Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Dude tapes/less cut scenes isn't Metal Gear Solid.

Last time I checked, both Peace Walker, Ground Zeroes, and Phantom Pain are MGS games.

Tapes are more flexible codecs. Get used to it.
The game is up to 50 hours long...it's unreasonable to expect it to be filled with cutscenes.
 
Yea it's funny right? The complaints about MGS4 was the god awful long cut scenes. Now people are complaining their aren't many even though the story is fleshed out in tapes which is nothing but a similar mechanic to the codec.

Yes, and the Codec stuff was never that great to begin with. I mean, I love Metal Gear Solid cutscenes, too, but it wasn't because of how many there were. Metal Gear Solid 1 is still probably my favorite and it doesn't have nearly the same amount of cutscenes as the sequels. There's no perfect amount of cutscenes for a Metal Gear game or even for a Metal Gear fan. It's about the holistic experience.
 
You don't have to turn it off to get the bonus, you just have to not have it trigger.

Worth leaving it on to save frustration and earn a bonus if you manage to be extra slick. Game was clearly designed around it and it's pretty cool, IMO.

You can also easily get S rank without that bonus so there's no reason to punish yourself unless you take the whole Punished Snake thing way too literally.

I thought you don't get the bonus if it's enabled, even if you end up not using it? Fairly sure that was the case in GZ.
 
Well I really hope most of you guys ends up enjoying the game.. I really do.

But if some ends up not enjoying it... I completely understand.

I'm taking a break from the game now for few days going to finish Dishonored DE and Tearaway Unfolded next week both for the first time, Then I will go back and take my time with TPP because the game requires A LOT of free time.
 
So I decided Side-Ops is just more fun when I can use all my toys and just go ham. First I need my buddy D-Dog for his map hack abilities, then I mark all soldiers with good stats for the stun/tranq and fulton and go terminator with (silenced) ARs on all the other unlucky soldiers. Smoke grenades and NVG is the best.
It's so satisfying when you can decimate whole camps and still fulton out soldiers with nice stats.
 
what does hardcover have vs. regular? i'm not a mgs collector, but just feel like i might enjoy the game more since it's been years since i've played a mgs game.

i just ran through ground zeroes this weekend and enjoyed it but felt like i had a lot to learn

From Amazon page:

EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content
 
So I decided Side-Ops is just more fun when I can use all my toys and just go ham. First I need my buddy D-Dog for his map hack abilities, then I mark all soldiers with good stats for the stun/tranq and fulton and go terminator with (silenced) ARs on all the other unlucky soldiers. Smoke grenades and NVG is the best.
It's so satisfying when you can decimate whole camps and still fulton out soldiers with nice stats.

The Side-Ops are totally unranked, so it really doesn't matter how you handle 'em. You can call it air support and mow everybody down if you like.
 
Codec calls still took place at specific times, telling a linear story, which is very different from listening to tapes at any time. The tapes feel more disconnected than the codec did, so I can see why some people aren't too fond of them.

I personally hated them in Peace Walker, but I'm withholding judgment about TPP's tapes until I hear them. They might mesh well with the way the game is structured. Would have preferred cutscenes regardless, but will try hard to keep an open mind, especially if the story is good.
 
I don't care about lack of cutscenes after watching a bit of a stream, this game is an 80's action movie on a disc, it's crazy deep in terms of gameplay and approach and the world actually looked well designed. I've been back and forth over the issue, but after actually seeing it, I understand what Kojima was going for and I'm sold. The story will still be there and I don't mind the tapes.
 
Yea it's funny right? The complaints about MGS4 was the god awful long cut scenes. Now people are complaining their aren't many even though the story is fleshed out in tapes which is nothing but a similar mechanic to the codec.

MGS4 cutscenes were mostly crap and just repeated what earlier cutscenes said,a lot, just using different wording.

Length of cutscenes was not the problem, the quality of them was.
 
Oh man, I completely forgot you don't have to play as Snake during side ops and there are even female soldiers (who aren't over sexualised, even when in the skin-tight sneaking suit)
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Loving this :D
 
Sounds like I very much need to consider getting a Steam refund. How the fuck can Kojima fuck up the story in his last MGS game?

I wouldn't go that far. The story is still interesting i just prefer the beefy codecs and cutscenes. The story progression is just off.

Shooger that isn't fun is insane. It's the best emergent gameplay shooter I have ever played. One minute to the next you can be all stealth and the next being chased by helicopters, mortars raining down from above, snipers attacking you, I have had entire horse chases against tanks. Its some of the best gameplay I have ever experienced.

Can't say i agree. If you hit high alert without completing the main objective it's practicaly game over. Every single MGS game gives the gamer a chance to recover from their fuck up. The instant high alert just sucks.

Just to be clear the game is great. It's just not clicking with me as a great MGS game (for now at least).
 
Ok I will share my reasons for why after spending 23 hours of playtime I consider MGS5 the biggest disappointment since FFXIII and how it even overtook it spot for me.

First of all you must know that I'm crazy about the MGS franchise since 1998 and it's one of my absolute favorites of all time... and I have a huge amount of respect for Kojima and I think he really is a brilliant man.

I will put my problems with the game in spoiler tag just in case if someone wants to explore these problems by himself \ herself and be surprised by them just like I was.... I will not mention story events \ characters spoilers so don't worry.

MGS5 IMO suffers from the following:

1- The game opens with one of the best first hour of any game I've ever played... extremely well done and epic, but as some other gafer mate mentioned it goes downhill from there.

2- The story events and the cut scenes are SUPPER SUPPER SUPPER RARE... the reviews prepared me for this already but I did not expect it to be THIS rare, I mean the series is well known for it's amazing touch in the cut scenes and how it even effected the industry with it since 1998.... now it's nothing all gone.

3- The damn cassette tapes.. the game relays A LOT on them to tell the story events and details yet many of them are just fillers with no value information... so you don't know which ones are a must to listen too and which ones are a waste of time.. the only way to know is to listen to ALL OF THEM.

4- Listening to the cassette tapes aren't easy unless you stand still in one safe spot and play them and just set there listening to them doing nothing else... because when someone talks to you on the radio or the enemies speaks the cassette tapes volume gets so low that you can't hear ANYTHING and it doesn't stop no it continues to play so you have to listen to it again to get what you missed... it's so annoying because this happens a lot getting interrupting while trying to listen to them.

5- 90% of the missions feels nothing but fillers and side missions.... it's like playing a whole game build on side missions.

6- The check points in the game can really gets on your nerves... you can spend time gathering soldiers and collecting materials and reach the end of the missions after running around for like 25 minutes, you die and the game takes you waaaaaaaay back at almost the start of the mission losing everything you collected, this happened to me twice today which made me realize why they didn't allow a manuel save? most of the open world games have that option why not here?

7- The game FORCE you to grind... if you did not grind heavenly then progressing in the game can become really hard.

8- Nothing exciting really happens after the first hour that encourage you to keep playing and progressing at less not in my 23 hours of play time.

Agreed 100%. ugh.

The way the tapes work is the fucking worst. I've lost count how many times characters have talked over the tapes while I'm trying to listen, or I've died halfway through listening to one.

I know I can listen to them in the helicopter, but honestly, it's fucking boring. I'd rather get the codec screens of past Metal Gear games. Or cutscenes, perhaps? Tapes are the worst method of giving important story information imo.
 
Oh man, I completely forgot you don't have to play as Snake during side ops and there are even female soldiers (who aren't over sexualised, even when in the skin-tight sneaking suit)

Loving this :D

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Looks like Claire Redfield in five or ten years, lol
 
The game is up to 50 hours long...it's unreasonable to expect it to be filled with cutscenes.
Think YMMV heavily for time. I hit 40 hours today and JUST reached the second location before I left for work.

40 hours, 20% total completion. But I have massive MGS ocd and have to restart if I get caught etc.
 
Press X or A, and you'll have a list of items to choose from, select "NOTHING" or something like that. I also deselected it because it was taking biologic materials. And those are a bit rare at the beginning.

Thanks, I'll have to try that. I thought I tried every combo of buttons but it would make sense that there is a nothing option.
 
Dude tapes/less cut scenes isn't Metal Gear Solid.

I'm out of the loop, having only played MGS 1, 2 and Ground Zeroes but I thought people, besides MGS story fanatics, hated the long drawn out cutscenes. Or is the issue that they could've struck a middle ground between very few and too many?
 



Cassette tapes in yellow are the ones that are important to the plot. The rest are just for more in-depth details if you wanted. The cutscenes and crazy shit are there but they are spread out because if you were to make MGS5 which is about BB returning to glory and building back what he lost, how would you honestly do it? I'm interested in knowing your thoughts.

The game doesn't force you to grind, it makes sense within context to build your base and be strong because you're in the middle of a damn conflict while also wanting to go after Cipher which is another bigass private force. The side missions help you to extract highly ranked soldiers and gain alot of currency in a short amount of time as opposed to main missions. As for the checkpoints, I never had that happen to me but then again I'm a very stealthy player haha but I felt that while playing it autosaves alot.

Did you play Peace Walker? This is a godsend compared to that game. I feel that this game reaches and excells the first four games from a gameplay perspective but as for the story? It's reaching there in terms of where it's going as well as some of the insane shit that happens as you progress more. This is the type of game that as more you progress and do more, the more you are rewarded with more things to build and experiment with. I'm 60 hours in with 67 side ops done and 27 main missions completed, you're in for a ride as long as you put in mind the story of the game is just not possible for a linear design. The crazy shit is coming as well as bosses, you're in for a ride.

EDIT: Spoiler tagged by mistake lol.
 
Agreed 100%. ugh.

The way the tapes work is the fucking worst. I've lost count how many times characters have talked over the tapes while I'm trying to listen, or I've died halfway through listening to one.

I know I can listen to them in the helicopter, but honestly, it's fucking boring. I'd rather get the codec screens of past Metal Gear games. Or cutscenes, perhaps? Tapes are the worst method of giving important story information imo.
Glad to see someone agreeing with me on how badly the idea of replacing codecs and cut scenes with tapes is.
 
Agreed 100%. ugh.

The way the tapes work is the fucking worst. I've lost count how many times characters have talked over the tapes while I'm trying to listen, or I've died halfway through listening to one.

I know I can listen to them in the helicopter, but honestly, it's fucking boring. I'd rather get the codec screens of past Metal Gear games. Or cutscenes, perhaps? Tapes are the worst method of giving important story information imo.

Why are you listening to them while fighting and doing stuff? You'd just be sat watching heads talk to each other anyway with a codec call, find a nice vista, shoot some sheep or something.
 
October 6 on consoles, January on PC.

Source

That January release is ridiculous. Hopefully they can clear the hurdles and give us a pleasant surprise akin to moving up the PC release date initially.

Who am I kidding? I'm going to keep playing Counter Strike religiously like every other PC gamer.
 
Looks like Claire Redfield in five or ten years, lol
Now that you've pointed it out... :P
Wow that looks awesome.

And is that a Fox skin for D-Dog?
IS THAT A FUCKING FOX WITH AN EYE PATCH

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THIS FUCKING GAME BROOO
Minor, minor customisation spoilers:
once you hit 100% bond with D-Dog you can customise his fur colour, there are four alternates (including the fox one) as well as his original coat :)
 
That January release is ridiculous. Hopefully they can clear the hurdles and give us a pleasant surprise akin to moving up the PC release date initially.

Who am I kidding? I'm going to keep playing Counter Strike religiously like every other PC gamer.

Yea, that's what I'm playing this very second. I absolutely loved how many cutscenes were in MGS4, so it's kind of disappointing to me to read there are a lot fewer of them. Definitely lessened my interest, but I don't see myself skipping out.
 
Cassette tapes in yellow are the ones that are important to the plot. The rest are just for more in-depth details if you wanted. The cutscenes and crazy shit are there but they are spread out because if you were to make MGS5 which is about BB returning to glory and building back what he lost, how would you honestly do it? I'm interested in knowing your thoughts.

The game doesn't force you to grind, it makes sense within context to build your base and be strong because you're in the middle of a damn conflict while also wanting to go after Cipher which is another bigass private force. The side missions help you to extract highly ranked soldiers and gain alot of currency in a short amount of time as opposed to main missions. As for the checkpoints, I never had that happen to me but then again I'm a very stealthy player haha but I felt that while playing it autosaves alot.

Did you play Peace Walker? This is a godsend compared to that game. I feel that this game reaches and excells the first four games from a gameplay perspective but as for the story? It's reaching there in terms of where it's going as well as some of the insane shit that happens as you progress more. This is the type of game that as more you progress and do more, the more you are rewarded with more things to build and experiment with. I'm 60 hours in with 67 side ops done and 27 main missions completed, you're in for a ride as long as you put in mind the story of the game is just not possible for a linear design. The crazy shit is coming as well as bosses, you're in for a ride.

It would be so nice to have a 5 - 10 minutes of cut scenes every hour and then.. the game was advertised as the story of Big Boss and his revenge yet there's almost no story here!

Also... is it necessary to take almost
3 hours
of time to build a base?
Or for the supply drops to takes forever to get to you?

The game takes unnecessary a lot amount of time from you :\
 
I don't suppose any GameStops are doing a midnight launch?

I haven't done a midnight launch in a while, (PS4 and XBO launches actually).


But don't they do midnight launches for just about every big AAA release?


I would think the last Metal Gear Solid game would have a big midnight release event...




Also, hate to repost, but this thread moves so damned fast....


So I have the Collectors Edition coming in on PS4 tomorrow.

That said, was going to purchase this on Steam for my actual playthrough. Since I can play at native 4K, and hopefully push the LoD a bit. Also I can play that in like 3 hours instead of waiting.

No preload so I have not purchased as of yet. Any reason to hesitate? Ground Zeroes was a pretty flawless release and performance was good correct?



Also, on an unrelated note, I just yesterday finally caught up on Peace Walker and Ground Zeroes(Though I have yet to try any side missions in ground zeroes).

Without spoilers, should I know what "The Man Who Sold The World" refers to. I have only seen it in the trailers, on that caset tape. I am thinking it refers to Big Boss but it is possible I missed something or forgot something in previous games.
 
Well at least with codec conversations, your player character is engaged. Snake's character in the other MGS games was being developed even in the exposition because of how he would relate to the situations he's in.

Listening to tapes is so passive it just puts me to sleep.
 
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