Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

For real. I'm forcing myself into a black out, not to avoid spoilers, but to avoid what seems to be the most pessimistic demographic in the gaming community.

Pretty much, a night's sleep and it's still a let's all blame Tabata fest.
I wish they never even showed Versus XIII, not really missing it.

I've also followed the game for the 9 years but it's unhealthy to have emotional attachment to something that's just a piece of concept art at this point.
 
Pretty much, a night's sleep and it's still a let's all blame Tabata fest.
I wish they never even showed Versus XIII, not really missing it.

I've also followed the game for the 9 years but it's unhealthy to have emotional attachment to something that's just a piece of concept art at this point.

xL45T71.png
 
For real. I'm forcing myself into a black out, not to avoid spoilers, but to avoid what seems to be the most pessimistic demographic in the gaming community.

Pretty much, a night's sleep and it's still a let's all blame Tabata fest.
I wish they never even showed Versus XIII, not really missing it.

I've also followed the game for the 9 years but it's unhealthy to have emotional attachment to something that's just a piece of concept art at this point.

Yeah, that's what i'm going to do too: only posting and replying about actual game related arguments and ignore all the rest.

I'm so hyped and happy that this game is coming along i don't want to be intoxicated by all the (mostly unreasonable) hate surrounding it.


Gotta admit it tho, Tabata has a nice memeable face.
 
Are these the FF6 Crusaders? Left has a bone like body, the middle on floats on something, right has a knight helm/armor with a little tassle thing sticking out of helm

yea.jpg

That's such a great catch! One thing I really love about Versus/FFXV is the updated old monster designs - it'll be really interesting if there are some updated obscure summons/eidolon design as well. (Well, now possible Fal'cie. Stars. Lightning's children. Whatever they'll be called.)
 
Pretty much, a night's sleep and it's still a let's all blame Tabata fest.
I wish they never even showed Versus XIII, not really missing it.

I've also followed the game for the 9 years but it's unhealthy to have emotional attachment to something that's just a piece of concept art at this point.

When my spirits are high on XV, I have the energy to rebuke the "XV is not the Versus XIII I designed in my head watching 3 trailers over and over" crowd.

But after this week, my spirits are not that high :(
 
When my spirits are high on XV, I have the energy to rebuke the "XV is not the Versus XIII I designed in my head watching 3 trailers over and over" crowd.

But after this week, my spirits are not that high :(
Don't worry, you are not the only one. This has to be one of the biggest fuck up for a AAA game promotion in years.
 
I remember the chills I'd repeatedly get down my spine when watching the E3 Trailer a few years back showing it going from versus xiii to xv. It was like final fantasy was back. Not sure how I feel about this game right now.
 
I remember the chills I'd repeatedly get down my spine when watching the E3 Trailer a few years back showing it going from versus xiii to xv. It was like final fantasy was back. Not sure how I feel about this game right now.

Why would you feel any different? This game is shaping up to be a bigger game than versus was ever supposed to be. Only thing is that they are sure taking their time getting it out, and their PR team has laid a road map that is unfortunately not well fitted to describe the terrain that they are traveling (GAF-expectations). but don't let that cloud what is sure to be one of the greatest JRPG's of this generation.
 
Why would you feel any different? This game is shaping up to be a bigger game than versus was ever supposed to be. Only thing is that they are sure taking their time getting it out, and their PR team has laid a road map that is unfortunately not well fitted to describe the terrain that they are traveling (GAF-expectations). but don't let that cloud what is sure to be one of the greatest JRPG's of this generation.

I think "taking their time getting it out" is the whole point.

The 2013 re-reveal is looking less and less like a new dawn for the project and for FF in general, and more like a really elaborate stall tactic in what will continue to be a project with a disappointing speed of progress.
 
Pretty much, a night's sleep and it's still a let's all blame Tabata fest.
I wish they never even showed Versus XIII, not really missing it.

I've also followed the game for the 9 years but it's unhealthy to have emotional attachment to something that's just a piece of concept art at this point.

The negative reaction is understandable, as there have been some really unfortunate communication issues. I think people would have been a lot less irritated if Square hadn't been hyping FFXV at Gamescom with very little to show, and in previous months, if Tabata had been a bit more transparent with the changes. "Just wait, we'll have things to announce with Stella! ...yeah, the awesome announcement is that she's gone. Enjoy!"

It's okay that things change, because that's how development tends to go (even though Regis' previous design was hella fine, what a tragic loss), it's just that we're all starting to realise how different the game is going to be. The differences between Tabata's and Nomura's directing styles are starting to become more apparent, especially the differences both place with narrative and character. Normally all of the character design/plot changes would have happened behind closed doors, but given the unique nature of Versus changing to FFXV (plus directors), we've had a front row seat to development that we wouldn't have normally. I don't think it's an entirely unreasonable reaction the consumer base has had, as Square has spent years hyping up the consumers for Versus/XV (don't announce your games barely into development, Square!) so there's naturally backlash when there isn't much to show for all that prolonged and encouraged consumer investment.

...seriously, I feel like Gamescom trailer was someone running up to you, saying, 'hey, look at this amazing dance I can do!', and then they just stand there, staring at you, chewing on bubblegum. I don't mind bubblegum chewing, but really, I was told there would be an amazing dance.

It is horrible that Tabata automatically becomes the punching bag, but that's the tragic con of being the figurehead in any industry. You get to take credit for all the wonderful things the team does, but then you unfortunately also have to deal with the fallout of all the crap that comes with development. It's not fair, but it sadly goes with the territory. To be honest, I didn't realise how much PR could have affected the character changes until the last dozen pages, so I don't know who to direct my angst at that Regis has aged horribly and gone from Goodfellas to Game of Thrones.

Seriously. DILF!Regis was so fine. The redesigned Regis still has the suit, so I guess that's something.
 
I think "taking their time getting it out" is the whole point.

The 2013 re-reveal is looking less and less like a new dawn for the project and for FF in general, and more like a really elaborate stall tactic in what will continue to be a project with a disappointing speed of progress.

It's really a new project though, I don't think Tabata dig up Nomura's roadmap (which might or might not even exist) and started executing it.

He got the task, funds, people and deadline from management and is using them to develop a game from whatever usable assets he salvaged from the old project.

What the changes, removals and additions were after all, maybe we will discover in the future, maybe not.
 
I think "taking their time getting it out" is the whole point.

The 2013 re-reveal is looking less and less like a new dawn for the project and for FF in general, and more like a really elaborate stall tactic in what will continue to be a project with a disappointing speed of progress.

well that is only because they "forgot" to mention in the beginning that production had basically been re-started in 2012. If we consider the average AAA-production to be something around 3-4 years, FF XV is actually making quite good progress.
 
It's really a new project though, I don't think Tabata dig up Nomura's roadmap (which might or might not even exist) and started executing it.

He got the task, funds, people and deadline from management and is using them to develop a game from whatever usable assets he salvaged from the old project.

What the changes, removals and additions were after all, maybe we will discover in the future, maybe not.
Yes. You're right. It's factually different after the 2013 re-reveal in that it's a full development project.

But it seems like it's run into the same development struggles that have marred previous FFs. Maybe it's going just fine, but they had to announce it too early to atone for the sins of Versus XIII?

I look at how Fallout 4 was in development for a long time... And then was announced less than 6 months before release. I'm jealous.
 
Can't agree with the Tabata hate.
He is clearly not making FFXIII Versus as Nomura had imagined it but in my book that's a good thing, at least now it has a chance to be decent (sorry, I just hate Nomura as a director).

But they should't have announced the game so early. They should have just kept quiet and announced it once they had a clear release date: "Hey guys, FFXIIIVersus is now FFXV and it's comming next year!!!".
After how annoyed fans got over the long dev time of XIII Versus I just don't get why they decided to give FFXV another super early announcement with lackluster showings at events and an overall feeling that there is still a long wait until this game is released. Pretty much everyone I know that was hyped when it was re-revealed is just getting annoyed now.
 
Can't agree with the Tabata hate.
He is clearly not making FFXIII Versus as Nomura had imagined it but in my book that's a good thing, at least now it has a chance to be decent (sorry, I just hate Nomura as a director).

But they should't have announced the game so early. They should have just kept quiet and announced it once they had a clear release date: "Hey guys, FFXIIIVersus is now FFXV and it's comming next year!!!".
After how annoyed fans got over the long dev time of XIII Versus I just don't get why they decided to give FFXV another super early announcement with lackluster showings at events and an overall feeling that there is still a long wait until this game is released. Pretty much everyone I know that was hyped when it was re-revealed is just getting annoyed now.


Because when they re-revealed it as FFXV (E3 2013), Nomura was still the director and Tabata was the co-director. It was after E3 (probably around end of 2013) that things changed and Nomura left and Tabata become the main director.
 
Versus looked very much like a early ps3 game though. :P If they re-revealed this on next-gen in 2013 the game would have been a laughingstock. VXIII also had changing time/lighting back then as well.

I keep seeing this but I think people should take into perspective what has actually occurred. SE didn't switch over to the full Luminous engine until 2014 and were just using their PS3 Ebony remnants until then; since that switch XV has made some pretty great progress and we got a playable demo a year later. Regarding all of the UE4 talk in other threads though, Luminous' development started way after UE4 which Tim Sweeney started working on since 2003. Luminous didn't start development until 2009 when Hashimoto moved over from Sega to SE to be head of its development. UE4 is an awesome engine but I don't blame SE for having their own plans and goals, especially when UE4 didn't release until 2012, the same year Luminous released. Both engines released at the same time but engines are always getting worked on and improved on, and in this case UE4 had a 6 year head start. Luminous' feature set, rendering capability, and tools obviously still needed work, and it's not surprising UE4 has better tech documents, tools, and support with its longer dev time. There's no way SE would have known this when they started developing Luminous, and they aren't going to sit around and wait for someone else to create a third party engine when they don't/can't even know how it's going to turn out; this is after they've already encountered problems using UE3. Hashimoto was a huge hire and they weren't going to just drop him and Luminous in 2012.

Now Hashimoto left Square in 2014, the same year FFXV fully switched over to Luminous, maybe he felt his work was done and he wasn't needed anymore? He was still an advisor for SE after he left. Luminous seems like an engine they would be able to expand and improve on for next-next gen instead of recreating another one from scratch. ATM though, who knows what's going on. I like to remain optimistic about it, but I'm really interested in that Tabata interview about Luminous...

Regarding development time, it was always going to take a crap ton of time to model all of the assets if XV is as large as we've been speculating for the past few pages, regardless of the engine used. They probably spent a good amount of time since 2012 just doing modeling work for the e3 2013 reveal, game assets which they're using now, and they still had to hire even more people to mass produce assets/models in 2014. This isn't even taking into consideration Tabata has been making changes for who knows how long or recently. The scale of this game would take a long time to develop regardless of the engine.

FFXV TGS 2014 PR shot

Episode Duscae 2015
And the question is how would an open-world game like XV scale on UE4? There's currently an early-access UE4 open-world game supposed to release next year, doesn't maintain a stable 30fps on a GTX 960 on med settings, and looks like this.
Just wanted to clarify that he's talking about Yoshihisa Hashimoto, not Shinji Hashimoto, in case anyone is confused.
 
The negative reaction is understandable, as there have been some really unfortunate communication issues. I think people would have been a lot less irritated if Square hadn't been hyping FFXV at Gamescom with very little to show, and in previous months, if Tabata had been a bit more transparent with the changes. "Just wait, we'll have things to announce with Stella! ...yeah, the awesome announcement is that she's gone. Enjoy!"

It's okay that things change, because that's how development tends to go (even though Regis' previous design was hella fine, what a tragic loss), it's just that we're all starting to realise how different the game is going to be. The differences between Tabata's and Nomura's directing styles are starting to become more apparent, especially the differences both place with narrative and character. Normally all of the character design/plot changes would have happened behind closed doors, but given the unique nature of Versus changing to FFXV (plus directors), we've had a front row seat to development that we wouldn't have normally. I don't think it's an entirely unreasonable reaction the consumer base has had, as Square has spent years hyping up the consumers for Versus/XV (don't announce your games barely into development, Square!) so there's naturally backlash when there isn't much to show for all that prolonged and encouraged consumer investment.

You have good points there and I agree that the communication and marketing is where they fail at.

I think that among the mistakes they've made on that front is that they showed too much in the initial FF XV trailers, before they committed all the major design changes (Stella/Luna, Regis). There should have been a clear line of what is old, and what is Final Fantasy XV.

Now because of that confusion people are doubting that even FF XV branded content won't be in, though most likely they will be (like AssCreed guy who seems like an important story piece, maybe even the main villain they talked about).

I just can't bring myself to blame Tabata for actual changes he's had to make, if that's what he needs to get the game out. Just the presentation of those changes which hasn't been clear.

At least he cleared up now right away that Regis has been redesigned, unlike with Luna/Stella where we had to wait for a long time thinking they were sisters or something.
There was already a bit of confusion there if he's another man, or a grandfather and it needed to be clear he's Regis now.
 
The three giant being in the cloud is actually 3 of his companion... I guess they're some kind of guardians that was sent down to protect him.
 
Can't agree with the Tabata hate.
He is clearly not making FFXIII Versus as Nomura had imagined it but in my book that's a good thing, at least now it has a chance to be decent (sorry, I just hate Nomura as a director).

But they should't have announced the game so early. They should have just kept quiet and announced it once they had a clear release date: "Hey guys, FFXIIIVersus is now FFXV and it's comming next year!!!".
After how annoyed fans got over the long dev time of XIII Versus I just don't get why they decided to give FFXV another super early announcement with lackluster showings at events and an overall feeling that there is still a long wait until this game is released. Pretty much everyone I know that was hyped when it was re-revealed is just getting annoyed now.
They revealed it probably because people were bitching even more about the fact that Square Enix WASN'T showing the game and because they wanted to have a couple of next-gen projects to announce, to do their own share in hyping up the new consoles, to show that they are worth buying since there are big games like FFXV & KHIII coming to them. Should they have waited until E3 2015 to show it? Do you know how much negativity SQEX would have gotten if they had missed E3 2013, TGS 2013, Jump Festa in 2013, E3 2014, TGS 2014 and Jump Festa in 2014 and just kept spewing the "it's still in development, just be a little more patient still" line? People would have expected the game to resurface at every single one of those events. We already knew that the game exists and that there was a big chance FFVsXIII could be moved to PS4 & X1, so what use would it have been to hide the game for 2 more years? I'm much happier to have seen FFXV at E3 2013 and know that it was their next big focus than still be guessing in 2014 or even 2015 what is going on with the game, even with the long stretch of very little information between E3 2013 & TGS 2014 and Gamescom's clusterfuck of a promotion-reboot.
 
Are these the FF6 Crusaders? Left has a bone like body, the middle on floats on something, right has a knight helm/armor with a little tassle thing sticking out of helm

yea.jpg

Ooh, nice observation. Tabata said they are NOT eidolons like Ramuh/Leviathan, but I could imagine they're like the god-ified versions of Regis' royal ancestors or something.
 
Wtf is happening here... Guess something related with gameplay being bad or so.
Do you mean the whole thread? Basically, SQEX overhyped FFXV's presence at Gamescom as some kind of big restart of their promotional campaign for FFXV (the past promotion has mostly been about Episode Duscae, now it's the full game's turn), then went ahead to show 1) a story trailer that consisted of about 3 scenes of which one was just about Regis holding his son in his arms as a young kid for over a minute and the other two extremely short, vague scenes and 2) a gameplay trailer with well over half of it showing Noctis & co leisurely walking/running around and the last 10-15 seconds showing an anticlimactic fight against a cool looking Marlboro enemy where Noctis & Co die after two Bad Breath attacks.

All this included in an Active Time Report that was worse put together & presented than a 10 year old's school assignment.

In other words, what should have been a grand restart of the marketing campaign for FFXV was a whimper.
 
In other words, what should have been a grand restart of the marketing campaign for FFXV was a whimper.
Yup. Either they knew from day one that they would underdeliver, in which case their hype campaign was just shit. Or they are so blinded by what FFXV has become (plus megalomania) that they refuse to realize how crappy that particular event was.

At this rate, their understanding of a more transparent game development is a complete farce.
 
Do you mean the whole thread? Basically, SQEX overhyped FFXV's presence at Gamescom as some kind of big restart of their promotional campaign for FFXV (the past promotion has mostly been about Episode Duscae, now it's the full game's turn), then went ahead to show 1) a story trailer that consisted of about 3 scenes of which one was just about Regis holding his son in his arms as a young kid for over a minute and the other two extremely short, vague scenes and 2) a gameplay trailer with well over half of it showing Noctis & co leisurely walking/running around and the last 10-15 seconds showing an anticlimactic fight against a cool looking Marlboro enemy where Noctis & Co die after two Bad Breath attacks.

All this included in an Active Time Report that was worse put together & presented than a 10 year old's school assignment.

In other words, what should have been a grand restart of the marketing campaign for FFXV was a whimper.

Oh thats really unfortunate. They should've skipped games com then. Thanks for the recap.
 
Versus looked very much like a early ps3 game though. :P If they re-revealed this on next-gen in 2013 the game would have been a laughingstock. VXIII also had changing time/lighting back then as well.

fqmvrvklkk.jpg





I keep seeing this but I think people should take into perspective what has actually occurred. SE didn't switch over to the full Luminous engine until 2014 and were just using their PS3 Ebony remnants until then; since that switch XV has made some pretty great progress and we got a playable demo a year later. Regarding all of the UE4 talk in other threads though, Luminous' development started way after UE4 which Tim Sweeney started working on since 2003. Luminous didn't start development until 2009 when Hashimoto moved over from Sega to SE to be head of its development. UE4 is an awesome engine but I don't blame SE for having their own plans and goals, especially when UE4 didn't release until 2012, the same year Luminous released. Both engines released at the same time but engines are always getting worked on and improved on, and in this case UE4 had a 6 year head start. Luminous' feature set, rendering capability, and tools obviously still needed work, and it's not surprising UE4 has better tech documents, tools, and support with its longer dev time. There's no way SE would have known this when they started developing Luminous, and they aren't going to sit around and wait for someone else to create a third party engine when they don't/can't even know how it's going to turn out; this is after they've already encountered problems using UE3. Hashimoto was a huge hire and they weren't going to just drop him and Luminous in 2012.

Now Hashimoto left Square in 2014, the same year FFXV fully switched over to Luminous, maybe he felt his work was done and he wasn't needed anymore? He was still an advisor for SE after he left. Luminous seems like an engine they would be able to expand and improve on for next-next gen instead of recreating another one from scratch. ATM though, who knows what's going on. I like to remain optimistic about it, but I'm really interested in that Tabata interview about Luminous...

Regarding development time, it was always going to take a crap ton of time to model all of the assets if XV is as large as we've been speculating for the past few pages, regardless of the engine used. They probably spent a good amount of time since 2012 just doing modeling work for the e3 2013 reveal, game assets which they're using now, and they still had to hire even more people to mass produce assets/models in 2014. This isn't even taking into consideration Tabata has been making changes for who knows how long or recently. The scale of this game would take a long time to develop regardless of the engine.

FFXV TGS 2014 PR shot
Final-Fantasy-XV_2014_09-25-14_002.jpg


Episode Duscae 2015
hqkstrnsuf.jpg


And the question is how would an open-world game like XV scale on UE4? There's currently an early-access UE4 open-world game supposed to release next year, doesn't maintain a stable 30fps on a GTX 960 on med settings, and looks like this.

ifmlmowlqk.jpg
Should be noted that the engine used doesn't exactly determine graphical fidelity. They could make a game just as pleasing visually with UE4, (probably even more so since they'd most likely modify it to suit their needs) and would probably have an easier time too. Square should really stick with that instead of Luminous since it's seemingly hindering the development of what's undoubtedly their largest game.
 
I've also followed the game for the 9 years but it's unhealthy to have emotional attachment to something that's just a piece of concept art at this point.

me, after being thrown off a bit by the appearance of the demo, i've returned to my earlier conclusion that it's pretty much unhealthy (for me, at least) to pay any attention whatsoever to this game prior to release. there's just so little coherence, or consistency of message, & everything's so obviously subject to change at a moments notice, it just ain't worth it to me. hopefull, i'll be pleasantly surprised come release day. until then - fuggedaboudit! :) ...
 
So yeah, this is what he said about Luminous, which confirms some of those rumors from last year.

The first version of the engine was designed as a generic game creation engine. But it turned out that the first one wasn’t particularly powerful to make high quality games.

In order to make it the engine that could really make high quality games there was really the need to have a title entirely based around it with developing the engine at the same time as developing the game.

The way this worked was that we took the original Luminous Studio team working on the engine and combined the team with the XV development team. We created a new Luminous team in some ways.

There is certainly a chance after we finish Final Fantasy XV. We developed the engine alongside the game so there so there is a good chance that we may use it again in another game. But there is no solid plan at the moment. It could happen.
 
Should be noted that the engine used doesn't exactly determine graphical fidelity. They could make a game just as pleasing visually with UE4, (probably even more so since they'd most likely modify it to suit their needs) and would probably have an easier time too. Square should really stick with that instead of Luminous since it's seemingly hindering the development of what's undoubtedly their largest game.

On thing people are forgetting is that when they started (again) development of this game, UE4 didn't have any large world support, even now it is only implemented in tech demos and they are still adding critical features and performance optimizations. Given their past experience with UE3 it is totally understandable that they would be a bit reticent to go through the same issues. It is clear that a lot of projects have moved to UE4 simply because Epic has now done the legwork to prove that UE4 will be different for developers in Japan.
 
So yeah, this is what he said about Luminous, which confirms some of those rumors from last year.

As usual your rumors turn out true.

anyways, nice to see Tabata addressing this issue.
lets also hope that they never try to produce a new engine all on their own
 
So yeah, this is what he said about Luminous, which confirms some of those rumors from last year.

Definitely not for this gen, but the next one? If it all goes well they could start with a solid and completed engine.

Doesn't seems all that dead to me.
 
If they had a team iterating on Luminous and updating it then it could certainly be a good engine for SE once it's matured. UE4 allows them (in VIIR's case, most likely) to get up and running with a mature engine with a lot of documentation and support etc.
 
Definitely not for this gen, but the next one? If it all goes well they could start with a solid and completed engine.

Doesn't seems all that dead to me.

With everything else going UE4 at SE I really doubt it at this point. Especially after his comments of making it a game-specific engine.
 
Definitely not for this gen, but the next one? If it all goes well they could start with a solid and completed engine.

Doesn't seems all that dead to me.

Developing a general purpose engine with good enough tools and documentation for employees to use easily is an incredibly difficult task. SE has tried and failed at it two times now. Why bother if there's a common, user friendly option that they can access the source code for and easily modify to suit their needs?
 
Developing a general purpose engine with good enough tools and documentation for employees to use easily is an incredibly difficult task. SE has tried and failed at it two times now. Why bother if there's a common, user friendly option that they can access the source code for and easily modify to suit their needs?

Exactly. Time to swallow some of that pride.
 
from famitsu

ふたりは小さいころに知り合っていて、それは15年前のエピソードとして描かれますが、そこでは婚約などの話はありません。婚約の話が出たのは、ニフルハイムとルシスの戦争が終結する際です。和平の象徴としての政略結婚ではありますが、幸せの象徴としての意味がありました。じつはルーナは、この世界においてはノクトよりも重要な存在です。帝国の属州であるテネブラエのフルーレ家に生まれる王女は、代々特殊な役割を担っていて、ルーナもその役割を引き継いだ存在だからです。それだけに、結婚に意味があるわけすね。

rough translation

TBT: Noctis and Luna got to know each other in childhood, and it was 15 years ago, but at this point there were no promise about engagement. Engagement rose when the war between Niflheim and Lucis ended. It was a marriage of convenience as a symbol of peace, but also it was a symbol of happiness. To tell the truth, Luna is more important person than Noctis in the XV world. Princess born in Lunafreya family of Imperial province of Tenebrae have taken over certain special role for generations, and so does Luna. In this meaning, marriage have importance.

edited:considering some responses
 
Exactly. Time to swallow some of that pride.

Very much this. If they'd have the backing that ND had with Sony's ICE Team then things may have worked out differently but there's a chance that for 2 generations running their want for an in-house engine developed alongside a mainline entry in FF may torpedo said game somewhat.

Edit: Having little knowledge of Stella's role in VXIII...I actually quite like the idea that Luna is perhaps equally capable of standing on her own (if Leviathan is summoned by a woman, and in Accordo/Altissia? then I feel it stands a good chance of being Luna who summons it) and that Noctis isn't the most important person in the XV world etc. I know we have to wait and see as to how it carries out in game but hey ho. It's bizzare how we've got more info from Famitsu etc then we did at Gamescom itself, or that's how it feels :P
 
So yeah, this is what he said about Luminous, which confirms some of those rumors from last year.

Kinda crazy that it took two tries for them to sorta push away from this kind of thing. With UE4 working wonders over in Japan, maybe SE has finally learned their lesson.
 
On thing people are forgetting is that when they started (again) development of this game, UE4 didn't have any large world support, even now it is only implemented in tech demos and they are still adding critical features and performance optimizations. Given their past experience with UE3 it is totally understandable that they would be a bit reticent to go through the same issues. It is clear that a lot of projects have moved to UE4 simply because Epic has now done the legwork to prove that UE4 will be different for developers in Japan.
Yea. But modifying UE4 in conjunction with the development of the game still seems like an easier option than porting to and working on Luminous, in hindsight.
 
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