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Metal Gear Solid V: Gamescom Gameplay Demo

is it really finite resources?

First, arent all the missions and side ops replayable? meaning you could keep fultoning people and resources from those missions ad infitum since theyre not gonna give you an empty base once you replay it.

Second, my reading from the video about the FOBs were they were like mobile game mining in their purpose. you build 1 FOB and it mines resources for you are while away at +5 per second or something. This is what the Invader will be stealing. The stuff that you get from that mining. Not the stuff from your MB unless you purposefully put that stuff in the FOBs.
Correct.

Anything attached to your singleplayer motherbase is unstealable...

So Staff, Resources, Equipment on your MB cannot be taken, period.

However its unknown if the staff you inhabit during FoBs invasions/defence are FoB staff or your MB staff because we saw snake in the list of selectable characters, at the moment we assume its MB staff but they are unkillable in FoB invasions/defences and simply end up in your medical centre back at your MB when taken out in FoB combat and thus why they dont show up again in your selectable characters. This is reinforced by the fact snake is in the character list as well because you cant really kill the main character, however if we do have perma-death on characters then it just adds to replayability and risk vs reward mechanics.

Worded below part badly...rewrote it.

GMP is acquired by doing missions and replaying them. Heroism is acquired by completing feats like tactical takedowns and the like. Resources are generated by MB, acquired in the field by characters and gathered by FoBs. You use GMP to build/research equipment and items. You use resources to expand MB and FoBs. I dont know what heroism does, might just be your badass meter.

What is finite is pickups in the world, caches of items like diamonds, tapes or recordings, etc. Works the same as GZ where you cant reacquire things like xof patches and casette tapes once you have collected them.
 
Didnt the new info posted here today pretty much say that nobody carries over, and you just get people to use for playing GZ?

If it said that, it didn't clearly say so. To me it simply suggests these are inherent bonuses for meeting certain requirements. For example simply transferring any GZ save will unlock Mother Base Staff #4, but the actual contents of your save file could give you the intel agent, glaz etc.

I think we will have to wait for more information from Konami or need to simply play the game to be sure.
 
I'm kind of curious about the Raiden and MGS1 costumes, I doubt they carry over, but it would be an interesting treat if they did, I would assume they were options only for Big Boss.

I haven't seen any concrete confirmation about normal soldiers DEFINITELY not carrying over, I mean you CAN extract them and Miller does say stuff when you do it, and you get a notification and everything, so I went around and collected all the soldiers I could in all the missions (Both Easy and Hard) just in case.

The only mission where it's impossible is the Kojima one, you can collect any knocked out soldiers in and around the helipad once you jump off the chopper, but if you say, run off down the road to the Chico prison area or something, even if the helicopters is in absolutely no danger, once you reach a certain distance Morpho says he's taken heavy damage and that there are reinforcements, then he magically blows up, so that's annoying.
 
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Does anyone plan on reading this? "Youtube personality" and borderlands 2 writer doing a takedown on MGS... sounds awful to me.
 
Does anyone plan on reading this? "Youtube personality" and borderlands 2 writer doing a takedown on MGS... sounds awful to me.
idk why white american sjws are so quick to attack Japanese devs that don't even speak the same language when there's more obvious enemies in their own backyard.
including gearbox lmao

Can't wait to read their subsequent takedowns of Platinum and Grasshopper. :)
 
The more I look at Skullface, the more he just seems to be a weird compilation of Snake.

QowSYNd.jpg

(This was someone replacing Snake's model with skullface)

I mean, his gloves are identical to Snake's sneaking suit gloves, his face's most prominent damage is right where Snake's shrapnel horn will be, and if you look at Skullface's overall outfit, he is wearing the brown suit from the end of MGS3 with the same color scheme and everything, just with an extra coat over it.

It really adds to the mystery considering the recent trailer implies he may not actually (always) exist.
 
It really adds to the mystery considering the recent trailer implies he may not actually (always) exist.

Isn't there a specific label in one of the trailers for the enemies as
Those that don't exist.
or something to that effect? Not really a spoiler or surprise at this point unless you're on blackout.
 
idk why white american sjws are so quick to attack Japanese devs that don't even speak the same language when there's more obvious enemies in their own backyard.
including gearbox lmao

Many Japanese devs get some sort of "pass" on many of these issues. Whether it's part of the larger social malaise permeating Japanese culture, or just certain individuals... well, someone should write about that.
 
Many Japanese devs get some sort of "pass" on many of these issues. Whether it's part of the larger social malaise permeating Japanese culture, or just certain individuals... well, someone should write about that.

Agreed.

But anything written by Anthony Burch is probably trash so I'd save the money, personally.
 
Timeline wise, the MGS series goes as below:

MGS3 -> MGS Peace Walker -> MGSV -> MG1* -> MG2* -> MGS1 -> MGS2 -> MGS4

*Metal Gear, not Metal Gear Solid.

So, although the game will surely have references to the games that come after it, the ones really key to understanding the plot are MGS3 and MGS Peace Walker, so just two games.

Gameplay-wise MGSV is quite different to the games that came before, so if you've every played a third person shooter you'll be fine there.

So if you want to have a general idea of the plot, and you don't want to or can't play the games, then you could watch a YouTube movie of MGS3 and MGS Peace Walker (the cutscenes placed in order with the minimal amount of gameplay to make sense of it).

Or you can just go into MGSV without prior knowledge. It's possible that MGSV was designed with newcomers in mind also. Prior games in the series have allowed you to name the Metal Gear Solid games you have played prior, for a slight change in content and exposition. It might be worth doing that then going backwards and understanding the series if you find yourself liking the plot of MGSV. The series doesn't have a linear plot, so a lot of players will have jumped onto Metal Gear Solid initially without understanding the full storyline.

Thanks for this, this is a very good summary.
 
Though I'm certain a lot of stuff has been spoiled in the trailers if you really want to go over them with a fine tooth comb and consider the implications of each cut, I'm pretty glad as a whole KojiPro and Konami have managed to keep much of the narrative secret.
 

It seems like a bit of wishful thinking that all the various costumes from Ground Zeroes will carry into TPP. Much as I'd love to play as MGS1 polygonal Snake, as far as I know Konami's only confirmed the GZ Sneaking Suit as carrying over into MGSV.

Though hopefully MGSV will have its own extensive set of unlockable costumes and skins. I want to see them outdo MGS4 with its insane number of outfits and body/face camos. And I absolutely would not complain if they wanted to do another Revengeance crossover and get a Blade Wolf skin for DD in there.
 
Though I'm certain a lot of stuff has been spoiled in the trailers if you really want to go over them with a fine tooth comb and consider the implications of each cut, I'm pretty glad as a whole KojiPro and Konami have managed to keep much of the narrative secret.

Right. It's really difficult to place the events shown in the trailers into a timeline. You can determine what would seem like a lot of the intro mission because of the gameplay Kojima showed at a GDC, but otherwise the events shown are too disparate to be ordered.

We know about snippets specific events but we'll only really know how they fit into the story, and why they occur, when we get there.

The marketing has been good in that regard. Having strong gameplay to show probably meant they felt less inclined to reveal huge chunks of the plot. The only ordering we really know about is in what order you visit the countries (we don't know if you go back and forth in the main story), and who you have to rescue early in the plot.
 
Something I don't get : if Motherbase cannot be attacked (only FOBs), can you still install anti-aircrafts, drones, etc. on it ? If yes, what's the use then ? Cosmetics ?
 
Something I don't get : if Motherbase cannot be attacked (only FOBs), can you still install anti-aircrafts, drones, etc. on it ? If yes, what's the use then ? Cosmetics ?

I think there'll probably be some story-based Mother Base attacks. My video gaming intuition tells me that Koji Pro wouldn't devote all those resources to making such an enormous playable area unless they planned to set some significant gameplay setpieces there.
 
I think there'll probably be some story-based Mother Base attacks. My video gaming intuition tells me that Koji Pro wouldn't devote all those resources to making such an enormous playable area unless they planned to set some significant gameplay setpieces there.

Also, there will probably be missions where you can infiltrate your own base for fun and "training", sort of like Zeke mock battles in PW.
 
I think there'll probably be some story-based Mother Base attacks. My video gaming intuition tells me that Koji Pro wouldn't devote all those resources to making such an enormous playable area unless they planned to set some significant gameplay setpieces there.

Epilogue : Operation Intrude N313

:p
 
Also, there will probably be missions where you can infiltrate your own base for fun and "training", sort of like Zeke mock battles in PW.

If they extended that to friends being able to do it that'd be great. Without stealing stuff, of course.
I'm just REALLY looking forward to infiltrating my buddy's base, FOB or not.

Just had a thought: How COOL would it be to call in an airstrike on a base you're invading. Leveling the playing field.
 
So in preparation for the phantom pain I did some reading around the MGS story line and it seems to me solid snake is the bad guy for being a manipulated pawn in the hands of the patriots and Big Boss is the good guy for rebelling against the patriots who wish to take over the world.
 
So in preparation for the phantom pain I did some reading around the MGS story line and it seems to me solid snake is the bad guy for being a manipulated pawn in the hands of the patriots and Big Boss is the good guy for rebelling against the patriots who wish to take over the world.

There's a bit more nuance to it than that but you're not wrong. Solid Snake is very much a tragic character.
 
So in preparation for the phantom pain I did some reading around the MGS story line and it seems to me solid snake is the bad guy for being a manipulated pawn in the hands of the patriots and Big Boss is the good guy for rebelling against the patriots who wish to take over the world.

It's an unfortunate habit of Kojima's that his player characters are always clueless dopes being manipulated by the powers that be, because it really muddies their character arcs and overall development. Solid Snake spends MGS1 and 4 almost completely oblivious to anything that's going on; it's only when he's promoted to NPC status in MGS2 that we get a clear picture of his actual desires and motivations. I always see Snake as a man fighting his own destiny; knowing that he has the potential within him to turn out just like his father and brothers but refusing to go down that path and sticking to the only life he knows. The Patriots, as they existed by MGS4, were above his paygrade as a grunt, but he's still a soldier to the end, fighting what he perceives to be the bad guys until he's no longer able.

With Big Boss, it feels like Kojima has been reluctant to paint him as the villain he needs to be by the time Metal Gear 1 and 2 roll around. He's a mad dictator holding the world at ransom with the threat of nuclear war in those games, ruling his own sovereign nation with an iron fist. We see the start of this turn from soldier to despot in MGS3, but with Peace Walker Kojima just retreads that same ground and BB's arc is barely furthered at all. The talk of Big Boss being almost a silent protagonist in MGSV has me really worried that Kojima's going to do it again and we're still not going to see him actually take charge (the trailers imply that Kaz is still basically running the show), but it does seem like MGSV will finally show BB's descent into delusion and mania.

I'll be pretty disappointed if Kojima stops short and tries to hit some kind of 'misunderstood hero' target, retconning his crimes in MG1 and 2 into some cockamamie schemes to fool the Patriots or whatever. I need some deplorable shit in this game. I need this game to force me down the same staircase to madness that Big Boss takes. I need a straight up, end of his tether, nuclear, wild, broken up inside, sent to hell but digging even deeper, already a demon Big Motherfucking Boss. God I can't wait.
 
It's an unfortunate habit of Kojima's that his player characters are always clueless dopes being manipulated by the powers that be, because it really muddies their character arcs and overall development. Solid Snake spends MGS1 and 4 almost completely oblivious to anything that's going on; it's only when he's promoted to NPC status in MGS2 that we get a clear picture of his actual desires and motivations. I always see Snake as a man fighting his own destiny; knowing that he has the potential within him to turn out just like his father and brothers but refusing to go down that path and sticking to the only life he knows. The Patriots, as they existed by MGS4, were above his paygrade as a grunt, but he's still a soldier to the end, fighting what he perceives to be the bad guys until he's no longer able.

With Big Boss, it feels like Kojima has been reluctant to paint him as the villain he needs to be by the time Metal Gear 1 and 2 roll around. He's a mad dictator holding the world at ransom with the threat of nuclear war in those games, ruling his own sovereign nation with an iron fist. We see the start of this turn from soldier to despot in MGS3, but with Peace Walker Kojima just retreads that same ground and BB's arc is barely furthered at all. The talk of Big Boss being almost a silent protagonist in MGSV has me really worried that Kojima's going to do it again and we're still not going to see him actually take charge (the trailers imply that Kaz is still basically running the show), but it does seem like MGSV will finally show BB's descent into delusion and mania.

I'll be pretty disappointed if Kojima stops short and tries to hit some kind of 'misunderstood hero' target, retconning his crimes in MG1 and 2 into some cockamamie schemes to fool the Patriots or whatever. I need some deplorable shit in this game. I need this game to force me down the same staircase to madness that Big Boss takes. I need a straight up, end of his tether, nuclear, wild, broken up inside, sent to hell but digging even deeper, already a demon Big Motherfucking Boss. God I can't wait.

I think by the end of the game we will see Boss turn into the bad guy we know him to be. I think while he is trying to do the right thing for him and his army, it will ultimately end badly.

We have seen him covered in blood in trailers (maybe people close to him will die / betray him) and his views of the world will change and we will see him change as the game goes on, so by the end he will be the Big Boss we all know.
 
That may be true as far as resources are concerned such as artillery or shipping containers, but I don't believe that's the case with GMP. You get GMP for replaying missions and sending soldiers out to do missions, so it's hardly finite.

You could be right. My thoughts were that:

A) We only got points from missions, and points simply determined your grade.

B) A. could be wrong, but if we do get GMP for completing a mission, it's probably a one-off payment for completing an objective. Wouldn't it break the economy if we could repeatedly do an easy mission just to get GMP?

C) Sending soldiers out on missions probably is a consistent and legitimate way to get GMP, without an upper limit (unless missions do run out eventually).

Can your staff level up or are they stuck with the same stats?

In Peace Walker, IIRC, they levelled up slightly if you sent them away on distant, non-interactive missions – but staff levelled up substantially if you chose to play them on a mission yourself and complete an objective.

I think there'll probably be some story-based Mother Base attacks. My video gaming intuition tells me that Koji Pro wouldn't devote all those resources to making such an enormous playable area unless they planned to set some significant gameplay setpieces there.

This is definitely very, very likely.

I'm expecting at least an important, long boss fight there.

Maybe Skullface attacks MB again, but this time we fight them off?

Gonna be some hard stealth missions, I can tell already...

I too am a specialist in very specific areas that the MGS series has dealt with the past. I've seen the games pulling quotes almost verbatim from some of the most renowned papers, and often throwing them at the player without appropriate context.

I'll always admire Kojima for introducing young people to so many serious and relevant topics in such a spectacular way (and for LOTS of other reasons), but I can't help but cringe at people calling him a visionary thinking that everything on the games is him.

Agreed. Although you can argue that being a visionary is simply the presentation of information rather than being the originator of said information. In that sense, yes, he's a visionary for weaving all of these concepts into narrative art.
 
It blows my mind to think that we're just under 3 weeks of being able to play this now. I know I'll be getting up early on the 1st to head into town and pick up my preorder.
 
is it really finite resources?

First, arent all the missions and side ops replayable? meaning you could keep fultoning people and resources from those missions ad infitum since theyre not gonna give you an empty base once you replay it.

Second, my reading from the video about the FOBs were they were like mobile game mining in their purpose. you build 1 FOB and it mines resources for you are while away at +5 per second or something. This is what the Invader will be stealing. The stuff that you get from that mining. Not the stuff from your MB unless you purposefully put that stuff in the FOBs.

The idea, basically, I think, was that in-world resources are finite, but GMP isn't.

So from what I've gathered, based on info from KojiPro, and discussions with others ITT:

- you can keep fultoning soldiers forever
- soldiers don't get you money directly
- soldiers do get you money for sending them away on operations (infinite, but time limited money)
- all resources in the open world are finite - eg diamonds, cargo containers, gun emplacements, vehicles
- these only exist once in the gameworld
- however it's not clear how mission-specific vehicles or objects will work - surely these will respawn if you replay missions. The finite aspect may only count for containers and diamonds, which are GMP-earning and tied to the open-world

I haven't actually watched the FOB video fully, so you know better about that, and it sounds like you're right. That makes sense. It would be insane to have all your important MB stuff stealable.

It blows my mind to think that we're just under 3 weeks of being able to play this now. I know I'll be getting up early on the 1st to head into town and pick up my preorder.

It's so close... I can taste it. I can feel it in my hands
 
Agreed. Although you can argue that being a visionary is simply the presentation of information rather than being the originator of said information. In that sense, yes, he's a visionary for weaving all of these concepts into narrative art.
I agree, I never denied him the label. If anyone in gaming deserves it is certainly him. The man already developed one of the best horror games ever made, and that was just a teaser for the real thing. There's a miriad other reasons, but we are all already well aware of them.
 
This is definitely very, very likely.

I'm expecting at least an important, long boss fight there.

Maybe Skullface attacks MB again, but this time we fight them off?

Gonna be some hard stealth missions, I can tell already...

I was thinking maybe:

Cipher's linguistic parasite 'infects' our army, or Kid Mantis mind-controls them all, turning the entirety of Mother Base against Big Boss. We're forced to sneak through a hostile Mother Base, patrolled by nightmarish, zombified versions of the soldiers we've recruited throughout the game. Maybe it's implied that Big Boss himself might be hallucinating, just for an added mindfuck. Is anything real? Do you go in guns blazing and maybe lose your own army? Is there even a chance you'll be able to 'fix' everyone? What happens when you meet the badasses like Ocelot and Quiet?

Hnngh, now I've gone and got myself too excited :P
 
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