MegamanXZero
Member
What if in the story mode Ken and Alex fused together like in DBZ, and the result is new Ken?
So where did Alex's moves go? xD
What if in the story mode Ken and Alex fused together like in DBZ, and the result is new Ken?
That must explain why Ken looks so ugly now.What if in the story mode Ken and Alex fused together like in DBZ, and the result is new Ken?
So where did Alex's moves go? xD
Mika, who was previously fused with Alex. I mean, have you ever seen the two of them in the same room together?
What if in the story mode Ken and Alex fused together like in DBZ, and the result is new Ken?
The problem I've seen with Claw in all iterations of SFIV is that, yeah, his normals are good pokes, but that's it. He has no other tools that are useful, like wakeups or good combos. And anything that the has beyond his normals are 1-link frames that I'll be damned if I can ever pull off, even after all these years.Vega has the same problems that Bison does in other versions. His normals have too much priority, so they can't give him other tools. If they reduce his priority, then he can be more interesting. As I mentioned in another thread, the easy way to reduce his priority is giving the claw it's own hitbox. That way you can hit the claw off of his hand.
DudleyI think they could do some cool stuff with Balrog in this game. Seems like he would fit the more up close and personal feel of this street fighter.
I know we don't know what the song for this possible NYC stage'll be like, but I can think of a remix that'd get me pretty jazzed.
Ooh! Ah new remixed version of Jazzy NYC would be awesome. Now I can't w8 to play him even more in his stage D:
Maybe equidistant from 2 and 4 and a little further from 3 and Alpha? There seems to be various aspects from the whole franchise in the mix.Which previous street fighter does 5 play similar to?
I know I'm probably in the minority, but I really don't have a lot of love for the 3s OST and Jazzy NYC in particular is really grating to me. Like the character designs, it's one of those tracks that is in the minority but is more memorable for being awful to me than the others are for being good.
Also, WTF happened with the backgrounds in this game? Pallete-swapped stages for anyone but Yun and Yang in the third iteration of the game is inexcusable, and Ibuki's and Elena's stages are these completely uninteresting monochromatic borefests.
You're not in a minority persé, I guess the game either clicked with you or it didn't. If it did, then all the things as pallette-swapped stages don't really matter much and the "bland" stages that you mentioned are just relaxing stages with a nice scenery (talking about Ibuki's stage lol).
I know I'm probably in the minority, but I really don't have a lot of love for the 3s OST and Jazzy NYC in particular is really grating to me. Like the character designs, it's one of those tracks that is in the minority but is more memorable for being awful to me than the others are for being good.
Also, WTF happened with the backgrounds in this game? Pallete-swapped stages for anyone but Yun and Yang in the third iteration of the game is inexcusable, and Ibuki's and Elena's stages are these completely uninteresting monochromatic borefests.
I still like the game plenty. None of those things mattered enough to measurably detract from my enjoyment, I just found it to be odd steps back from previous installments that kept it from being as polished as it could have been.
They just made Ken more in your faceSo where did Alex's moves go? xD
Vega has the same problems that Bison does in other versions. His normals have too much priority, so they can't give him other tools. If they reduce his priority, then he can be more interesting. As I mentioned in another thread, the easy way to reduce his priority is giving the claw it's own hitbox. That way you can hit the claw off of his hand.
You're kind of proving my point? Her DI stage wasn't anything great either, but at least it was a bit more colorful than varying shades of red-orange.Double Impact
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3rd Strike
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What are you going on about?
Idunno, I like everything/feel neutral toward everything in 4 outside the training stage (that music gets incredibly tiresome when you're putting time in the lab). I can't really think of a bad stage or theme that jumps out to me from 2, A2, or A3 either.Well you can't like ALL the stages or themes. But I get your point.
He looks great in stills, hopefully his dreads flailing about will look better outside of a bunch of smash cut edits...Necalli's info card has been released
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If this isn't the right thread then I apologise.
The problem I've seen with Claw in all iterations of SFIV is that, yeah, his normals are good pokes, but that's it. He has no other tools that are useful, like wakeups or good combos. And anything that the has beyond his normals are 1-link frames that I'll be damned if I can ever pull off, even after all these years.
Why would you remove the backflips lol. Those plus his walk speed are why he's my favorite character to play as. Playing defensively makes sense for a bullfighter too, as does being annoying.Design wise, Claw is a very old, clunky character. He was in the same realm as Bison where I thought that his playstyle didn't really represent his personality. They should change how a lot of his moves work and give him several new ones.
His playstyle is very obnoxious. His game is either flying around constantly (in low skill matches) or he's edging forward and poking you. He's a matador ninja and half the match he sits on his ass. He needs a reason to dance around more.
I'd probably keep his wall stuff (outside super) as charges because making them QCF isn't going to make him less annoying. I'd tone down his poke game in exchange for a more enjoyable combo based offense. And remove his backflips entirely, he should have enough movement options to not need those to dodge.
Maybe it has something to do with Chun-li's jiggle.I wonder if #RiseUp has something to do with the story. People were finding these Illuminati(?) sarcophagi on different stages. That would maybe fit the theme.
Maybe it has something to do with Chun-li's jiggle.
His V-Skill would probably be the Demon Flip or his teleport glide.So what do you guys think would be a good vtrigger and vskill for akuma? I'm not sure about his vskill but it would be cool if his vtrigger is not actually a normal vtrigger but instead would be insta depleted by allowing you to demon. His super meter would be used to do one of his other supers. Maybe teleport as a vskill?
I think Raging Demon for V-Trigger is a good bet.So what do you guys think would be a good vtrigger and vskill for akuma? I'm not sure about his vskill but it would be cool if his vtrigger is not actually a normal vtrigger but instead would be insta depleted by allowing you to demon. His super meter would be used to do one of his other supers. Maybe teleport as a vskill?
Air fireball as V-Skill please.You can probably put the teleport on the V-Skill.
By Shadaloo I mainly meant SF2 bosses. Honestly I don't really care for them and would rather get Dudley as Boxer and Geki as Claw (I really liked Vega, but I can't play him and I'm almost always for bolder choices).It would be Claw, Boxer... Decapre and Seth? Iunno... I don't really consider Sagat as a member of Shadaloo considering he was only briefly a member at the end of Alpha 2/beginning of Alpha 3
I would be mad hype for a SF1 pack. Especially if they revived the barely used characters (Joe, Retsu, Eagle, Lee, Geki, Mike) and let the other guys rest (Gen, Adon, Sagat). Birdie, Ryu & Ken are already in. It would actually be cool if it was all of them in a pack (except the 3 already in).
So what do you guys think would be a good vtrigger and vskill for akuma? I'm not sure about his vskill but it would be cool if his vtrigger is not actually a normal vtrigger but instead would be insta depleted by allowing you to demon. His super meter would be used to do one of his other supers. Maybe teleport as a vskill?
vtrigger turns him into oni
vtrigger turns him into oni
Anything less will disappoint me now.Isnt Mike supposed to be Balrog/Boxer anyway?
Giving him an entirely new moveset? This would be pretty sick TBH.
Design wise, Claw is a very old, clunky character. He was in the same realm as Bison where I thought that his playstyle didn't really represent his personality. They should change how a lot of his moves work and give him several new ones.
His playstyle is very obnoxious. His game is either flying around constantly (in low skill matches) or he's edging forward and poking you. He's a matador ninja and half the match he sits on his ass. He needs a reason to dance around more.
I'd probably keep his wall stuff (outside super) as charges because making them QCF isn't going to make him less annoying. I'd tone down his poke game in exchange for a more enjoyable combo based offense. And remove his backflips entirely, he should have enough movement options to not need those to dodge.
Yep.vtrigger turns him into oni
A lot of of the others are pretty situational- but all are anti-projectile except for Ken's. (Seen multiple players hopping Fireballs with Chun.)I think Raging Demon for V-Trigger is a good bet.
Air fireball as V-Skill please.lol no
The V-Skill should be something essential to the character's play, though. Teleport is so situational...I also wonder if they'll keep his teleport, since Bison lost his.
I bet we'll get a new move that is his V-Skill. Akuma needs new stuff to show how he has been training.
She's my fav SF lady so I hope she makes it in soon, but I don't expect her in the initial roster. Her play style is perfectly suited for SFV though, and we can finally get a 3D model of her that matches her design!
I think Raging Demon for V-Trigger is a good bet.
Air fireball as V-Skill please.lol no
The V-Skill should be something essential to the character's play, though. Teleport is so situational...I also wonder if they'll keep his teleport, since Bison lost his.
I bet we'll get a new move that is his V-Skill. Akuma needs new stuff to show how he has been training.
But you can't use V-Skills while Trigger is active.A lot of of the others are pretty situational- but all are anti-projectile except for Ken's. (Seen multiple players hopping Fireballs with Chun.)
If you want to go full-throttle with the system and simplifying inputs- let the V-Trigger turn a V-skill teleport into a Raging Demon.![]()
How many actual slots are open up, if the leaks are 100% accurate? I'd be a little disappointed if there wasn't at least one more surprise returning character out of the blue.
His teleport as V-Skill would make sense. I dunno how I feel about Demon as his V-Trigger though. I'd either keep Demon as his regular super unless he gets his 3s (air) fireball super back. Or they could give him his KKZ back but make it comboable like it was in SFxT. I'd be okay if his V-Trigger turns him into Shin Akuma or something. Double air fireballs and other specials turning into EXs and stuff until his bar runs out.
Bison has a lot of her traits already. I see her as DLC down the line.Not seeing much talk about Rose. She seems like she'd be a pretty solid choice for the initial roster.
They are situational, but not that situational. You pretty much only use teleport as an oki/corner escape gambit.A lot of of the others are pretty situational- but all are anti-projectile except for Ken's. (Seen multiple players hopping Fireballs with Chun.)
If you want to go full-throttle with the system and simplifying inputs- let the V-Trigger turn a V-skill teleport into a Raging Demon.![]()
I changed my mind. I just want Shin/Oni Akuma. I want Super Saiyan battles between Akuma and Necalli.His teleport as V-Skill would make sense. I dunno how I feel about Demon as his V-Trigger though. I'd either keep Demon as his regular super unless he gets his 3s (air) fireball super back. Or they could give him his KKZ back but make it comboable like it was in SFxT. I'd be okay if his V-Trigger turns him into Shin Akuma or something. Double air fireballs and other specials turning into EXs and stuff until his bar runs out.
Bogard's is the only one to hold water, and what you listed is what we know.What's the most accurate leak? Seems like Bogard's is still, and he didn't mention returning characters only that of the 16 initial ones, 4 would be new, right?
5. 8 slots remain, 3 are locked for Newbies.How many actual slots are open up, if the leaks are 100% accurate? I'd be a little disappointed if there wasn't at least one more surprise returning character out of the blue.