Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Alienous

Member
I thought the justification for Quiet being naked was pretty dang clever. It's not at all what I expected. I expected something personal, some trauma, which would have been bullshit. But it's quite a functional reason. Though there are a few issues:

1. Kojima said it would make us 'ashamed for our words and deeds' or whatever. How the hell is this true? Bear in mind I'm only on Mission 18 or something.

2. If
she breathes through her skin so she has no scope-wobble (a great idea)... Why the fuck is she wearing clothes in the Prologue?

3. If
The End could also photosynthesise... Why the fuck was he wearing clothes, while Quiet isn't? I suppose the breathing thing. But surely this means she doesn't need to sunbathe with her bra off.

On the one hand she's really well written and I do personally like the justification of the nakedness. On the other hand the tit-shots are lame. At least none of the characters in-game objectify her (yet). Sure, they're scared and apprehensive of her, but nothing sexual (yet), which is refreshing.

It isn't clever, for some of the reasons you listed, but number 2 is explained.

It's a contrived reason, not an actual one. They came up with a way where her being mostly naked works, narratively, but you could do that with anything.

It doesn't explain her choice of clothing, either, just why she wears so little.

And she's part of a few scenes, perhaps scenes you haven't seen yet, that I'd best describe as deplorable. I don't usually see scenes in games that way, but Kojima managed something special.
 

Karkador

Banned
Oh, Metal Gear Solid. You weirdly discordant yet perfectly cohesive vision.

It makes me feel like a douche when I tell people saying "Anytime MGS tries to be serious and there are cyborg ninjas and whatnot around" that they don't get it. Then I try to explain that the juxtaposition is wholly intentional and they act like I'm being an apologist.

The longer the series goes on, the more I feel like the juxtaposition is not so much intentional as it is maybe a general frustration with working on one thing for decades + different production members having gaps in their schedule that they fill by creating silly nonsense ideas
 
For anyone having a problem with
Mission 16

This mission was pissing me off but I finally found a way to get it to work.

Firstly - make sure you have a rocket launcher.

Just north of where you start there is a fork in the road with a jeep and 4 guys - take out the guards and move the jeep into the middle of the road - the tanks will stop and blow it up, giving you an opportunity to destroy the tanks.

The truck is now on its own.

There is a base camp fight before the oil field that the truck will stop at - take every one out from a distance.

Next - right out of the camp there is road blocks - place C4 there and call for a supply drop close to it.

Once you have taken everyone out - trigger the skulls.

They move slowly towards you - wait until they are on top of the C4 and BOOM - 2 dead immediately and the third is heavily damaged.

Use rockets on the last one.

Hope this helps anyone.

EDIT: Got an S Rank for doing it this way.
Could you maybe hint at what you're about to spoiler? I get nervous even highlighting small bits of spoilers to try to work out if I've past that mission yet, the way you've spoiler tagged means someone would have had to have completed every single mission to be sure that they weren't about to be spoiled!

Sorry to be a pain :<

Can I really throw a grenade in the air and have Quiet shoot it?

Also Quiet vs DD?
Yea, although from the demonstration I saw it seemed incredibly unnecessary. Might be some scenarios where it comes in handy but otherwise it seems like a feature that you'd only use for flair.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
mission
12

national-orgasm-day.jpg
 
+100

It's a shame the reasoning why she doesn't wear clothes, either. "Regret words and deeds" my ass. She's really cool and my favorite buddy to use, so it's kinda lame she's mostly treated as t & a.
Tbh. I still use her a lot, even more so now that I can put her in (minor, minor spoilers)
a standard military outfit
but it would've been nice to at least have options from the get go. Awesome character tho.
Oh well I like her design. I guess that makes me a mysogonist or something?

I know its not realistic or anything like that but eh..
You can enjoy or like something while also recognising it's shortcomings. For example I am absolutely loving the game but I am aware of this issue as well as many of the gameplay/story shortcomings that other people have pointed out.
 

Toa TAK

Banned
Wish R&D could develop scissors, this ponytail g2g
Haha, I miss the mullet actually.

Also can I say how much I love the musical score to the game? It doesn't appear much but the music is awesome in this game and really takes the action on screen up a notch as it should.

As a kid who's parents drilled 80s music in me, grabbing all these cassettes and playing them on missions are a dream come true.
 
The mechanics of this game are SO GOOD that if Konami tried to ruin Metal Gear by making annualized Assassin's Creed style sequels to this, I would *almost* be ok with that!
 

TheXbox

Member
And even then it's light years away from what kind open world GTA is. MGSV's "open world" feels too barren and dead when outside of mission or side op. Even then a lot of major checkpoints are manned by 3, maybe 4, guys which is little weird too.
The GTA cosmopolis is obviously more populated, but they're both essentially just giant sandboxes to facilitate taking on missions.
 
This game is really lacking women characters.

MGS1 you had Meryl, Naomi, Mei Ling, Natasha, SNiper Wolf
MGS2 you had Fortune, Rose, Olga
MGS3 The Boss, Eva, Para-Medic
MGS4 Naomi, Meryl, Eva, Mei Ling, Rose.
Peace Walker Amanda, Paz, Strangelove

All with lots of speaking roles and a personality.

In this we have Quiet, who doesn't speak and likes to throw her tits and ass in BB's face. I know we see
PAZ
in a trailer and in the chapter II preview, but I've not seen her in my game yet, and I'm pretty sure I'm nearing the end so doubt will be much contribution at all.

I'm not one of these people who thinks every videogame needs a decent female role, but for the MGS series I was expecting better.
 

NotLiquid

Member
Question about recruiting Quiet.

Ocelot said something about trying to talk to her where she's been contained. Can I do this? If so, where do I head?
 
Yes and its fucking awesome to do. I like to do it with Stuns on a group of enemies.

I prefer Quiet, though DD is prefered if you just want to sneak past everything.

Quiet doesn't scout for you at all?

I would think Quiet is the better companion for more strategic gameplay and during frustrating moments when you want easy mode: so overall better.
 

CassSept

Member
AYYYYY

Mission 10
the one to rescue the prisoner held at the ruins of a palace. I took the path left through the small pass, scouted the area, did my first shot at infiltrating it. I gathered some intel but they drove away the prisoner, probably to another area where the mission continues. My attempt at a chase was a colossal mistake.

So, I looked around, scouted area and though - hey, why don't I approach the base from another side, ride up to the car, hijack it and just drive away? I rode up to the soldiers on the side of D. Horse, in reflex mode headshotted the 4 guards around, escaped from the tank. <3.5 min, my first S rank. This game is brilliant, the freedom of choice is tremendous

Now I can't wait for mission
12
, too much hype.

That said, I really like that they lessened penalty for killing guards. I still try to move around slowly (my rank at the moment is bear), but after so many entires this is the first time I don't feel like I'm playing it wrong if I kill an enemy here or there. You can massacre enemies and still get rank A, that's great and opens up many strategies.
 
This game is really lacking women characters.

MGS1 you had Meryl, Naomi, Mei Ling, Natasha, SNiper Wolf
MGS2 you had Fortune, Rose, Olga
MGS3 The Boss, Eva, Para-Medic
MGS4 Naomi, Meryl, Eva, Mei Ling, Rose.
Peace Walker Amanda, Paz, Strangelove

All with lots of speaking roles and a personality.

In this we have Quiet, who doesn't speak and likes to throw her tits and ass in BB's face. I know we see
PAZ
in a trailer and in the chapter II preview, but I've not seen her in my game yet, and I'm pretty sure I'm nearing the end so doubt will be much contribution at all.

I'm not one of these people who thinks every videogame needs a decent female role, but for the MGS series I was expecting better.

Yeah, I'm still in chapter one, but after meeting both Quiet and
Paz
last night and seeing the lack of any other female characters, this game is really gross from that perspective. There's even a "To the Rescue" achievement for saving a female prisoner.
 

LiK

Member
darn, already getting spoiled by mid-game stuff here. gonna bow out before I ruin more stuff for myself. didn't even know you could recruit Quiet. oh well
 

Psoelberg

Member
20 hours in...MGS5 really is 2014's Destiny. The similarities are staggering.

+AMAZING play mechanics, feels great to play when the action starts
+Looks really nice, although clearly cross-gen

-Open World is really a few walled off linear hot spots used for main missions and filler "free roam" missions, with resources to collect. Areas you think you can traverse, ya can't. Its a hassle getting from one side to the other. No NPCs, villages, anything particularly interesting or notable.

-You spend a lot of time sitting in loading screens after you extract from every mission. Your ship takes you back to the hub base, until you realize its horrifically boring with maybe 2 activities and you can't interact with anybody, so you go back to the loading screen ship.

-There's not a whole lot of narrative momentum or structure, you can play for hours and not really have much of an emotional investment in any of the world or its characters. Main character feels like an avatar and not a person. You do "main" missions thinking they'll advance the plot, and not only are they very similar to the filler missions, but it feels like nothing you did mattered anyway. Just another chore taking care of.

-There's a big grinding metagame they attached to it, so you're always on the lookout to collect a hundred different things to build yourself up and micromanage various components of your loadout. IDK, they felt this was a needed evolution over the old games where you just played it and found cool shit in the world. Now they make you grind for it.

Can't wait for the expansion next year that makes MGS5 a great game

I will copy your post, because your points are valid and they are close to what I wanted to say.

Villages, npc's or small battles between rebels and soldiers could've made the world so much more interesting. Afghanistan has many beautiful cities and architecture. It would have been nice to sneak into a city to get Intel or new weapons from a source - just as an example.

Right now the world is really static.

But where I found Destiny extremely boring, I'm still enjoying MGS:TPP for some reason. Maybe because I love the universe and the characters. But coming directly from Witcher 3 to this, the open world just feels so empty - and it is hard for me to see reason for it to even be open world.

Though, I haven't made it to Africa yet - maybe that's a more interesting place?
 
Can you only build your relationship with buddies by completing main missions, because you don't seem to get any sort of stat screen when completing side-ops.

Also, does the game only count a buddy if you finish a mission with them? Because I completed a mission earlier using D-D the entire time, but so I could escape the hot zone I called in D-Horse and the final stat screen showed my relationship with D-Horse going up but D-D remained the same.
 

SkylineRKR

Member
Quiet doesn't scout for you at all?

I would think Quiet is the better companion for more strategic gameplay and during frustrating moments when you want easy mode: so overall better.

I feel she doesn't scout as good. DD seems to be an OP scout. And you don't have to command him to do so.
 

SomTervo

Member
1. It was BS. There is a reason, but nothing to be ashamed of imo.

2. Did you see what happened? She burned to a crisp with chemicals. Yet she turns up fine.

I did consider that!

It isn't clever, for some of the reasons you listed, but number 2 is explained.

It's a contrived reason, not an actual one. They came up with a way where her being mostly naked works, narratively, but you could do that with anything.

It doesn't explain her choice of clothing, either, just why she wears so little.

And she's part of a few scenes, perhaps scenes you haven't seen yet, that I'd best describe as deplorable. I don't usually see scenes in games that way, but Kojima managed something special.

Wow.

Shit.

Thanks for the input. Will feed back once I've progressed further.
I have to admit, though, that I thought the breathing through the skin thing was clever for a sniper character. It removes the thing snipers need to be trained to control – steadying their heart rate and breathing. That is clever shit.

But the fact remains that lots of clothes are breathable and the other stuff that doesn't make sense.

'Sake Kojima.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
D-Horse shouldn't be a buddy but always there I think, hate having to run long distances when using DD and Quiet.
I have a feeling they make more sense once you can deploy with a vehicle. So when's the first time you can do that?
 

Grief.exe

Member
Especially when The End was the exact same, only with clothes.

It's surprising people still haven't just accepted that Quiet is nothing but titillation.

It doesn't make me feel 'uncomfortable' or any silly thing you will only hear on Twitter, but it is embarrassing.

Show off the game to a party who isn't familiar with the medium and Quiet shows up.

She scouts people she can see. That means she'll miss people that are indoors.

DD sniffs everyone out. D.Dog? More like D.God.

Plus D Cute.
 
can someone please tell me when this game picks up? im only on mission 8, limited play time and it feels like ive been playing forever. when does the story start? when do the missions stop feeling like generic military tactical missions? im already starting to get a little bored. This has never happened in a MGS game before for me.
 

SomTervo

Member
There should be more cars in the game. At least one to every outpost.

I thought this myself.

Or better, to make it more believable, add Cardboard Box platforms to every outpost. That already makes sense because trucks drive by and often stop at all of them.

can someone please tell me when this game picks up? im only on mission 8, limited play time and it feels like ive been playing forever. when does the story start? when do the missions stop feeling like generic military tactical missions? im already starting to get a little bored. This has never happened in a MGS game before for me.

You're almost at a point where it starts picking up. It's nice when it does.
 

Alienous

Member
can someone please tell me when this game picks up? im only on mission 8, limited play time and it feels like ive been playing forever. when does the story start? when do the missions stop feeling like generic military tactical missions? im already starting to get a little bored. This has never happened in a MGS game before for me.

You're a few missions away from something that might perk you up. A big 'few', though.
 
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