xplicitone
Member
Also interesting is Light Beyond Nemesis was all strength, but in the vide it was split int/disc. Could just be placeholder though.
Super interesting!! Gimme nao
Top of HYPE page: RIP Dinklebot. We'll never forget. "Guardian Down"
Also interesting is Light Beyond Nemesis was all strength, but in the vide it was split int/disc. Could just be placeholder though.
That just means there's a chance thorn can still survive all this. We all know 5% won't make a difference for pvpers (will for me though)That's very interesting!! In simple terms, equipping an old Fatebringer versus new updated attack guns, only yields a 5% drop since your attack value averages over 9 items.
We don't know if having a 5% difference will really be exactly 5% in actual damage output, though.
That just means there's a chance thorn can still survive all this. We all know 5% won't make a difference for pvpers (will for me though)
So year one legendaries don't give marks and can't be used to infuse year two weapons (wishful thinking).
Guess it's time for a sharding spree.
That's very interesting!! In simple terms, equipping an old Fatebringer versus new updated attack guns, only yields a 5% drop since your attack value averages over 9 items.
We don't know if having a 5% difference will really be exactly 5% in actual damage output, though.
Overwhelmed by all the changes. Is there a summary up on Reddit or something?
So year one legendaries don't give marks and can't be used to infuse year two weapons (wishful thinking).
Guess it's time for a sharding spree.
So when Bungie said more than double the amount of exotics they were including remixes or refined versions of old stuff?
So year one legendaries don't give marks and can't be used to infuse year two weapons (wishful thinking).
Guess it's time for a sharding spree.
Your light level averages over 9 values, not your attack value.
What I meant to say is that with the new system, it's the same as the old for wearing Light 34 gear and equipping a white gun. You don't take any character based damage reduction like you do for being underleveled, but you do less damage because your gun has less damage. Equipping Fatebringer in Year 2 is like equipping the Stranger's Rifle as a level 34 in a Year 1 Nightfall.
I was just coming in here to post this. Super weird!Also interesting is Light Beyond Nemesis was all strength, but in the vide it was split int/disc. Could just be placeholder though.
You'll have plenty of new content to burn through that will earn you new marks.
Enjoy it.
You don't need 1200 marks on day 1 to make every new drop "meh" because you just bought a full set of new legendary /exotic hotness.
But your attack value is based on your light value. Both attack and defense.
A 180 gun will do more than a 150 gun. But as you progress in your "light level", that 180 gun will continue to do more damage. If I'm understanding this all correctly.
So 180 gun, Light 200 will do 150 crits to captains. You move up to Light 210 (let's say via a new chest piece that ups your average). It'll now do 155 crits to captains, with the same gun. More light = more attack.
That's what I'm thinking :\
Possibly safe, but don't come crying here if we discover on 9/15 that doing so was stupid.
Just wait until 9/15
I was just coming in here to post this. Super weird!
Strength is least valuable stat(to me) so I hope it is correct.
Intellect/Discipline is easily the best combo.
As long as he doesn't shard the legendary gear he already uses I think he'll be safe. The way I imagine it working is that Bungie will check your characters inventory first to determine your light level, and if you don't have light 42 gear there than they'll check your vault, and if you don't have light 42 gear there either than they'll make you the level of what you're currently wearing, meaning you won't start as a level 34.
I am pretty sure that is not how it works.
Light level is just average item level, it doesn't change anything about how much damage your gun does.
A gun with a damage of 10 can't suddenly become a gun with a damage of 99
So exotic shards are only useful for buying and upgrading old year 1 exotics that you already had somehow. They do nothing for year 2 exotics. I hope they let you trade them at the speaker for something.
They really didn't tell us enough about the economy. Can I trade old materials for new materials? I am guessing no. I suppose I trade my old class materials for a tiny amount of faction rep or something. Or just dismantle them.
Motes of light are still useful. Weapons parts are still useful.
The only thing they kinda stressed was armor as it pertains to your starting character level. Legendary weapons, as of this stream, appear to have absolutely no use in the expansion. I may wait a bit, but I don't see any point in keeping these 6 spare changes, lol.You have nothing to gain by sharding them now, wait until we see with the Light Levels and if they have anything special in store. I don't think they would of told us to hold onto them if they didn't have some use somewhere.
You got it, boss.Possibly safe, but don't come crying here if we discover on 9/15 that doing so was stupid.
My vault/inventory/postmaster is crying out for relief.Just wait until 9/15
Our alliance is called Guardians Alliance Faburden.
'Dat Year One Nechrocasm post 2.0
Interesting, from Reddit
Was it always Arc?
So if you count the number of year 2 exotic weapons boxes, and the number of year 1 exotic weapons boxes in the blueprints, then there are actually "less" year 2 exotics represents by those boxes than year 1 exotics including the duplicates and remixes.
The only way you get at "more than double" the number of exotic weapons that launched with Vanilla Destiny is if you either (1) also count the lower power year 1 exotics some of which have been retooled or (2) think that all the weapons boxes do not represent all the exotics weapons that you can find in the game.
Yes.
Wait... They are ditching some Year 1 Exotics? WTF?!
For now. Expect them to be reintroduced later with tweaks.