Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

Status
Not open for further replies.
A gold cassette icon popped up while I was in the chopper, I didn't press anything, dialogue played and it disappeared. Did I miss something?
 
Anyone else have problems with the camera getting REALLY close sometimes? I guess it's supposed to be immersive and it kind of is, but sometimes when I'm going through tunnels and such I can see nothing on my screen other than Big Boss' ass. Unless I'm missing something.
 
Do you guys shoot the radio comms stuff or the generators? I want to but it always puts the enemies on alert so I'm not sure. Whats the benefit of it?
 
Quick question that i'm sure has been asked a million times already:

Do you ever get the option to replay missions? It's a no-brainer with this game's structure.
 
A gold cassette icon popped up while I was in the chopper, I didn't press anything, dialogue played and it disappeared. Did I miss something?
The cassette icon is just a shortcut to the cassette menu. Yellow ones seem to be more directly related to story stuff while white ones are more optional.
 
Do you guys shoot the radio comms stuff or the generators? I want to but it always puts the enemies on alert so I'm not sure. Whats the benefit of it?

I turn off the generators. Usually gets them to come inspect it so I can coast on by in the dark or set up some mines.

I blow up the comms. Maybe it has an impact on the range of people they can call? But I'm not sure. I know blowing up one type of tower lets you drop your plane right into the base with no shit in the way.
 
I'm no expert on it yet, but I think the people jumping to the conclusion that the horse in Red Dead controls better are trying to ride D. Horse as if it were the horse in Red Dead (or Zelda for that matter).

There's something going on there where it controls appropriately like a Metal Gear character, movement primarily with the stick to position it carefully in close quarters.

The square button isn't actually something you mash on like in Red Dead or Zelda.

It could well be the lesser horse, but I'm not yet convinced its not just people with preconceived notions about how a video game horse controls.
 
The cassette icon is just a shortcut to the cassette menu. Yellow ones seem to be more directly related to story stuff while white ones are more optional.

Oh is that the only difference?

Regarding cassettes, is there any way to easily tell which you've heard before? Or a way to pause them while they're playing? (For instance when other dialog plays over them... during most missions.)
 
The cassette icon is just a shortcut to the cassette menu. Yellow ones seem to be more directly related to story stuff while white ones are more optional.

Sick. Cheers dude.
 
Do you guys shoot the radio comms stuff or the generators? I want to but it always puts the enemies on alert so I'm not sure. Whats the benefit of it?
I don't think shooting them does anything, but I think blowing them up can make it so that the post you're at can't call for backup.
 
i think i saw this mentioned earlier...what happens if u get an error message about saved data and it tells u to delete it. Going back into the game just gives a black screen.

on xbox one btw
 
I get that Kojima wanted to be sure his name was plastered between every goddamn episode but you ruin the surprise of characters. I don't give a fuck about guest characters. Stop showing me. I'll figure that out on my own.
 
I'm just glad we got MGS4 to put some closure on everything while Kojima was still around. Phantom Pain is really light on story and doesn't offer many conclusions but it's all just filling in gaps and giving backstory in the overall timeline. It doesn't matter that much.

I surely hope The Phantom Pain have a great story with a few twists.

What I really want to see is how Big Boss turned evil, the whole Les Enfants Terrible project which sees the "birth" of Liquid, Solid and Solidus - and maybe a timeskip to when Solid is grown up. But I at least expect to see Big Boss' transition, and the birth of his sons.

PS: This thread is moving fast.

[edit]
After playing 30+ hours I'd say it's the 2nd or 3rd best MGS game. Somewhere with Snake Eater and the masterful MGS1.
But Metal Gear Solid 2: Sons of Liberty is the best one in the series. :(
 
Holy shit @ the "Honey Bee" mission. Unreal structure and tactical options. Other than some mundane travel between missions and side ops, this game is awesome.
 
Question. Mission related.
There's the mission where you need to extract the Mother Base phantom/skull guy. How the crap do you knock him out?
 
This is a curiosity of mine. Was MGS2 your first metal gear game?

No.

Metal Gear Solid 1 was, back in 1998.
I have been a huge Metal Gear fan for ages, though Guns of the Patriots kind of ruined it for me, so I skipped Peace Walker, which I am playing through now at the same time as The Phantom Pain.

The animation and camera business when getting on the horse is pointless. As is the little drum that sounds when you do.

Loving the game, but finding that to be pretty annoying.

The camera when you mount D-Horse is starting to annoy me too. I hope they patch it but I'm sure they won't.

Holy shit @ the "Honey Bee" mission. Unreal structure and tactical options. Other than some mundane travel between missions and side ops, this game is awesome.

Sounds exciting. I'm at this mission now.
 
Only on the first mission and i can already tell my OCD is going to want to check every little building for diamons/scraps e.t.c

Screw Kaz, i need my diamonds.
 
Big boss saying like 10 words even during story scenes is bothering me.

S7QKq74.jpg


the most you hear snake talk by FAR is to d-horse <3
 
So I played this goddamn game for almost 15 hours straight today. Fuck.

I love this game. And the funny thing is that I absolutely hated Peace Walker.
I guess I really didn't mind all the base stuff, I just hated PW's half assed simplified gameplay.
TTP is the complete opposite. It's by far the deepest MGS gameplay wise. Keeps a lot of the mechanical hallmarks of the series while either innovating or streamlining them in a very easy to use way. It plays really damn good.
I also assumed the worst when I heard about the lack of cutscenes and Snake not having a lot of dialogue, but I'm at the 10th story mission and I'm satisfied with what I've gotten. If that keeps up I'll be happy.
 
Question. Mission related.
There's the mission where you need to extract the Mother Base phantom/skull guy. How the crap do you knock him out?
Until you get a tranq sniper the easiest way is to
run right at him then quickly run back to bait him into swinging at you, then simply run back to him and CQC flip his ass for instant knockout
 
I feel like the scoring in this is way more forgiving than GZ. I just did mission 7 I think, ended up screwing up my carefully planned sabotage, being spotted, having a firefight and killing everyone, then went to kill the last guy at a different base and got killed. I respawned, sniped the guy, and still got an S rank. That's a lot of room for error.
 
I love how sparse the cutscenes are, considering how shit Kojima is at pacing them. Also isn't having the focus on the gameplay what everyone has been asking for?
No. Absolutely not.

I play Metal Gear for the story, the twists, the bosses, the characters, the backgrounds, exposition and details. I play it first and foremost for the cutscenes, and then gameplay. Metal Gear Solid 2 did it best, while Snake Eater had a great balance and pace.
 
that feel when the perfect sandstorm comes and you take down everyone but don't know how to destroy the objective and they all wake up and kill you.

mjcry1.png
 
Status
Not open for further replies.
Top Bottom