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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Relix

he's Virgin Tight™
What benefits do I get from uploading my Ground Zero save? I don't want to reinstall the game to upload a save haha
 

Reule

Member
I don't need to be in online mode to keep getting GZ Motherbase Staff, right? I was finally able to connect online and am now experiencing how awful it is with the iDroid and general Loading issues. Just curious if I needed to be in Online Mode to keep getting GZ Staff or if it's all good now since I downloaded my save.
 
What benefits do I get from uploading my Ground Zero save? I don't want to reinstall the game to upload a save haha

GZ sneaking suit, and anyone you extracted will come to motherbase (although Hideo seems to be the only one who is really worth it)

I don't need to be in online mode to keep getting GZ Motherbase Staff, right? I was finally able to connect online and am now experiencing how awful it is with the iDroid and general Loading issues. Just curious if I needed to be in Online Mode to keep getting GZ Staff or if it's all good now since I downloaded my save.

It's all good now
 

SomTervo

Member
How do you get them to lie down froma hold up?
Also sometimes when I get spotted and enter reflex mode I get a prompt to press L2, is it for holding them up ? I mean is it possible to hold someone up after being spotted already?

I have close to 40 hours in the game and I don't know anything about this lol, I just Sam Fisher my way in and out all the time.

No, it's telling you to press L2 to shoot the enemy. If you press that it will automatically aim straight at the person who has spotted you.

And yes hold L1 to make someone lie down if you've held them up. You can also interrogate them from this menu.

Also not sure if you saw my previous post to you - enemies start wearing gear to counter your tactics. Always tranq the back of their heads? Will start wearing back-covering helmets. Always use gas grenades? They will start wearing gas masks. Always attack at night? They will start wearing NVGs.
 
20 hours in...MGS5 really is 2014's Destiny. The similarities are staggering.

+AMAZING play mechanics, feels great to play when the action starts
+Looks really nice, although clearly cross-gen

-Open World is really a few walled off linear hot spots used for main missions and filler "free roam" missions, with resources to collect. Areas you think you can traverse, ya can't. Its a hassle getting from one side to the other. No NPCs, villages, anything particularly interesting or notable.

-You spend a lot of time sitting in loading screens after you extract from every mission. Your ship takes you back to the hub base, until you realize its horrifically boring with maybe 2 activities and you can't interact with anybody, so you go back to the loading screen ship.

-There's not a whole lot of narrative momentum or structure, you can play for hours and not really have much of an emotional investment in any of the world or its characters. Main character feels like an avatar and not a person. You do "main" missions thinking they'll advance the plot, and not only are they very similar to the filler missions, but it feels like nothing you did mattered anyway. Just another chore taking care of.

-There's a big grinding metagame they attached to it, so you're always on the lookout to collect a hundred different things to build yourself up and micromanage various components of your loadout. IDK, they felt this was a needed evolution over the old games where you just played it and found cool shit in the world. Now they make you grind for it.

Can't wait for the expansion next year that makes MGS5 a great game
 
Fulton is OP.

I remember from older videos that you could fulton conscious soldiers provided you sneak up behind them, I don't see that option anymore. That would have been amazing.

You still can, sort of.
I am pretty sure i managed to fulton a standing soldier that i had held up. Seems like a pretty evil thing to do but it works.
 
Is there an arbitrary limit on base development? I've leveled up intel and medic to 2/4 but the bar just went till the end and stayed there after completion time, and it still shows 1/4.
 
Has anyone tried standing on those huge crates and fulton themselves out?
I remember them mentioning this during a demo or two.

Also on that topic, does anyone know how to get that specialist required to fulton vehicles? The missions that list them as available are the ones where you have no time to infiltrate and figure it out.
 

Klyka

Banned
But is there any incentive to stay in the open world and explore? Like, do you find missions you wouldn't be able to access from the menu?

I went into free roam doing some side ops.
I went to some bases/outposts and blew up their communications and anti air radar and such.
Then I went into the third or fourth missions,where you are supposed to destroy the comms equipment at a base.
I fly in on the helicopter, Boss opens the door, then Miller says "well that was good work Boss, nicely done, all equipment destroyed!" and Boss closes the door again and I had finished the mission in 20 seconds.
It was because I had already destroyed that bases equipment in free roam.
 

SomTervo

Member
20 hours in...MGS5 really is 2014's Destiny. The similarities are staggering.

+AMAZING play mechanics, feels great to play when the action starts
+Looks really nice, although clearly cross-gen

-Open World is really a few walled off linear hot spots used for main missions and filler "free roam" missions, with resources to collect. Areas you think you can traverse, ya can't. Its a hassle getting from one side to the other. No NPCs, villages, anything particularly interesting or notable.

-You spend a lot of time sitting in loading screens after you extract from every mission. Your ship takes you back to the hub base, until you realize its horrifically boring with maybe 2 activities and you can't interact with anybody, so you go back to the loading screen ship.

-There's not a whole lot of narrative momentum or structure, you can play for hours and not really have much of an emotional investment in any of the world or its characters. You do "main" missions thinking they'll advance the plot, and not only are they very similar to the filler missions, but it feels like nothing you did mattered anyway. Just another chore taking care of.

-There's a big grinding metagame they attached to it, so you're always on the lookout to collect a hundred different things to build yourself up and micromanage various components of your loadout. IDK, they felt this was a needed evolution over the old games where you just played it and found cool shit in the world. Now they make you grind for it.

Can't wait for the expansion next year that makes MGS5 a great game

This post is staggering. I can't quite believe it.

If Destiny had 100x more variation, 100x better AI, 100x more gameplay mechanics (most of which were better, too), 5x more level area (with 100x better design), and was 100x longer... Then yes, it would be a fair comparison.

MGSV isn't flawless, but it's incomparible to the turd that Destiny is.

It has infinitely more narrative (even if it's spaced out over 50+ hours – Destiny has NO narrative).

And you don't have to extract from every single mission. In most cases just escape from the mission area. No loading screen. No time wasting. Just move on to another mission. This gets better as you progress – you unlock more travel options. And the game has super-fast fast travel in the shape of cardboard box deliveries, but few people seem to be aware of this.

Also the second map is not linear paths to open areas. The second map is almost 100% open. Afghanistan is a bit too walled, I agree on that count.

Edit: also, Destiny's grind is based on a fucking RNG! MGSV's grind is 100% player controlled and is still fun most of the time, unless you binge it.

I went into free roam doing some side ops.
I went to some bases/outposts and blew up their communications and anti air radar and such.
Then I went into the third or fourth missions,where you are supposed to destroy the comms equipment at a base.
I fly in on the helicopter, Boss opens the door, then Miller says "well that was good work Boss, nicely done, all equipment destroyed!" and Boss closes the door again and I had finished the mission in 20 seconds.
It was because I had already destroyed that bases equipment in free roam.

amazing

S-rank?
 

Papercuts

fired zero bullets in the orphanage.
The TV show credits at the start/end of each mission really bug me. The guest starring parts spoil shit before it happens and nothing about the game's presentation otherwise supports what this is trying to do.
 

haikira

Member
Tranqued a few soldiers that were standing in close proximity to an APC, and the APC honked the horn to wake them up. This game man, this game...
 

Auto_aim1

MeisaMcCaffrey
How do you get them to lie down froma hold up?
Also sometimes when I get spotted and enter reflex mode I get a prompt to press L2, is it for holding them up ? I mean is it possible to hold someone up after being spotted already?

I have close to 40 hours in the game and I don't know anything about this lol, I just Sam Fisher my way in and out all the time.
You can do so many things. For eg: This was during a base alert status.

CN-rdBMU8AA2oPh.jpg


And you can fulton them without telling them to get down afaik.
 

VE3TRO

Formerly Gizmowned
I'm unsure how this Side Ops menu works. Does the bright text mean I've not complete while the tick means its been discovered or not?

As far I know and have noticed they either spill the beans or they don't, seems to be RNG based. Knocking them out again and waking them up also won't affect it, beans are spilled by soldier X or not.

Thats a shame, I'll have to use D-D in some instances then for guard or prisoner spotting.
 

Carbonox

Member
MGS5 = Destiny is jokes




In other news, my fucking guide was supposed to have been delivered yesterday, Amazon are nosediving to shit tier for me very quickly. Nothing but problems this year. I wouldn't mind referring to the guide as I play for the side tasks in missions cos some of them are downright dumb. Mission 13 and 14 in particular right now - any tips would be recommended (S ranked the missions tho).
 

Pachimari

Member
Can somebody confirm if there are any big story twists for those who have followed the series since the beginning? Without spoiling anything of course.
 

Daffy Duck

Member
Anyone else on the PC get the message the server is not available? Tried at lunch time and it was just not connecting.

Game looked stunning though in the prologue.
 
I just finished the first mission, at the end I was hooked. I was starting to regret my purchase because the prologue reminded me of GZ for some reason and I was not a fan of GZ (my first MGS game).

I feel like there are more complicated controls, commands, and technique but I do not know how to use them--hopefully the game will explain as I keep on going on.

I just hope I can put time into this game to beat it before other games drop this fall for me or it will be a Witcher 3 for me--a great game that I just need to find time to sit down and finish.

Any beginner tips for a new player?
 

IMACOMPUTA

Member
Accidentally stumbled on Mission 11 while playing as some random mercenary trying to do a side-ops. I thought when it kicked in, it would load in Big Boss's model but nope, random merc in the mission.

What a surprise though, stumbling onto the mission.

Was I supposed to
get quiet in this mission? I just completely avoided her and snuck past without getting shot. But I got -50 heroism after getting past it. Please don't tell me I missed getting her by doing this.
 
20 hours in...MGS5 really is 2014's Destiny. The similarities are staggering.

+AMAZING play mechanics, feels great to play when the action starts
+Looks really nice, although clearly cross-gen

-Open World is really a few walled off linear hot spots used for main missions and filler "free roam" missions, with resources to collect. Areas you think you can traverse, ya can't. Its a hassle getting from one side to the other. No NPCs, villages, anything particularly interesting or notable.

-You spend a lot of time sitting in loading screens after you extract from every mission. Your ship takes you back to the hub base, until you realize its horrifically boring with maybe 2 activities and you can't interact with anybody, so you go back to the loading screen ship.

-There's not a whole lot of narrative momentum or structure, you can play for hours and not really have much of an emotional investment in any of the world or its characters. Main character feels like an avatar and not a person. You do "main" missions thinking they'll advance the plot, and not only are they very similar to the filler missions, but it feels like nothing you did mattered anyway. Just another chore taking care of.

-There's a big grinding metagame they attached to it, so you're always on the lookout to collect a hundred different things to build yourself up and micromanage various components of your loadout. IDK, they felt this was a needed evolution over the old games where you just played it and found cool shit in the world. Now they make you grind for it.

Can't wait for the expansion next year that makes MGS5 a great game
No.just no
 
Was I supposed to
get quiet in this mission? I just completely avoided her and snuck past without getting shot. But I got -50 heroism after getting past it. Please don't tell me I missed getting her by doing this.

You can replay any mission (i think) so...no, you didn't miss. Just select from the op list or ride back i think
 

cackhyena

Member
So I came across two wolf pups within a span of about two minutes riding D Horse on my way to a mission. Is that a common thing or a glitch?
 

firehawk12

Subete no aware
Just thought I'd ask again - can you re-recruit specialists after they've been killed? I need to replace Malak for Anesthesia Specialist.
 
The TV show credits at the start/end of each mission really bug me. The guest starring parts spoil shit before it happens and nothing about the game's presentation otherwise supports what this is trying to do.

Yeah it sucks.

Featuring Metal Gear blah blah. Would have been a nice surprise Kojima
 

Tovarisc

Member
Easily biggest flaws I have encountered in the game during 20h of gameplay is meaningless MB and free roam. MB has nothing interesting in it after you complete those training things, but it does serve as decent place for some screenshots. Free roam is just... nothingness; all soldiers, resources, air radars etc. that you could grab in free roam are grabbable during mission/side op while actually making some progress. Those just feel very half baked and forced into the game, they ran out of time to really flesh these out?

Also never again I will make mistake of exploring the world. Getting out is fucking pain when nearest extraction point is ~2km away.
 
Easily biggest flaws I have encountered in the game during 20h of gameplay is meaningless MB and free roam. MB has nothing interesting in it after you complete those training things, but it does serve as decent place for some screenshots. Free roam is just... nothingness; all soldiers, resources, air radars etc. that you could grab in free roam are grabbable during mission/side op while actually making some progress. Those just feel very half baked and forced into the game, they ran out of time to really flesh these out?

Also never again I will make mistake of exploring the world. Getting out is fucking pain when nearest extraction point is ~2km away.

Honest question but is there some mythical third major area where the nearest LZ isn't about 500m away?
 

CHC

Member
The TV show credits at the start/end of each mission really bug me. The guest starring parts spoil shit before it happens and nothing about the game's presentation otherwise supports what this is trying to do.

Yeah it's fucking terrible, I hope they add an option to disable but I doubt they ever will. I REALLY hate knowing who is going to be in each mission before it happens, it's incredibly annoying to have to awkwardly kind of look away or unfocus my eyes during the credits.

Definitely the stupidest idea in the game.
 

cackhyena

Member
20 hours in...MGS5 really is 2014's Destiny. The similarities are staggering.

+AMAZING play mechanics, feels great to play when the action starts
+Looks really nice, although clearly cross-gen

-Open World is really a few walled off linear hot spots used for main missions and filler "free roam" missions, with resources to collect. Areas you think you can traverse, ya can't. Its a hassle getting from one side to the other. No NPCs, villages, anything particularly interesting or notable.

-You spend a lot of time sitting in loading screens after you extract from every mission. Your ship takes you back to the hub base, until you realize its horrifically boring with maybe 2 activities and you can't interact with anybody, so you go back to the loading screen ship.

-There's not a whole lot of narrative momentum or structure, you can play for hours and not really have much of an emotional investment in any of the world or its characters. Main character feels like an avatar and not a person. You do "main" missions thinking they'll advance the plot, and not only are they very similar to the filler missions, but it feels like nothing you did mattered anyway. Just another chore taking care of.

-There's a big grinding metagame they attached to it, so you're always on the lookout to collect a hundred different things to build yourself up and micromanage various components of your loadout. IDK, they felt this was a needed evolution over the old games where you just played it and found cool shit in the world. Now they make you grind for it.

Can't wait for the expansion next year that makes MGS5 a great game
Wow.
 
Easily biggest flaws I have encountered in the game during 20h of gameplay is meaningless MB and free roam. MB has nothing interesting in it after you complete those training things, but it does serve as decent place for some screenshots. Free roam is just... nothingness; all soldiers, resources, air radars etc. that you could grab in free roam are grabbable during mission/side op while actually making some progress. Those just feel very half baked and forced into the game, they ran out of time to really flesh these out?

Also never again I will make mistake of exploring the world. Getting out is fucking pain when nearest extraction point is ~2km away.

Just a tip, you don't need to chopper extract in free roam. Just hit select and choose return to ACC. This will take you directly to the chopper.
 

Sami+

Member
My fears are quelled tbh. I don't mind the less focused story so far (only on like Mission 7 - the
Honey Bee
one) because the actual gameplay is extremely deep and addictive. LOVE stealth in this game. I like the open world too - reminds me of SotC and I like listening to tapes while traveling.

This gets better as you progress – you unlock more travel options. And the game has super-fast fast travel in the shape of cardboard box deliveries, but few people seem to be aware of this.

Elaborate on this? I'm still early in the game.
 

Tovarisc

Member
Honest question but is there some mythical third major area where the nearest LZ isn't about 500m away?

I was stupid and went to explore the world before I had done a lot missions/side ops/fucked with air radars, you can get huge distance between yourself and extraction point by doing that.

Never again.

Edit:
Just a tip, you don't need to chopper extract in free roam. Just hit select and choose return to ACC. This will take you directly to the chopper.

Thanks, good to know.
 
I just finished the first mission, at the end I was hooked. I was starting to regret my purchase because the prologue reminded me of GZ for some reason and I was not a fan of GZ (my first MGS game).

I feel like there are more complicated controls, commands, and technique but I do not know how to use them--hopefully the game will explain as I keep on going on.

I just hope I can put time into this game to beat it before other games drop this fall for me or it will be a Witcher 3 for me--a great game that I just need to find time to sit down and finish.

Any beginner tips for a new player?

CQC is awesome.

Sneak up behind people with your gun aimed at them to hold them up. Press L1 (or whatever your platform equivalent is) to bring up a menu where you can give them some commands.

DD is fucking awesome.
 

nOoblet16

Member
No, it's telling you to press L2 to shoot the enemy. If you press that it will automatically aim straight at the person who has spotted you.

And yes hold L1 to make someone lie down if you've held them up. You can also interrogate them from this menu.

Also not sure if you saw my previous post to you - enemies start wearing gear to counter your tactics. Always tranq the back of their heads? Will start wearing back-covering helmets. Always use gas grenades? They will start wearing gas masks. Always attack at night? They will start wearing NVGs.

Yea someone mentioned this before and I thought it was a whole load of bull because of the way that person wrote it i.e." Fox engine is so good that it adapts to your playstyle and changes dynamically according to what you do...lol"
 

heringer

Member
I went into free roam doing some side ops.
I went to some bases/outposts and blew up their communications and anti air radar and such.
Then I went into the third or fourth missions,where you are supposed to destroy the comms equipment at a base.
I fly in on the helicopter, Boss opens the door, then Miller says "well that was good work Boss, nicely done, all equipment destroyed!" and Boss closes the door again and I had finished the mission in 20 seconds.
It was because I had already destroyed that bases equipment in free roam.

Doesn't that mean you kind of broke the flow of the game, though? I mean, you would destroy that stuff anyway in a mission, so what is the advantage of doing it in free roam? It just leads to a weird moment where you are briefed about a mission you already completed.
 

Auto_aim1

MeisaMcCaffrey
Just thought I'd ask again - can you re-recruit specialists after they've been killed? I need to replace Malak for Anesthesia Specialist.
Yeah, I think you can replay missions and extract them again. I repeated mission 8 a bunch of times and the mission specific guy I extracted always showed up on the rewards (motherbase?) screen.

Just do the mission again and confirm for us xD
 

Sami+

Member
I went into free roam doing some side ops.
I went to some bases/outposts and blew up their communications and anti air radar and such.
Then I went into the third or fourth missions,where you are supposed to destroy the comms equipment at a base.
I fly in on the helicopter, Boss opens the door, then Miller says "well that was good work Boss, nicely done, all equipment destroyed!" and Boss closes the door again and I had finished the mission in 20 seconds.
It was because I had already destroyed that bases equipment in free roam.

lol this happened to me too

Ocelot: "Uh, Miller, they're all already destroyed..."
Miller: "... All of them?"
"All of them."
"... Huh. Well, good work boss. Mission complete."

I laughed
 
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