has a history of having crap like this in his games for no good reason.

I read the bolded as "transvestites"...sorry. Then I read "completely carnal" and was like, wait, I don't know what child soldiers you've been watching, but...
 

SomTervo

Member
Hmm. Sounds cheap

Wait a sec, so you're saying that after recovering from his coma instead of learning a new language he forgot one that he already knew?

In this case, I don't think it is. He has brain damage due to the shrapnel (some 200+ bits in his body) and from being in a coma for nine years.

IRL, people can be in a coma for three days and come out severely brain damaged, to the extent that they lose all linguistic capacity. Heck, a coma for a few hours can turn you into a 'vegetable' in real medical situations. They are very dangerous critical conditions for the human brain.

- Big Boss's coma was a plot device to advance the narrative timeline 9 years and justify fresh exposition for new players

- Big Boss's brain damage from said coma (lack of any language but English, hallucinations) is a gameplay device to make Translators a key side mechanic (among other new mechanics we might not know about) and also immerse us more in the game world (people actually speaking foreign languages rather than colonial-style localisation; hallucinations to give the story more impact)

The oddest thing is why Ocelot doesn't translate for BB.

This is a bit weird. But as others said, he's clearly a pretty busy guy.

However, if he's just another staff member on Mother Base we can assign to different departments as we see fit, then this will ring very wrong. Surely we could assign him to translate with ease.

I think it would be better if you could just hold down the horse throttle button to stay at high speed. Like in RDR, where terrain determines your top speed.

Jesus christ, no. RDR has the worst, most floaty and car-like horse-riding from any game in history. Might as well be a car. Why do this when you have cars in MGSV already?

i haven't watched this yet
do we know for sure yet if getting caught gives you a moment to shoot the guard or his radio before he radios it in and triggers the full alert phase?
or is it still like ground zeroes where getting caught is like mgs1 and the hive mind all is alerted at once

One of the journalists at the late-May press event stated that this depends on context and timing.

- In a large, heavily fortified base, one shout will alert everyone. Tiny window of stopping them from shouting before the whole base is alerted to you/something.
- In smaller bases/the wilderness, a guard shout will alert only the nearby soldiers. They may try to deal with you alone if they can all see you, but there's a high chance one of them will call from support from a main base.
- In the wilderness/isolated situations, if there's one guard who spots you with no guards nearby, they may try to handle you independently. They'll take you on and you'll get no big alert phase. However if they knock you down/someone else sees you too, you'll probably get a full alert.

This isn't speculation, but I think only one journo mentioned a system like this and it's totally unverified in any gameplay context.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Looks like every single item in the game is upgradeable.

I wonder how you can upgrade the magazine.

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Screaming Meat

Unconfirmed Member
- Big Boss's brain damage from said coma (lack of any language but English, hallucinations) is a gameplay device to make Translators a key side mechanic (among other new mechanics we might not know about) and also immerse us more in the game world (people actually speaking foreign languages rather than colonial-style localisation; hallucinations to give the story more impact)

I'd add that it also seems to have thematic relevance since language seems to be playing a big part in that respect.

This is a bit weird. But as others said, he's clearly a pretty busy guy.

However, if he's just another staff member on Mother Base we can assign to different departments as we see fit, then this will ring very wrong. Surely we could assign him to translate with ease.

It's not weird at all. Being fluent in multiple languages and being able to translate said languages accurately (and in real-time, as is necessary here) are two very different skill sets. Not everyone who speaks multiple languages is good at translating.
 
Yeah that's confirmed fake.

Not to mention Ground Zeros had Big Boss voiced by Sutherland, so they whole theory goes out the window with just a little thought.

Two things about past trailers.

1) That one dude who is in the hospital with Kaz and Big Boss, that has to be Chico, right? He was the only other major character on that chopper.

2) Anyone else think Kaz is the one who ratted out Big Boss's location and was the reason the hit squad was sent? Not long after Big Boss wakes up and escapes, it seems one of the first missions is to find and rescue Kaz. We know he's been horribly mutilated for interrogation, and due to the very close time between his capture and the hit squad, I think it's fair to say Kaz is the one responsible.
 
Looks like a ton of really fun mechanics to play around with, here's hoping it's not ruined by insert cash for research time speed boosts (which I suppose would be simple enough to get around via something like CE)
 
2) Anyone else think Kaz is the one who ratted out Big Boss's location and was the reason the hit squad was sent? Not long after Big Boss wakes up and escapes, it seems one of the first missions is to find and rescue Kaz. We know he's been horribly mutilated for interrogation, and due to the very close time between his capture and the hit squad, I think it's fair to say Kaz is the one responsible.

Hmm could be. I noticed the timing connection but hadn't thought of it meaning that.
 

SomTervo

Member
I'd add that it also seems to have thematic relevance since language seems to be playing a big part in that respect.



It's not weird at all. Being fluent in multiple languages and being able to translate said languages accurately (and in real-time, as is necessary here) are two very different skill sets. Not everyone who speaks multiple languages is good at translating.

1. 100%.

2. Oh yeah! You're totally right and this has been spoken about before.

Translating is a very specific and very difficult skill entirely besides the ability to speak fluently in a language.
 
I have a much greater appreciation for Venom Snake rocking the bandanna after seeing it more clearly, hot damn!!!!!!!! Looks great on him!!!!!! So awesome that they included this!!

Apparently there's some degree of hair customization, hope that means we can go for something like this.

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Screaming Meat

Unconfirmed Member
1. 100%.

2. Oh yeah! You're totally right and this has been spoken about before.

Translating is a very specific and very difficult skill entirely besides the ability to speak fluently in a language.

You know what, I remember that. It was us too, wasn't it? :D

"I think you and I are destined to do this forever..."
 
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