Splatoon Ver 2.0.0 Patch Notes

oni-link

Member
You could still put a map on screen, and map Super Jump locations to the d-pad

Then how would you aim the inkstrike?

While there could probably be a work around, the gyro and gamepad are the way the game was designed to be played, while the pro controller is undoubtedly the better controller (I hope the NX launches with a Pro controller with a gyro added) the game was designed around the motion controls and a second screen

Most people hate those features when they're tacked on, with Splatoon this isn't the case
 
Then you'd have a blind spot on your screen and while you could assign a teammate to a point on the d-pad, that wouldn't allow for use of beacons. Still gimped.
Plenty of games have a translucent map onscreen that affects visibility in a negligible way, and you could bind the currently unused L button to blow the map up such that you use the right stick to choose a place to superjump to. Obviously not ideal, but still retains 100% of the functionality. idk why people think it's an impossible task.

yeah and setting off an inkstrike would be a huge pain in the ass without the gamepad
Have you people never played Call of Duty sheesh
 
I also don't get why the Pro Controller can't just be assigned to work WITH the GamePad. That way, no features are gimped, and players can still use the Pro as a Controller option. =/
 

phanphare

Banned
Plenty of games have a translucent map onscreen that affects visibility in a negligible way, and you could bind the currently unused L button to blow the map up such that you use the right stick to choose a place to superjump to. Obviously not ideal, but still retains 100% of the functionality. idk why people think it's an impossible task.

it's not impossible, sure. it's just one of those things where why even bother?

plus for selfish reasons I would like my teammates to be as not gimped as possible. these squids out here don't need any more reasons to not use squid beacons.

Have you people never played Call of Duty sheesh

I've played CoD 2 and Black Ops 2......does that do anything for you? ;p
 
it's not impossible, sure. it's just one of those things where why even bother?

BEcause options are good. If they added pro controller support, how would it hurt your game at all? You're obviously pro gyro, I am too! Couldn't play splatoon without it personally, but that doesn't mean I don't think that people who want the pro controller should be denied that option.

We live in a world where smash bros for Wii U has 7 different controlle roptions. Asking for support for the two main inputs for Splatoon is hardly unreasonable.
 

BGBW

Maturity, bitches.
Well if we're all about options I'd then like the option not to have Pro Controller users on my team. I don't want to be gimped.
 

Adam Prime

hates soccer, is Mexican
Well if we're all about options I'd then like the option not to have Pro Controller users on my team. I don't want to be gimped.

lol whatever, man. If you don't want to be gimped people should stop letting their kids play the game online. Mine prefers to just ink all the foilage before the ground lol. I've seen other players do this too and my wife and I always laugh because its obvious someone's kid is playing right now as they score 100pts in a match.
 
lol whatever, man. If you don't want to be gimped people should stop letting their kids play the game online. Mine prefers to just ink all the foilage before the ground lol. I've seen other players do this too and my wife and I always laugh because its obvious someone's kid is playing right now as they score 100pts in a match.

If those kids are good enough to reach a high rank, I'll gladly play with them. Turf Wars wins/losses are meaningless anyway.
 

phanphare

Banned
BEcause options are good. If they added pro controller support, how would it hurt your game at all? You're obviously pro gyro, I am too! Couldn't play splatoon without it personally, but that doesn't mean I don't think that people who want the pro controller should be denied that option.

We live in a world where smash bros for Wii U has 7 different controlle roptions. Asking for support for the two main inputs for Splatoon is hardly unreasonable.

options are not always good haha, always bugs me when people trot that line out like it's a fact or something. the game was designed around the gamepad. that's what the developers' intent was. I prefer to let developers have the freedom to create the experiences that they want to create and with Splatoon I think they did an excellent job.

also smash bros. and splatoon aren't the same game. not really comparable at all.
 
I've played CoD 2 and Black Ops 2......does that do anything for you? ;p
That just makes your comments even more inane because you've played a game that lets you do inkstrikes with one screen.

People are throwing out all semblance of logic when it comes to Pro Controller support for Splatoon and I don't know why.
 
Plenty of games have a translucent map onscreen that affects visibility in a negligible way, and you could bind the currently unused L button to blow the map up such that you use the right stick to choose a place to superjump to. Obviously not ideal, but still retains 100% of the functionality. idk why people think it's an impossible task.


Have you people never played Call of Duty sheesh

Most maps don't quite work the way they do in Splatoon. Seeing not just character movement and beacons but where active ink coverage is happening is important at higher level play, transparency would make that info harder to see.

Anyway, I never said it was impossible. I said it would be gimped. All of your actions would be slowed down and prone more to error as you'd have to memorize what directional was assigned to what and move cursors around with a stick, being a sitting duck why you managed all of that. You'd be severely handicapped playing with people who weren't using a gimpy set up. People who insist on twin stick over gyro already suffer a bit of disadvantage.

Why not just use the controller the game was designed around? I mean, I hate the ergonomics of the 3DS but I consider it worth playing for the library. Hell, I suffered through the controls of Kid Icarus because the game was worth playing. This attitude of "I refuse to play X great game because the controller doesn't perfectly cater to my preferences" strikes me as a petty whining.
 

Acerac

Banned
Plenty of games have a translucent map onscreen that affects visibility in a negligible way, and you could bind the currently unused L button to blow the map up such that you use the right stick to choose a place to superjump to. Obviously not ideal, but still retains 100% of the functionality. idk why people think it's an impossible task.


Have you people never played Call of Duty sheesh

These games are not as colorful as Splatoon. It makes things more complicated.
 
It's not that important at high level play, not to mention you have to take your eyes off the main screen to even access any of that information, whereas a pro controller user would theoretically be able to access it with a button toggle, giving them an advantage in that situation. Your headcanon scenarios read like those infomercial gifs of people contorting themselves into implausible situations that nobody actually does in practice.

And your Kid Icarus example is particularly tone-deaf because there are people who cannot physically play that game with the given control scheme. Accessibility is always better.
 

Exile20

Member
Wait what? From what we've seen LV21→LV22 need 48, now LV24→LV25 need 120?! It will be forever for me to reach LV50.

That is what you get for reaching level 20 in a day.

Squad battles is only for ranked not turf wars. Interesting

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It's not that important at high level play, not to mention you have to take your eyes off the main screen to even access any of that information, whereas a pro controller user would theoretically be able to access it with a button toggle, giving them an advantage in that situation. Your headcanon scenarios read like those infomercial gifs of people contorting themselves into implausible situations that nobody actually does in practice.

And your Kid Icarus example is particularly tone-deaf because there are people who cannot physically play that game with the given control scheme. Accessibility is always better.

It's only tone deaf if you change the topic. The discussion isn't about accessibility. It's about preference. I pointed out that I got over my preferences to play a good game (which involved finding a circle pad pro, I'm left handed). Do you have a physical handicap that makes it impossible to use a gamepad but not a pro controller?

As to the rest of your comment, I've played enough games to know how these mechanics work, thank you, and a glance at the touch screen and a tap is faster and more efficient than shuffling displays. Sure, these are work arounds but every one would require a compromise. You'd really rather deal with he compromise than use a perfectly fine controller the game was designed to take advantage of?

Using the gamepad in conjunction with the pro is a better option than what you're suggesting.
 
Using the gamepad in conjunction with the pro is a better option than what you're suggesting.
That's how I played MH3U and I loved it. It keeps the screen clutter free and glancing at the pad every now and then gives you all the information that you need. It doesn't work well with every game though, I found it too hard to look at the pad for information in MK8 so I was grateful when they updated the game to allow you to move the map and other info to the main screen.
 

DashReindeer

Lead Community Manager, Outpost Games
Then how would you aim the inkstrike?

While there could probably be a work around, the gyro and gamepad are the way the game was designed to be played, while the pro controller is undoubtedly the better controller (I hope the NX launches with a Pro controller with a gyro added) the game was designed around the motion controls and a second screen

Most people hate those features when they're tacked on, with Splatoon this isn't the case

I'd say Splatoon has one of the best implementations of the Gamepad in a game actually made by Nintendo. There really hasn't been much software out of Nintendo to justify the controller, but Splatoon does it in such an effortless fashion. Everything fits together so well to actually enhance the gameplay experience.
 
Geez, people have strong opinions on Splatoon controls apparently.

When is the update available? Hoping midnight E.T. so I can play tonight.
 

Jackano

Member
Wait what? From what we've seen LV21→LV22 need 48, now LV24→LV25 need 120?! It will be forever for me to reach LV50.

I think that's the goal. At least the level will mean something regarding your playtime. ATM everyone is lv.20, whenever the guy has 10h in or 100.
I bet 49->50 needs 999 points.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Hnnnnnnnnnnng, I neeeeeed that Ika Musume costume to come over; I don't even care if the skills suck.
 

Spinluck

Member
Are people really defending the lack of control options? Apologist come and go I guess.

Pro controller can be used in local multiplayer no? I see no reason they cannot incorporate it into the main game samehow.
 
Wait what? From what we've seen LV21→LV22 need 48, now LV24→LV25 need 120?! It will be forever for me to reach LV50.
I think they felt people got to level 20 too quickly despite thinking it would take ages so they've tried harder. Still, I expect someone to make to 50 in a week. Always happens with these sorts of things.

I'm more interest in if there are other perks to levels though. Hopefully something more interesting than a golden gatling gun at level 50 (I understand locking weapons behind levels as some may be hard to use but you do reach a point where you are making content fewer players will use).

Hnnnnnnnnnnng, I neeeeeed that Ika Musume costume to come over; I don't even care if the skills suck.
Wait, Opening Gambit, Damage up and Swim Speed up suck now? I really have fallen out of the meta...
Nah damage up always sucked due to the damage cap most weapons have
 
The other gamepad abilities are removed for Local.
I DO think a Gamepad + Any Controller option should be provided: use the Gamepad as the screen if you need to touch stuff, but still control it mainly with the other controller - but it'd still recquire a Gamepad (even if far less) and it still wouldn't allow for Local Online.
 

Spinluck

Member
The other gamepad abilities are removed for Local.
I DO think a Gamepad + Any Controller option should be provided: use the Gamepad as the screen if you wanna touch stuff, but still control it mainly with the other controller - but it'd still recquire a Gamepad (even if far less) and it still wouldn't allow for Local Online.

I'd have no problem with this. I love the gamepad features in this game, but there are times where I'd just rather have a regular controller and set my gamepad on its stand.

The stick controls feel terrible though. It's like they're punishing the people who don't really like gyro all that much.
 

phanphare

Banned
Are people really defending the lack of control options? Apologist come and go I guess.

Pro controller can be used in local multiplayer no? I see no reason they cannot incorporate it into the main game samehow.

the local multiplayer mode is completely different from anything found online to accommodate for the pro controller
 

Razzorn34

Member
Squad battles is only for ranked not turf wars. Interesting

That's basically the only way to handle it. No one wants to roll into casual Turf Wars and get owned repeatedly be premade teams. People who mainly play ranked are apparently gluttons for punishment anyways.
 

Neoxon

Junior Member
That's basically the only way to handle it. No one wants to roll into casual Turf Wars and get owned repeatedly be premade teams. People who mainly play ranked are apparently gluttons for punishment anyways.
Or limit Squad Turf Wars to just those with pre-made teams like they are with Ranked.
 
It's only tone deaf if you change the topic. The discussion isn't about accessibility. It's about preference. I pointed out that I got over my preferences to play a good game (which involved finding a circle pad pro, I'm left handed). Do you have a physical handicap that makes it impossible to use a gamepad but not a pro controller?

As to the rest of your comment, I've played enough games to know how these mechanics work, thank you, and a glance at the touch screen and a tap is faster and more efficient than shuffling displays. Sure, these are work arounds but every one would require a compromise. You'd really rather deal with he compromise than use a perfectly fine controller the game was designed to take advantage of?

Using the gamepad in conjunction with the pro is a better option than what you're suggesting.
I would strongly prefer to use a pro controller to prevent repetitive strain injuries from happening after extended play because of the poor ergonomics of the gamepad, and would like an all-in-one setup rather than having to use two controllers, yes?

I've always found the gamepad map itself to be a compromise to justify the use of the tablet and it's too bad you don't see it that way.
 

Razzorn34

Member
Or limit Squad Turf Wars to just those with pre-made teams like they are with Ranked.

I didn't know they were doing that. Finally a company gets it. In that case, I'm not sure why there is no Turf Wars then.

If only MOBAs could learn from this.
 
Are people really defending the lack of control options? Apologist come and go I guess.

Pro controller can be used in local multiplayer no? I see no reason they cannot incorporate it into the main game samehow.
the splatoon apologists are one of the worst, "i dont want you to have a preferred control option that you could be better at because i personally do not think you will be better at it" lol what? how is that a good reason?
 
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