Seems like FOBs layout is fully customizable or at the very least different from each other. They say knowing your own base is a huge advantage over the invader. As for the benefits, no clue. I guess you can earn faster rewards, more money, etc.
Christ this looked amazing. The fully explorable Mother Base is just so great, I love having a comfort zone to just chill out in between excursions.
I'll admit that I didn't watch this 100% start-to-finish though. Anything MGS related at this point I scrub through really quickly, feeling guilty that I'm spoiling myself. I want to be surprised constantly when playing.
I was wow'ed by the demo, looks great. Anyone else turned off a bit by wormholes??... I mean, i thought the game was supposed to be at least semi realistic.
edit: I guess if I think about nano-machines, giant mechs, LaLiLuLeLo, wormholes are not a far cry lol.
I was wow'ed by the demo, looks great. Anyone else turned off a bit by wormholes??... I mean, i thought the game was supposed to be at least semi realistic.
edit: I guess if I think about nano-machines, giant mechs, LaLiLuLeLo, wormholes are not a far cry lol.
I don't know if I would count that as official tech in the game. If you can use that in SP mission, then I agree but it may only be for this kind of Mode. I can't imagine enemies in the SP shooting down your fulton too often.
According to the video the FOBs seem to be an additional way to gather resources, seems like we'll be able to choose where they're located geographically, but everything you build for mother base probably won't carry over. I'd imagine you would make the investment to build a FOB that would essentially automatically collect additional resources for use with mother base.
It's a risk reward system for the in game economy, you choose to build any number of FOBs to gather more resources at the risk of another player coming along to take your shit, you also have the option of procuring materials from enemy armies as well. But no one will ever touch your Mother Base, it's strictly offline.
I think it might be like Peace Walker where the required missions to finish the main story will add up to 10-20 hours. And then the "real ending" is after finishing all the missions (50-70 hours maybe?). But maybe someone else knows better than I do.
Wait -- going by the editing of the trailer, was one of the implications of not checking in and keeping morale up in motherbase that your buddies (in this case, Quiet) might not get along with other regular soldiers on Motherbase? (She was seen stabbing one of them) and would not quelling that conflict result in the soldiers torturing Quiet? (the electrocution torture scene was shown)
What if some (non-story essential) buddies could be killed off as punishment for not taking care of them? Sort of like in Mass Effect 3, where if you don't finish a sidequest in time it will expire and their will usually be harsh consequenses for not completing it, eg ME3 Spoiler:
If you don't help Jack and the students in the side mission before completing the next story mission, Jack and the students will die -- if I'm remembering that correctly.
I think it might be like Peace Walker where the required missions to finish the main story will add up to 10-20 hours. And then the "real ending" is after finishing all the missions (50-70 hours maybe?). But maybe someone else knows better than I do.
That French magazine mentioned that they were roadblocked and not allowed to progress until they had specific Motherbase/RND upgrades, and had to grind out side missions and farm stuff to unlock it -- my paraphrasing, not their quote.
iDroid was also accessible in iDroid [map of the terrain around Big Boss and other stuff]. I would like that coming back in TPP so that I can manage waypoints, research, air drops without stopping the game.
According to the video the FOBs seem to be an additional way to gather resources, seems like we'll be able to choose where they're located geographically, but everything you build for mother base probably won't carry over. I'd imagine you would make the investment to build a FOB that would essentially automatically collect additional resources for use with mother base.
It's a risk reward system for the in game economy, you choose to build any number of FOBs to gather more resources at the risk of another player coming along to take your shit, you also have the option of procuring materials from enemy armies as well. But no one will ever touch your Mother Base, it's strictly offline.
Yeah, they clear up a few things at the very end. Seems like MB is the main hub and resource of the game. the FOB's can get you more and probably help advance things faster but they come with a (really fun looking) risk.
In terms of the worm hole item I hope it's tied to some silly side mission where you infiltrate a base that is basically a fake Area 51. Aliens are a part of the MGS universe technically so why not.
Nevermind the fact that MGS is my favorite franchise.
This is literally the game I've always wanted. Just a big open world stealth game that lets me plan my route and infiltrate a big base. So many options. Not only that But I can manage my own base and soldiers. seriously my dream game. Hoping it all comes together well. I trust Kojima though.
Had a hunch that you could enter doors with a green light bar on top of them. The interior we saw Big Boss enter had just that. Not to mention that we saw several indoor locations throughout the trailer. Wow, man.
Wormholes are so ridiculous I'm not sure if I love them or love them.
Watching this FOB invasion gameplay is compelling, but like D. Souls, I'm not overly enthused in participating myself. Hopefully the GPD production for "offline"/non-participating bases is just as fast as those that are participating.
It's giving me some Spy vs Mercenaries vibes though. The goal of reaching the core undetected so people don't know your Forward Operating Base is the one that attacked so they can't retaliate is a genius idea.
The Box Postal Service is funny coming from MGS1 and 2's version of that.
It starts out with short times, just like free to play games.
And these missiosn for your troops can even affect Snake's solo missions.
Need help on a mission from your troops? Gotta wait a couple of hours first!
I wonder if they set it up like the table in Dragon Age: Inquisition? Set the clock ahead and DING, mission complete. Would be funny if they do tie it to the system clock.
This game has cloaking, a freaking weather machine, an insanely huge base that is pretty much a game all by itself, and full-on Demon's Souls style PvP invasions?
Holy shit
So glad I pre-ordered
Been playing Ground Zeroes on my laptop and I am in awe of how well optimized it is. Like I was expecting to have to set the settings to low but I can play the game fine on medium/high
So The Phantom Pain should be just as well optimized, right?
One thing I noticed was the massive advantage for the defender and his FOB. Now that's to be expected but they mentioned the importance of the attacker not being seen to success.
That being said, a BIG question I have is whether or not the owner of a FOB gets notified the second you step on their FOB no matter what. I really hope that isn't true. If you get detected at all while attacking a FOB, THAT's when it should notify the defender. Otherwise it doesn't seem fair. If you can really sneak all the way to the core without detection, you earned it and the defender needs to make better defenses. It seems like if you warn the defender no matter what, it kills some of the fun for attackers.
Also, I really hope the PSN friends list tells you what the player is doing in the game. The SECOND I see you in a last game mission, your ass is getting invaded.
That's the idea, double so with them listening to the PC fanbase and allowing you to turn off post-processing effects individually. I'm wondering if they'll backport that to the Ground Zeroes.
MGS1 was on the remote island and resources were scarce
MGS2 was following solo infiltration missions in isolated locations, heroes did not have money/support behind them
MGS4 was in the world where SOP controlled everything. Solid Snake got access only to some most readily available stuff from Drebin.
Wait -- going by the editing of the trailer, was one of the implications of not checking in and keeping morale up in motherbase that your buddies (in this case, Quiet) might not get along with other regular soldiers on Motherbase? (She was seen stabbing one of them) and would not quelling that conflict result in the soldiers torturing Quiet? (the electrocution torture scene was shown)
What if some (non-story essential) buddies could be killed off as punishment for not taking care of them? Sort of like in Mass Effect 3, where if you don't finish a sidequest in time it will expire and their will usually be harsh consequenses for not completing it, eg ME3 Spoiler:
If you don't help Jack and the students in the side mission before completing the next story mission, Jack and the students will die -- if I'm remembering that correctly.
I just love how even if we don't have a big base to infiltrate in the main storyline at some point, we'll still have thousands upon thousands to infiltrate via FOB. And they all can be incredibly unique with interiors instead of just an exterior. I love it.
I don't know if I'll use the FOB right away but I know at some point I'm going to want to try and infiltrate/defend. And it will be ridiculously fun.
I'm a big MGS fan, but I'm actually getting less excited about this the more I hear about it. I'm not actually that desperate for a 100+ hour open world MGS game that is light on story and big on micromanagement and sidequests, y'know?
Also some of the story stuff I've seen doesn't seem that well done, like the 'Quiet' trailer that was reposted earlier today. It all feels extremely flat and bland, in comparison to the previous games. I can see there is still some silliness to the game, but even with that there, I'm not seeing much of the MGS personality in the previews and snippets I've seen.
I'll be playing it, since all of that could be wrong, and I might end up loving it and really getting into the gameplay, but after getting pretty excited about the Nuclear trailer last year, the stuff I've seen since has been less and less interesting to me.
Wait -- going by the editing of the trailer, was one of the implications of not checking in and keeping morale up in motherbase that your buddies (in this case, Quiet) might not get along with other regular soldiers on Motherbase? (She was seen stabbing one of them) and would not quelling that conflict result in the soldiers torturing Quiet? (the electrocution torture scene was shown)
What if some (non-story essential) buddies could be killed off as punishment for not taking care of them? Sort of like in Mass Effect 3, where if you don't finish a sidequest in time it will expire and their will usually be harsh consequenses for not completing it, eg ME3 Spoiler:
If you don't help Jack and the students in the side mission before completing the next story mission, Jack and the students will die -- if I'm remembering that correctly.
That French magazine mentioned that they were roadblocked and not allowed to progress until they had specific Motherbase/RND upgrades, and had to grind out side missions and farm stuff to unlock it -- my paraphrasing, not their quote.
Yeah but that french magazine's complaints were odd. They admitted they had a wealth of options and basically complained that only playing in one way limited them, while I guess the ideal way to play the game (and possibly broadly intended way) would, on a first playthrough, go stealth but adapt to every situation then save replays for the challenges etc.
I doubt we'll be hard roadblocked but more like...you could technically go into a boss battle against one of the mechs in Peace Walker with barely anything that could do one iota of damage. Soft roadblocks.
That being said, a BIG question I have is whether or not the owner of a FOB gets notified the second you step on their FOB no matter what. I really hope that isn't true. If you get detected at all while attacking a FOB, THAT's when it should notify the defender.
Yeah but that french magazine's complaints were odd. They admitted they had a wealth of options and basically complained that only playing in one way limited them, while I guess the ideal way to play the game (and possibly broadly intended way) would, on a first playthrough, go stealth but adapt to every situation then save replays for the challenges etc.
I doubt we'll be hard roadblocked but more like...you could technically go into a boss battle against one of the mechs in Peace Walker with barely anything that could do one iota of damage. Soft roadblocks.
It seemed like a self imposed handicap it's weird, you have several options at your disposable and you don't use them it's odd. However, not all players have the creativity to experiment with the weapons and the environment.
Personally I'm super hyped for this game it's everything I ever wanted! Kojima thought about things I didn't even knew I wanted.
One thing I noticed was the massive advantage for the defender and his FOB. Now that's to be expected but they mentioned the importance of the attacker not being seen to success.
That being said, a BIG question I have is whether or not the owner of a FOB gets notified the second you step on their FOB no matter what. I really hope that isn't true. If you get detected at all while attacking a FOB, THAT's when it should notify the defender. Otherwise it doesn't seem fair. If you can really sneak all the way to the core without detection, you earned it and the defender needs to make better defenses. It seems like if you warn the defender no matter what, it kills some of the fun for attackers.
Also, I really hope the PSN friends list tells you what the player is doing in the game. The SECOND I see you in a last game mission, your ass is getting invaded.
When the defending player goes to his Mother Base they are on alert. So it would seem that some kind of detection resulted in the defending player being informed about the invasion.